A Tale of Bias: Longitudinal Evidence of the Effect of Electoral Defeat on Citizens’ Evaluations of the Economy

2019 ◽  
Vol 32 (3) ◽  
pp. 604-620 ◽  
Author(s):  
Mario Quaranta ◽  
Moreno Mancosu ◽  
Sergio Martini

Abstract The winner–loser electoral status may affect citizens’ perceptions of the national economy. In the context of Europe, this issue has aroused little interest as multi-party competition makes it difficult to study. We look at the 2016 Italian constitutional referendum, a top-down national referendum, which approximates second-order elections and divides voters in two groups, allowing the study of the effects of elections on opinions. Using a pre-post referendum panel survey, results show that losers—relying on motivated reasoning—radically change their retrospective and prospective economic evaluations after the referendum, and that this effect is conditional on party identification. The article provides new evidence on the role of partisan loyalties in the adjustment of economic perceptions.

Societies ◽  
2021 ◽  
Vol 11 (2) ◽  
pp. 65
Author(s):  
Clem Brooks ◽  
Elijah Harter

In an era of rising inequality, the U.S. public’s relatively modest support for redistributive policies has been a puzzle for scholars. Deepening the paradox is recent evidence that presenting information about inequality increases subjects’ support for redistributive policies by only a small amount. What explains inequality information’s limited effects? We extend partisan motivated reasoning scholarship to investigate whether political party identification confounds individuals’ processing of inequality information. Our study considers a much larger number of redistribution preference measures (12) than past scholarship. We offer a second novelty by bringing the dimension of historical time into hypothesis testing. Analyzing high-quality data from four American National Election Studies surveys, we find new evidence that partisanship confounds the interrelationship of inequality information and redistribution preferences. Further, our analyses find the effects of partisanship on redistribution preferences grew in magnitude from 2004 through 2016. We discuss implications for scholarship on information, motivated reasoning, and attitudes towards redistribution.


2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


2019 ◽  
Author(s):  
Chris Robert Harrison Brown

Attention has long been characterised within prominent models as reflecting a competition between goal-driven and stimulus-driven processes. It remains unclear, however, how involuntary attentional capture by affective stimuli, such as threat-laden content, fits into such models. While such effects were traditionally held to reflect stimulus-driven processes, recent research has increasingly implicated a critical role of goal-driven processes. Here we test an alternative goal-driven account of involuntary attentional capture by threat, using an experimental manipulation of goal-driven attention. To this end we combined the classic ‘contingent capture’ and ‘emotion-induced blink’ (EIB) paradigms in an RSVP task with both positive or threatening target search goals. Across six experiments, positive and threat distractors were presented in peripheral, parafoveal, and central locations. Across all distractor locations, we found that involuntary attentional capture by irrelevant threatening distractors could be induced via the adoption of a search goal for a threatening category; adopting a goal for a positive category conversely led to capture only by positive stimuli. Our findings provide direct experimental evidence for a causal role of voluntary goals in involuntary capture by irrelevant threat stimuli, and hence demonstrate the plausibility of a top-down account of this phenomenon. We discuss the implications of these findings in relation to current cognitive models of attention and clinical disorders.


2019 ◽  
Vol 11 (7) ◽  
pp. 2103 ◽  
Author(s):  
Ilie Tăucean ◽  
Matei Tămășilă ◽  
Larisa Ivascu ◽  
Șerban Miclea ◽  
Mircea Negruț

Sustainability and leanness are organizational approach concepts for more efficient activities and increased competitiveness. This paper presents a study and an application of the concepts of sustainability and lean, with the purpose to capitalize on the benefits of the two concepts’ tools when used together in an industry and education activity. A literature review was carried out to evaluate qualitatively and empirically the concepts of sustainability, lean, and enterprise games, and the possibility to integrate the first two concepts into a new tool applied into an enterprise game. An online survey was done to identify which tools are used within companies in the region, how and what training methods they used, and what the reported benefits are. The survey results were used to design a new tool integrated in a new enterprise game (SLIM) developed by the authors. The game was tested and validated in educational laboratory with students and actual employees from companies. The game follows the frame of an enterprise game, considering the simulation of enterprise classical functions. The game’s purpose is to improve the activity in successive rounds. A scorecard is used to fill in and compute the key performance indicators (KPIs), and a new indicator is proposed (SLIMx). Applications of the instrument/game include: students’ training in an educational laboratory; lifelong learning; professional training in companies; and professional perfection/reconversion of potential employees and the unemployed. The SLIM game was simulated in a team of 15 players over three rounds, with teachers playing the role of the supervisor. A number of possible improvements have been identified. The next step is testing it in enterprises with various fields of activity. SLIM has proven to be an effective solution to improve organizational efficiency and motivate players to gain new knowledge.


2010 ◽  
Vol 33 (6) ◽  
pp. 464-480 ◽  
Author(s):  
Paula M. Niedenthal ◽  
Martial Mermillod ◽  
Marcus Maringer ◽  
Ursula Hess

AbstractThe set of 30 stimulating commentaries on our target article helps to define the areas of our initial position that should be reiterated or else made clearer and, more importantly, the ways in which moderators of and extensions to the SIMS can be imagined. In our response, we divide the areas of discussion into (1) a clarification of our meaning of “functional,” (2) a consideration of our proposed categories of smiles, (3) a reminder about the role of top-down processes in the interpretation of smile meaning in SIMS, (4) an evaluation of the role of eye contact in the interpretation of facial expression of emotion, and (5) an assessment of the possible moderators of the core SIMS model. We end with an appreciation of the proposed extensions to the model, and note that the future of research on the problem of the smile appears to us to be assured.


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