Web-based Augmented Reality Video Streaming for Marketing

Author(s):  
Ville Valjus ◽  
Sari Jarvinen ◽  
Johannes Peltola
Entropy ◽  
2021 ◽  
Vol 23 (7) ◽  
pp. 831
Author(s):  
Vaneet Aggarwal

Due to the proliferation of applications and services that run over communication networks, ranging from video streaming and data analytics to robotics and augmented reality, tomorrow’s networks will be faced with increasing challenges resulting from the explosive growth of data traffic demand with significantly varying performance requirements [...]


Author(s):  
Ernest Redondo ◽  
Isidro Navarro ◽  
Albert Sánchez ◽  
David Fonseca

This chapter discusses the impact of using social media resources and new emerging technologies in teaching and learning processes. The authors of this chapter focus on Spanish architecture-education framework by analyzing three case studies carried out by students finishing architecture and building degrees. Students’ interaction with this resources is assessed, as well as their derived academic results, and the degree of satisfaction from students and teachers using these resources and technologies. To conduct the study, the authors worked with Web based freeware applications, such as Dropbox, blogging systems, Moodle, YouTube, Wikipedia, and Google Maps. Mobile devices, such as smartphones and tablets PCs, were used to test QR-Codes (Quick Response Codes) and Augmented Reality technology based applications as Junaio and Ar-Media Plugin.


2012 ◽  
Vol 18 (4) ◽  
pp. 185-188 ◽  
Author(s):  
Yannis M Paulus ◽  
Noel P Thompson

We have devised an inexpensive, web-based tele-ultrasound system using commercially-available video streaming equipment. We examined the spatial and grey scale resolution, and the delay time of the system. The receiving PC was tested at various distances from the transmitting site, from 3.2 km to 4828 km. Standard resolution targets and echocardiography movie strips recorded on DVDs were used to assess the image quality. A qualitative assessment was made by an expert sonographer. As the distance between the transmitter and the receiver increased, the scan smoothness decreased and the delay increased. At a distance of 3.2 km the delay was 2–3 s, and at 4828 km it was 10–15 s. The delay was short enough to allow realtime guidance of the scanning technician by telephone. The system allows inexpensive, readily available, realtime tele-ultrasonography.


2019 ◽  
Vol 36 (10) ◽  
pp. 19-24 ◽  
Author(s):  
Dan Lou

Purpose The purpose of this paper is to identify a light and scalable augmented reality (AR) solution to enhance library collections. Design/methodology/approach The author first did research to identify the major obstacle in creating a scalable AR solution. Next, she explored possible workaround methods and successfully developed two prototypes that make the current Web-based AR work with ISBN barcode. Findings Libraries have adopted AR technology in recent years mainly by developing mobile applications for specific education or navigation programs. Yet a straight-forward AR solution to enhance a library's collection has not been seen. One of the obstacles lies in finding a scalable and painless solution to associate special AR objects with physical books. At title level, books already have their unique identifier – the ISBN number. Unfortunately, marker-based AR technology only accept two-dimensional (2-D) objects, not the one-dimensional (1-D) EAN barcode (or ISBN barcode) used by books, as markers for technical reasons. In this paper, the author shares her development of two prototypes to make the Web-based AR work with the ISBN barcode. With the prototypes, a user can simply scan the ISBN barcode on a book to retrieve related AR content. Research limitations/implications This paper mainly researched and experimented with Web-based AR technologies in the attempt to identify a solution that is as platform-neutral as possible, and as user-friendly as possible. Practical implications The light and platform-neutral AR prototypes discussed in this paper have the benefits of minimum cost on both the development side and the experience side. A library does not need to put any additional marker on any book to implement the AR. A user does not need to install any additional applications in his/her smartphone to experience the AR. The prototypes show a promising future where physical collections inside libraries can become more interactive and attractive by blurring the line of reality and virtuality. Social implications The paper can help initiate the discussion on applying Web-based AR technologies to library collections.


ELECTRICES ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 11-16
Author(s):  
Donalson Libertin

In the Electrical Engineering Laboratory 2nd Floor room, there is a variety of equipment, but the equipment is often lost. So the room needed a monitoring system to see the activity in the room to minimize theft. The purpose of this study is to design a monitoring system using Raspberry Pi Zero W as a link between the Raspberry Pi Camera and the admin. Room conditions can be monitored online and in realtime on the Web. Based on the results of testing video streaming displayed on the Web, there is a delay of 3-4 seconds so that the image moves slower than the actual situation. This device can send a notification of the condition of the room and pictures at 12: 00-13: 00 when there is movement or someone doing activities in the room. Data is sent via email and google drive @sctolipnj.


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