Flexible hybrid service provisioning across switched circuit networks and the internet

Author(s):  
T. Magendanz ◽  
I. Venieris ◽  
F. Zizza
2010 ◽  
Vol 3 (1) ◽  
Author(s):  
Harry Katzan, Jr.

Cloud computing is an architecture for providing computing service via the Internet.  Use of the term “cloud” is a metaphor for the representation of the Internet used in most systems diagrams.  In this case, the Internet is the transport mechanism between a client and a server located somewhere in cyberspace, as compared to having computer applications residing on an “on premises” computer.  Adoption of cloud computing practically eliminates two ongoing problems in IT service provisioning: the upfront costs of acquiring computational resources and the time delay of building and deploying software applications.  This paper gives an ontological view of the subject in order to serve as a point of reference in the discipline and to facilitate ongoing technical development.


Telecom ◽  
2021 ◽  
Vol 2 (3) ◽  
pp. 232-254
Author(s):  
Jihen Bennaceur ◽  
Hanen Ahmadi ◽  
Sami Souhi

The further growth of the Internet faces a crucial impediment related to the ossification problem. Network virtualization is a promising and emergent solution that has been introduced as a sophisticated diversifying attribute of the future network paradigm. However, there remain many issues standing in the way of its successful realization, such as the service provisioning efficiency in the network virtualization. Many approaches and schemes have been propounded to provide efficient resource management based on game theory. This paper presents a comprehensive overview of the existing game theory solutions designed for the different network virtualization environments. We propose a taxonomy for game-theoretical approaches classification. The scope of this survey is to provide a better understanding of the game-theoretical application for resource management in network virtualization. Thus, our inclusive classification considers the various game properties and characteristics as well as the purpose of applying the game theory to the virtualization context.


2008 ◽  
Vol 1 (2) ◽  
pp. 57-64 ◽  
Author(s):  
Harry Katzan

Cloud computing is an architecture for providing computing service via the Internet. Use of the term cloud is a metaphor for the representation of the Internet used in most systems diagrams. In this case, the Internet is the transport mechanism between a client and a server located somewhere in cyberspace, as compared to having computer applications residing on an on premises computer. Adoption of cloud computing practically eliminates two ongoing problems in IT service provisioning: the upfront costs of acquiring computational resources and the time delay of building and deploying software applications. This paper covers both subjects.


2008 ◽  
pp. 2163-2186
Author(s):  
Paolo Bellavista ◽  
Antonio Corradi ◽  
Cesare Stefanelli

The spreading wireless accessibility to the Internet stimulates the provisioning of mobile commercial services to a wide set of heterogeneous and limited client terminals. This requires novel programming methodologies to support and simplify the development of innovative service classes. In these novel services, results and offered quality levels should depend on both client location and locally available resources (context). In addition, it is crucial to manage the frequent modifications of resource availability due to wireless client movements during service provisioning. Within this perspective, the chapter motivates the need for novel access control solutions to flexibly control the resource access of mobile clients depending on the currently applicable context. In particular, it discusses and exemplifies how innovative middleware for access control should support the determination of the client context on the basis of high-level declarative directives (profiles and policies) and distributed online monitoring.


Author(s):  
R.K. Koslowsky

This chapter addresses the introduction of a Multi-service Provisioning Platform (MSPP) into the transmission segment of the communication network. The first company to do so was Cerent Corporation. Although it was initially introduced in the United States in 1998, acceptance was rapid, and MSPPs found there way into the balance of the world market shortly thereafter. MSPP innovation enabled both new and existing service providers to leverage existing optical transmission infrastructure with increased functionality. Introduction of MSPPs enabled the proliferation of Computer Mediated Communication (CMC) through the synthesis of traditional voice and emerging Internet traffic. The bandwidth bottleneck created by voice-only-based equipment was broken by the MSPPs and positioned the Internet for carriage of even higher bandwidth video traffic. The utility of the MSPP approach, as viewed by the telecoms, made it both a market success and a new standard to which all manufacturers adhere.


Author(s):  
Dr. Sivaganesan D.

The advancements in the technologies and the increase in the digital miniaturization day by day are causing devices to become smarter and smarter and the emergence of the internet of things and the cloud has made things even better with insightful suggestions for organization as well as the way the people work and lead their life. The limitations in the cloud paradigm in terms of processing complexity, the latency in the service provisioning and improper resource scheduling, remains as a reason leading to shifting of applications from cloud to edge. More over the emergence of the artificial intelligence in the edge computing has turned out to be center of attention as it improves the speed and the range of the IOT applications. The paper also puts forth the design of the AI-enabled Edge computing for developing a Smart Farming.


Author(s):  
Harry Katzan, Jr.

Cloud computing is a model for providing on-demand access to computing service via the Internet.  In this instance, the Internet is the transport mechanism between a client and a server located somewhere in cyberspace, as compared to having computer applications residing on an “on premises” computer.  Adoption of cloud computing practically eliminates two ongoing problems in IT service provisioning: the upfront costs of acquiring computational resources and the time delay of building and deploying software applications.  The technology is not without a downside, which in this case is the privacy of business and personal information.  This paper provides a conspectus of the major issues in cloud computing privacy and should be regarded as an introductory paper on this important topic.  


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