scholarly journals Virtual Prototyping and Simulation of Multibody Marine Operations Using Web-Based Technologies

Author(s):  
Ícaro A. Fonseca ◽  
Felipe F. de Oliveira ◽  
Henrique M. Gaspar

Abstract This paper focuses on virtual prototyping and simulation of marine operations based on web technologies. The ship is represented as a digital object, which can be used to perform different types of analyses and simulations. The presented simulations are: motion of a single hull and of multiple hulls in regular waves calculated with closed-form expressions, induced pendulum motion response to a lifted load, and motion of a barge with initial movements in still water calculated with equations of motion. The simulations are developed as web applications in JavaScript and HTML, with graphical user interfaces and 3D renders of the operations. Relevant parameters of the simulations such as wave characteristics and design dimensions are linked to interactive dashboards, allowing the user to modify them and visualize the results in real-time. The applications are lightweight enough to be executed locally in the web browser of most modern devices. The work employs an open source approach, relying most notably on the Vessel.js library. This aims to foster reuse of models and collaboration with external contributors.

Author(s):  
S. Vitalis ◽  
A. Labetski ◽  
F. Boersma ◽  
F. Dahle ◽  
X. Li ◽  
...  

Abstract. As web applications become more popular, 3D city models would greatly benefit from a proper web-based solution to visualise and manage them. CityJSON was introduced as a JSON encoding of the CityGML data model and promises, among several benefits, the ability to be integrated with modern web technologies. In order to provide an implementation of a web application for CityJSON data, that can be used as a reference for other applications, we developed ninja. It is a web application that allows the user to easily load and investigate a CityJSON model through a web browser. In addition, it offers support for a complex feature of CityJSON: the experimental versioning mechanism. In this paper, we describe the motivation, requirements, technical aspects and achieved functionality of ninja. We believe that such a web application can facilitate the adoption of 3D city models by more practitioners and decision makers.


Author(s):  
Firmansyah Adiputra ◽  
Khabib Mustofa

AbstrakAplikasi desktop adalah aplikasi yang berjalan lokal dalam lingkungan desktop dan hanya dapat diakses oleh pengguna desktop. Ini berbeda dengan aplikasi web yang dapat diakses dari manapun melalui jaringan. Namun tidak seperti halnya aplikasi desktop, aplikasi web yang berjalan di atas web browser tidak dapat berintegrasi dengan aplikasi desktop yang berjalan pada sisi klien.Dalam penelitian ini dibangun purwarupa framework yang diberi nama HAF (Hybrid Application Framework). HAF digunakan untuk mengembangkan dan mengeksekusi jenis aplikasi desktop baru yang diberi nama HyApp (Hybrid Application). Melalui HAF, HyApp dibangun menggunakan teknologi web dan dapat diakses secara lokal maupun melalui jaringan. Saat diakses secara lokal, walaupun dikembangkan dengan teknologi web, HyApp dapat berkomunikasi dengan aplikasi desktop lainnya. Selain itu, melalui API yang disediakan oleh HAF, HyApp akan dapat menerapkan perilaku yang berbeda berdasarkan modus pengaksesan yang dilakukannya. Kata kunci—framework, aplikasi desktop, aplikasi web    AbstractDesktop application is an application that runs locally in a desktop environment and can be accessed only by desktop users. It differs from web application which can be accessed from anywhere through networks. But unlike desktop applications, web applications cannot integrate nicely with desktop applications from where it is accessed.This research developes a prototype of framework which is named HAF (Hybrid Application Framework). HAF is used for developing and executing a new type of desktop application, named HyApp (Hybrid Application). Through HAF, HyApp is built using web technologies and can be accessed either locally or from networks. When accessed locally, even though it is built using web technologies, it still can communicate with other desktop applications. Also by using APIs provided by HAF, HyApp is capable to behave differently based on whether it is accessed locally or remotely. Keywords—framework, desktop applications, web applications


Author(s):  
Spyros Panagiotakis ◽  
Ioannis Vakintis ◽  
Haroula Andrioti ◽  
Andreas Stamoulias ◽  
Kostas Kapetanakis ◽  
...  

This chapter at first surveys the Web technologies that can enable ubiquitous and pervasive multimedia communications over the Web and then reviews the challenges that are raised by their combination. In this context, the relevant HTML5 APIs and technologies provided for service adaptation are introduced and the MPEG-DASH, X3Dom, and WebRTC frameworks are discussed. What is envisaged for the future of mobile multimedia is that with the integration of these technologies one can shape a diversity of future pervasive and personalized cloud-based Web applications, where the client-server operations are obsolete. In particular, it is believed that in the future Web cloud-based Web applications will be able to communicate, stream, and transfer adaptive events and content to their clients, creating a fully collaborative and pervasive Web 3D environment.


2020 ◽  
Vol 8 (4) ◽  
pp. 154-159
Author(s):  
Kamaran H.A Faraj ◽  
Asan B. Kanbar ◽  
Jaza Gul-Mohammed ◽  
Wafaa M. Hmeed ◽  
Shagul F. Karim

Since the traditional time loading (TTL) very primitive before the era of information communication technology (ICT) and it was really not depended on the result of time-loading due to the old version of computer architecture (i.e. serial processing). Nevertheless, the parallel processing systems open a wide area of researching for electronic time loading (ETL) over different operating systems by programing languages (i.e. python or private home page (Php)). The electronic time loading (ETL) for cloud Computing (CC) is a hot experimental topic.  ETL for CC is not only one parameter (i.e. a web technologies type or a web applications type or an infrastructures type or an architectures type). Moderately, the term CC refers to the evolution of the information technology (IT). As we realized the ETL is very important for reducing time wasting. The reducing time-waste loading over different web operating systems or CC is a target in this paper.  Finally, this paper test the Electronic Loading Time of CC over different operating systems with different types of network (i.e. public and private) discovering the least ETL. Hence the benchmarking TTL is not applicable (N/A) due to the activity from a person to others is very changeable and not depended on it at all.  This paper shows the total time and load time over different OS in seconds, and find out the least time loading required this work is a good solution of the response time over different operating system in open source-LOS and non-open source WOS.


2019 ◽  
Vol 11 (7) ◽  
pp. 147 ◽  
Author(s):  
Masaki Kohana ◽  
Shinji Sakamoto ◽  
Shusuke Okamoto

Real-time web applications such as a virtual world require considerable computing resources. However, as the number of servers increases, so does the maintenance and financial cost. To share tasks among web browsers, the browsers must share data. Therefore, a network must be constructed among the web browsers. In this paper, we propose the construction of a web browser network based on the Barabasi–Albert model (BA model). We focus on a web-based multiplayer online game that requires higher frequent communication and significant computing resources. We attempt to optimize computing resource utilization for web browsers. We improve upon the method in our previous study, which constructed a network for a web-based virtual world, using only location information. When a new user logged into a world, the web browser connected to two other browsers whose users had a location close to that of the user. The experimental results of that method showed 50% data coverage, which was insufficient to display the game screen because the web browser displays the characters on the virtual world. In this study, we attempt to use the BA model to construct more efficient networks than those in the previous study to increase data coverage. Our new method uses the number of connections of the web browser and location information to calculate the probability of web browser selection. The experimental results show that the data coverage exceeds 90%, indicating significant improvement over the previous method.


2019 ◽  
Vol 6 (1) ◽  
pp. 80-91 ◽  
Author(s):  
Selli Mariko

Setiap mahasiswa yang mengambil jurusan seperti: MIPA, teknik, dan kedokteran pasti pada saat perkuliahan wajib mengambil mata kuliah kalkulus. Mata kuliah kalkulus dibahas dalam berbagai macam persamaan salah satunya adalah persamaan integral. Persamaan integral biasannya digunakan untuk melakukan pendekatan perhitungan pada kasus fisis teertentu, sehingga dapat dicari solusinya. Selain itu mengitung fungsi integral juga mempuyai tingkat kesulitan tinggi, karena dibutuhkan kecepatan dan ketelitian pada proses perhitungannya. Tujuan dari penelitian ini adalah menghasilkan sebuah produk penelitian berupa aplikasi untuk menghitung dan menyelesaikan fungsi integral. Jenis penelitian yang digunakan dalam penelitian ini adalah Research and Development. Sedangkan untuk mengembangkan aplikasi peneliti menggunakan bahasa Hypertext Markup Language (HTML) dan JavaScript. Sedangkan metode numerik sebagai dasar dalam membangun aplikasi ini adalah metode Simpson 1/3. Hasil penelitian ini adalah software dalam bentuk web aplikasi yang berfungsi untuk menghitung berbagai fungsi integral. Adapun keuntungan produk penelitan ini: (1) Dapat berjalan pada semua operating system; (2) Tidak perlu tambahan fitur installasi untuk membuka aplikasi produk penelitian; dan (3) Dapat berjalan pada semua tipe hardware (laptop, personal computer, dan smartphone).Kata Kunci: Aplikasi web, integral, JavaScript, HTMLWeb-based application on HTML and JavaScript to complete integral functions in calculus lessonsAbstractEvery student majoring in: MIPA, Engineering and Medicine is required to take calculus courses during college. In calculus subjects various kinds of equations are discussed, one of which is integral equations. Integral equations are usually used to approach calculations in certain physical cases, so that solutions can be found. In addition, calculating the integral function has a high level of difficulty, because it requires speed and accuracy in the calculation process. The type of research used in this study is Research and Development. To develop application, researchers use Hypertext Markup Language (HTML) and JavaScript languages. While the numerical method as the basis for building this appliacation is the Simpson 1/3 Method. The results of this study are software in the form of web applications that function to calculate various integral functions: 1. Can run on all operating systems; 2. No need for additional application features to open (just a web browser); 3. Can run on all types of hardware (laptops, computer personal and smartphones).Keywords: Web-based aplications, integral, JavaScript, HTML


2019 ◽  
Author(s):  
Emily K.W. Lo ◽  
Remy M. Schwab ◽  
Zak Burke ◽  
Patrick Cahan

AbstractSummaryAccessibility and usability of compute-intensive bioinformatics tools can be increased with simplified web-based graphic user interfaces. However, deploying such tools as web applications presents additional barriers, including the complexity of developing a usable interface, network latency in transferring large datasets, and cost, which we encountered in developing a web-based version of our command-line tool CellNet. Learning and generalizing from this experience, we have devised a lightweight framework, Radiator, to facilitate deploying bioinformatics tools as web applications. To achieve reproducibility, usability, consistent accessibility, throughput, and cost-efficiency, Radiator is designed to be deployed on the cloud. Here, we describe the internals of Radiator and how to use it.Availability and ImplementationCode for Radiator and the CellNet Web Application are freely available at https://github.com/pcahan1 under the MIT license. The CellNet WebApp, Radiator, and Radiator-derived applications can be launched through public Amazon Machine Images from the cloud provider Amazon Web Services (AWS) (https://aws.amazon.com/).


2018 ◽  
Vol 9 (3) ◽  
pp. 36-47
Author(s):  
Pushpa Singh ◽  
Narendra Singh

Free and open source software (FOSS) differs from proprietary software. FOSS facilitates the design of various applications per the user's requirement. Web applications are not exceptional in this way. Web-based applications are mostly based on client server architecture. This article is an analytical study of FOSS products used in web-based client server architecture. This article will provide information about FOSS product such as FireFox (web browser), Apache (web server) and MySQL (RDBMS). These reveal that various FOSS products such as Apache server covers 65% of the market share, while MySQL covers 58.7% market share and hold the top-most rank.


2003 ◽  
pp. 88-120
Author(s):  
Tanguy Chateau ◽  
Cecile Leroy ◽  
Johanna W. Rahayu ◽  
David Taniar

The emerging use of object-relational databases with Web technologies has only recently begun. This chapter discusses a practical realization of an application using this technology. The aim is to show readers how to construct a full application from a design using object-oriented features up to the implementation. In this chapter, we highlight important or difficult stages with an emphasis on the mapping of object design into Oracle 8i and the use of stored procedures with the extended features for objects manipulation of Oracle 8i. This enables developers to construct professional Web applications achieving a high modularity and evolution capacity with an accelerated development phase in comparison with the traditional approach.


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