hypertext markup language
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Horizon ◽  
2021 ◽  
Vol 1 (4) ◽  
pp. 676-687
Author(s):  
Rila Kurniawan ◽  
Heri Mulyono ◽  
Irsyadunas Irsyadunas

Zidan Jaya Motor is a company that serves the sale and purchase of used motorcycles, from various brands and types of motorcycles. The problem that is often encountered is the ineffectiveness of sales services in terms of time and effort because they still use manual data collection in the company's parent book. The purpose of this research is to design a web-based used motorcycle sales application. This sales information system planning uses the SDLC (system development life cycle) development method with the PHP (hypertext markup language) programming language. This sales application makes it easy for Zidan Jaya Motor to manage goods data, sales reports, optimize services and maintain company data security. With the support of human resources and computerized information systems.


2021 ◽  
Vol 1 (4) ◽  
pp. 333-340
Author(s):  
Sofyan ◽  
Muh Imam Quraisy ◽  
Mardewi ◽  
Siti Nur Asia

Monitoring the identity of library visitors is a very important part. Usually to monitor students who are diligent in visiting the school library by providing books or guest books, the purpose of this study is to record the identity of students who visit the library electronically, in the study describes the monitoring system for library visitors with internet communication lines, database storage media by using descriptive method. The design of this system consists of a library card, RFID, Nodemcu, 2 x 16 LCD, and a web as an application used to process visitor identities or as a place to display information in real time. The web application design uses the programming language HyperText Markup Language (HTML), Cascading Style Forms (CSS), Hypertext Preprocessor (PHP), Content Management System (CMS) using a MySQL database while the test results show that this system can work well, with the The school library visitor monitoring system using internet-based RFID and nodemcu can make it easier for employees to view and process the identity of library visitors


2021 ◽  
Vol 11 (6) ◽  
pp. 70-84
Author(s):  
Wan Mohd Amir Fazamin Wan Hamzah ◽  
Ismahafezi Ismail ◽  
Mohd Kamir Yusof ◽  
Syarilla Iryani Mohd Saany ◽  
Azliza Yacob

Chatbot simulates humans' conversations through computer programs using natural language. They are developed for various reasons and purposes, such as virtual characters and entertainers or as an interactive game component. Nowadays, Chatbots for education are using widely to enable students to engage with learning content constantly. In this study, students use Chatbot to query the Web Programming learning contents such as code description, coding and problem-solving. However, the successful responses of Chatbot to student queries is unknown. The lecturers also do not know the desired learning content of students who use the Chatbot. Thus, the purposes of this study are to explore the probability of a student getting successful responses in each conversation and to identify the students desired learning content. The learning analytics method is used to analyse the learning data of Chat-bot. The data analysis performed is descriptive analysis and binomial probability testing. The finding of the studies showed that the value of successful responses of Chatbot is high. The most desired learning content by the students is related to three categories of Web Programming contents, which is the hypertext Preprocessor (PHP), database & structured query language (SQL) and hypertext markup language (HTML). The Chatbot is updated based on proposed actions to provide more successful responses.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Aldrin Padilla Obsanga ◽  
Ribert Roque Enierga

Purpose The purpose of this study is to develop a computerized system that will increase the efficiency and supervision of library activities, thereby providing easy access to library usage for librarians and library users. Design/methodology/approach The researchers use the agile methodology to develop and implement the system. PHP, JavaScript, Hypertext Markup Language, Cascading Style Sheets and SQL are the languages used to create the library management system. Findings The developed system received an overall rating of 4.42 with a descriptive rating of “Excellent.” Originality/value The automated library management system is a computerized system for the public libraries designed in the Philippine setting to make the library’s processes more efficient, reliable and portable especially in times of pandemics.


2021 ◽  
Vol 1 (2) ◽  
pp. 57-68
Author(s):  
Kevin Gunawan ◽  
Raymond Bahana

Game engine is software which ease the game development. As the processor power technology evolved and the HTML5 (HyperText Markup Language 5) specification are developed, browsers nowadays can natively (without any need for external plug-in) display animations and multimedia files (audio and video) using JavaScript as the programming language. Some of the features which are used in this research are HTML5‘s canvas and audio elements. The problem is that none of the existing free HTML5 game engines is able to support multiple canvas elements. This research will create a game engine, called AethelmE, which support multiple canvas elements as its unique feature. This game engine is also able to support sprite transformation, browsers compatibility, external asset loading, and audio format compatibility. This research successfully resulted in creating an HTML5 game engine which supports multiple canvas elements. It also supports all the scopes, with a small exception on sound format compatibility. Moreover, this research conducted a performance comparison testing of multiple HTML5 game engines, from which can be concluded that multiple canvas elements does not give significant performance gain compared to a single canvas.


2021 ◽  
Vol 10 (5) ◽  
pp. 2454-2465
Author(s):  
R. Roslina ◽  
Afritha Amelia ◽  
Heru Pranoto ◽  
Bakti Viyata Sundawa

Public campus has a mandate to saving of electrical energy. Electrical energy consumption is often wasteful in building. There is tendency wasteful by user. Electronic equipment is often still turn on at idle time. Only a few students want to turn off the equipment and shut down the computer. Saving of electrical energy is not only at idle time but it can be improved into operational hour. It is not depending on idle time or operational hours, but depends on human presence. Implementation of electrical energy saving has to be supported by frugal behavior and equipment technology. In this study, we name system of smart detection and control to electrical energy (Sisdece). This system is consist of hardware and software. Hardware applies passive infrared sensor (PIR) sensor, wireless sensor network (WSN), microcontroller ESP32, access point, relay. Software use C++, hypertext preprocessor (PHP), hypertext markup language (HTML) and android studio. Result of measurement has been done in a month during November 2020. Average of energy saved is 12.51 kWh and total of electrical energy is 105.86 kWh. Comparison of energy saved to electrical energy is 11.81%. This is a significant reduction to electrical bill. The result is expected as benchmark of electrical energy management in Politeknik Negeri Medan (POLMED).


2021 ◽  
Vol 3 (10) ◽  
pp. 48-61
Author(s):  
Zuraihah Ngadengon ◽  
Fatimah Rahmat ◽  
Nurul Shakirah Mohd Zawawi

Students that take the Web Design Technologies programming course think this course is difficult to learn because they need to master various programming languages which are Hypertext Markup Language (HTML), Cascading Style Sheets (CSS), JavaScript (JS), and jQuery. Therefore, in line with the development of technology, lecturers should change traditional methods to modern learning methods with the use of technology that is suitable to the millennial generation. This situation is also due to the COVID-19 pandemic phenomenon which requires lecturers to act creatively in using teaching aids that are able to assist students' self-learning using online methods and distance learning. Therefore, this study was conducted to study the use of Battle Web gamification that was built using the ADDIE model as a teaching aid for the Web Design Technologies course. Questionnaires with six constructs were distributed to get feedback with the involvement of 53 students. Data were collected and analyzed using SPSS software. Item reliability is implemented to ensure the quality of the questionnaire items and the data obtained. The results show that students give positive results related to the use of Battle Web in their Teaching and Learning (T&L) sessions. Battle Web impacts students' learning process in terms of motivation, attitude, and cognitive development because Battle Web has appropriate multimedia elements, clear instructions and the language used is easy to understand.


Author(s):  
A. Maslov ◽  
O. Dzuban ◽  
T. M. Derkach ◽  
T. A. Dmytrenko

The problem of using hypertext markup language HTML5 and cascade style sheets CSS3 while developing the visual interface of applications in development framework based on programming language JavaScript was studied. The performance features of main components of application infrastructure were analyzed. JSON format usage and influence on application operation of such elements as repository data base, WEB-services, server and client side portion of application and content delivery network were investigated. The main criteria of development socially minded applications with attractive visual interface on JavaScript and HTML5 were defined. The analysis of operational aspects of JavaScript programming language and its usage while developing visual interface of applications and its further promotion in the world of hardware and software was carried out. The research result is the information system development for courier delivery


Author(s):  
Chimezie F. Ugwu ◽  
Henry O. Osuagwu ◽  
Donatus I. Bayem

This research developed an Intranet-Based Wiki with Instant Messaging Protocol (IBWIMP) for the Staff of the Department of Computer Science, University of Nigeria, Nsukka to enable them to collaborate on tasks; like writing of documents like, memo, project guidelines, proposal/grants, and circulars with online security consideration. The essence of this work is to improve on the contributions staff make during work, in carrying out tasks with their colleagues irrespective of the person’s location at that point in time. The existing system on ground would always require the presence of the staff within the department before they can carry out the tasks meant for them or respond to the available mails within their mail boxes located within the general office of the department. In regard to such situation, there is always delay in the processing of such mails or documents that could require urgent attention of the supposed staff therefore could cause serious damages. This research established a better internet connection for the security of the system and the documents therein by the use of virtual private server (VPS) hosting on virtual private network (VPN). This system allows the collaboration between the staff of the department and external persons, or partners classified as external staff user on documents like circulars that normally come from outside the department. This system automatically sends emails to the supposed users whenever the admin posts a document via the Short Message Transfer Protocol (SMTP). The system is accessed online by the users from any location once there is accessible internet connection and users can collaborate on the development of any posted document at the same time. This application was designed using Object Oriented Analysis and Design Methodology (OOADM) and implemented using Hypertext Markup Language (HTML), JavaScript, Cascading Style Sheet (CSS), CkEditor, Hypertext Pre-Processor (PHP) and MySQL database management system.


2021 ◽  
Vol 1 (2) ◽  
Author(s):  
Agil Setyo Prasandi ◽  
Tikaridha Hardiani

CV Satoeasa is a organization engaged in training and consulting services in the context of empowering and developing business actors. Satoeasa is supported by personnel who have competency standards and experience in the fields of entrepreneurship and local economic development. CV Satoeasa Untuk Indonesia is committed to increasing entrepreneurial capacity and is passionate about realizing a growing and developing business. use of the application "How To Make Money Online" to increase competitiveness with other companies, improve the quality of service to customers because now customers have more options to browse applications, compare and analyze services and ratings before choosing an application to be installed on their phone device . For the development of the application "How To Make Money Online" CV Satoeasa For Indonesia plans to create a web-based application with the aim of making it easier for customers to access it without having to install their personal device first. This research uses the waterfall method. In the waterfall method there are several steps including requirements, design, implementation, verification and maintenance. This "How To Make Money Online" application is still based on Android, therefore the author intends to make a web-based "How To Make Money Online" application development design. The result of this research is an application development design. Application development is easier with the application design that will be developed. The conclusion is the "How To Make Money Online" application development design using HTML (HyperText Markup Language) programming. Before this application was developed, it was based on Android and after it was developed it became web-based. In this application there are several menus including the homepage, articles, contacts, about us and help. Provide solutions to CV Satoeasa Untuk Indonesia regarding the design of the application development "How To Make Money Online" using the waterfall method


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