Space-time visual effects as a post-production process

Author(s):  
Christian Linz ◽  
Christian Lipski ◽  
Lorenz Rogge ◽  
Christian Theobalt ◽  
Marcus Magnor
Author(s):  
Oswaldo García Crespo ◽  
Diana Ramahí García

Este trabajo sobre la industria cinematográfica española se enmarca dentro de los estudios dedicados a analizar las consecuencias de la digitalización sobre la configuración de los procesos productivos y las competencias de los profesionales implicados. La postproducción cinematográfica en España es ya digital en la mayoría de los casos, culminando un proceso que se inicia a finales de los 90. Este hecho ha facilitado la digitalización de todos los flujos de trabajo y un proceso de traslación de parte de la creación de la imagen cinematográfica del rodaje a la postproducción.  En este contexto estudiamos las implicaciones que se derivan de la normalización de los efectos visuales digitales como herramienta de producción para películas de alto y bajo presupuesto. Así, unido a las necesidades de producción de estos efectos, la volatilidad de la tecnología digital demanda una actualización constante en la dirección de producción del film y nos lleva a evaluar la importancia del director de postproducción como eje para la implementación de las nuevas rutinas productivas.Abstract: This paper deals with Spanish cinematographic industry and it belongs to the field of studies focused on the workflows digitalization configuration and the changes in the professional competences involved. Cinematographic postproduction in Spain is now digital in most of the cases, completing a process which begins at the end of the 90´s. This fact has contributed to the digitalization of the whole production process and the translation of cinematographic image creation from the shooting to the postproduction. In this framework we approach the implications caused by the normalization of digital visual effects as production tool for high and low budget movies. Therefore, visual effects production needs together with ongoing evolution of digital technology require continuous updating for producers and lead us to assess the relevance of the director of postproduction as a key factor for the implementation of new workflows. Palabras clave: Digitalización; Postproducción; Efectos visuales; Director de postproducción. Keywords: Digitalization; Post production; Visual effects; Director of post production


2022 ◽  
Vol 2 (1) ◽  
pp. 39-45
Author(s):  
Yoyonefendi ◽  
Lusiana ◽  
Rometdo Muzawi ◽  
Karpen ◽  
Wirta Agustin

Abstrak: After Effects salah satu software efek digital visual, grafis gerak, dan aplikasi compositing yang dikembangkan oleh Adobe Systems dan digunakan dalam proses pasca produksi pembuatan film dan produksi televisi. After Effects dapat digunakan untuk memasukkan, melacak, rotoscoping, compositing dan animasi. Kegiatan pelatihan ini ditujukan pada siswa –siswi SMK Muhammadiyah 2 Pekanbaru jurusan Multimedia. Siswa diberikan materi dari konsep pengembangan multimedia, pengenalan after effects, pengenalan tool, project opening, animasi teks dan mini kompetisi multimedia. Dengan adanya pelatihan ini akan meningkatkan kreatifitas multimedia untuk menjadi bekal siswa dalam menghadapi magang dan Ujian Keahlian Kompetensi (UKK).   Kata Kunci: After Effects, Multimedia, SMK Muhammadiyah 2 Pekanbaru   Abstract: After Effects is a digital visual effects software, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of filmmaking and television production. After Effects can be used for inserting, tracing, rotoscoping, compositing and animation. This training activity is aimed at students of SMK Muhammadiyah 2 Pekanbaru majoring in Multimedia. Students are given material from the concept of multimedia development, introduction to after effects, introduction to tools, project opening, text animation and multimedia mini competition. With this training, it will increase multimedia creativity to equip students to face internships and the Competency Skills Exam (UKK).   Keywords: After Effects, Multimedia, SMK Muhammadiyah 2 Pekanbaru


Author(s):  
José Arredondo ◽  
Juan F. Aguirre‐Medina ◽  
José S. Meza ◽  
Jorge Cancino ◽  
Francisco Díaz‐Fleischer

2013 ◽  
Vol 37 (5) ◽  
pp. 573-600 ◽  
Author(s):  
Deirdre Wilcock ◽  
Gary Brierley ◽  
Richard Howitt

Geomorphology offers an effective entry point into wider debates across geography and the sciences, framing understandings of landscapes as manifestations of complex and emergent relationships that can be used as a platform to support conversations among multiple and diverse worldviews. Physical geographers have much to contribute in moving beyond monological (one only) views of landscapes. This paper draws upon concepts of emergence, connectivity and space-time relationality to develop an ‘ethnogeomorphic’ outlook upon biophysical-and-cultural (‘living’) landscapes. This perspective is grounded through ethnographic case studies with Indigenous1 communities in Australia and Canada that examine knowledge production and concerns for environmental negotiation and decision-making. Extending beyond a traditional approach to ethnosciences, ethnogeomorphology seeks to move beyond cross-disciplinary scientific disciplines (and their associated epistemologies) towards a shared (if contested) platform of knowledge transfer and communication that reflects multiple ways of connecting to landscapes. Convergent perspectives upon landscape understandings are highlighted from Indigenous knowledges and emerging, relational approaches to geomorphic analysis. Ethnogeomorphology presents a situated, non-relativist response to people–landscape connections that reflects and advocates sentient relationships to place. Potential applications of ethnogeomorphology as an integrating theme of geographic inquiry are explored, highlighting important tensions in the knowledge production process.


2019 ◽  
Vol 11 (1) ◽  
pp. 43
Author(s):  
Nurus Samsiyah ◽  
Anita Dewi Moelyaningrum ◽  
Prehatin Trirahayu Ningrum

AbstrakKualitas garam sangat ditentukan oleh perlakuan dan penanganan yang diberikan pada saat pra produksi, proses produksi maupun pasca produksi. Kontaminan Pb dalam garam dapat bersumber dari lingkungan perairan laut sebagai bahan baku, tanah sebagai media / tempat produksi garam dan lingkungan udara dimana proses produksi garam berlangsung di lahan terbuka. Tujuan penelitian ini adalah untuk menganalisis kadar logam berat timbal (Pb) dalam garam di Kabupaten Pamekasan. Jenis penelitian ini adalah jenis deskriptif. Teknik pengumpulan data penelitian melalui observasi dan wawancara. Hasil observasi menunjukkan bahwa rata-rata kadar logam berat timbal (Pb) di Kabupaten Pamekasan masih di bawah batas maksimum yang telah ditentukan dalam SNI 3556-2010 dan SNI 7387-2009 yaitu <10 ppm dengan kadar Pb terendah 0,066 ppm dan tertinggi 0,162 ppm. Proses produksi garam kurang sesuai dengan standar yang telah ditetapkan. Oleh karena itu, perlunya penangangan yang baik pada pra produksi, proses produksi hingga pasca produksi pembuatan garam agar kadar Pb tidak meningkat.AbstractThe quality of salt is very determined by the treatment and handling given during the pre-production, production and post-production processes. Pb contamination in salt can be sourced from the marine environment as raw material in the process of making salt, the soil environment as a medium / place of salt production and the air environment where the salt production process takes place in an open area. The aim of research was to analyze levels of lead heavy metals (Pb) of salt in Pamekasan Regency. This research is a descriptive analysis. The techniques of data collecting of this research are observation and interview. Observations indicate that the average level of heavy metal lead (Pb) in Pamekasan regency is still below the maximum limit specified in SNI 3556-2010 and SNI 7387-2009 is <10 ppm which is the lowest grade of 0.066 ppm and grade the highest is 0.162 ppm. The salt production process is not in accordance with established standards The Therefore, the need for good handling in pre-production, production processes to post-production of salt production so that Pb levels do not increase.


Author(s):  
Richard Lachman ◽  
Michael Joffe

Emerging developments in AI will have a tremendous impact on the world of media and entertainment. While the general public is focused on entertainment-related technology such as virtual reality and augmented reality, perhaps more significant is the technological transformation of how media experiences are created. Many of the signals about how and where these technologies will affect our lives are below the surface, deeper inside the pre-production and post-production process. This chapter will survey some of the ways in which AI affects the stories we consume, issues of ethics and equity surrounding the use of the AI in media, and early signals that presage a tectonic shift in the business of content production.


SMPTE Journal ◽  
1996 ◽  
Vol 105 (10) ◽  
pp. 641-646 ◽  
Author(s):  
Michael F. Korpi ◽  
Corey P. Carbonara ◽  
Vincent E. Young

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