Investigating the Impact of Data Transfer User Interfaces on Communication Grounding in Cross- Device Environments

Author(s):  
Leila Homaeian
Author(s):  
Boon Yih Mah ◽  
Suzana Ab Rahim

The use of the internet for teaching and learning has become a global trend among the education practitioners over the recent decades. The integration of technology and media into Malaysian English as a Second Language (ESL) classrooms has altered the methods in English Language Teaching (ELT). In response to the impact of technology in ELT, the needs of a supplementary instructional platform, and the limitations of the learning management system (LMS) in fostering second language (L2) writing skill, a web-based instructional tool was designed and developed based on a theoretical-and-pedagogical framework namely Web-based Cognitive Writing Instruction (WeCWI). To determine the key concepts while identifying the research gap, this study conducted a literature review using online search on specific keywords including “blog”, “Blogger”, “widget”, and “hyperlink” found in the scholarly articles. Based on the review of literature, Blogger was opted due to its on-screen customisable layout editing features that can be embedded with web widgets and hypertext that share the identical features. By looking into the relationship between perceptual learning preferences on perceived information and the visual representations in iconic and symbolic views, the blogs can come with two different user interfaces embedded with web widgets or hypertext. The blog with web widgets appears in a graphical form of iconic view; while hypertext only displays textual form of symbolic view without involving the visual references. With the injection of web widgets and hypertext into the blogs, WeCWI attempts to offer a technological enhanced ELT solution to overcome the poor writing skill with a better engagement while learning online through the learners’ preferred perceptual learning preferences.


2021 ◽  
pp. 073563312110272
Author(s):  
Neila Chettaoui ◽  
Ayman Atia ◽  
Med Salim Bouhlel

Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students’ cognitive process. Based on this perspective, several research studies introduced different interaction modalities to support the implementation of an embodied learning environment. One such case is the use of tangible user interfaces and motion-based technologies. This paper evaluates the impacts of motion-based, tangible-based, and multimodal interaction merging between tangible interfaces and motion-based technology on improving students’ learning performance. A controlled study was performed at a primary school with 36 participants (aged 7 to 9), to evaluate the educational potential of embodied interaction modalities compared to tablet-based learning. The results highlighted a significant difference in the learning gains between all groups, as determined by one-way ANOVA [F (3,32) = 6.32, p = .017], in favor of the multimodal learning interface. Findings revealed that a multimodal learning interface supporting richer embodied interaction that took advantage of affording the power of body movements and manipulation of physical objects might improve students’ understanding of abstract concepts in educational contexts.


2021 ◽  
Vol 5 (EICS) ◽  
pp. 1-29
Author(s):  
Arthur Sluÿters ◽  
Jean Vanderdonckt ◽  
Radu-Daniel Vatavu

Intra-platform plasticity regularly assumes that the display of a computing platform remains fixed and rigid during interactions with the platform in contrast to reconfigurable displays, which can change form depending on the context of use. In this paper, we present a model-based approach for designing and deploying graphical user interfaces that support intra-platform plasticity for reconfigurable displays. We instantiate the model for E3Screen, a new device that expands a conventional laptop with two slidable, rotatable, and foldable lateral displays, enabling slidable user interfaces. Based on a UML class diagram as a domain model and a SCRUD list as a task model, we define an abstract user interface as interaction units with a corresponding master-detail design pattern. We then map the abstract user interface to a concrete user interface by applying rules for the reconfiguration, concrete interaction, unit allocation, and widget selection and implement it in JavaScript. In a first experiment, we determine display configurations most preferred by users, which we organize in the form of a state-transition diagram. In a second experiment, we address reconfiguration rules and widget selection rules. A third experiment provides insights into the impact of the lateral displays on a visual search task.


2016 ◽  
Vol 10 (2) ◽  
pp. 128-147
Author(s):  
Pavel Koukal

In this paper the author addresses the issue of collective administration of graphical user interfaces according to the impact of the CJEU decision in BSA v. Ministry of Culture on the case-law in one of EU Member states (Czech Republic). The author analyses the decision of the Czech Supreme Court where this Court concluded that visitors of Internet cafés use graphical user interface actively, which represents relevant usage of a copyrighted works within the meaning of Art. 18 the Czech Copyright Act. In this paper, attention is first paid to the definition of graphical user interface, its brief history and possible regimes of intellectual property protection. Subsequently, the author focuses on copyright protection of graphical user interfaces in the Czech law and interprets the BSA decision from the perspective of collective administration of copyright. Although the graphical user interfaces are independent objects of the copyright protection, if they are used while running the computer program the legal regulation of computer programs has priority. Based on conclusions reached by the Supreme Administrative Court of the Czech Republic in the BSA case, the author claims that collective administration of graphical user interfaces is neither reasonable nor effective.


2007 ◽  
Vol 2007 ◽  
pp. 1-9 ◽  
Author(s):  
Peter Počta ◽  
Peter Kortiš ◽  
Martin Vaculík

This paper describes measurements of the impact of background traffic on speech quality in an environment of WLANs (IEEE 802.11). The simulated background traffic consists of three types of current traffics in telecommunication networks such as data transfer service, multimedia streaming service, and Web service. The background traffic was generated by means of the accomplished Distributed Internet Traffic Generator (D-ITG). The impact of these types of traffic and traffic load on speech quality using the test sequence and speech sequences is the aim of this paper. The assessment of speech quality is carried out by means of the accomplished Perceptual Evaluation of Speech Quality (PESQ) algorithm. The proposal of a new method for improved detection of the critical conditions in wireless telecommunication networks from the speech quality point of view is presented in this paper. Conclusion implies the next application of the method of improved detection of critical conditions for the purpose of algorithms for link adaptation from the speech quality point of view in an environment of WLANs. The primary goal of these algorithms is improving speech quality in the VoWLAN connections, which are established in the competent link.


Author(s):  
Sushil K. Oswal

This chapter takes a look at the impact of accessibility barriers to today's digital libraries on disabled students' ability to succeed and considers the wider institutional implications of such barriers in light of disability laws in the United States. It analyzes the implications of these barriers from the broader institutional policy perspective in improving the access to higher education for users with print disabilities. The author concludes by reiterating that achieving technical accessibility through adherence to industry or legal standards alone is not adequate for making usable research and teaching libraries available to students and scholars with print disabilities. The author also emphasizes that engaging actual disabled users both in the design and development stages of the platforms, user interfaces, and content presentation schemas for these knowledge repositories is of utmost importance.


Author(s):  
Sriram Krishnan ◽  
Luca Clementi ◽  
Zhaohui Ding ◽  
Wilfred Li

Grid systems provide mechanisms for single sign-on, and uniform APIs for job submission and data transfer, in order to allow the coupling of distributed resources in a seamless manner. However, new users face a daunting barrier of entry due to the high cost of deployment and maintenance. They are often required to learn complex concepts relative to Grid infrastructures (credential management, scheduling systems, data staging, etc). To most scientific users, running their applications with minimal changes and yet getting results faster is highly desirable, without having to know much about how the resources are used. Hence, a higher level of abstraction must be provided for the underlying infrastructure to be used effectively. For this purpose, we have developed the Opal toolkit for exposing applications on Grid resources as simple Web services. Opal provides a basic set of Application Programming Interfaces (APIs) that allows users to execute their deployed applications, query job status, and retrieve results. Opal also provides a mechanism to define command-line arguments and automatically generates user interfaces for the Web services dynamically. In addition, Opal services can be hooked up to a Metascheduler such as CSF4 to leverage a distributed set of resources, and accessed via a multitude of interfaces such as Web browsers, rich desktop environments, workflow tools, and command-line clients.


Author(s):  
Jeffery Hsu

The role of the user interface (interaction mode) is of considerable importance, since the method of interaction can have an impact on both performance and satisfaction with regards to using a programming language. While markup languages are now widely used for Web page and site design and electronic publishing applications, they have not been studied adequately compared with other kinds of languages. The impact of interaction mode, in this case command-based coding, versus using a form-fill-in wizard, is examined, with respect to performance and satisfaction while performing a survey-oriented task. Skill level, which classified users as being either a novice or experienced, was another factor, which was taken into account in this study. The results showed the use of wizards brought about better performance than using the command language, and the difference between modes was far greater for novices rather than experienced users. In addition, using the wizard tended to equalize performance across skill levels. With regards to system satisfaction, there were significant differences between interaction modes, however no differences were reported between skill levels. These differences in performance and satisfaction should be noted and considered when designing interactive systems for programming-related applications.


1999 ◽  
Vol 23 (1B) ◽  
pp. 117-127
Author(s):  
R. Lykins ◽  
M. Ramalingam ◽  
B. Donovan ◽  
E. Durkin ◽  
J. Beam

A computerized analytical program is being developed to help investigate the impact of power system requirements on aircraft performance. The program has an user interface that operates in MS-EXCEL, linking several subsystems analysis programs for execution and data transfer in the power systems analysis. The program presently includes an encoded propulsion engine cycle code, which allows the inspection of power extraction effects on engine performance. To validate the results of the encoded engine program, a study was conducted to investigate the separate effects of shaft power extraction and pneumatic bleed. The selected engine cycle was that for a standard tactical fighter, with a flight condition of varied altitude (sea level to 40,000 ft) and constant Mach Number (0.9). As expected the resultant data showed that the engine performance was more sensitive to pneumatic bleed than to shaft power extraction. The paper’s efficiency comparisons between shaft power and bleed air power helps indicate the higher efficiency for the power system of a more-electric type aircraft. Present efforts on the analytical interface are to incorporate a fuel thermal management analysis capability.


Sensors ◽  
2019 ◽  
Vol 19 (9) ◽  
pp. 2081 ◽  
Author(s):  
Andreas Biørn-Hansen ◽  
Tor-Morten Grønli ◽  
Gheorghita Ghinea

Along with the proliferation of high-end and performant mobile devices, we find that the inclusion of visually animated user interfaces are commonplace, but that research on their performance is scarce. Thus, for this study, eight mobile apps have been developed for scrutiny and assessment to report on the device hardware impact and penalties caused by transitions and animations, with an emphasis on apps generated using cross-platform development frameworks. The tasks we employ for animation performance measuring, are those of (i) a complex animation consisting of multiple elements, (ii) the opening sequence of a side menu navigation pattern, and (iii) a transition animation during in-app page navigation. We employ multiple performance profiling tools, and scrutinize metrics including frames per second (FPS), CPU usage, device memory usage and GPU memory usage, all to uncover the impact caused by executing transitions and animations. We uncover important differences in device hardware utilization during animations across the different cross-platform technologies employed. Additionally, Android and iOS are found to differ greatly in terms of memory consumption, CPU usage and rendered FPS, a discrepancy that is true for both the native and cross-platform apps. The findings we report are indeed factors contributing to the complexity of app development.


Sign in / Sign up

Export Citation Format

Share Document