Visual Analogy for Understanding Polymorphism Types

Author(s):  
Nathan Mills ◽  
Allen Wang ◽  
Nasser Giacaman
Keyword(s):  
Author(s):  
Cristina JIMÉNEZ GÓMEZ

Resumen: El guion cinematográfico no constituye un simple instrumentopara la realización final del film, sino que requiere ser estudiado como untexto artístico y como un género literario en sí mismo en tanto que poseeunas características retóricas, estéticas y poéticas que son expresadas através del lenguaje cinematográfico. En el guion cinematográfico deViridiana (1961), Luis Buñuel y Julio Alejandro explotan los recursosretóricos, poéticos y estéticos del texto guionístico para construir laanalogía visual y los significados metafóricos y simbólicos en la estructuranarrativa de su película. Abstract: The screenplay is not a simple instrument for the final realizationof the film, but it needs to be studied as an artistic text and as a literarygenre due to that possesses a rhetorical, aesthetic and poetic characteristicsthat are expressed through the cinematographic language. In the script ofViridiana (1961), Luis Buñuel and Julio Alejandro use the rhetorical, poeticand aesthetic resources of the screenwriting text to construct the visual analogy and the metaphorical and symbolic meanings in the narrative structure of their film.


Author(s):  
Zijian Zhang ◽  
Yan Jin

Abstract Visual analogy has been recognized as an important cognitive process in engineering design. Human free-hand sketches provide a useful data source for facilitating visual analogy. Although there has been research on the roles of sketching and the impact of visual analogy in design, little work has been done aiming to develop computational tools and methods to support visual analogy from sketches. In this paper, we propose a computational method to discover visual similarity between sketches, considering the following practical application: Given a sketch drawn by a designer that reflects the designer’s rough idea in mind, our goal is to identify the shape similar sketches that can stimulate the designer to make more and better visual analogies. The first challenge in doing so is how to discover the similar shape features embedded in sketches from various categories. To address this challenge, we propose a deep clustering model to learn a latent space which can reveal underlying shape features for multiple categories of sketches and cluster sketches simultaneously. An extensive evaluation of the clustering performance of our proposed method has been carried out in different configurations. The results have shown that the proposed method can discover sketches that have similar appearance, provide useful explanations of the visual relationship between different sketch categories, and has the potential to generate visual stimuli to enhance designers’ visual imageries.


2020 ◽  
Vol 27 (5) ◽  
pp. 677-689 ◽  
Author(s):  
Meghan Reading Turchioe ◽  
Lisa V Grossman ◽  
Annie C Myers ◽  
Dawon Baik ◽  
Parag Goyal ◽  
...  

Abstract  Objectives Patients increasingly use patient-reported outcomes (PROs) to self-monitor their health status. Visualizing PROs longitudinally (over time) could help patients interpret and contextualize their PROs. The study sought to assess hospitalized patients' objective comprehension (primary outcome) of text-only, non-graph, and graph visualizations that display longitudinal PROs. Materials and Methods We conducted a clinical research study in 40 hospitalized patients comparing 4 visualization conditions: (1) text-only, (2) text plus visual analogy, (3) text plus number line, and (4) text plus line graph. Each participant viewed every condition, and we used counterbalancing (systematic randomization) to control for potential order effects. We assessed objective comprehension using the International Organization for Standardization protocol. Secondary outcomes included response times, preferences, risk perceptions, and behavioral intentions. Results Overall, 63% correctly comprehended the text-only condition and 60% comprehended the line graph condition, compared with 83% for the visual analogy and 70% for the number line (P = .05) conditions. Participants comprehended the visual analogy significantly better than the text-only (P = .02) and line graph (P = .02) conditions. Of participants who comprehended at least 1 condition, 14% preferred a condition that they did not comprehend. Low comprehension was associated with worse cognition (P < .001), lower education level (P = .02), and fewer financial resources (P = .03). Conclusions The results support using visual analogies rather than text to display longitudinal PROs but caution against relying on graphs, which is consistent with the known high prevalence of inadequate graph literacy. The discrepancies between comprehension and preferences suggest factors other than comprehension influence preferences, and that future researchers should assess comprehension rather than preferences to guide presentation decisions.


Author(s):  
Kazjon Grace ◽  
John Gero ◽  
Rob Saunders

AbstractThis paper presents a framework for the interactions between the processes of mapping and rerepresentation within analogy making. Analogical reasoning systems for use in design tasks require representations that are open to being reinterpreted. The framework, interpretation-driven mapping, casts the process of constructing an analogical relationship as requiring iterative, parallel interactions between mapping and interpreting. This paper argues that this interpretation-driven approach focuses research on a fundamental problem in analogy making: how do the representations that make new mappings possible emerge during the mapping process? The framework is useful for both describing existing analogy-making models and designing future ones. The paper presents a computational model informed by the framework Idiom, which learns ways to reinterpret the representations of objects as it maps between them. The results of an implementation in the domain of visual analogy are presented to demonstrate its feasibility. Analogies constructed by the system are presented as examples. The interpretation-driven mapping framework is then used to compare representational change in Idiom to that in three previously published systems.


2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Intan Rigita Rizki Fauzia

This research focuses on the acceptance of Instagram users to the visual analogy of sexualitywith food by Instagram influencers when delivering sex education material that is stillconsidered taboo in Indonesia. By using a qualitative approach and a type of descriptiveresearch, this research focuses on the meaning received by the nine informants who haveparticipated. The research method used is Reception Analysis with in-depth interviews as datacollection technique. The literature review used is a visual analogy to explain the taboo aboutsexuality, sexuality in Indonesia, problems of formal sex education, symbolic construction ofsexuality in traditional media, and sexuality content that appears on Instagram social media.The findings of this study indicate that the informants interpret the visual analogy of sexualitybased on the concept of heteronormativity in everyday life. Then, stereotypes about sexualitythat develop in the community also become a reference when they answer questions. Theperception of the state of Indonesia as homophobic and transphobic country, but when facedwith a visual analogy in the form of food, the informants did not object to the existence ofLGBT groups or to the concept of homosexuality


2018 ◽  
Vol 6 (4) ◽  
pp. 83-94 ◽  
Author(s):  
Alex Michael Prior

This article examines Parliament’s use of storytelling techniques as a means of representing itself to citizens, and representing citizens to themselves. It does so with reference to the ‘constructivist turn’ in representation literature—particularly its emphasis on co-constitutive meaning-making—which, as this article shows, is also applicable to studies of engagement and narrative. Storytelling constitutes a vital means of engagement, yet has hitherto received insufficient scholarly attention within a parliamentary context. This lacuna is all the more significant when considering the emotional and often informal means of participation that increasingly characterise the UK’s political landscape. In relating storytelling to parliamentary engagement (and emphasising the co-constitutive qualities of both), an innovative visual analogy (based on fractals) will illustrate the conductivity of storytelling to two pursuits: Parliament’s attempts to represent itself within the political sphere, and its claims to be relevant to citizens. Both of these pursuits represent key tenets of Parliament’s responsibility to engage, and to mediate between citizens and governance. Through the theoretical lens presented here, Parliament’s attempts to engage through storytelling will be examined according to the techniques used, and their likelihood of reaching an audience that, in constructivist terms, is created through this act of representation.


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