AmI-VR: An Accessible Building Information System as Case Study Towards the Applicability of Ambient Intelligence in Virtual Reality

2021 ◽  
Author(s):  
Timo Götzelmann ◽  
Julian Kreimeier ◽  
Johannes Schwabl ◽  
Pascal Karg ◽  
Christina Oumard ◽  
...  
Author(s):  
C. Pybus ◽  
K. Graham ◽  
J. Doherty ◽  
N. Arellano ◽  
S. Fai

<p><strong>Abstract.</strong> With a growing interest in the use of virtual reality (VR) for dissemination of cultural heritage sites, the question of how to leverage existing documentation as content for virtual experiences becomes a potentially valuable opportunity. Notably, as sites are increasingly documented with building information modelling (BIM) for the purposes of conservation, there is potential to give these models a second life as content for public education and promotion. However, although software exist for viewing BIM in VR headsets, they are inadequate for complex models typical of heritage buildings, and lack functionality for integrating custom didactic content and storytelling. To make BIM performative in VR and allow for custom content, a workflow was developed to translate BIM into game engine scenes — which optimizes geometry following performance guidelines of VR while maintaining the high visual fidelity of the BIM. As a case study, six heritage spaces of the Centre Block of the Canadian Parliament which had been previously documented and modelled by CIMS were prepared for Unity3D, enabling their later use in a storytelling experience.</p>


2018 ◽  
Vol 7 (3.33) ◽  
pp. 37
Author(s):  
Asilbek Ganiev ◽  
Ho Sun Shin ◽  
Kang Hee Lee

Modern people can use navigation on the outside to save time and get to the destination well. Likewise, in order to find out more information about a destination building, such a system is increasingly needed both in front of the computer (on-line) of the house and after reaching the destination in the building (off-line). Accordingly, we employ Building Information System (BIS) as a system that provide users with content related to a building like BIO and BIM. The Building Information Online system (BIO) is an interactive map application designed to assist customers in finding parcels and building on a map online. The Building Information Modeling (BIM) allows nD information to be visualized simultaneously by architects, engineers and constructors to gain a synchronized understanding viewing from different perspectives. Inspired by above researches, we implement a service that provides online and offline Virtual Reality (VR) and Augmented Reality (AR) content for a building. This system can provide users outside the building with information within the building via devices with VR and AR support regardless of space restrictions. The system is designed to operate across scenarios requiring offline, online, offline-online collaboration, etc., and the corresponding experiments are carried out.  


2019 ◽  
Vol 9 (23) ◽  
pp. 5068 ◽  
Author(s):  
Daxin Zhang ◽  
Jinyue Zhang ◽  
Haiming Xiong ◽  
Zhiming Cui ◽  
Dan Lu

Commercial and public buildings are more vulnerable to fires because of their complex use functions, large number of centralized occupants, and the dynamic nature of the use of space. Due to the large number of these types of buildings and the limited availability of manpower, annual fire inspections cannot ensure the continuous compliance of fire codes. A crowdsourcing application, iInspect, is proposed in this paper to harvest collective intelligence in order to conduct mass inspection tasks. This approach is supported by building information modeling (BIM) based virtual reality (VR) and an indoor real-time localization system. Based on the International Fire Code and 27 fire inspection checklists compiled by various local authorities, a generic list of inspection items suitable for iInspect is proposed, along with a reputation-based monetary incentive model. A prototype of iInspect was created for Android mobile phones, and a case study was performed in an office building in Tianjin, China, for verification of this crowdsourcing inspection approach.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Yuxuan Zhang ◽  
Jingwen Wang ◽  
Rafiq Ahmad ◽  
Xinming Li

PurposeIn response to increasing demand for a fully customized and individualized home environment, mass customization (MC) has been suggested as an effective strategy to fulfill the customer’s customization needs while keeping production cost-effectiveness. However, in current practice, the implementation of the MC in the industrialized housing industry has not achieved an ideal level. Little effort was devoted to customer value generation and achieving lean production in a multi-disciplinary MC environment. In this concern, a highly efficient and flexible production information system is expected to capture accurately the customer’s demand and efficiently perform work planning for encouraging customer involvement and mass efficiency production.Design/methodology/approachTo gain an insight into the development of the MC production information system for the housing industry and to depict the interaction among system modules, this study used a design science research methodology for a case study of customized cabinet production information system development.FindingsA prototype of the production information system was proposed in this paper, supported by three information technologies to facilitate the MC implementation in the millwork manufacturer. A focus group discussion method was carried out for evaluating the system feasibility and the subsequent survey analysis on the virtual reality (VR) interface experiment. The evaluation process results showed that the VR interface is an effective medium for design information communication and encourages customer involvement. Most participants believed that the proposed production information system could generally benefit the MC implementation and improve production efficiency.Originality/valueThis study integrated lean production principles along with building information modelling, VR and discrete-event simulation in the production information system to assist the manufacturer in effectively handling variant product information and enabling quicker reactions in response to diverse customer requirements in housing industries. The coordination among system modules and the managed information flow could be a valuable reference for future MC production system development in housing industries.


Author(s):  
Robertas Kontrimovičius ◽  
Leonas Ustinovičius ◽  
Mantas Vaišnoras

Aim of the article: to create a prototype of an information system of an optimized site plan using virtual reality technology (VRT). The article consists of two parts. The first part: the review of the literary sources used; a comparative analysis of the existing models of the construction site plans. Second part: the description of the prototype development of the information system (the algorithm) using building information modeling (BIM), and VRT.


Author(s):  
F. Banfi ◽  
R. Brumana ◽  
A. Aljishi ◽  
N. Al Sayeh ◽  
M. Santana Quintero ◽  
...  

<p><strong>Abstract.</strong> The innovation in Digital Cultural Heritage (DCH) shows an emergence of innovative methods and initiatives for the generation of complex historical models to which are linked useful information for specialists of architecture, construction and engineering, but also user community interested in cultural heritage. This paper presents an improvement in Historic Building Information Modeling (HBIM) turned into models for mobile apps based on virtual reality (VR) addressed to enhance the communication of Architectural Heritage. The opportunity of a collaboration with the Bahrain Authority for Culture and Antiquities (BACA) experts under the coordination of the Carleton University in a training project aimed at improving documentation skills for conservation and preventive maintenance of built heritage provided the availability of an extraordinary richness of data and surveying on the Shaikh Isa Bin Ali House. The case study of the Shaikh Isa Bin Ali House is an outstanding example of Bahrain architecture and one of the oldest surviving building in Muharraq, listed under the UNESCO sites, now transformed in a Museum, where the visit does not allow to perceive the richness of the traditions of the constructions, beside the beautiful architecture. The building was the seat of the ruler of Bahrain from 1869 until his death in 1932 and represented an interesting response to local building materials and climate. This vernacular architecture solved not only the climate problems but combined the solution with beauty, physical and social functionality. This research carries out digital preservation through HBIM and switches to Cloud and VR platforms to allow users to enter a 3D immersive scene, using models as a vehicle of content information.</p>


Energies ◽  
2021 ◽  
Vol 14 (13) ◽  
pp. 4065
Author(s):  
Timothy M. O’Grady ◽  
Nicholas Brajkovich ◽  
Roberto Minunno ◽  
Heap-Yih Chong ◽  
Gregory M. Morrison

This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the literature in three key areas. First, the research investigates VR tools that will allow building designers to view and implement their strategies to advance CE design. Second, this research proposes an advanced VR tool to visualise the bill of quantities (BoQ) and material stock embedded in the studied building, further understanding concepts such as buildings as material banks. Finally, the proposed VR environment defines CE techniques implemented within the case study to be disseminated across the vast construction industry. This VR research identifies three key pillars in reducing the waste generated by the construction industry: education, documentation and visualisation. Furthermore, this paper provides a visual link between the BIM, BoQ and resiliency of the selected materials.


2006 ◽  
Author(s):  
Georgina Cardenas-Lopez ◽  
Sandra Munoz ◽  
Maribel Gonzalez ◽  
Carmen Ramos
Keyword(s):  

Author(s):  
Arfan Sansprayada ◽  
Kartika Mariskhana

Abstract—The need for information system development in a company is a basic requirement that must be met by each company in order to run its business processes properly. This is the basic key in a company in order to provide maximum results to find as many profits or profits. Application development or requirements in the application also provide speed for employees to carry out their activities to work properly and optimally. The development of the era requires that companies must be productive and have innovations so that the business wheel of the company can run well. This is based on the development of technology that is so fast that it requires special expertise in its application. This research is expected to be able to help some problems that exist in a company. Where its application can make it easier for employees to carry out their respective duties and roles in order to maximize their potential. For companies, the application of this application can accommodate the company's business wheels so that they can be properly and correctly documented .   Keywords : Systems, Information, Applications


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