A Mathematical Framework for Interpreting Playing Environments as Media for Information Flow
2008 ◽
Vol 2008
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pp. 1-7
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Keyword(s):
This paper proposes a novel strategy of designing play equipments. The strategy introduces two loose constraints as a guideline for designers. The first constraint is “describing unit of play action chain_ based on Barthes_ semiology, and the second is the infomorphism between designer, play equipment, and players based on channel theory. We provide detailed explanation of the strategy through an example of a designing process of playing environment where the players usage of the play equipment cannot be foreseen.
1993 ◽
Vol 51
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pp. 914-915
Keyword(s):