scholarly journals 3D Model Classification Based on Bayesian Classifier with AdaBoost

2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Xue-Yao Gao ◽  
Kai-Peng Li ◽  
Chun-Xiang Zhang ◽  
Bo Yu

With the exponential increasement of 3D models, 3D model classification is crucial to the effective management and retrieval of model database. Feature descriptor has important influence on 3D model classification. Voxel descriptor expresses surface and internal information of 3D model. However, it does not contain topological structure information. Shape distribution descriptor expresses geometry relationship of random points on model surface and has rotation invariance. They can all be used to classify 3D models, but accuracy is low due to insufficient description of 3D model. This paper proposes a 3D model classification algorithm that fuses voxel descriptor and shape distribution descriptor. 3D convolutional neural network (CNN) is used to extract voxel features, and 1D CNN is adopted to extract shape distribution features. AdaBoost algorithm is applied to combine several Bayesian classifiers to get a strong classifier for classifying 3D models. Experiments are conducted on ModelNet10, and results show that accuracy of the proposed method is improved.

Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-14
Author(s):  
Bo Ding ◽  
Lei Tang ◽  
Yong-jun He

Recently, 3D model retrieval based on views has become a research hotspot. In this method, 3D models are represented as a collection of 2D projective views, which allows deep learning techniques to be used for 3D model classification and retrieval. However, current methods need improvements in both accuracy and efficiency. To solve these problems, we propose a new 3D model retrieval method, which includes index building and model retrieval. In the index building stage, 3D models in library are projected to generate a large number of views, and then representative views are selected and input into a well-learned convolutional neural network (CNN) to extract features. Next, the features are organized according to their labels to build indexes. In this stage, the views used for representing 3D models are reduced substantially on the premise of keeping enough information of 3D models. This method reduces the number of similarity matching by 87.8%. In retrieval, the 2D views of the input model are classified into a category with the CNN and voting algorithm, and then only the features of one category rather than all categories are chosen to perform similarity matching. In this way, the searching space for retrieval is reduced. In addition, the number of used views for retrieval is gradually increased. Once there is enough evidence to determine a 3D model, the retrieval process will be terminated ahead of time. The variable view matching method further reduces the number of similarity matching by 21.4%. Experiments on the rigid 3D model datasets ModelNet10 and ModelNet40 and the nonrigid 3D model dataset McGill10 show that the proposed method has achieved retrieval accuracy rates of 94%, 92%, and 100%, respectively.


2018 ◽  
Vol 60 (2) ◽  
pp. 113-117
Author(s):  
Stefanie Mueller

AbstractPersonal fabrication tools, such as 3D printers, are on the way of enabling a future in which non-technical users will be able to create custom objects. While the hardware is now affordable and the number of people who own a 3D printer is increasing, only few create new 3D models. Most users download models from a 3D model database and after downloading fabricate them on their 3D printers. At most, users adjust a few parameters of the model, such as changing its color or browsing between predetermined shape options.I argue that personal fabrication has the potential for more: Instead of only consuming existing content, I envision a future in which non-technical users will create objects only trained experts can create today. While there are many open challenges for human-computer interaction, such as abstracting away the necessarydomainandmachineknowledge, I focus on improving theinteraction modelunderlying current personal fabrication devices.In this article, I illustrate why today’s interaction model for personal fabrication tools is not suitable for non-technical users. For this, I draw an analogy to the development of the user interface in personal computing and show how solutions developed by human-computer interaction researchers over the last decades can be applied to this new domain. I analyze the challenges when creating interactive systems for personal fabrication and describe six research prototypes I built to overcome these challenges. I discuss the limitations of these systems and conclude with an overview of recent advancements in personal fabrication that will allow us to go beyond what is possible today.


2011 ◽  
Vol 201-203 ◽  
pp. 1678-1681 ◽  
Author(s):  
Zeng Qiang Chen ◽  
Kuan Sheng Zou ◽  
Wai Hung Ip ◽  
Ching Yuen Chan

Shape distribution is considered as a kind of art state 3D model retrieval algorithm due to its simplicity, robustness, and not need model pretreatment. Its disadvantage is that the retrieval precision is not high enough. Despite the introduction of five kinds of shape functions, each of which can not sufficiently expresse the 3D models. This paper uses the D2 distribution, the improved D1 distribution and the total surface area method to retrieve 3D models respectively. Then give weights to each method after unitary them. Set fuzzy rules are set to decide the fuzzy weights of three methods according to the mean proportion and variance proportion, Experimental results show that this algorithm can improve the retrieval results significantly.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Qiu Sun ◽  
Alan Perez-Rathke ◽  
Daniel M. Czajkowsky ◽  
Zhifeng Shao ◽  
Jie Liang

AbstractSingle-cell chromatin studies provide insights into how chromatin structure relates to functions of individual cells. However, balancing high-resolution and genome wide-coverage remains challenging. We describe a computational method for the reconstruction of large 3D-ensembles of single-cell (sc) chromatin conformations from population Hi-C that we apply to study embryogenesis in Drosophila. With minimal assumptions of physical properties and without adjustable parameters, our method generates large ensembles of chromatin conformations via deep-sampling. Our method identifies specific interactions, which constitute 5–6% of Hi-C frequencies, but surprisingly are sufficient to drive chromatin folding, giving rise to the observed Hi-C patterns. Modeled sc-chromatins quantify chromatin heterogeneity, revealing significant changes during embryogenesis. Furthermore, >50% of modeled sc-chromatin maintain topologically associating domains (TADs) in early embryos, when no population TADs are perceptible. Domain boundaries become fixated during development, with strong preference at binding-sites of insulator-complexes upon the midblastula transition. Overall, high-resolution 3D-ensembles of sc-chromatin conformations enable further in-depth interpretation of population Hi-C, improving understanding of the structure-function relationship of genome organization.


2012 ◽  
Vol 532-533 ◽  
pp. 1263-1267
Author(s):  
Hui Jia ◽  
Guo Hua Geng ◽  
Jin Xia Yang

This paper presented a new method to construct semantic web of three-dimension model database based on ontology. Firstly we build ontology of three-dimension model database, according the model to extract classes, objects and attributes. Secondly utilize WordNet which is an English ontology to expand original ontology node to semantic extension node, including synonym, hypernym, hyponym and holonym. Experiment result shows that this method not only effectively expands the semantic vocabularies of a 3D model database, but also keeps good semantic relevance of the expanded vocabularies to the original ones, so as to achieve semantic based 3D model retrieval effectively.


2021 ◽  
Vol 15 ◽  
pp. 174830262110249
Author(s):  
Cong-Zhe You ◽  
Zhen-Qiu Shu ◽  
Hong-Hui Fan

Recently, in the area of artificial intelligence and machine learning, subspace clustering of multi-view data is a research hotspot. The goal is to divide data samples from different sources into different groups. We proposed a new subspace clustering method for multi-view data which termed as Non-negative Sparse Laplacian regularized Latent Multi-view Subspace Clustering (NSL2MSC) in this paper. The method proposed in this paper learns the latent space representation of multi view data samples, and performs the data reconstruction on the latent space. The algorithm can cluster data in the latent representation space and use the relationship of different views. However, the traditional representation-based method does not consider the non-linear geometry inside the data, and may lose the local and similar information between the data in the learning process. By using the graph regularization method, we can not only capture the global low dimensional structural features of data, but also fully capture the nonlinear geometric structure information of data. The experimental results show that the proposed method is effective and its performance is better than most of the existing alternatives.


Author(s):  
M. Abdelaziz ◽  
M. Elsayed

<p><strong>Abstract.</strong> Underwater photogrammetry in archaeology in Egypt is a completely new experience applied for the first time on the submerged archaeological site of the lighthouse of Alexandria situated on the eastern extremity of the ancient island of Pharos at the foot of Qaitbay Fort at a depth of 2 to 9 metres. In 2009/2010, the CEAlex launched a 3D photogrammetry data-gathering programme for the virtual reassembly of broken artefacts. In 2013 and the beginning of 2014, with the support of the Honor Frost Foundation, methods were developed and refined to acquire manual photographic data of the entire underwater site of Qaitbay using a DSLR camera, simple and low cost materials to obtain a digital surface model (DSM) of the submerged site of the lighthouse, and also to create 3D models of the objects themselves, such as statues, bases of statues and architectural elements. In this paper we present the methodology used for underwater data acquisition, data processing and modelling in order to generate a DSM of the submerged site of Alexandria’s ancient lighthouse. Until 2016, only about 7200&amp;thinsp;m<sup>2</sup> of the submerged site, which exceeds more than 13000&amp;thinsp;m<sup>2</sup>, was covered. One of our main objectives in this project is to georeference the site since this would allow for a very precise 3D model and for correcting the orientation of the site as regards the real-world space.</p>


Author(s):  
D. Einaudi ◽  
A. Spreafico ◽  
F. Chiabrando ◽  
C. Della Coletta

Abstract. Rebuilding the past of cultural heritage through digitization, archiving and visualization by means of digital technology is becoming an emerging issue to ensure the transmission of physical and digital documentation to future generations as evidence of culture, but also to enable present generation to enlarge, facilitate and cross relate data and information in new ways. In this global effort, the digital 3D documentation of no longer existing cultural heritage can be essential for the understanding of past events and nowadays, various digital techniques and tools are developing for multiple purposes.In the present research the entire workflow, starting from archive documentation collection and digitization to the 3D models metrically controlled creation and online sharing, is considered. The technical issues to obtain a detail 3D model are examined stressing limits and potentiality of 3D reconstruction of disappeared heritage and its visualization exploiting three complexes belonging to 1911 Turin World’s Fair.


Author(s):  
Ryuji Nakada ◽  
Masanori Takigawa ◽  
Tomowo Ohga ◽  
Noritsuna Fujii

Digital oblique aerial camera (hereinafter called “oblique cameras”) is an assembly of medium format digital cameras capable of shooting digital aerial photographs in five directions i.e. nadir view and oblique views (forward and backward, left and right views) simultaneously and it is used for shooting digital aerial photographs efficiently for generating 3D models in a wide area. &lt;br&gt;&lt;br&gt; For aerial photogrammetry of public survey in Japan, it is required to use large format cameras, like DMC and UltraCam series, to ensure aerial photogrammetric accuracy. &lt;br&gt;&lt;br&gt; Although oblique cameras are intended to generate 3D models, digital aerial photographs in 5 directions taken with them should not be limited to 3D model production but they may also be allowed for digital mapping and photomaps of required public survey accuracy in Japan. &lt;br&gt;&lt;br&gt; In order to verify the potency of using oblique cameras for aerial photogrammetry (simultaneous adjustment, digital mapping and photomaps), (1) a viewer was developed to interpret digital aerial photographs taken with oblique cameras, (2) digital aerial photographs were shot with an oblique camera owned by us, a Penta DigiCAM of IGI mbH, and (3) accuracy of 3D measurements was verified.


Author(s):  
Agnieszka Chmurzynska ◽  
Karolina Hejbudzka ◽  
Andrzej Dumalski

During the last years the softwares and applications that can produce 3D models using low-cost methods have become very popular. What is more, they can be successfully competitive with the classical methods. The most wellknown and applied technology used to create 3D models has been laser scanning so far. However it is still expensive because of the price of the device and software. That is why the universality and accessibility of this method is very limited. Hence, the new low cost methods of obtaining the data needed to generate 3D models appeare on the market and creating 3D models have become much easier and accessible to a wider group of people. Because of their advantages they can be competitive with the laser scanning. One of the methods uses digital photos to create 3D models. Available software allows us to create a model and object geometry. Also very popular in the gaming environment device – Kinect Sensor can be successfully used as a different method to create 3D models. This article presents basic issues of 3D modelling and application of various devices, which are commonly used in our life and they can be used to generate a 3D model as well. Their results are compared with the model derived from the laser scanning. The acquired results with graphic presentations and possible ways of applications are also presented in this paper.


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