Introduction: Mediating Public Space: Art and Technology That Goes Beyond the Frame Art Gallery

Leonardo ◽  
2020 ◽  
Vol 53 (4) ◽  
pp. 451-454
Author(s):  
Nik Apostolides
Leonardo ◽  
2020 ◽  
Vol 53 (4) ◽  
pp. 455-473
Author(s):  
Daniel Cardoso Llach ◽  
Jingyang (Leo) Liu ◽  
Yi-Chin Lee ◽  
Hannah E. Wolfe ◽  
Şölen Kıratlı ◽  
...  

2012 ◽  
Vol 14 (1) ◽  
Author(s):  
Bryanna T. Hocking

This article explores the representational implications of an ongoing project along Belfast’s main peace wall to transform the loyalist side of the barrier into an outdoor art gallery. Drawing in part on the interplay between social production and social construction (Low 2000) in the analysis of public space, the wall’s art is assessed as one means through which both elites and ordinary people inscribe meaning in the landscape. Particular attention is focused on a recently added mural, created as part of a European Union-funded initiative to promote ‘shared cultural space’, and the identity this promotes for the local population.  Using ethnographic data gathered through participant observation as well as interviews with policymakers, artists, community stakeholders and residents, I suggest that while the wall’s art is not necessarily received or experienced by the Protestant community in the manner it is intended, it broadly serves as a touchstone by which narratives of conflict and communal ties are activated, and the neighbourhood’s evolving identity as an element in a new tourist-oriented economy is brought to the fore.


2019 ◽  
Vol 29 ◽  
pp. 03006 ◽  
Author(s):  
Silviu Vert ◽  
Diana Andone ◽  
Radu Vasiu

Public space art, usually placed outside and accessible to all, is a proper target for the exploitation of transformative and immersive technologies such as augmented and virtual reality. In the recent years, artists and technology developers have collaborated to make physical art more expressivein the digital world, taking advantage of the democratisation of mixed reality devices and software.In this paper, we report on such development of the ArtTM application, an Android app for the publicspace art in Timisoara, Romania. We show the current state of the application and the innovative features that are currently in development. We present the envisioned roadmap to an augmented and virtual reality-enhanced experience and some initial thoughts on the actual implementation of them.


2009 ◽  
Vol 68 (2) ◽  
pp. 206-217 ◽  
Author(s):  
Elizabeth Churchill ◽  
Les Nelson

Digital media displays are increasingly common in public spaces. Typically, these are minimally interactive and predominantly function as signage or advertisements. However, in our work we have been exploring how digital media public displays can be designed to facilitate community content sharing in civic buildings, in organizations, and at social gatherings like conferences. While most of our installations have been within fairly formal, professional settings, in this paper we address the impact of a digital community display on interactions between the inhabitants of a neighborhood art gallery and café. We describe the location, the display itself, and the underlying content distribution and publication infrastructure. Findings from qualitative and quantitative analyses before and after the installation demonstrate that patrons easily adopted use of the display, which was used frequently to find out more about café/gallery events and for playful exchanges. However, despite the enthusiasm of patrons and café staff, the café owners were wary of maintaining or extending the technology. We speculate on this reticence in terms of potential for services and technologies in public space technology design.


2021 ◽  
pp. 25-48
Author(s):  
Montse Crespi Vallbona ◽  
Oscar Mascarilla Miró

El turismo es una de las actividades que más encarecidamente precisa de la innovación y la creatividad para mantenerse constantemente en auge. Las tendencias actuales de la demanda exigen experiencias activas, que generen emociones, esten repletas de contenido, tengan dosis de placer. El arte urbano siempre presente en los espacios públicos de las ciudades, emerge como una propuesta innovadora, atendiendo a su capacidad de provocación e interacción con el peatón espectador. Barcelona es el actual laboratorio turístico en el que se lleva a cabo la denominada Pinacoteca a Cel Obert, una galeria de arte abierta que ocupa el espacio público de la ciudad, con 24 obras pictóricas clásicas en el sí de calles comerciales, en las puertas de sus establecimientos. El análisis cualitativo de la información recopilada en la encuesta a 150 visitantes y las entrevistas a los stakeholders del proyecto, conduce a determinar que esta galeria de arte urbano y su itinerario ofrecen una satisfactoria experiencia turística, repleta de emociones y vivencias. Tourism is one of the activities that most urgently requires innovation and creativity to keep its constantly booming. The current demand tendencies require active experiences, that generate emotions, experience content, doses of pleasure. The permanent presence of street art in public spaces emerge now as an innovative proposal due to its capacity of provocation and interaction with the pedestrian observar. Barcelona is the present tourism lab where the Pinacoteca a Cel Obert is implemented, an open gallery in the public space of the city, with 24 classic paintings into the street, on the business doors. Cualitative analysis of collected data in the survey to 150 visitors and the interviews to the project stakeholders, lead to conclude that this street art gallery and its itinerary offer a satisfactory tourist activity, pleint of emotions and experiences.


Author(s):  
Mario Alberto Duarte-García ◽  
Emma Wilde

This paper explores the relationship between sound installation art and the appropriation of urban public spaces in Latin America. Latin America is a continent full of contrasts, and in various places throughout the countries, space refl ects the history of each nation through its architecture. We fi nd pre-Hispanic pyramids coexisting with colonial churches and modern buildings. In the last two decades, these sites have been used for purposes other than those for which they were created. On the one hand, these spaces have been used to provide cultural experiences for people in areas that cannot access traditional venues such as concert halls. On the other hand, political manifestations have adopted such places as icons of social change, and sound has been used to provide a social/cultural meaning, using the space as a medium. These activities have changed the ways in which audiences and creators relate to sound and space. This research paper explores how sound art and technology have been used to re-formulate public space in cities. The study analyses the strategies of major works and installations (that have used space as a medium of creation over the last twenty years in Latin America) from social and spatial perspectives. This paper highlights the potential of sound installation art and intervention of space as a way to engage audiences in urban contexts.


MRS Bulletin ◽  
1992 ◽  
Vol 17 (1) ◽  
pp. 18-23
Author(s):  
Otto Piene

To avoid misinterpretation, the term “art-and-technology” should be hyphenated because we are looking at an integrated art form which developed, roughly, during the past 70 years (since Naum Gabo's virtual volume, Kinetic Construction, Berlin, 1920). Art-and-technology results from “incorporated” contributions of art, science, and technology or, better, from artists, scientists, and engineers (plus industry, business, government, etc.). Although art-and-technology has frequently been bad-mouthed or even pronouned “dead” by advocates and practitioners of pure art as well as science and technology, it is alive and well and enjoying more vitality, variety, and expansion than ever before. It is currently the only expanding field in the arts; it feeds vitally into technology and industry—most visibly in entertainment but it also provides stimulus beyond fun to areas of science and engineering where “art applications” have abounded since the advent of photography and its vast consequent uses in science.We can claim an eloquent tradition for art-and-technology in ancient historic, cultural manifestations such as the Egyptian pyramids and their “environmental” scale or the Greek theater with its elaborate stage machines. We are aware of elements of that tradition when we observe contemporary art-and-technology such as sky and space art (Figures 1 and 2), computer-generated virtual reality, performance with medical inquiry and medical apparatus, and art concepts inspired by molecular biology (Figure 3). Emphasis of search—whether artistic/expressive, conceptual/philosophical, or inquisitive/scientific—depends on taste and motivation. However, Leonardo is an undisputed idol to both artists and scientists.


2015 ◽  
Vol 40 (4) ◽  
Author(s):  
Claude Fortin ◽  
Kate Hennessy

In 2013, we conducted a ten-week qualitative field evaluation of an interactive public space art installation. During these three months, we observed a vast array of examples of how the general public appropriated this technological artifact and the public space in which it was deployed. This article draws on Mosco’s political economy of communication framework to examine how one specific issue public—composed of several different groups actively engaged against police misconduct and brutality—creatively made use of Mégaphone in conjunction with online media to self-report, self-represent, and self-publish alternative and oppositional views around incidents of police abuses of power. In doing so, we explore how structuration, spatialization, and commodification might offer critical perspectives on interactive urban technologies.Nous avons effectué en 2013 une étude de terrain pendant dix semaines dans le but d’évaluer une installation numérique interactive déployée en espace public. Lors de cette étude qualitative, nous avons pu observer comment les passants s’appropriaient à la fois la technologie et l’espace. En s’inspirant du cadre théorique de Mosco sur l’économie politique de la communication, cet article analyse comment certains membres d’un public constitué autour du problème de la brutalité policière ont utilisé Mégaphone en relai avec l’Internet pour mettre en exergue, présenter et auto-publier leurs témoignages livrés en opposition et en marge des idées reçues. Ce faisant, cette étude vise à soutenir une réflexion sur l’application empirique de la structuration, la spatialisation et la marchandisation en rapport avec les technologies urbaines interactives.


1991 ◽  
Vol 112 ◽  
pp. 145-152 ◽  
Author(s):  
Roger F. Malina

ABSTRACTArtworks will be built in space as the frequency and range of space missions increase. Artists have proposed artworks to be installed in space and have worked with space agencies to begin planning for such projects; a few space art projects have been completed. It is argued that artworks should be reviewed with the same constraints as all other space artifacts. It is unlikely that artworks will ever pose the kind of environmental threat that already exists from scientific, commercial and military activities; the cultural value of creating some space art balances the associated costs and risks. Artworks visible to global audiences can be conceived and have been proposed; it is these proposals that have concerned astronomers. Public space art should be subject to a process of public scrutiny similar to that of earth-based public art works. Most space art will involve interdisciplinary teams of artists, scientists and engineers; these projects offer the possibility of artists providing novel ideas and approaches that will be of interest in other applications. Artists in the past have played crucial roles in promoting space exploration, in literature, film and the plastic arts. They have also explored the negative aspects and risks. In the future it is inevitable and desirable that artmaking be included in planned space activities.


Sign in / Sign up

Export Citation Format

Share Document