scholarly journals Mine or ours? Unintended framing effects in dictator games

2022 ◽  
pp. 104346312110733
Author(s):  
Andreas Bergh ◽  
Philipp C Wichardt

This paper reports results from a classroom dictator game comparing the effects of three different sets of standard instructions. The results show that seemingly small and typically unreported differences in standard instructions induce different perceptions regarding entitlement and ownership of the money to be distributed, and that these perceptions influence behaviour. Less is given when the task is described as a task of generosity and more when the task is a task of distribution (average 35 % vs. 52 %). The results can contribute to explaining the large variation in dictator game giving reported in the literature and show that even small and unreported differences in instructions change how the game is perceived. JEL codes: C70; C91; D63

2018 ◽  
Author(s):  
Cindel White ◽  
John Michael Kelly ◽  
Azim Shariff ◽  
Ara Norenzayan

Four experiments (total N = 3591) examined how thinking about Karma and God increases adherence to social norms that prescribe fairness in anonymous dictator games. We found that (1) thinking about Karma decreased selfishness among karmic believers across religious affiliations, including Hindus, Buddhists, Christians, and non-religious Americans; (2) thinking about God also decreased selfishness among believers in God (but not among non-believers), replicating previous findings; and (3) thinking about both karma and God shifted participants’ initially selfish offers towards fairness (the normatively prosocial response), but had no effect on already fair offers. These supernatural framing effects were obtained and replicated in high-powered, pre-registered experiments and remained robust to several methodological checks, including hypothesis guessing, game familiarity, demographic variables, between- and within-subjects designs, and variation in data exclusion criteria. These results support the role of culturally-elaborated beliefs about supernatural justice as a motivator of believer’s adherence to prosocial norms.


2019 ◽  
Author(s):  
Antonio Alonso Arechar ◽  
David Gertler Rand

We investigate whether experience playing the Dictator Game (DG) affects prosociality by aggregating data from 37 experiments run on Amazon Mechanical Turk over a six-year period. While prior evidence has shown a correlation between experience on Amazon Mechanical Turk and selfishness, it is unclear to what extent this is the result of selection versus learning. Examining a total of 27,266 decisions made by 17,791 unique individuals, our data shows evidence of significant negative effects of both selection and learning. First, people who participated in a greater total number of our experiments were more selfish, even in their first game – indicating that people who are more likely to select into our experiments are more selfish. Second, a given individual tends to transfer less money over successive experiments – indicating that experience with the DG leads to greater selfishness. These results provide clear evidence of learning even in this non-strategic social setting.


Author(s):  
Chao Yang ◽  
Yanli Wang ◽  
Yuhui Wang ◽  
Xuemeng Zhang ◽  
Yong Liu ◽  
...  

Understanding the new mechanism of altruistic behavior is pivotal to people’s health and social development. Despite the rich literature on altruism, this is the first study exploring the association between the sense of community responsibility (SOC-R) and altruistic behavior by repeated dictator games. Data were gathered from 95 residents (30% male; M age = 33.20 years). Demographic variables, money motivation, and SOC-R were measured. The results revealed that there was a significant positive correlation between SOC-R and altruistic behavior, and SOC-R had a positive predictive effect on residents’ altruistic behavior. With the increasing of the number of tasks assigned, the level of residents’ altruistic behavior gradually decreased. There was a significant difference in money allocation between the groups with high and low levels of SOC-R. The level of altruistic behavior in the group with a high level of SOC-R was significantly higher than that in the the group with a low level of SOC-R. Findings from the present study highlighted the potential value of strengthening residents’ SOC-R in the improvement of altruism. Implications and directions for future research were also discussed.


2021 ◽  
Vol 12 (1) ◽  
pp. 251-281 ◽  
Author(s):  
Yves Breitmoser

Experimenters make theoretically irrelevant decisions concerning user interfaces and ordering or labeling of options. Reanalyzing dictator games, I first show that such decisions may drastically affect comparative statics and cause results to appear contradictory across experiments. This obstructs model testing, preference analyses, and policy predictions. I then propose a simple model of choice incorporating both presentation effects and stochastic errors, and test the model by reanalyzing the dictator game experiments. Controlling for presentation effects, preference estimates become consistent across experiments and predictive out‐of‐sample. This highlights both the necessity and the possibility to control for presentation in economic experiments.


2020 ◽  
Vol 11 (1) ◽  
pp. 17-21
Author(s):  
Jiayi Xue ◽  
Yohsuke Ohtsubo

We conducted two replication studies of Andreoni and Miller’s (2002) modified dictator game study, which revealed that participants’ altruistic decisions were consistent with the notion of utility maximization. The two studies (Study 1 with small stake sizes and Study 2 with large stake sizes) included 11 modified dictator games, in which participants allocated a fixed number of tokens between themselves and their recipient. In eight of the 11 games, each token’s value was different for each player. In Study 1 (N = 78), 85% of participants did not violate the generalized axiom of revealed preference (GARP) throughout the 11 games. In Study 2 (N = 58), 81% of participants did not violate GARP. These results suggest that participants’ decisions were largely consistent with utility maximization. Following Andreoni and Miller’s analysis, we classified all participants (except one anomalous case) into the Selfish, Leontief (egalitarian), and Perfect Substitutes (utilitarian) groups. The majority of participants were classified into either the Leontief or Prefect Substitutes groups (i.e., non-selfish groups).


2021 ◽  
Author(s):  
Daniel Sazhin

In this experiment, we examined how trait Emotional Intelligence (EI) related tobehavior in social bargaining tasks. EI is theoretically related to both higher trait levels of empathy and better emotional regulation. More empathetic people may act more generously toward a bargaining partner. Subjects with better emotional regulation may be better at controlling their emotions in bargaining situations, which may help them make more self-interested choices. We used the Ultimatum and Dictator games to measure whether higher EI individuals behaved more generously or selfishly. These games are played between two people, where one person receives an endowment from the experimenter and decides how much to share with a recipient. The Ultimatum Game allows the recipient to reject offers, which forces the proposer to give his money back to the experimenter. In the Dictator Game, the recipient is unable to reject the proposer's offer. To maximize earnings, the most strategic thing to do in the Ultimatum Game is to make offers closer to even splits to avoid getting rejected by one's partner and to keep the whole endowment in the Dictator Game where there is no threat of retribution. Conversely, if a subject is motivated by fairness, they would make fair offers in both games. We found that subjects with higher EI acted strategically by being fair in the Ultimatum Game and selfish in the Dictator Game. These findings suggest that EI predicts more self interested behavior in bargaining situations.


2011 ◽  
Vol 101 (3) ◽  
pp. 509-513 ◽  
Author(s):  
Pamela Jakiela

We conduct a series of dictator games in which the status of the dictator relative to other players varies across treatments. Experiments are conducted in a conventional university lab and in villages in rural Kenya. We find that status is an important determinant of dictator game giving, but the relative importance of earned and unearned status differs across cultures.


2012 ◽  
Vol 16 (3) ◽  
pp. 349-371 ◽  
Author(s):  
Anna Dreber ◽  
Tore Ellingsen ◽  
Magnus Johannesson ◽  
David G. Rand

Author(s):  
Peter G. Moffatt ◽  
Graciela Zevallos

AbstractWe consider a dictator game experiment in which dictators perform a sequence of giving tasks and taking tasks. The data are used to estimate the parameters of a Stone–Geary utility function over own-payoff and other’s payoff. The econometric model incorporates zero observations (e.g. zero-giving or zero-taking) by applying the Kuhn–Tucker theorem and treating zeros as corner solutions in the dictator’s constrained optimisation problem. The method of maximum simulated likelihood (MSL) is used for estimation. We find that selfishness is significantly lower in taking tasks than in giving tasks, and we attribute this difference to the “cold prickle of taking”.


Sign in / Sign up

Export Citation Format

Share Document