scholarly journals Imagining and instituting future media: Introduction to the special issue

Author(s):  
Christian Pentzold ◽  
Anne Kaun ◽  
Christine Lohmeier

In our fast-forward times, the special issue ‘Back to the Future: Telling and Taming Anticipatory Media Visions and Technologies’ examines the future-making capacity of networked services and digital data. Its contributions ask about the role media play in forecasting the future and their part in bringing it about. And they are interested in the expectations and anticipatory visions that accompany the formation and spread of new media. Along these lines, the eight articles in this special issue explore the future-making dimension of new media. As a whole, they provide an empirically grounded analysis of the ways media reconfigure the relations and distances among present, past, and future times. The contributions delineate imaginaries of futures related to digital media. Furthermore, they attend to interventions into the plans and efforts of making futures and they inquire about the creation of differently vast and (un)certain horizons of expectation. Together, the articles share the assumption that mediated futures are actively accomplished and enacted; they do not simply appear or wait for us to arrive in them.

2020 ◽  
Vol 237 (10) ◽  
pp. 1172-1176
Author(s):  
Charlotte Schramm ◽  
Yaroslava Wenner

AbstractThe digital media becomes more and more common in our everyday lives. So it is not surprising that technical progress is also leaving its mark on amblyopia therapy. New media and technologies can be used both in the actual amblyopia therapy or therapy monitoring. In particular in this review shutter glasses, therapy monitoring and analysis using microsensors and newer video programs for amblyopia therapy are presented and critically discussed. Currently, these cannot yet replace classic amblyopia therapy. They represent interesting options that will occupy us even more in the future.


1997 ◽  
Vol 3 (1) ◽  
pp. 4-18
Author(s):  
Philip Brey ◽  

In this paper I evaluate the implications of contemporary information and communication media for the quality of life, including both the new media from the digital revolution and the older media that remain in use. My evaluation of contemporary media proceeds in three parts. First I discuss the benefits of contemporary media, with special emphasis given to their immediate functional benefits. I then discuss four potential threats posed by contemporary media. In a final section I examine the future of digital media and the possibilities available to us in shaping that future.


Author(s):  
NIK ZULKARNAEN Khidzir ◽  
Ahamad Tarmizi Azizan ◽  
Khairul Azhar Mat Daud ◽  
Ahmad Rasdan Ismail

AbstrakMedia digital telah dikenal pasti sebagai salah satu media yang paling penting di abad ke-21. Media baruini dianggap cara yang paling berkesan untuk mengurus kadar penghasilan data digital yang meningkatsetiap hari terutama di dunia siber. Artikel ini menjejaki evolusi pembangunan teknologi media digital,peluang dan cabaran terhadap pengamal industri. Kajian literatur berkaitan dan analisis kandunganmedia digital berdasarkan bentuk dan keupayaannya (Penerokaan, Eksperimen, Komunikasi, Komposit,dan Pintar) dan mengetengahkan perbincangan isu-isu berkaitan peluang dan cabaran dalam industri.Pembangunan media digital mencipta beberapa peluang baru untuk penghasilan kandungan digital darisegi kreativiti, kebebasan dan fleksibel untuk berinteraksi dengan media digital. Walau bagaimanapun,terdapat beberapa cabaran yang perlu diatasi seperti pemilikan maklumat, hak cipta dan harta intelek bagimemastikan masyarakat digital memperoleh manfaat sebenar pembangunan media digital. Hasil kajianboleh membantu penyedia kandungan digital, pengamal media baru dan juga ahli teknologi komunikasimaklumat untuk memanfaatkan teknologi media digital yang ada bagi mengoptimumkan teknologi mediadigital sebagai alat untuk keperluan mereka dan bersedia untuk menghadapi cabaran masa depan. Abstract Digital media has been identified as one of the most important media in the 21st century. This kind of newmedia is considered the most effective way to manage the high volume amount of digital data createdevery day especially in cyber world. This article traces the evolution of digital media in its technologicaldevelopment, opportunities and practitioners-challenges in the industry. The critical review on relatedliterature leads to five categories of digital media based on their forms, abilities (Investigational,Experimental, Communicative, Composite, and Intelligent) and highlights opportunities and challengingissues in the industry. The development of digital media creates several opportunities to the contentcreator in terms of their creativity, freedom and flexibility to interact with digital media. However, there arefew serious challenges need to be overcome such as information ownership, copyright and intellectualproperty in order to ensure that digital society gain the real benefit of digital media development.The findings could assist the digital content providers, new media practitioner as well as informationcommunication technologist to discover their directions toward optimizing the digital media technology asa tool for their needs and be prepared for some possible challenges.


2012 ◽  
Vol 1 (2) ◽  
pp. 1-22 ◽  
Author(s):  
Joanna Saad-Sulonen

Participatory e-planning research and practice has focused on the institutional context of citizen participation in urban planning. Thus, it has mostly addressed the use and development of tools that support modes of participation compatible with the existing urban planning or governance processes. The author argues that another type of participation exists, which is also relevant to the development of participatory e-planning. This type of participation emerges from the practices associated with the creation and sharing of digital content, which are afforded by new media technologies. This article defines participatory e-planning as the site of active stakeholder involvement, not only in the traditional collaborative urban planning activities, but also in the co-production and sharing of media content, as well as in the configuration of the supporting technologies. By examining three cases of participatory e-planning in Helsinki, the author answers the following questions: What kinds of activities associated with the creation and sharing of digital media content take place in the context of participatory e-planning? What are the consequences of these activities for urban planning processes? What are the consequences of these activities for the technological development for participatory e-planning?


2021 ◽  
pp. 375-386
Author(s):  
Karolina Kolenda

This text explores the uses of water metaphors in the discourse of digital media on the example of Leonardo’s Submarine, a three-channel AI-generated video work by the artist and writer Hito Steyerl, presented at the Venice Biennale in 2019, as well as its subsequent installation in a purposefully built virtual reality underwater gallery in winter 2020/2021. The two venues for staging the work are discussed in the context of Steyerl’s writings on the change of the European geographical imagination from the Renaissance up to the present day and the role played in this change by digital technologies. Steyerl’s ideas about the shift from the horizontal to vertical perspective and the present condition of groundlessness are “submerged” in a watery context of the ocean to test how verticality and groundlessness behave in an underwater environment. Drawing on selected concepts developed in the field of blue humanities, this text seeks to investigate Steyerl’s practice as an artist and new media theorist to show how it employs water metaphors to challenge rather than perpetuate our habitual thinking about the ocean and the media used to represent it.


2014 ◽  
Vol 31 (7-8) ◽  
pp. 323-328
Author(s):  
David Beer

Questions of power can sometimes be sidelined in contemporary work on new media forms. David Berry’s book Critical Theory and the Digital, which tackles such questions as power and capitalism, has recently been published by Bloomsbury. The following interview uses the book as a starting point for exploring questions of power in the context of digital media. It explores the potential role of critical theory for understanding contemporary media developments. The exchange explores some of the key themes and ideas from Berry’s book whilst also focusing on how this project might develop in the future. As such, this is an interview that is concerned with questions of digital power and the possibility of re-animating critical theory.


2010 ◽  
Vol 6 (2) ◽  
Author(s):  
Christopher Moore ◽  
Ruth Walker

Introduction to the special issue: "Digital technologies and educational integrity" When Roger Silverstone (1999, p.10) asked "what is new about new media?" more than a decade ago at the launch of the first edition of the journal New Media and Society, he framed the question as an inquiry about the relationship between continuity and change. To address the issues relating to the interest and reliance on technologies in educational contexts - whether we are talking about web 2.0, digital media, social media, new media, or even next media - requires us to consider what is most important about the standards, traditions and practices that we hold as crucial to teaching, learning and research, as well as their relationship to change. This special issue broaches these issues to consider how changes in technologies used by teachers and learners - both in and out of educational contexts - has impacted on our understandings of educational integrity. To do this, we have had to ask questions about the integrity of the educational enterprise itself: just as the expanding research and writing capacities of digital media have complicated notions of authorship, so too does the increasing reliance on technologies in educational settings complicate expectations about the open or gated nature of educational institutions. However, it is not so much the digital technologies themselves, but how they are used, regarded, implemented and positioned by institutions, that offer a new twist to our interpretation of education as both 'borderless' and 'gatekeeping'. Download PDF to view full editorial


Author(s):  
Damion Sturm

Media technologies and digital practices are reshaping and redefining the future of sport fandom. This article points to some of the utopian and dystopic transformations for fandom presented by (post)television, digital/social media and the anticipated virtual technologies of the future. Specifically, three distinct phases of fan participation are charted around existing and futuristic visions of technology-as-sport. First are the current televisual technologies that attempt to engage and retain traditionally “passive” viewers as spectators through pseudo-participatory perspectives that will carry over to new screens and technologies. Second, the assumed interactive participation afforded by social and digital media is considered, positing the future amplification of connectivity, personalisation and networking across digital fan communities, albeit undercut by further impositions of corporatisation and datafication through illusory forms of “interactivity”. Finally, the fusion, intensification and continual evolution of technology-as-sport is explored, asserting that forms of immersive participation will be significant for future virtual technologies and may ultimately re-position fans as e-participants in their own media-tech sport spectacles. Collectively, it is anticipated that the creation of new virtual worlds, spaces and experiences will amplify and operationalise forms of immersive participation around augmented spectatorship, virtual athletic replication and potentially constitute the sport itself. Indeed, a new model of the fan-as-immersed-e-participant is advanced as such futuristic virtual sporting realms may not only integrate fans into the spectacle but also project them into the event as participant and as the spectacle.


Buddhism ◽  
2020 ◽  
Author(s):  
Marcus Bingenheimer

The period between 1990 and 2010 saw a momentous change in the way humans store information. The transition from a society that encodes its information mainly in analogue ways to one that relies mainly on digital media has far-reaching consequences for each of its subsystems, including religion and academia. The well-understood materiality of analogue media, which encode information in unique, persistent, easily addressable items, which are embedded in economic and legal arrangements, has been replaced by a regime where most information is encoded digitally. Computationally mediated, digital information can be quickly produced, changed, multiplied, and transmitted, but is always reliant on a many-layered infrastructure of network, hardware, and software standards. How is Buddhist heritage digitized and how does that impact Buddhist studies? Buddhists, from the very beginning of their tradition, have often been “early adopters” and eager to use whatever new media were available to store, manage, and transmit their cultural heritage. With the advent of writing in India, Buddhism is mentioned in the earliest examples of Indian epigraphy (the Aśokan edicts, 3rd century bce), and the oldest surviving Indian manuscripts (c. 1st century ce) are of Buddhist texts. In China, Buddhism became the first religion to make use of printing to copy their sacred scriptures. Famously, the earliest dated printed book (868 ce) is a Chinese version of the Diamond Sutra. In Buddhist studies, like in other fields of academic inquiry, researchers had to learn within a generation to digitally access and manage primary sources (see Digitization of Primary Sources) and research tools (see Digitization of Research Tools). Cyberspace has become a new frontier for research into contemporary Buddhism (see Buddhism in Cyberspace). Similar to other fields in the Humanities, the application of research methods specific to digital data (see Application of Computational Methods in Buddhist Studies), however, is still in its infancy. This article is neither a link list, nor a bibliography in the traditional sense, but an attempt to survey the landscape of initiatives and approaches toward the use of computational methods in Buddhist studies. To prevent link rot, I cite URLs only where projects are not easily findable via a simple online search for their name. Most of the resources in this article are the product of teamwork; very few are created by a single person alone. Because of this, I generally forgo mentioning individuals, focusing instead on the institutions that maintain a resource. Acronyms are only given where they are widely used.


Author(s):  
Margherita Pagani

As discussed in the previous chapter, the technological innovation process has a pervasive influence on the whole digital metamarket featured by the gradual convergence of three traditionally distinct sectors: IT, telecommunications, and media (Sculley, 1990; Bradley, Hausman & Nolan, 1993; Collins, Bane & Bradley, 1997; Yoffie, 1997; Valdani, 1997, 2000; Ancarani, 1999; Pagani 2000). The numerous innovations that could lead to “convergence” between TV and online services occur in various dimensions (Figure 2.1). The technology dimension refers to the diffusion of technological innovations into various industries. The growing integration of functions into formerly separate products or services, or the emergence of hybrid products with new functions, is enabled primarily through digitalisation and data compression. Customers and media companies are confronted with technology-driven innovations in the area of transport media as well as new devices. Typical characteristics of these technologies are digital storage and transmission of content from a technical perspective and a higher degree of interactivity from the user’s perspective (Schreiber, 1997). The needs dimension refers to the functional basis of convergence: functions fulfill needs of customers which can also merge and develop from different areas. This depends on the customers’ willingness to accept new forms of need fulfillment or new products to fulfill old needs. When effective buying power creates a significant market demand for integrated functions, then boundaries are likely to be dissolved between different consumer groups (Grant & Shamp, 1997). The industry and firm dimension refers to relevant industry variables that affect convergence.1 Market barriers to convergence include industry cultures and traditions, regulation and antitrust-legislation prohibiting the creation of alliances, mergers & acquisitions. Deregulation often leads to a removal of artificial barriers that then promotes industry convergence. Firm-specific barriers to convergence include differences in company cultures and core competencies. Different activities along or across traditionally separated value chains may be merged by “management creativity” (Yoffie, 1997) such as the creation of new businesses, acquisition, or the creation of strategic alliances and networks. Convergence describes a process change in industry structures that combines markets through technological and economic dimensions to meet merging consumer needs. It occurs either through competitive substitution or through the complementary merging of products or services, or both at once (Greenstein & Khanna, 1997). The problem is that the notion of “convergence” itself is generally taken to be a characteristic of digital media, suggesting a possible future in which there might just be one type of content distributed across one kind of network to one type of device. Convergence remains ill defined particularly in terms of what it might mean for businesses wishing to develop a new media strategy. This chapter argues for a definition of convergence based on penetration of digital platforms and the potential for cross-platform Customer Relationship Management (CRM) strategies, before going on to develop a convergence index according to which different territories can be compared. The model herewith discussed specifically refers to the European competition environment.


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