scholarly journals Compressible flow simulation with moving geometries using the Brinkman penalization in high-order Discontinuous Galerkin

Author(s):  
Neda Ebrahimi Pour ◽  
Nikhil Anand ◽  
Harald Klimach ◽  
Sabine Roller

AbstractIn this work we investigate the Brinkman volume penalization technique in the context of a high-order Discontinous Galerkin method to model moving wall boundaries for compressible fluid flow simulations. High-order approximations are especially of interest as they require few degrees of freedom to represent smooth solutions accurately. This reduced memory consumption is attractive on modern computing systems where the memory bandwidth is a limiting factor. Due to their low dissipation and dispersion they are also of particular interest for aeroacoustic problems. However, a major problem for the high-order discretization is the appropriate representation of wall geometries. In this work we look at the Brinkman penalization technique, which addresses this problem and allows the representation of geometries without modifying the computational mesh. The geometry is modelled as an artificial porous medium and embedded in the equations. As the mesh is independent of the geometry with this method, it is not only well suited for high-order discretizations but also for problems where the obstacles are moving. We look into the deployment of this strategy by briefly discussing the Brinkman penalization technique and its application in our solver and investigate its behavior in fundamental one-dimensional setups, such as shock reflection at a moving wall and the formation of a shock in front of a piston. This is followed by the application to setups with two and three dimensions, illustrating the method in the presence of curved surfaces.

2020 ◽  
Author(s):  
Neda Ebrahimi Pour ◽  
Nikhil Anand ◽  
Harald Klimach ◽  
Sabine Roller

Abstract In this work we investigate the Brinkman volume penalization technique in the context of a high-order Discontinous Galerkin method to model moving wall boundaries for compressible fluid flow simulations. High-order approximations are especially of interest as they require few degrees of freedom to represent smooth solutions accurately. This reduced memory consumption is attractive on modern computing systems where the memory bandwidth is a limiting factor. Due to their low dissipation and dispersion they are also of particular interest for aeroacoustic problems. However, a major problem for the high-order discretization is the appropriate representation of wall geometries. In this work we look at the Brinkman penalization technique, which addresses this problem and allows the representation of geometries without modifying the computational mesh. The geometry is modelled as an artificial porous medium and embedded in the equations. As the mesh is independent of the geometry with this method, it is not only well suited for highorder discretizations but also for problems where the obstacles are moving.We look into the deployment of this strategy by briefly discussing the Brinkman penalization technique and its application in our solver and investigate its behavior in fundamental one-dimensional setups, such as shock reflection at a moving wall and the formation of a shock in front of a piston. This is followed by the application to setups with two and three dimensions, illustrating the method in the presence of curved surfaces.


2014 ◽  
Vol 926-930 ◽  
pp. 2054-2057
Author(s):  
Jun Hui He

This paper proposed customers to participate typology based on three dimensions, which are the customers’ autonomy in the process, the nature of the firm‐customer collaboration, and the stage of the innovation process. Then proposed customers to participate in the type of open innovation framework. Through the static comparative and dynamic evolution simulation found: customers tend to be open to participate in the development of new products pre innovation, the tendency to begin to choose the low participation of degrees of freedom, and ultimately tend to opt for a high degree of freedom to participate.


1993 ◽  
Vol 69 (3) ◽  
pp. 965-979 ◽  
Author(s):  
K. Hepp ◽  
A. J. Van Opstal ◽  
D. Straumann ◽  
B. J. Hess ◽  
V. Henn

1. Although the eye has three rotational degrees of freedom, eye positions, during fixations, saccades, and smooth pursuit, with the head stationary and upright, are constrained to a plane by ListingR's law. We investigated whether Listing's law for rapid eye movements is implemented at the level of the deeper layers of the superior colliculus (SC). 2. In three alert rhesus monkeys we tested whether the saccadic motor map of the SC is two dimensional, representing oculocentric target vectors (the vector or V-model), or three dimensional, representing the coordinates of the rotation of the eye from initial to final position (the quaternion or Q-model). 3. Monkeys made spontaneous saccadic eye movements both in the light and in the dark. They were also rotated about various axes to evoke quick phases of vestibular nystagmus, which have three degrees of freedom. Eye positions were measured in three dimensions with the magnetic search coil technique. 4. While the monkey made spontaneous eye movements, we electrically stimulated the deeper layers of the SC and elicited saccades from a wide range of initial positions. According to the Q-model, the torsional component of eye position after stimulation should be uniquely related to saccade onset position. However, stimulation at 110 sites induced no eye torsion, in line with the prediction of the V-model. 5. Activity of saccade-related burst neurons in the deeper layers of the SC was analyzed during rapid eye movements in three dimensions. No systematic eye-position dependence of the movement fields, as predicted by the Q-model, could be detected for these cells. Instead, the data fitted closely the predictions made by the V-model. 6. In two monkeys, both SC were reversibly inactivated by symmetrical bilateral injections of muscimol. The frequency of spontaneous saccades in the light decreased dramatically. Although the remaining spontaneous saccades were slow, Listing's law was still obeyed, both during fixations and saccadic gaze shifts. In the dark, vestibularly elicited fast phases of nystagmus could still be generated in three dimensions. Although the fastest quick phases of horizontal and vertical nystagmus were slower by about a factor of 1.5, those of torsional quick phases were unaffected. 7. On the basis of the electrical stimulation data and the properties revealed by the movement field analysis, we conclude that the collicular motor map is two dimensional. The reversible inactivation results suggest that the SC is not the site where three-dimensional fast phases of vestibular nystagmus are generated.(ABSTRACT TRUNCATED AT 400 WORDS)


2005 ◽  
Vol 14 (12) ◽  
pp. 2301-2305
Author(s):  
JOHN SWAIN

Black hole thermodynamics suggests that the maximum entropy that can be contained in a region of space is proportional to the area enclosing it rather than its volume. We argue that this follows naturally from loop quantum gravity and a result of Kolmogorov and Bardzin' on the the realizability of networks in three dimensions. This represents an alternative to other approaches in which some sort of correlation between field configurations helps limit the degrees of freedom within a region. It also provides an approach to thinking about black hole entropy in terms of states inside rather than on its surface. Intuitively, a spin network complicated enough to imbue a region with volume only lets that volume grow as quickly as the area bounding it.


2020 ◽  
Vol 2 (1) ◽  
pp. 52-62
Author(s):  
Francisco Vargas

The vertiginous technological advancement has made necessary the use of computersoftware that contributes to the improvement of teaching in math sciences and engineering.It is in this context that the last five years the strategy presented in this article has been disseminatedin the main universities of Bolivia, a country where the schools have not yet been ableto offer basic disciplines such as calculus, matrix algebra, physics and/or differential equationsto solve problems considering applicative aspects. To establish this connection, it is necessaryto deduce differential equations associated with practical problems, solve these equationswith different numerical algorithms, and establish the concept of simulation to later introducelanguages like Python/VPython free of license to elaborate Virtual Laboratories that allow obtainingthe solutions in two and three dimensions. The classical problems addressed for thispurpose are the satellite of two degrees of freedom and the inverted pendulum.


1991 ◽  
Vol 35 (01) ◽  
pp. 40-57
Author(s):  
Nickolas Vlahopoulos ◽  
Michael M. Bernitsas

The dynamic behavior of a nonintegral riser bundle is studied parametrically. The dynamics of each component-riser is analyzed by a three-dimensional, nonlinear, large deflection, small strain model with coupled bending and torsion. Component-risers are slender, thin-walled, extensible or inextensible tubular beam-columns, subject to response and deformation dependent hydrodynamic loads. The con-nector equations of equilibrium are used to derive the connector forces and moments. Substructuring can thus be achieved even though in three dimensions connectors do not impose linearly dependent deflections at substructure interfaces. The developed time incremental and iterative finite-element computer code is used to analyze the effects of water depth, distribution of connectors, distance between component risers and number of finite elements in the numerical model. The problem of total CPU (central processor unit) time and the advantages of substructuring are discussed by running cases of up to 1094 degrees of freedom.


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