scholarly journals The introduction of augmented reality technologies in the enterprise information system

Author(s):  
Anton Nedyak ◽  
Oleg Rudzeyt ◽  
Artem Zainetdinov

Today, there is a great interest in the topic of AR and VR and their popularity is only growing. These technologies are of great importance in our time because of the mass transition to the use of digital technology for processing, transmission and storage of information. The need for augmented reality is growing, because they are all new and new areas in which to apply, for example, heavy industry, foundry, marketing, education, medicine, etc. At the moment companies are clear targets for reducing the cost of production and improve its quality, which can achieve reduction of cycle time. This issue is going to do well AR technologies, because they reduce the time of some technological processes in production such as preparation of forms for casting before work, the use of the reference 3D models to validate final products, the transfer of jobs to production. To obtain data on the effectiveness of the implementation of such technologies in manufacturing have studied the main technical and economic indicators of major companies, for example Boeing or Siemens who already use AR-hats, to construct objects in mechanical engineering. This article discusses the assessment of market AR, which shows the degree of their introduction into various spheres of activities, an overview of the devices that can be embedded in the production process of the enterprise and the analysis of the foundry of the selected companies. An estimate was made of the technological processes of enterprises, which are required to implement AR technologies using the analytic hierarchy process was chosen as the optimal AR-devices for introduction into production and presented a conceptual model of the database for their work in the enterprise system. The materials are of practical importance for the economic development of various industries, especially heavy industry. Developed the concept of a database can be used as a basis for further construction of architectures of information systems, where it is planned to introduce AR technology.

2021 ◽  
Vol 18 (5) ◽  
pp. 6-23
Author(s):  
A. K. Golovnich

The article is devoted to the study of technological processes at railway stations reproduced in a threedimensional model from the standpoint of assessing reliability of the development of those processes. The identifiable simulated and virtual processes are matched against specific comparative positions. The benchmark is a fixed set of technological series of operations for processing wagon flows of all categories at a particular railway station.To provide adequacy of model reconstruction to the prototype, the emerging waiting time and downtime of rolling stock are considered, which are introduced into the model as special split states of main spatial locations of rolling stock. The concept of «paraphysical structures» is introduced into the developed model of the station, which comprises any conditions impossible according to physical canons and irrational according to technological requirements regarding the objects of track development and rolling stock. The logic of program control over similar states of modelled structures is based on the analysis of the allowed positions of station objects when performing reference technological operations. Slowdown in station operations can be a forerunner to waiting or downtime.An important methodological basis for the technique for developing a dynamic model of a station includes formation of a system of internal program analysis of the current situation, recognition of the moment of occurrence of a paraphysical situation and its anticipation by transforming it into normally developing standard situation. The adapting module of the information prototyping environment should be an intelligent agent with developed ability of generating exceptional situations based on comparative tests conducted by it, of developing an appropriate knowledge base and of using it in the process of further operations without any external users’ participation.The objective of the study, described in the article, is associated with dev elopment of general requirements for a dynamic model of a railway station, functioning adequately to a real technical system due to assessment of reliability of reproduced station technological processes.


2017 ◽  
Vol 24 (4) ◽  
pp. 539-554 ◽  
Author(s):  
Tom Roberts

The notion that the Earth has entered a new epoch characterized by the ubiquity of anthropogenic change presents the social sciences with something of a paradox, namely, that the point at which we recognize our species to be a geologic force is also the moment where our assumed metaphysical privilege becomes untenable. Cultural geography continues to navigate this paradox in conceptually innovative ways through its engagements with materialist philosophies, more-than-human thinking and experimental modes of ontological enquiry. Drawing upon the philosophy of Gilbert Simondon, this article contributes to these timely debates by articulating the paradox of the Anthropocene in relation to technological processes. Simondon’s philosophy precedes the identification of the Anthropocene epoch by a number of decades, yet his insistence upon situating technology within an immanent field of material processes resonates with contemporary geographical concerns in a number of important ways. More specifically, Simondon’s conceptual vocabulary provides a means of framing our entanglements with technological processes without assuming a metaphysical distinction between human beings and the forces of nature. In this article, I show how Simondon’s concepts of individuation and transduction intersect with this technological problematic through his far-reaching critique of the ‘hylomorphic’ distinction between matter and form. Inspired by Simondon’s original account of the genesis of a clay brick, the article unfolds these conceptual challenges through two contrasting empirical encounters with 3D printing technologies. In doing so, my intention is to lend an affective consistency to Simondon’s problematic, and to do so in a way that captures the kinds of material mutations expressive of a particular technological moment.


Author(s):  
Valeriy Fedorovich Shurshev ◽  
Iurii Gostiunin

The article considers the problem of damage evaluation in case of failure of the information system. There have been analyzed the practical methods of assessing damage. It has been stated that the methods can reveal the dependence of the damage on the downtime of the information system, but they are unable to evaluate reputation, administrative or any other consequences. An algorithm is proposed by which specialists can conduct a comparative assessment of damage in case of failure of various information systems using expert information. Applying the proposed algorithm to different information systems, it is possible to determine the most critical systems and, on this basis, effectively plan operational impacts to increase the level of service availability.


2020 ◽  
Vol 4 (1) ◽  
pp. 11-22
Author(s):  
Deli Deli

Implementation of Augmented Reality for Earth Layer Structure on Android Based as A Learning Media isa research that aims to help in presenting material to Elementary School children. The research methodchosen in the completion of this study uses the 4D method (Define, Design, Develop and Disseminate) witha data collecting method using Technology Acceptance Model (TAM) built one construct with threedimensions of user assessment level of technology acceptance to support the basis of questionnaire design.AR design supported by 3D models, in order to be able to support the details of each explanation of thematerial contained, thus helping users to understand the material and ease of interaction on the media.The final result obtained in this research is that the application is stated to be able to help the school, it is used as a media display in the classroom so students do not need to imagine themselves, but simply byusing learning media is able to present the material to students.Keywords: Learning Media, 4D Method, User Acceptance Test, Augmented reality, Android.


2021 ◽  
Author(s):  
Naveen Kunnathuvalappil Hariharan

As organizations' desire for data grows, so does their search for data sources that are both usable and reliable.Businesses can obtain and collect big data in a variety of locations, both inside and outside their own walls.This study aims to investigate the various data sources for business intelligence. For business intelligence,there are three types of data: internal data, external data, and personal data. Internal data is mostly kept indatabases, which serve as the backbone of an enterprise information system and are known as transactionalsystems or operational systems. This information, however, is not always sufficient. If the company wants toanswer market and industry questions or better understand future customers, the analytics team may need to look beyond the company's own data sources. Organizations must have access to a variety of data sources in order to answer the key questions that guide their initiatives. Internal sources, external public sources, andcollaboration with a big data expert could all be beneficial. Companies who are able to extract relevant datafrom their mountain of data acquire new perspectives on their business, allowing them to become morecompetitive


Author(s):  
Vivek Parashar

Augmented Reality is the technology using which we can integrate 3D virtual objects in our physical environment in real time. Augmented Reality helps us in bring the virtual world closer to our physical worlds and gives us the ability to interact with the surrounding. This paper will give you an idea that how Augmented Reality can transform Education Industry. In this paper we have used Augmented Reality to simplify the learning process and allow people to interact with 3D models with the help of gestures. This advancement in the technology is changing the way we interact with our surrounding, rather than watching videos or looking at a static diagram in your text book, Augmented Reality enables you to do more. So rather than putting someone in the animated world, the goal of augmented reality is to blend the virtual objects in the real world.


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