scholarly journals PENGELOLAAN LINGKUNGAN KELAS DALAM MENCAPAI HASIL BELAJAR SISWA PADA MATA PELAJARAN EKONOMI

2018 ◽  
Vol 17 (1) ◽  
pp. 124
Author(s):  
Novi Safitri ◽  
F. Furqon

Behavioristic learning theory states that student learning outcomes are determined by the content of learning and environmental influences. One factor is the classroom environment, the comfortable classroom environment allows students to concentrate. Students spend more time in class than in other school environments. Education in economic subjects is a lifelong learning process, which is beneficial to life. Economic subjects discuss the basic economic concepts that are directly related to everyday life. The main objective of economic subjects is to prepare students with the knowledge necessary to understand the world and make better choices and prepare them to serve as economic actors in the future. The classroom environment on economic subjects will be connected to the teaching and learning process, including the physical and non-physical environments. Learning theory from Albert Bandura known as Social Learning Theory (social learning theory) with the main concept of reciprocal determination, states that there is a constant interaction between environment, behavior and people that influence the learning process that will ultimately affect the learning outcomes obtained. So it can be said that human behavior is the result of continuous interaction between internal factors (behavior, people) and external (environment).

Author(s):  
Narentheren Kaliappen ◽  
Wan Nurisma Ayu Ismail ◽  
Ahmad Bashawir Abdul Ghani ◽  
Dwi Sulisworo

The purpose of this paper is to share a lecturer’s viewpoint on using Wizer.me and Socrative applications as an innovative teaching method integrating TPACK and Social Learning Theory (SLT) at higher education. The applications were used to teach 44 undergraduate students who registered for Cross-Cultural Management course at Universiti Utara Malaysia (UUM). At first, the lecturer used Wizer.me before the class starts and requesting the students to answer several questions before coming to the class. After completing each chapter, the students requested to answer some questions using Socrative application to test their understanding level. The research revealed that at the beginning of the semester, the students not aware of these two applications. However, at the end of the semester, every student familiar with these applications and overall provided positive feedback on the usage of Wizer.me and Socrative application in the teaching and learning process. This study used IntenCheck sentiment analysis software to evaluate the students’ feedback. Student’s opinion on using Wizer.me and Socrative application as an innovative teaching method not explored before at UUM. Therefore, this viewpoint could provide useful insight for university lecturers to use these applications in their teaching and learning process.


2019 ◽  
Vol 13 (1) ◽  
pp. 65-79
Author(s):  
Zainal Abidin

Recent phenomenon of television is often shows a variety of Korean products and one of them was Korean drama (K-Drama). K-Drama is one of the television drama series that is famous until today and very popular among public. The objective of this research was to find out is there a relationship between K-Drama shows in television with behavior of the teenager to imitate Korean fashion at Bhinneka highschool Karawang. This research used quantitative with correlational analysis data by using social learning theory from Albert Bandura. The Theory was discovered by Albert Bandura to discuss the learning process through media massa as opposite to traditional learning process. The starting point of learning process is a phenimenon that can be observed, directly or indirectly. That phenomenon may occur in the person's daily activities, and also be presented directly by television, books, films and other media massa. The results of this study found there was a significant relationship between the intensity of K-Drama show with low but definite relationship (rs = 0.375), K-Drama message content with medium relationship (rs = 0,517) and K-Drama show attractiveness with strong relationship (rs = 0.641) with behavior of teenager to imitate Korean fashion. Fenomena belakangan ini televisi sering menyajikan berbagai produkproduk Korea salah satunya K-Drama (Drama Korea). Drama Korea sebagai salah satu serial drama televisi yang saat ini sedang booming dan diminati khalayak khsususnya remaja. Riset ini bertujuan untuk mengetahui hubungan antara tayangan drama Korea dengan perilaku pada anak remaja dalam mengimitasi Korean fashion dengan mengambil sampel penelitian di SMK Bhinneka Kabupaten Karawang. Metode riset ini adalah kuantitatif dengan analisis korelasional dan teori yang digunakan adalah teori social learning Albert Bandura. Social Learning Theory berasumsi bahwa belajar bisa dilakukan melalui media massa dan tidak harus dilakukan dengan cara yang konvensional. Awal mula proses belajar adalah mengamati sebuah fenomena yang sedang terjadi, yang bisa dilakukan secara langsung ataupun melalui sebuah fasilitas oleh seseorang. Sebuah fenomena di sekeliling kita bisa terjadi pada siapapun yang dapat diamati secara langsung dari televisi, buku, film dan media massa lainnya. Hasil dari penelitian ini memperlihatkan bahwa ada hubungan intensitas tayangan drama Korea dengan hubungan yang signifikan (rs = 0,375), isi pesan tayangan drama Korea dengan hubungan yang signifikan (rs = 0,517) dan daya tarik tayangan drama Korea dengan yang signifikan (rs = 0,641) dengan perilaku pada anak remaja dalam mengimitasi Korean fashion.


2020 ◽  
Vol 12 (1) ◽  
Author(s):  
Adam I. Attwood

This paper examines the trend in the concept of the Internet of Things (IoT), Artificial Intelligence (AI), and related computer-mediated teaching and learning. Implications for social learning theory are examined based on the concept of “cyborg” education through a variety of scholarly and popular media sources with implications for schools and teacher educators. Recommendations for teacher education are posited as the topic of technological mediation between people continues to change in relation to how education will likely need to adapt to provide a prosocial environment through technological mediation, though the social learning itself operates in different ways.


FIKRAH ◽  
2017 ◽  
Vol 5 (1) ◽  
pp. 75
Author(s):  
Sri Wahyuningsih

<strong><em></em></strong><span>This article mainly describes the changes of hijab and fashion shown females students regarding to their motives and Islamic ideology. This study used a qualitative method applying a social learning theory of Albert Bandura. In-depth interviews and documentation used to collect the data. The results showed that the students had a process of imitation in terms of hijab and fashion worn by others. They observed hijab and fashion (attention). The styles of hijab and fashion they noticed is then stored (retention). Then, they began to wear the hijab and clothing with new models (reproduction). Their new appearance is a form of motivation. Some of them argued that Islamic values </span><span>and faith are the affairs of every person with God and a fashionable style is a woman's choice. Meanwhile, other students thought that both fashionable style and essential functions aspects of hijab should be integrated well.</span>


2022 ◽  
Vol 22 (1) ◽  
pp. 1-29
Author(s):  
Daniel Olivares ◽  
Christopher Hundhausen ◽  
Namrata Ray

As in other STEM disciplines, early computing courses tend to stress individual assignments and discourage collaboration. This can lead to negative learning experiences that compel some students to give up. According to social learning theory, one way to improve students’ learning experiences is to help them form and participate actively in vibrant social learning communities. Building on social learning theory, we have designed a set of software interventions (scaffolds and prompts) that leverage automatically collected learning process data to promote increased social interactions and better learning outcomes in individual programming assignments, which are a key component of early undergraduate computing courses. In an empirical study, we found that students’ interaction with the interventions was correlated with increased social activity, improved attitudes toward peer learning, more closely coupled social networks, and higher performance on programming assignments. Our work contributes a theoretically motivated technological design for social programming interventions; an understanding of computing students’ willingness to interact with the interventions; and insights into how students’ interactions with the interventions are associated with their social behaviors, attitudes, connectedness with others in the class, and their course outcomes.


TAWASUT ◽  
2013 ◽  
Vol 1 (1) ◽  
Author(s):  
Sri Rejeki

Islam and radicalism are two very different things. It is then unjustified to emerge the term "Islamic radicalism" since it will reduce all the teachings of Islam itself. This is also because every religion has never taught its followers to act radically, but it doctrinally teaches kindness and peace. Therefore,  the emergence of radicalism on behalf of religion (Islam) needs to be explored in detail to deliver a comprehensive and balanced enlightenment. This paper seeks to review and provide an analysis based on social learning theory related to radicalism actor who has a particular community. This community undoubtedly becomes the source of forming a radical under-standing of Islam as well. Of the social learning theory, it is found that one of several causes of it is an improper learning process form in which the community provides a model of action or an incorrect understanding about the meaning of jihad in Islam.Keywords:   Islam, radicalism, causes of radicalism, social learning theory, improper learning process


2018 ◽  
Vol 3 (1) ◽  
pp. 29-36
Author(s):  
Tarsono Tarsono

One of many ways of conceiving individual personality is by observing and analyzing his or her behavior. Bandura said that we need to know how people interact with the world around them. Sometimes any actions and his or her interaction with environment can be contrary to values that holds by their society. However—Bandura was also point out and human behavior can be predicted and modified by altering their behavior through learning. This learning processes must also considering the capacity of each person according to each own ability to think and how they interact with their surrounding environment. Based on social learning theory, behavior can be altered and modified through modeling, which is used to shape and molding a new behavior that can be approved by society and eliminating any unwanted behavior. Basic principle from this modeling is a goal that client can create, shape and mold new behavior through imitation or copying someone else’s behavior or people that become a model figure for them.


Author(s):  
Susan Gebhard

Basic social-learning theory presupposes that students and instructors function within community; they share common context, goals, and expectations and, thus, actively work to help one another learn. Instructional environments that reflect this understanding that all participants contribute to the learning process exemplify what is generally called a “community of practice” or a “community of learners” (Ormrod, 2004). Communities of practice involve situations in which teachers structure realistic problems or tasks and then facilitate learners to activate previous understandings, to interact collegially with others, and to apply combined knowledge to work towards a process-based solution. It is important to recognize that communities of practice can extend beyond traditional educational settings (such as school) into family dynamics, corporations, or any other social context.


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