scholarly journals Internet addiction and addiction to computer games in the work of Russian psychologists

2020 ◽  
Vol 11 (1) ◽  
pp. 27-54
Author(s):  
N.V. Kochetkov

Objectives. This literary review is devoted to domestic research in the field of psychology of Internet addiction and addiction to computer games. Background. The popularity of topics related to Internet technologies is explained by their novelty, great dynamism and poorly studied, which causes social anxiety, catalyzing the activity of scientists in this area. In addition, one can note the high rate of spread of cyberdictions, due to which some authors are in a hurry to call them a threat to society. The structure of the study. The article provides data on the criteria, diagnostic techniques, causes, programs for the prevention and rehabilitation of Internet addiction and computer games, gives psychological characteristics of addicts, and traces the current trends in research into this problem area. Conclusions. According to the results of domestic empirical studies, Internet users, Internet addicts and gamers have negative psychological characteristics. The Internet has a destructive influence on the person, which is manifested in the simplification of speech, isolationism, and Internet users have difficulties in communication, a tendency to negativity, inadequate self-esteem, etc. Internet addicts will be characterized by deviations in the intellectual, motivational spheres, interpersonal relationships, coping strategies, value orientations, and planning. Users who are addicted to computer games will be distinguished by inconsistency with social norms, an overestimation of their capabilities, an unformed form of self, and unmotivated actions. Currently, the grounds for highlighting the criteria for cyberdictions are being rethought, more and more publications are turning to the positive impact of the Internet and computer games, noting their resource potential.

2016 ◽  
Vol 7 (3) ◽  
pp. 105-120 ◽  
Author(s):  
O.V. Zaretskaya

The article discusses the dependence on online computer games as a kind of addic- tive behavior, analyzing different viewpoints of researchers. The author represents the results of empirical studies of personality and behavioral characteristics of players, which enable to detect statistically significant differences in characteristics such as locus of control (internality / externality) and coping behavior. In the group of players internality level was lower than in the control group, and the frequency of selection of coping strategy avoidance was higher. Moreover, the author found out the correla- tion between these parameters: the level of internality is negatively correlated with the frequency of selection of avoidance strategies. These data indicate that the one of the basic factors, which forms addictive behavior, in particular, addiction to com- puter online games, is the consciousness of the degree of responsibility for one’s live, of opportunities to influence its course. These results open new perspectives for further study of the problem of computer and Internet addiction. In addition to empirical data, obtained as a result of the author's research, the article analyses well-known theoreti- cal concepts and practical work in the field of Internet addiction, coping behavior and locus of control.


Author(s):  
Benjamin Stodt ◽  
Elisa Wegmann ◽  
Matthias Brand

Internet addiction (IA) and cyberbullying (CB) represent two examples of dysfunctional Internet use (DIU) which are accompanied by negative consequences. In terms of prevention, the training of technical and reflective skills (Internet literacy) will be discussed with regard to these patterns. This study investigates the role of age, conscientiousness, and Internet literacy on IA symptoms and the participation in CB. Analyses reveal that positive attitudes towards online production and interaction and lower self-regulative skills can be associated with severe IA symptoms. Cyberbullies display less skills in reflecting on Internet content and also prove to have less self-regulative skills. Younger and less conscientious individuals are more likely to use the Internet dysfunctionally. Furthermore, significant correlations between experiences as a cyberbully and IA symptoms were found. In conclusion, the authors suggest that current media/Internet literacy curricula should be complemented by teaching reflective and regulative skills to prevent Internet users from negative consequences.


Author(s):  
Benjamin Stodt ◽  
Elisa Wegmann ◽  
Matthias Brand

Internet addiction (IA) and cyberbullying (CB) represent two examples of dysfunctional Internet use (DIU) which are accompanied by negative consequences. In terms of prevention, the training of technical and reflective skills (Internet literacy) will be discussed with regard to these patterns. This study investigates the role of age, conscientiousness, and Internet literacy on IA symptoms and the participation in CB. Analyses reveal that positive attitudes towards online production and interaction and lower self-regulative skills can be associated with severe IA symptoms. Cyberbullies display less skills in reflecting on Internet content and also prove to have less self-regulative skills. Younger and less conscientious individuals are more likely to use the Internet dysfunctionally. Furthermore, significant correlations between experiences as a cyberbully and IA symptoms were found. In conclusion, the authors suggest that current media/Internet literacy curricula should be complemented by teaching reflective and regulative skills to prevent Internet users from negative consequences.


2013 ◽  
Vol 41 (4) ◽  
pp. 599-611 ◽  
Author(s):  
Chih-Ching Yu ◽  
Pei-Jou Lin ◽  
Chun-Shuo Chen

In this study we explored the influence of country of origin (COO), brand image, and self-congruity on consumers' purchase intention of luxury brands via the Internet. We found that: (a) consistency in the country of origin (COO), self-congruity, and brand image had a positive impact on purchase intention; (b) inconsistency between the country of brand and the country of manufacture, and consistency in the country image increased the influence of brand image on purchase intention when the brand image was weak; (c) inconsistency in the country image decreased the influence of brand image on purchase intention when the brand image was weak; and (d) consistency in COO influenced purchase intention more strongly than did self-congruity.


2020 ◽  
Vol 17 (2) ◽  
Author(s):  
Rosliza A.M. ◽  
Ragubathi M.N. ◽  
Mohamad Yusoff M.K.A ◽  
Shaharuddin M.S.

Introduction: Internet addiction is an increasingly worrying phenomena affecting people globally especially the youths. This study aimed to determine the prevalence of internet addiction among undergraduate students in a Malaysian public university and its associated factors. Materials and Methods: A cross-sectional study involving 322 undergraduate students, identified through cluster sampling was conducted using a pretested, self-administered questionnaire. The questionnaire includes socio-demography, use of information technology gadgets and internet usage. Internet Addiction test (IAT) was used to identify internet addiction. Data was analysed using SPSS version 22. Results: From 322 respondents, 25 (7.8%) were categorised as addictive internet users, while 182 (56.5%) were problematic internet users. The commonest online activity includes social networking (86.6%), entertainment (77.3%) and educational purposes (77.0%). From multivariate analysis, problematic and addictive internet use was significantly more common among male students (AOR=2.47, 95% CI [1.43, 4.26]), those who received study loan (AOR=1.93, 95% CI [1.10, 3.39]) and other types of funding (AOR=3.95, 95% CI [1.59, 9.80]) compared to those on scholarships, and those who spent between four to ten hours a day accessing the Internet (AOR=2.43, 95% CI [1.13, 5.23]) compared to those using the Internet for two hours or less a day. Conclusion: The prevalence of problematic and addictive internet use among respondents were higher compared to previous researches among Malaysian adolescents. It is recommended that an awareness programme on responsible use of the internet be conducted to prevent students from becoming addicted which may impact negatively on their educational performance and social life.


2018 ◽  
Vol 15 (1) ◽  
pp. 112
Author(s):  
Ayten Dinç ◽  
Ayşin Aşkın

Internet addiction is an important problem especially for the younger generation in today's technology. This study is to investigate internet addiction among vocational students in Çanakkale. Without using the sample selection, 266 students, who were at school at the time of the study and agreed to participate in the study, were included in the study. The data were collected by using the Form of Socio-Demographic Characteristics and Internet Addiction Test. 68.8% of the students connected to the internet via their mobile phones.  69.6% of them use the internet every day. They connected to the internet for averagely 8.2±7.2 hours. 54.5% of the students were normal internet users, 42.1% were risky internet users and 3.4% were internet addicted.Extended English summary is in the end of Full Text PDF (TURKISH) file.Özetİnternet bağımlılığı, günümüz teknolojisinde özellikle genç nesil için önemli bir sorundur. Bu araştırmada Çanakkale'de bir meslek yüksekokulu öğrencilerinin internet bağımlılığı durumu incelenmiştir. Örneklem seçimine gidilmeden, araştırmaya katılmayı kabul eden 266 öğrenci çalışma kapsamına alınmıştır. Araştırma verilerinin toplanmasında sosyo-demografik özellikler formu ve internet bağımlılık ölçeği kullanılmıştır. Öğrencilerin %68,8’i internete cep telefonlarından bağlanmaktadırlar. Öğrencilerin %69,6'sının interneti her gün kullandığı görülmektedir. Günde ortalama 8,2±7,2 saat internet kullanmaktadırlar. Öğrencilerin %54,5'inin normal internet kullanıcısı, %42.1'inin riskli internet kullanıcısı, %3.4 ünün ise bağımlı internet kullanıcısı olduğu saptanmıştır. 


2013 ◽  
Vol 4 (3) ◽  
pp. 35-50
Author(s):  
Krunoslav Bedi ◽  
Nikolina Žajdela Hrustek

Increases of the Internet users have drastically increased the number of media via which companies promote their products. One of such media are computer games. This paper investigates the perception of secondary school students as to the ads appearing in the games as well as their opinions and the experience they have gathered up to now regarding the advertising in the computer games. The first group of students encountered the term advertising and took part as well in creating a computer game intended to be the main advertising media. The second group did not have such experience. Among other things, the making of the computer game dubbed XcarPerformance was described. The results of the research indicated that the way of advertising in the computer and video games should be changed. Previously acquired knowledge and the present experience in advertising played a crucial role in the perception of advertising.


Author(s):  
Tihana Brkljačić ◽  
Ines Sučić ◽  
Renata Glavak Tkalić ◽  
Anja Wertag ◽  
Lana Lučić

The aim of this research was to study frequencies of playing live and digital games, and to test for gender differences, to identify the most frequently played games, and to explore association between well-being indicators and frequency of playing. We found low positive association between frequency of playing of live and digital games. Most frequently played live games were various card games, and Shooter games were most frequent among digital games. Male participants played more frequently both live and digital games. Male participants played more action and simulation computer games, while female participants preferred puzzles and card games. Internet addiction was positively correlated to the amount of time spent logged on to the internet, and higher levels of loneliness and depression. Participants who played live games more reported lower levels of depression. Participants who played digital games more, spent more time logged to the internet, reported higher levels of internet addiction, but lower levels of depression.


2018 ◽  
Vol 11 (6) ◽  
pp. 102 ◽  
Author(s):  
Adam Ahmed Musa Hamid ◽  
Nabil Mohamed Abdo Alabsy ◽  
Mohanad Abbas Mukhtar

This research paper aims to study the impact of electronic banking services on customer satisfaction at Sudanese banks. Questionnaires were designed by the researchers. Data and information have been collected and analyzed from the internet users in the Sudanese banks clients. The study found that there are statistical significant differences of electronic services provided by the Sudanese banks on customer satisfaction. The study attempted to explain the various means of electronic banking services which might lead to the customer satisfaction.This paper showed that the banking services over the internet has a positive impact on customer satisfaction. This study recommended that the bank management should focus on spreading the knowledge of the electronic banking services to the customers. This study emphasized the importance of the electronic banking services and recommended that the bank management should spread the technological awareness among current and prospective customers, and develop suitable infrastructure for electronic banking services in the Sudanese banking sector.


2019 ◽  
Vol 32 (2) ◽  
pp. e100001 ◽  
Author(s):  
Nitin Kumar ◽  
Arvind Kumar ◽  
Subodh Kumar Mahto ◽  
Manish Kandpal ◽  
Smita Neelkanth Deshpande ◽  
...  

BackgroundGlobally, the number of internet users has crossed the three-billion mark, while in India users grew over 17% in the first 6 months of 2015 to 354 million. This study presented a background on internet use and the existence of excessive internet use.AimTo study the extent of internet use in 11th and 12 grade students and the psychopathology, if any, associated with excessive internet use.Methods426 students who met the inclusion criteria were recruited from 11th and 12th grade classes from Kendriya Vidyalaya, New Delhi, India, and were assessed by Young’s Internet Addiction Test and the Strength and Difficulties Questionnaire.ResultsAmong the 426 students, the mean internet addiction total score was 36.63 (20.78), which indicated mild level of internet addiction. 1.41% (six students) was diagnosed as excessive internet users, while 30.28% and 23.94% were classified as moderate and mild internet users, respectively. The prevalence of internet addiction between gender was 58.22% in males and 41.78% in females. While both positive (prosocial) and negative (hyperactivity, emotional, conduct and peer problem) impacts of internet use were reported by students, in the current study excessive use of internet had a negative impact on students’ lives as compared with positive impact, which was statistically significant (p<0.0001).ConclusionExcessive internet use led to abnormal behaviours which cause negative consequences to users. Early diagnosis of risk factors related to excessive internet use, provides education about responsible use and supervision of students by family members.


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