Games We Play

Author(s):  
Tihana Brkljačić ◽  
Ines Sučić ◽  
Renata Glavak Tkalić ◽  
Anja Wertag ◽  
Lana Lučić

The aim of this research was to study frequencies of playing live and digital games, and to test for gender differences, to identify the most frequently played games, and to explore association between well-being indicators and frequency of playing. We found low positive association between frequency of playing of live and digital games. Most frequently played live games were various card games, and Shooter games were most frequent among digital games. Male participants played more frequently both live and digital games. Male participants played more action and simulation computer games, while female participants preferred puzzles and card games. Internet addiction was positively correlated to the amount of time spent logged on to the internet, and higher levels of loneliness and depression. Participants who played live games more reported lower levels of depression. Participants who played digital games more, spent more time logged to the internet, reported higher levels of internet addiction, but lower levels of depression.

Author(s):  
Martina Benvenuti ◽  
Agata Błachnio ◽  
Aneta Małgorzata Przepiorka ◽  
Vesela Miroslavova Daskalova ◽  
Elvis Mazzoni

Smartphones are a fundamental part of emerging adults' life. The aim of this chapter is to determine which factors play a role in “phubbing” during emerging adulthood as well as to propose and test a model of this phenomenon. We tested a model of relations between phubbing, self-esteem, self-control, well-being, and internet addiction. The following measures were used: the Rosenberg Self Esteem Scale, the Brief Self-Control Scale (BSCS), the Flourishing Scale, the Internet Addiction Scale, and the Phubbing Scale. The participants in the online study were 640 Italian emerging adults (526 females and 114 males), ranging in age from 18 to 29 (M = 21.7, SD = 2.18). The results showed that the model was well fitted, particularly in postulating that a decrease in the level of self-control is related to an increase in Internet addiction, that an increase in Internet addiction increases the probability of phubbing behavior, and that the level of self-esteem and well-being do not affect Internet addiction. Gender differences, in favor of males, occurred only in self-esteem.


2020 ◽  
Vol 11 (1) ◽  
pp. 27-54
Author(s):  
N.V. Kochetkov

Objectives. This literary review is devoted to domestic research in the field of psychology of Internet addiction and addiction to computer games. Background. The popularity of topics related to Internet technologies is explained by their novelty, great dynamism and poorly studied, which causes social anxiety, catalyzing the activity of scientists in this area. In addition, one can note the high rate of spread of cyberdictions, due to which some authors are in a hurry to call them a threat to society. The structure of the study. The article provides data on the criteria, diagnostic techniques, causes, programs for the prevention and rehabilitation of Internet addiction and computer games, gives psychological characteristics of addicts, and traces the current trends in research into this problem area. Conclusions. According to the results of domestic empirical studies, Internet users, Internet addicts and gamers have negative psychological characteristics. The Internet has a destructive influence on the person, which is manifested in the simplification of speech, isolationism, and Internet users have difficulties in communication, a tendency to negativity, inadequate self-esteem, etc. Internet addicts will be characterized by deviations in the intellectual, motivational spheres, interpersonal relationships, coping strategies, value orientations, and planning. Users who are addicted to computer games will be distinguished by inconsistency with social norms, an overestimation of their capabilities, an unformed form of self, and unmotivated actions. Currently, the grounds for highlighting the criteria for cyberdictions are being rethought, more and more publications are turning to the positive impact of the Internet and computer games, noting their resource potential.


Author(s):  
Barbara Chuen Yee Lo ◽  
Romance Nok Man Lai ◽  
Ting Kin Ng ◽  
Haobi Wang

The Internet has experienced a rapid increase in use globally. Specifically, more than 90% of Hong Kong’s citizens use the Internet, and 70% of children in the age group of 6–17 years have daily access to it. However, internet addiction could pose serious social and health issues. Therefore, conducting research to investigate its causes and risk factors is fundamental. The current study examined the relationship between worry and Internet addiction among children in Hong Kong and investigated the moderating effect of the permissive parenting style on such a relationship. The participants consisted of 227 fourth- and fifth-grade students (120 males, 52.9%) with a mean age of 9.55 (standard deviation (SD) = 0.58) in Hong Kong. Each participant was asked to complete the questionnaires, including the Internet Addiction Test for Internet addiction, the Penn State Worry Questionnaire for Children for worry, and the Parental Authority Questionnaire for the permissive parenting style. The results indicated that worry was related to greater Internet addiction among children. Furthermore, there was a moderating effect of the permissive parenting style such that the positive association between worry and Internet addiction was stronger when the permissive parenting style was higher. Our findings imply that parenting styles are influential in the prevention of Internet addiction.


2020 ◽  
Vol 4 (1) ◽  
pp. 57-70 ◽  
Author(s):  
Eliza Ivanova

The current paper presents the results from some research on the relationship between In-ternet addiction, cyberchondria, and different aspects of well-being. The information available on the Internet, which is not necessarily truthful and accurate, can unreasonably amplify users health concerns. Problematic Internet use, health anxiety aroused by online searches for health information and escalation of health concerns as an indicator of cyberchondria, are all associated with a decrease in subjective and eudaimonic well-being as well as in self-esteem. The analyses indicate positive relationships between depressive symptoms on the one hand, and Internet ad-diction and health anxiety, on the other. A conclusion regarding the existence of a relationship between Internet addiction, cyberchondria and decreased levels of well-being could be drawn from the research. Furthermore, the results suggest that self-esteem and eudaimonic well-being correlate positively with the number of people with whom users communicate online.


2022 ◽  
pp. 352-373
Author(s):  
Emre Kol ◽  
Seda Topgul

Taking into consideration the gradually widespread use of the internet, children are thought to be an important group both in terms of the time they spend on the internet and the dangers they will be exposed to in the virtual world. Internet addiction is essentially a type of behavioral addiction, characterized by a certain behavioral pattern, which is confronted with both physical, psychological, and social consequences. The research aims to establish a correlation between children's addiction to computer games with the cyber violence that they may be exposed to base on this addiction. For this reason, this study is a systematic review that aims to examine the effects of computer addiction as a subtype of internet addiction, which is a type of behavioral addiction, on children and its relationship with cyber violence. The research significantly contributes to the literature by revealing the effects of COVID-19 on children's addiction to computer games and the correlation of children's addiction to computer games with cyber violence.


2011 ◽  
Vol 39 (10) ◽  
pp. 1325-1335 ◽  
Author(s):  
Eric Zhi Feng Liu

The aim in this study was to integrate the flow experience and instructional design by incorporating digital games into the school curriculum using the following 7 principles: 1) analyze learners, 2) set clear teaching objectives and select appropriate gaming materials, 3) design teaching instructions according to teaching objectives and game content, 4) consider teaching as the primary goal and use games as supplementary tools, 5) make good use of the characteristics of computer games, 6) place students at the center of the process and help them enjoy studying, and 7) periodically assess students' learning and constantly improve teaching. Ultimately, digital games in which appropriate instructional design principles are incorporated will facilitate the development of educational digital games and related investments.


Author(s):  
Prashant Bagdey ◽  
Hemant Adikane ◽  
Uday Narlawar ◽  
Dadasaheb Dhage ◽  
Kishor Surwase ◽  
...  

Background: The Internet has become an integral part of life. India is the third largest country in the world next to china and United States in respect of the number of internet users. Adolescents usually have poorer self- control, worse self-regulation, and poorer cognition as compared to adults and are considered the most vulnerable group to the temptations of the internet. Objective of the study was to understand the patterns, preferred use of internet, prevalence Internet addiction and its effect on their mental health status among college students in Nagpur.Methods: This cross-sectional study was carried out in different colleges across in the Nagpur corporation during the period Dec 2016 to May 2017. Pre-validated, pre-tested, structured questionnaire was developed. Young’s 20-item scale for Internet addiction (YIAT) was applied to qualify for the prevalence of Internet addiction. The 12-item General Health Questionnaire has excellent psychometric properties as a screening instrument for psychiatric disorders in nonclinical settings.Results: This study of college students aged 17-25 years with marginally high male representation (51.92%), identified 30.69%, 26.60% and 0.26% students with mild, moderate and severe Internet addiction respectively. Those who are having internet addiction are two times at a risk of having poor mental health (OR = 2.28, p = 0.01).Conclusions: Disproportionate Internet use is an evolving issue among college going students as our study have highlighted that excessive use of the Internet undesirably affects one’s physical and mental health and social well-being. 


2016 ◽  
Vol 12 (29) ◽  
pp. 397 ◽  
Author(s):  
Elona Hasmujaj

Internet addiction is a kind of consumer behavior that has attracted the attention of many studies. Loneliness is a frequently reported mental illness addicted to the internet. Lonely individuals may be drawn online because of the increased potential for companionship, the changed social interaction patterns online, and as a way to modulate negative moods associated with loneliness. This study examines the relationship between internet addiction and loneliness among albanian students of University of Shkodra and the gender differences to this aspect. The participants to the research were 151 students from 18-23 years old, who live in different places of North Albania. In order to trace the connection between loneliness and Internet addiction among students was used the self-administered questionnaires: Internet Addiction Test (IAT) and UCLA Loneliness Scale. The research has shown that there is a mild negative correlation between loneliness and Internet addiction, on the other hand no gender differences was found in terms of internet addiction and loneliness level. The results suggest that students addicted to the Internet have significantly lower rates of loneliness.


2021 ◽  
Vol 6 (22) ◽  
pp. 212-223
Author(s):  
Mohammad Rusdi Ab Majid ◽  
Zul Aizam Yassin ◽  
Aznida Aziz ◽  
Nurhijrah Zakaria

Internet addiction among teenagers is an important issue discussed around the world. Almost all experts cite this issue as part of the main problems of the country. The main purpose of this study was to study internet addiction among students in public institutions of higher learning in Malaysia. The main focus of the study is to examine the addiction from the aspects of emotional and cognitive preoccupation with the internet among IPG students in Malaysia. The study also examined addiction from the aspect of loss of control and disruption of daily life to the internet among IPG students in Malaysia. This study uses quantitative methods as the main design. This survey study involved respondents consisting of 614 trainee teachers selected according to IPG zones throughout Malaysia. A descriptive statistical approach was used to obtain the level of internet addiction. The questionnaire instrument was adapted from An Internet Addiction Scale by Kimberly (1998) which was modified to coincide with the study conducted. The analysis was conducted using Statistical Package for Social Science (SPSS) Vol. 21 (SPSS) and analyzed descriptively to explain the findings of the study. The findings of this study as a whole found that internet addiction among students at IPG is at a moderate level. It is hoped that this study can provide good input to all parties to formulate actions for the well-being of society by forming a new generation that is concerned about the selection and use of information resources on the internet effectively.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 410-410
Author(s):  
Gul Seckin ◽  
Patricia Campbell ◽  
Megan Lawson

Abstract Gathering health information is among the major motivations for getting online among older adults who want to be better prepared with knowledge to manage their health and personal care. Prior research also showed significant gender differences in health-related use of the Internet. This research examined the effect of Internet use for health information on (a) mistrust of physician, (b) empowerment, (c) self-care, and (d) worry and/or anxiety. The sample (N=710; Mean= 48.82, SD=16.43) was randomly drawn from a national probability-based online panel. We performed gender-stratified sub-sample analyses of older respondents (age ≥60, N= 194). Hierarchical linear regression analyses showed that there is a negative association between older age and feeling empowered because of using the internet for health information (β = -.23, p < .05) and a positive association between older age and mistrust of diagnosis and/or treatment of physician (β = .19, p < .05). Study respondents did not report better self-care as a result of obtaining information from the Internet (β = -.15, p > .05). Lastly, older adults reported less worry and/or anxiety because of information stumbled upon the Internet that may not be accurate (β = -.25, p < .05). Sub-sample analyses showed that there are gender differences. Particularly, older men reported greater mistrust (β = .32, p < .05), and less worry (β = -.44, p ≤ .01) while these associations were not significant among older women. Results call for examination of the synergy of age and gender in perceived benefits of health-related Internet use.


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