scholarly journals VERICUT - CONFIGURING CNC SYSTEMS FOR TURNING CENTER WITH SUB-SPINDLE

Author(s):  
Tsvetan Kaldashev

This report discusses the configuration of some preparatory and auxiliary commands for the Fanuc 18i TB CNC system for a counter-spindle lathe using special macros called Vericut macros. In most cases, this is necessary because the Vericut library of machines and CNC systems does not have the specific machine and system or do not correspond to the actual ones, i. e. there is no match between them. The need to configure the CNC control system is related to the fact that it is possible to perform simulation, optimization and verification of control programs in a virtual environment before proceeding to the processing of workpieces on the real machine.

Author(s):  
Roy C. Davies ◽  
Gerd Johansson ◽  
Anita Linden ◽  
Kersin Boschian ◽  
Berigt Sonesson ◽  
...  

Author(s):  
Michal Kafri ◽  
Patrice L. Weiss ◽  
Gabriel Zeilig ◽  
Moshe Bondi ◽  
Ilanit Baum-Cohen ◽  
...  

Abstract Background Virtual reality (VR) enables objective and accurate measurement of behavior in ecologically valid and safe environments, while controlling the delivery of stimuli and maintaining standardized measurement protocols. Despite this potential, studies that compare virtual and real-world performance of complex daily activities are scarce. This study aimed to compare cognitive strategies and gait characteristics of young and older healthy adults as they engaged in a complex task while navigating in a real shopping mall and a high-fidelity virtual replica of the mall. Methods Seventeen older adults (mean (SD) age = 71.2 (5.6) years, 64% males) and 17 young adults (26.7 (3.7) years, 35% males) participated. In two separate sessions they performed the Multiple Errands Test (MET) in a real-world mall or the Virtual MET (VMET) in the virtual environment. The real-world environment was a small shopping area and the virtual environment was created within the CAREN™ (Computer Assisted Rehabilitation Environment) Integrated Reality System. The performance of the task was assessed using motor and physiological measures (gait parameters and heart rate), MET or VMET time and score, and navigation efficiency (cognitive performance and strategy). Between (age groups) and within (environment) differences were analyzed with ANOVA repeated measures. Results There were no significant age effects for any of the gait parameters but there were significant environment effects such that both age groups walked faster (F(1,32) = 154.96, p < 0.0001) with higher step lengths (F(1,32) = 86.36, p < 0.0001), had lower spatial and temporal gait variability (F(1,32) = 95.71–36.06, p < 0.0001) and lower heart rate (F(1,32) = 13.40, p < 0.01) in the real-world. There were significant age effects for MET/VMET scores (F(1,32) = 19.77, p < 0.0001) and total time (F(1,32) = 11.74, p < 0.05) indicating better performance of the younger group, and a significant environment effect for navigation efficiency (F(1,32) = 7.6, p < 0.01) that was more efficient in the virtual environment. Conclusions This comprehensive, ecological approach in the measurement of performance during tasks reminiscent of complex life situations showed the strengths of using virtual environments in assessing cognitive aspects and limitations of assessing motor aspects of performance. Difficulties by older adults were apparent mainly in the cognitive aspects indicating a need to evaluate them during complex task performance.


2012 ◽  
Vol 580 ◽  
pp. 155-159
Author(s):  
Xiang Ming Wang ◽  
Jin Chao Wang ◽  
Dong Hua Sun

In this paper, the real-time EtherCAT technology is introduced in detail, which including operating principle, communication protocol and the superiority performance of EtherCAT i.e. synchronicity, simultaneousness and high speed. To show how to design a slave system that considering the characteristics of application, the method of developing systems based no EtherCAT technology are proposed. Finally, a data acquisition system based on EtherCAT technology is designed. Application of EtherCAT technology can improve the real-time characteristics of data communication in wind power system.


2014 ◽  
Vol 1006-1007 ◽  
pp. 627-630 ◽  
Author(s):  
Xu Dong Yang

CAN bus was used as the data transferring channels in the two–level controllers, and the real-time,dexterity,expansibility and security for the Gluing control system based on CAN bus can be improved obviously.The system structure, principle and software design were introduced.The experiment shows that it is a reliable control system and it can meet the requirements of automatic gluing tasks.


Author(s):  
A.I. Zagranichny

The article presents the results of a research of different types of activity depending on the frequency of transfer of social activity from the real environment to the virtual environment and vice versa. In the course of the research the following types of activity were identified: play activity; educational activity; work; communicative activity. 214 respondents from the following cities participated in the research: Balakovo, Saratov, Moscow. They were at the age of 15 to 24 years. 52% of them were women. They had the following social statuses: "pupil", "student", "young specialist". The correlation interrelation between the specified types of activity and the frequency of transfer of social activity from one environment into another has been analyzed and interpreted. In the course of the research the following results were received: the frequency of transfer of social activity from the real environment to the virtual environment has a direct positive link with such types of activity as play activity (r=0.221; p <0.01); educational activity (r=0.228; p <0.01) and communicative activity (r=0.346; p <0.01). The frequency of transfer of social activity from the virtual environment to the real one has a direct positive link only with two types of activity: educational activity (r=0.188; p <0.05) and communicative activity (r=0.331; p <0.01).


2019 ◽  
Vol 20 (3) ◽  
pp. 251-259 ◽  
Author(s):  
Ilya Jackson ◽  
Jurijs Tolujevs ◽  
Sebastian Lang ◽  
Zhandos Kegenbekov

Abstract Inventory control problems arise in various industries, and each single real-world inventory is replete with non-standard factors and subtleties. Practical stochastic inventory control problems are often analytically intractable, because of their complexity. In this regard, simulation-optimization is becoming more and more popular tool for solving complicated business-driven problems. Unfortunately, simulation, especially detailed, is both time and memory consuming. In the light of this fact, it may be more reasonable to use an alternative cheaper-to-compute metamodel, which is specifically designed in order to approximate an original simulation. In this research we discus metamodelling of stochastic multiproduct inventory control system with perishable products using a multilayer perceptron with a rectified linear unit as an activation function.


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