scholarly journals Design of a Construction Simulation Educational Game Through a Cognitive Lens

2015 ◽  
Author(s):  
Fadi Castronovo ◽  
Sarah Zappe ◽  
John Messner ◽  
Robert Leicht
Author(s):  
Marta K. Isaeva

The paper dedicates in commemoration of K.A. Bagrinovsky, known scientist, doctor of economic sciences, professor. His thesis was theoretic problems of mathematical modeling and operation of economy. His works in the operations research, the methods making decision, the simulation were received in scientific world. The analysis and the modeling of the mechanisms for scientific and technological development for the production systems of different level in economic hierarchic both centrally controlled economy and making mechanism were conduced by Bagrinovsky in CEMI RAS. The paper presents the investigations (2001–2015) of the analysis and the simulation of the different mechanisms of the innovational activity. It also discusses the methods of the development the complex of the simulation models. In a sense simulation modeling is the science and the art as the selection of the salient parameters for the construction model, intake simplification, the computer experiment and the making decision based on scarcity of accuracy models rest on the heuristic power of men: the practical trial, the intelligence and the intuition. K.A. Bagrinovsky introduced the considerable endowment in the development of this direction for economic and mathematical investigation.The principal object was to show that the relationship between the innovational policy and the technological structure, scientific research sector and the introducing of the progressive production and the organizational structure is obtainable by the models. The character of these relationships may be to use in control of the parameters for the modernization economic. The construction simulation models and the experimental computation analysis were presented the investigations the different mechanisms of the innovational development ant the variants of the estimation have been accomplished on the modeling level by the computer experiment.


2020 ◽  
Vol 1 (2) ◽  
pp. 91-96
Author(s):  
Wiyogo

Abstrak: Alat permainan edukatif memiliki manfaat penting dalam perkembangan kognitif anak, keterampilan motorik, dan kebugaran anak. Desain dan pembuatan yang dilakukan di Laboratorium Pendidikan Teknik Mesin Universitas Palangka Raya perlu dianalisis untuk mengetahui sejauh mana alat ini berguna. Hal pertama yang harus dilakukan adalah mempelajari literatur dan kemudian mengidentifikasi variabel penelitian yang bertujuan mendapatkan gambaran tentang apa yang dibutuhkan pengguna. Dari hasil kuesioner awal, tiga variabel diperoleh, yaitu desain, permainan mudah, dan keamanan. Data penelitian lebih lanjut yang telah diperoleh dengan nilai indeks dari produk yang diperoleh adalah 94,83%.   Abstract: Educational game tools have important benefits in a child's cognitive development, motor skills, and children's fitness. The design and manufacturing done at the Mechanical Engineering Education Laboratory of Palangka Raya University needs to be analyzed to find out how far the tool is useful. The first thing to do is to study the literature and then identify research variables aimed at getting a picture of what the user needs. From the results of the initial questionnaire, three variables were obtained, namely design, easy game and safety. Further research data that have been obtained with an index value of the products obtained are 94.83%.


2019 ◽  
Author(s):  
Fadhlika nur Rohadatul aisy
Keyword(s):  

2019 ◽  
Author(s):  
Hyung Yoon

UNSTRUCTURED This paper is a case study on the design of an educational game for the prevention of cyberbullying and an analysis of its educational effect. I selected a game titled “Angry Daddy,” which was developed based on the request of Korean government authority and analyzed the mode of development of the game and its educational effect. For this research, both qualitative and quantitative research methods were used. Moreover, advice regarding the game design was obtained from many experts belonging to various fields. Based on the analysis of the game design and its educational effect, it was confirmed that the following factors are important to design an educational game meant for the prevention of cyberbullying and to enhance its educational effect: First, cooperation between content experts and game development experts is essential to develop an educational game. Second, it should be verified whether the contents and the format of the game are appropriate by analyzing the play test results of the target audience. Third, it is essential to prepare a manual to guide teachers to apply the game to the field. Fourth, it was confirmed that educating students on sensitive topics like cyberbullying is very effective when educational games that make them feel and experience the outcomes of bullying are utilized. This research is expected to be helpful for future design of educational games and the research and development of the format of cyberbullying prevention education.


2020 ◽  
Vol 29 (4-5) ◽  
pp. 511-549 ◽  
Author(s):  
Betty Tärning ◽  
Yeon Joo Lee ◽  
Richard Andersson ◽  
Kristian Månsson ◽  
Agneta Gulz ◽  
...  

2021 ◽  
Vol 11 (9) ◽  
pp. 4122
Author(s):  
Young-Jun Park ◽  
Chang-Yong Yi

Construction quality is one of the primary management objectives relating to duration and cost for construction projects. Project managers struggle with minimizing duration and cost while maximizing quality for construction projects. In construction projects, duration and cost have management priorities. On the other hand, quality is considered a matter of achievement only when it reaches a certain level. Although the importance of quality control in construction management has been constantly discussed, it has still been sacrificed under the goal of shortening construction duration and reducing costs. This study presents a method for estimating the quantitative quality performance of construction operations in which the level of detail is breaking into the work task level for intuitive quality performance evaluation. For this purpose, quality weights of resources that have a proportional quality importance weight and quality performance indexes of resources are utilized for estimating the quantitative quality performance of construction operations. Quality performance estimation and the resource allocation optimization system is presented and validated using a construction simulation model.


2020 ◽  
pp. 1-1
Author(s):  
Pavan Kantharaju ◽  
Katelyn Alderfer ◽  
Jichen Zhu ◽  
Bruce Char ◽  
Brian Smith ◽  
...  

1986 ◽  
Vol 51 ◽  
pp. 15-17 ◽  
Author(s):  
Marcus D. Pohlmann

PurposeI wish to describe a role-playing simulation, as opposed to an educational game. A game normally has an elaborate set of rules and requires participants to function within the logic of its own reality. A role-playing simulation, on the other hand, allows the participants to maintain their own personalities and values as they interact within far more general roles and rules, creating a unique reality each time. The goal of this particular simulation is to overcome a public policy problem within a simulated political environment.


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