scholarly journals Researching ELT 4.0 and Transmediality: Fostering Transliterate Reading through Transmedia Storytelling

2019 ◽  
Author(s):  
R. Della N Kartika Sari Amirulloh ◽  
Muhammad Amir Zikri

The notion of Education 4.0 has directed to the utilization of various media platforms in teaching, which, in this context, is the adoption of Transmedia storytelling. Transmedia storytelling is the material presented to the students during the teaching and learning session that aims at fostering students transliterate reading. Through transmedia storytelling students are introduced to reading activities that enable them to read through multiple media platforms presented in class. A number of studies have been done in researching transmediality in the area of communication studies, however only little is known in ELT research. Therefore, this paper endeavors to explore the ways in which transmedia storytelling helps foster students’ transliterate reading. Adopting Transmedia Play and Storytelling theories grounded in transmediality, the paper utilizes a case study as the research design. Employing classroom observation and students’ response sheets, the findings reveal that transmedia storytelling promotes students transliterate reading through facilitating them in engaging with multiple types of visual, audio and interactive media activities. It helps them develop awareness in three areas: 1) awareness of the function of pictures for story comprehension and vocabulary acquisition; 2) awareness of the way sound helps for narrative elements interpretation; 3) awareness of the needs of text-reader transaction through new media for comprehension.

2020 ◽  
Vol 13 (1) ◽  
pp. 23
Author(s):  
Muhammad Zuhri Dj ◽  
Musfirah Musfirah

The aim of this research was to find out the category of lecturer’s talk in classroom interaction in learning listening. The method used a case study which applied observation and interview. It aimed to gain the data that were observed during Teaching and learning process and interview the lecturer and learners. The data were presented by analyzing the lecturer’s talk. The source of data was the lecturer who teaches listening in TBI program. The instrument of this research were observation where the researcher saw or watched the teaching and learning process after that transcribing the lecturer’s talk and interview where the researcher used recorder. This research instrument was applied to acquire the data about lecturer’s talk used by the lecturer. The result of the research showed that there were some categories of lecturer’s talk performed by the lecturer during classroom interaction, the lecturer applied categories based on FIAC System, and they are: accept feeling, praises and encourages, accepts and uses idea of students, asks questions, lecturing, giving direction, and criticizing or justifying authority. Most frequent category of lecturer’s talk were asking the question, giving direction, praise or encouraging and lecturing.


2015 ◽  
Vol 2 (3) ◽  
pp. 244-249
Author(s):  
P. Ravi Kumar ◽  
P.A. Varghese

Media plays a vital role in educational programs, health communication and agricultural development. Without a vibrant media no society can function well. The Media plays a significant role in forming and influencing people’s attitudes and behaviour. Gone are the days of chalks and blackboard and the technological changes have brought in digital projection and interactive classrooms. In this new world of interactive media networks, traditional education technology and ignorance of new media are looked down upon. In schools and colleges some of the media are used in teaching and learning. Educational media is a systematic way of designing, carrying out and evaluating the total process of learning and teaching in terms of specific objectives, based on research in human learning and communication In the present age, when scientific developments have made the human life comfortable, media education has gained much importance. Many authors and philosophers have made valuable observations about media and their utilization in schools. So, today Media is very essential tool in education institutions. Without media we can’t imagine the life of the future generation and their knowledge. In this way the present study is an effort to focus on availability of media and their utilization in education institution. In the present study researcher used the survey based on Questionnaire and Interview. Survey based on Questionnaire was used for students to get the information and Interviews were conducted with teachers and administrators of the schools. The researcher chose four schools in Bhadravathi City. The study is located in Bhadravathi Taluk of Shimoga District in Karnataka State. Two Government schools of Kannada medium and two private institutions of English medium are chosen to analyze the impact of language on education and utilizing media. The study also explain the authorities interest and teachers knowledge, weather they have a sufficient training to operate media devices, and know how to effectively link with curriculum and co-curricular activities of the school. This paper also brings out the procedural and pattern wise issues with regard to media availability and utilization in educational institutions.Int. J. Soc. Sci. Manage. Vol-2, issue-3: 244-249 DOI: http://dx.doi.org/10.3126/ijssm.v2i3.12824 


Author(s):  
Jessica Aldred

This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This essay examines what is at stake when characters move from cinema to digital games and other interactive media according to the synergistic logic of transmedia storytelling. Using the Beowulf franchise as a case study, this essay considers how media franchises encourage cross-media consumption by blurring the boundaries between their film and game characters, often by highlighting shared technical processes and visual similarities and mobilizing a gamelike mode of address in relation to their film characters. It demonstrates how game characters that slavishly remediate their filmic counterparts tend to be faulted for how they approach, but fail to achieve, cinematic realism, sacrificing gameplay in the process. This essay questions the prioritization of game characters as successful avatars for their film characters, rather than as functional stand-ins for their players, and contends that the technological convergence of cinema and digital games has not necessarily led to successfully converged content.


Author(s):  
Xia Lixin

The paper reports a study on the errors in word classes made by Chinese college students in their writings. From the CLEC, all the errors tagged as [wd2] were collected, and then a general overview of the errors among 4 groups of college students was given. After that, the first 100 errors with the greatest frequency were sorted out from all the errors. They were further classified into 8 categories according to the wrongly used word classes. Based on the actual errors in the CLEC, possible causes of these errors were identified and analyzed. Finally, potential implications for English teaching and learning were discussed and suggestions were put forward.


Author(s):  
Saiful Hadi Masran ◽  
Mohd Fairuz Marian ◽  
Faizal Amin Nur Yunus ◽  
Mohd Bekri Rahim ◽  
Jamil Abd Baser

2017 ◽  
Vol 10 (1) ◽  
pp. 100
Author(s):  
Lidwina Mutia Sadasri

Celebrity as a media person is not a new thing on the context of communication studies. On some various contexts, celebrities are benefited with its added value on popularity. The construction of value that been built by celebrities are also studied, particularly in relation with new media development, through the dynamic of information and communication technology. On the context of celebrity’s consumption on the perspective of cultural function on new media, one of the concepts that appear is celebrity watchers. Consumption type also varied and it needs depth identification on academic studies, one of them is consumption practice that manifested on fandom. Fan typology inside the fandom also been analysed to see the meaning that been interpreted by audiences of the celebrity’s message. By using case study on the context of Agnez Monica’s fanbase (Nez In da Club or NIC), we found out that on the context of NIC Jogja and Jakarta, there are various type of fans, such as enthusiast, cultist, and petty producer.


2017 ◽  
Vol 8 (2) ◽  
pp. 60
Author(s):  
Jamilah Jamilah ◽  
Syarifah Fadillah

This study aims to know the effect of teaching and learning using Algebraic Stucture materials based on mathematical proof to improve mathematical proof ability. The type of this study is experimental method with One Shot Case Study design. Population in this study is students of 6th semester in Departement of Mathematics Education and sample is students in class A and B which are consist of 83 students. The results show that teaching and learning using Algebraic Structure materials based on mathematical proof can improve mathematical proof ability with 16Z0bs=9,74>1,645=Z0,05"> . The total score of mathematical proof ability is 44,34 from 100 or 44,34 % (good). In each aspect, teaching and learning using Algebraic Stucture materials based on mathematical Proof can improve the ability to construct evidence includes the use of methods of proof and the use of fact, the concept and principles of mathematics by 26,99 from 50 or 53,98 % (good) and 17,14 from 50 or 34,70 % (good) in the aspect of the ability to read a proof to determine truth or mistake by seeing the correspondence between the system of axioms, premises, or theorems existing. Keywords : algebraic structure material, mathematical proof ability


2020 ◽  
Vol 9 (3) ◽  
pp. 269
Author(s):  
Nitza Davidovitch ◽  
Ruth Dorot

This paper explores the developments and trends in higher education from a pedagogical perspective (specifically, multidisciplinary curricula) and research perspective (the interdisciplinary approach), and traces them from a last resort option to their recognition as a legitimate development with added value. The paper focuses on a case study that integrates two disciplines, art and literature, based on the poem by the Israeli poet Rachel entitled My Book of Poems and the painting The Scream by Norwegian artist Eduard Munch. The interdisciplinary approach opens up possibilities of enriching, expanding horizons, and breaking boundaries, and can grant graduates of the higher education system a cultural perspective suitable for the current generation of students, who typically use multiple interactive media and platforms, often simultaneously. This paper may shed light on teaching and learning of many diverse fields. The case study illustrates the joy of interdisciplinary learning and its academic benefits, despite the fact that for years, higher education institutions have tended to refer to researchers’ specializations in specific academic disciplines. This case study may serve as a model or source of inspiration for multidisciplinary learning involving motifs and topics that traditionally represent specific disciplines.


2018 ◽  
Vol 8 (6) ◽  
pp. 649 ◽  
Author(s):  
Jinzhu Zhang ◽  
Hongquan Lin

Constructivism, as one of the core theory of psychology, has a deep influence on foreign language teaching and learning in China. The author in this paper takes a university-based ESP course, International Textile Trade English as a case study and applies the main conception of the four schools of Constructivism as a guide to organize teaching practice, with the expectation to explore the effective combination of Constructivism theory with the ESP teaching practice. Some limitations of the research are put forward in the end.


2018 ◽  
Vol 20 (10) ◽  
pp. 3560-3579 ◽  
Author(s):  
Meryl Alper

Media and communication studies has recently begun to ethnographically explore the sensory dimensions of how individuals experience and perceive technology. This turn toward the sensorial has centered primarily on the five “external” senses (sight, sound, touch, smell, and taste) and less so on “internal” vestibular and proprioceptive systems that concern bodily spatial positioning. I propose inclusive sensory ethnography to account for greater neurodiversity in how humans process sensory input, as well as a fuller range of multi-sensory encounters with new media. I ground this conceptualization in a qualitative study of young children on the autism spectrum with difficulties processing sensory information and their social engagements with print, screen, and interactive media. Inclusive sensory ethnography reveals novel understandings of how the internal senses shape and are shaped by mediated relationships, practices, and intimacies. I discuss further implications for how disability and inclusive sensory ethnography can enrich the study of everyday technology use.


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