scholarly journals Virtual Environment for an Ants-like Model

2010 ◽  
Vol 9 (4) ◽  
pp. 61-66
Author(s):  
Mohamed Hamada

In this paper we introduce an integrated virtual environment of ants-like agents based on ants' behavior. Our system can simulate the behavior of ants-like agents under various conditions and environment changes. In our model the ants are moving in random on an environment that contains a randomly distributed source of food. Ants move with some simple rules and can change direction according to environmental information. We test this model with various situations and conditions of the environment to study how the system works with the pheromone information. In the aim of realizing the practical implication of our model, a web-based computer simulation is given. This simulation enables the study and test for the model under different circumstances of the environmental conditions

2006 ◽  
Vol 360 (1-3) ◽  
pp. 233-245 ◽  
Author(s):  
M.G. Culshaw ◽  
C.P. Nathanail ◽  
G.J.L. Leeks ◽  
S. Alker ◽  
D. Bridge ◽  
...  

2015 ◽  
Vol 14 (5) ◽  
pp. 627-640
Author(s):  
Eunice Eyitayo Olakanmi

This study established the effects of a web-based computer simulation on the conceptual understanding of the rate of chemical reaction and attitude of 66 first year secondary school (SS1) students in Niger state, Nigeria towards chemistry. A pre-test and post-test experimental design was used during which students were randomly assigned into either the experimental or the control group. The ‘Rate of Reaction Knowledge Test’ (RRKT) and the ‘Chemistry Attitude Scale’ (CAS) was administered. Classroom observations and structured interviews with the students yielded additional qualitative data. The results showed that a statistically significant difference was found between the groups and that the web-based computer simulation improved students’ development of mental models on rate of reaction in comparison to the students in the experimental group. The students in the experimental groups also indicated that they liked using the software learning tools. The findings support the notion that chemistry teachers should be trained or re-trained in the use of web-based computer simulations for teaching chemistry. It places an onus on educational authorities to procure web-based simulations for use in teaching chemistry and other science subjects in secondary schools. Key words: attitude to chemistry, conceptual understanding, rate of reaction, web-based computer simulation.


2011 ◽  
pp. 574-595
Author(s):  
Donguk Cheong ◽  
Bokyeong Kim

A computer simulation for improving teaching is expected to remove the potential negative effects on real students while creating an environment that combines academic theories in an abstracted world of the classroom. simClass II is a teaching simulation which was designed to allow pre-service and in-service teachers to develop and exercise their motivational skills as they work within a Web-based, simulated classroom environment. This chapter aims to provide background knowledge and the basic logic for developing a simulation to help teachers enhance their skills in motivating students, with simClass II serving as a concrete example. In addition, three phases—knowledge acquisition, exercise, and debriefing— are proposed for cyclical practice of these skills.


Author(s):  
Donguk Cheong ◽  
Bokyeong Kim

A computer simulation for improving teaching is expected to remove the potential negative effects on real students while creating an environment that combines academic theories in an abstracted world of the classroom. simClass II is a teaching simulation which was designed to allow pre-service and in-service teachers to develop and exercise their motivational skills as they work within a Web-based, simulated classroom environment. This chapter aims to provide background knowledge and the basic logic for developing a simulation to help teachers enhance their skills in motivating students, with simClass II serving as a concrete example. In addition, three phases—knowledge acquisition, exercise, and debriefing— are proposed for cyclical practice of these skills.


Author(s):  
Giovanni Vincenti

Fear of flying is a common problem that many people have to face. As varied as the causes may be, all kinds of fears have many aspects in common. Much is known to us about fear, and the fields of psychology and psychiatry teach us that many times we can conquer fears simply by exposing the subject to the dreaded object. Human-Computer Interaction has branched even in this direction, including the treatment of phobias. With the help of Virtual Reality researchers around the world have recreated using a computer the way that psychologists and psychiatrists cure fears, adding a twist. Many times patients are supposed to go the extra mile and expose themselves, little by little, to what they are afraid of. Virtual Reality brings this type of exposure directly to the patient, with the comfort that such fear can be stopped at any time, since it is only a computer simulation. The most successful studies have been performed on arachnophobia, or the fear of spiders. There are also studies that deal with the fear of heights and the fear of public speaking. Some studies have also been performed on addressing the fear of flying using a virtual environment. This work is a review of such methods, and an explanation of the principles behind the motivation for these studies.


Author(s):  
Gonca Telli Yamamoto

Organizations and people, whenever they need to, aim to fulfill their requirements with suitable products and services. The suppliers of these requirements perform a certain marketing process until the requirement is fulfilled. In this process, first the attributes of the product or service are determined. Various studies are made during the identification of these attributes. These studies are evaluated from the customer’s perspective for conformity to taste, functionality, suitability to place and culture, convenience for budget and time. The purchasing process is concluded upon the final decision of the people or organizations that see the suitability of the product to fulfill their requirements. In this context, the mobile customer tries to cover his or her requirements with the knowledge based on information obtained from the virtual environment, and reaches facts via virtual data, and the customer creates a new structure with different features. This section aims to detail the changing customer structure, the individualization and the experienced changes and considers the transformation of individuals into mobile customers. Generations who depended on products of high-technology development, which show themselves with different aspects, have also brought differences to marketing. They have both changed the production and service approach, and began to benefit from different types of products and services. In addition to other environmental conditions that affect life, human generations who change due to the effects of the means of the age should also be examined in this context.


2019 ◽  
Vol 5 (3) ◽  
pp. 265-274
Author(s):  
Ming-Ling Chuang

Supply chain management (SCM) is a complex business discipline because it combines the concepts of forecasting, inventory management, logistics and distribution, vertical and horizontal integration, and global issues. This complexity creates a challenge when teaching the concepts to both undergraduate and graduate students. A web-based computer simulation can be very useful in helping students to grasp the difficult concepts. It helps students to think systematically and logically as they progress through scenarios with uncertainties and complexity. This article provides detailed implementation protocols for using a web-based SCM game including game descriptions, classroom pedagogy, and simulation assessment. Recommendations are also provided based on the instructor’s experience.


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