scholarly journals Pengembangan Buku Bantuan Diri untuk Membantu Remaja Memelihara Ikatan Kelekatan (Attachment Bond) yang Orangtuanya Bercerai SMA Se-DKI Jakarta

2019 ◽  
Vol 8 (1) ◽  
pp. 78-91
Author(s):  
Susi Fitri ◽  
Annisa Kusumaningtyas

Penelitian ini bertujuan untuk menghasilkan suatu media berupa buku bantuan diri untuk membantu remaja SMA di DKI Jakarta yang orangtuanya bercerai memelihara ikatan kelekatan. Buku bantuan diri dapat digunakan secara individual maupun oleh guru bimbingan dan konseling dalam proses konseling. Buku bantuan diri yang dikembangkan terdiri dari tujuh bab. Bab 1 sampai dengan 4 merupakan pemahaman diri konseli mengenai perceraian dan perasaan peserta didik. Membantu peserta didik untuk menyadari, menerima, dan mengekpresikan perasaan. Pada bab 5 dan 6 merupakan treatment dalam buku. Membantu peserta didik memiliki harapan yang aman terhadap orangtua. Pada bab 7 yaitu mengenai pemeliharaan yang merupakan kesimpulan dan refleksi diri setelah merampungkan buku bantuan diri. Metode penelitian yang digunakan adalah Research and Development (RnD) model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Tahapan model pengembangan yang dilakukan adalah analisis, desain, dan pengembangan. Alat pengumpulan data yang digunakan berupa angket dan pedoman wawancara. Penilaian media dilakukan oleh validator yang terdiri dari ahli media, ahli materi dan peserta didik. Dari hasil uji validasi tersebut diperoleh rata-rata persentase dengan validasi ahli media 93,26%, validasi ahli materi 93,75%, peserta didik 91,77%, dan guru bimbingan dan konseling 92,04%. Hasil pengembangan buku bantuan diri untuk memelihara ikatan kelekatan bagi remaja yang orangtuanya bercerai dikategorikan layak. Kata Kunci : Ikatan Kelekatan (Attachment Bond), Buku Bantuan Diri, Model ADDIE, Perceraian ABSTRACT This study aims to develop a media that is a self help book to help high school adolescents in DKI Jakarta maintain attachment bond after their parents' divorce. The book can be used individually or by school counselors in the counseling process. The book consists of seven chapters. Chapters 1 to 4 discuss student's self-understanding of the divorce and their feelings. They help students realize, accept, and express their feelings. While chapters 5 and 6 are about treatments. They help students have secure expectancies to their parents. Chapter 7 is about self maintenance which is a conclusion and a self reflection after completing a self-help book. The method is Research and Development (RnD) with ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The stages of the development model are analysis, design, and development. The technique of data collections is utilizing forms of questionnaires and interview. The evaluation of media was done by validators from the expert of media, the expert of material, students, and school counselors. Based on the validation test, it was obtained that the average percentage 93.75% of media expert, 93.75% of material expert, 91.77% of students, and 92.04% of school counselors. The result of the development of self help book is to help adolescents maintain attachment bond after their parents' divorce was categorized as appropriate. Keywords: Attachment Bond, Self Help Book, ADDIE Model, Divorce

2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2021 ◽  
Vol 10 (1) ◽  
Author(s):  
Aurora Ade Raysha ◽  
Nurrizki Shafira ◽  
Auliana Rizky ◽  
Ratu Fazlia Inda Rahmayani

This research aims to develop students' worksheets based on inquiry integrated by Youtube Video. This is Research and Development (R&D) with the ADDIE model where 50 active students from the Faculty of Teacher Training and Education of Universitas Syiah Kuala are involved at the implementation stage. The results showed that the average percentage of students' worksheets validated by the 3 validators could be categorized as very valid to be used. Questionnaire results showed the students agree that the worksheets developed help with learning during COVID-19, the worksheets help students to study independently, and they easily understand the material presented. Based on the results of validation and students' questionnaire response, it can be concluded that the students' worksheets based on inquiry integrated by youtube videos are feasible to be used the alternative of teaching materials for online learning during the COVID-19 pandemic.


2019 ◽  
Vol 2 (2) ◽  
pp. 162-167
Author(s):  
Widya Wati ◽  
Heti Istiqomah

Abstract: The purpose of this research and development is to develop mobile game physics based on program construct 2 which is a game designed to stimulate thinking power including increasing concentration and solving problems. This research method is research and development (R & D) based on the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The method of retrieving data in this study is through the results of validation and testing of respondents. The validation results obtained from 5 validators with several aspects of assessment obtained an average of 3.70 with the category "feasible", so that from the results of validations obtained from experts, the educational game developed has better quality so that it is feasible to be implemented . The results of product trials on 30 students at Bandar Lampung Middle School 24 showed an average of 3.89 with the criteria of "very interesting". From the results of the trials of respondents the physics education game is very interesting to use as an enrichment media on temperature material and its changes. Abstrak: Tujuan penelitian dan pengembangan ini yaitu mengembangakan mobile game eduaksi fisika berbasis program construct 2 yang merupakan permainan yang dirancang untuk merangsang daya pikir termasuk meningkatkan konsentrasi dan memecahkan masalah. Metode penelitian ini adalah research and development (R&D) berdasarkan model ADDIE  yang terdiri dari analisis, design, development, implementation, and evaluation. Cara pengambilan data pada penelitian ini yaitu melalui hasil validasi dan uji coba responden. Hasil validasi yang didapat dari 5 validator dengan beberapa aspek penilaian didapatkan hasil rata-rata sebesar 3,70 dengan katagori ”layak”, sehingga dari hasil validasi yang diperoleh dari para ahli, game edukasi yang dikembangkan memiliki kualitas yang lebih baik sehingga layak untuk di implementasikan. Hasil uji coba produk pada 30 peserta didik di SMP 24 Bandar Lampung  didapatkan hasil rata-rata sebesar 3,89 dengan kriteria “sangat menarik”. Dari hasil uji coba responden game edukasi fisika ini sangat menarik digunakan sebagai media pengayaan pada materi suhu dan perubahannya.


2020 ◽  
Vol 10 (2) ◽  
pp. 147-161
Author(s):  
Jon Jon

Research on the Development of Online Lecture Systems which is effective in increasing the learning interest of Sekolah Tinggi Teologi Kristus Alfa Omega students aims to describe the Development of the Online Lecture System into a valid, practical and effective product. The method used in this research is Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Based on the results of the research that has been done, the Online Lecture System which is effective in increasing student interest in learning is valid for use in Sekolah Tinggi Teologi Kristus Alfa Omega, according to the results of the assessment of two expert teams, namely Waket 1 and Dir. Postgraduate Sekolah Tinggi Teologi Kristus Alfa Omega Semarang with 100 percentages each and the results of student responses were good, namely with a percentage of 81.4% and 81.2%


Author(s):  
Putu Virgo Sastrawan . ◽  
I Ketut Resika Arthana, S.T., M.Kom . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Abstract - Penelitian ini bertujuan untuk merancang dan mengimplementasikan hasil rancangan video SOP Fakultas Teknik dan Kejuruan Berbasis Animasi. Pengembangan video ini bertujuan untuk memberikan informasi seputar Standard Operating Procedure (SOP) Fakultas Teknik dan Kejuruan kepada semua civitas akademika Fakultas Teknik dan Kejuruan. Metode yang digunakan adalah penelitian dan pengembangan (research and development), untuk mengembangkan SOP Fakultas Teknik dan Kejuruan Berbasis Animasi. Model yang digunakan dalam membangun teknologi ini adalah Model ADDIE. Pada model ini memberikan kesempatan untuk melakukan evaluasi dan revisi secara terus menerus dalam setiap fase yang dilalui, sehingga produk yang dihasilkan menjadi produk yang valid. Adapun tahapan dalam model ADDIE ini adalah Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi), dan Evaluation (evaluasi). Hasil akhir dari projek ini adalah berupa video animasi yang berisikan tentang beberapa Standard Operating Procedure (SOP) yang telah di pilih untuk di buatkan video animasi. Video animasi ini mampu menampilkan animasi dalam bentuk 3 dimensi dan 2 dimensi. Video animasi ini juga bisa di jadikan sebagai media untuk penyampaian informasi menjadi lebih menarik. Kata Kunci : Kata kunci: Standard Operating Procedure (SOP) Fakultas Teknik dan Kejuruan, Video, Animasi 3 Dimensi, Animasi 2 Dimensi. Abstract--- This research aimed for designing and implementing the animation-based Standard Operating Procedure (SOP) video plan result of “Engineering and Vocational”. The development of this video intended to give information about standard operating procedure of “Engineering and Vocational” to all academicians in “Engineering and Vocational”. Method that is used in this research is (research and development) for developing animation-based Standard Operating Procedure (SOP) of FTK. The model that is used to develop this technology is “ADDIE” model. This model gives opportunity on continuous evaluation and revision in every phase, so the product which produced will become a valid product. The phases which is exist in this “ADDIE” model are Analysis, Design, Development, Implementation and Evaluation. The final result of this project is in form of animated video that contains some chosen Standard Operating Procedure (SOP). This animated video is able to show 3 dimensional and 2 dimensional animation. This animated video can also performed as a media of interesting information conveyor. keyword : Keyword: Standard Operating Procedure (SOP) Engineering and Vocational, Video, 3 dimensional animation, 2 dimentional animation.


2018 ◽  
Vol 7 (2) ◽  
pp. 133-139
Author(s):  
Diana Syamila ◽  
Hilma Fitriyani

Abstrak   Penelitian ini bertujuan untuk menghasilkan media pembelajaran self-help book (buku bantuan diri) mengenai cara mengatasi konflik dengan orang tua dalam perspektif terapi realitas yang ditujukan kepada kelas X dan XI jurusan IPS di SMA Suluh Jakarta. Metode penelitian yang digunakan merupakan metode Research and Development (RnD) dengan menggunakan model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Tahapan model pengembangan yang dilakukan dalam penelitian ini adalah analisis, desain, dan pengembangan. Evaluasi formatif dilakukan oleh validator ahli media, ahli materi, da peserta didik. Berdasarkan data tersebut menunjukkan hasil evaluasi validitas ahli media 82,9% (baik), validitas ahli materi 88,6% (sangat baik), dan peserta didik 91% (sangat baik). Hasil penelitian adalah sebuah buku yang berisi tahapan penyelesaian konflik dengan orang tua menggunakan sistem WDEP pada perspektif terapi realitas.   Kata Kunci: Pengembangan, Model ADDIE, Self-Help Book, Terapi Realitas, Konflik Orang Tua—Remaja.   Abstract   This study aims to produce an instructional book about steps to resolve conflict with parents for 10th and 11th grader of Suluh High School Jakarta. The research method used is the Research and Development (R&D) method using the ADDIE (Analyze, Design, Develop, Implement, Evaluate) model. The stages of the development model in this research are in analysis, design, and development. Formative evaluations had been done by a media expert validation evaluation 82,9% (good), validity of material experts 88,8% (very good), and students 91% (very good). The results of the study are a book that contains stages of resolving conflicts with parents using the WDEP system in the perspective of reality therapy.   Keywords: Development, ADDIE model, Self-Help Book, Reality Therapy, Parents—Adolescents Conflict.  


2020 ◽  
Vol 9 (2) ◽  
Author(s):  
Aurora Ade Raysha ◽  
Nurrizki Shafira ◽  
Auliana Rizky

This research aims to develop students' worksheets based on inquiry integrated by Youtube Video. This is Research and Development (R&D) with the ADDIE model where 50 active students from the Faculty of Teacher Training and Education of Universitas Syiah Kuala involved at the implementation stage. The results showed that the average percentage of students' worksheets validated by the 3 validators was 92% could be categorized as very valid to be used. Questionnaire results showed 92% of students agree that the students' worksheets developed help with learning during COVID-19, 98% agree the students' worksheets help students to study independently, and 96% agree that they easily understand the material presented. Based on the results of validation and students' questionnaire response, it can be concluded that the students' worksheets based on inquiry integrated by youtube videos are feasible to be used the alternative of teaching materials for online learning during the COVID-19 pandemic


2020 ◽  
Vol 11 (1) ◽  
pp. 44-57
Author(s):  
Muhammad Khairul Basyar

Education is the process of changing one's behavior through teaching and training so that they become more mature. The lack of application of PAI learning values ​​by students of SMP Insan Cendekia Mandiri Boarding School (ICMBS) Sidoarjo, has made the PAI teachers of SMP ICMBS innovate by developing integrated PAI learning. This is supported by the condition of school which based on the Boarding School. The purpose of this study is to describe how the development of ADDIE PAI learning model conducted by PAI SMP ICMBS teachers. The method used in this research is research and development methods. The results shows that the design of learning in the classroom is with the ADDIE model and with the concept of Building Learning Power (BLP). In addition, Teacher-centered methods sometimes also exist in schools. The development of PAI learning undertaken by SMP ICMBS teachers makes students better at implementing PAI learning values, beside the integrated PAI learning curriculum, as well as an excellent design system.


Author(s):  
Andi Tenrisanna Syam

This research aimed to develop an appropriate module based on the writing needs of the learners. The author took the fourth-semester learners of the English Department at the State Islamic Institute of Palopo in the academic year 2018/2019. The author involved 40 learners as her participants. The method of the research was Research and Development. The author used the ADDIE model. The ADDIE model consisted of five stages, namely analysis, design, develop, implementation and evaluation. The instruments of the research were questionnaires and documents. The data were analyzed quantitatively qualitatively. The results of the content, the design, and the media experts validation showed that the module got good and very good category. The writing I module quality based on the learners’ response in the field try-out showed that 75% of learners very agree and 25% of learners agree with the materials presented in the module. The result of this research hopefully gives a contribution to some parties, especially to the writing I lecturers and to the other researchers.


2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


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