scholarly journals Pengembangan Self-Help Book untuk Membantu Peserta Didik Mengatasi Konflik dengan Orang Tua dalam Perspektif Konseling Realitas

2018 ◽  
Vol 7 (2) ◽  
pp. 133-139
Author(s):  
Diana Syamila ◽  
Hilma Fitriyani

Abstrak   Penelitian ini bertujuan untuk menghasilkan media pembelajaran self-help book (buku bantuan diri) mengenai cara mengatasi konflik dengan orang tua dalam perspektif terapi realitas yang ditujukan kepada kelas X dan XI jurusan IPS di SMA Suluh Jakarta. Metode penelitian yang digunakan merupakan metode Research and Development (RnD) dengan menggunakan model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Tahapan model pengembangan yang dilakukan dalam penelitian ini adalah analisis, desain, dan pengembangan. Evaluasi formatif dilakukan oleh validator ahli media, ahli materi, da peserta didik. Berdasarkan data tersebut menunjukkan hasil evaluasi validitas ahli media 82,9% (baik), validitas ahli materi 88,6% (sangat baik), dan peserta didik 91% (sangat baik). Hasil penelitian adalah sebuah buku yang berisi tahapan penyelesaian konflik dengan orang tua menggunakan sistem WDEP pada perspektif terapi realitas.   Kata Kunci: Pengembangan, Model ADDIE, Self-Help Book, Terapi Realitas, Konflik Orang Tua—Remaja.   Abstract   This study aims to produce an instructional book about steps to resolve conflict with parents for 10th and 11th grader of Suluh High School Jakarta. The research method used is the Research and Development (R&D) method using the ADDIE (Analyze, Design, Develop, Implement, Evaluate) model. The stages of the development model in this research are in analysis, design, and development. Formative evaluations had been done by a media expert validation evaluation 82,9% (good), validity of material experts 88,8% (very good), and students 91% (very good). The results of the study are a book that contains stages of resolving conflicts with parents using the WDEP system in the perspective of reality therapy.   Keywords: Development, ADDIE model, Self-Help Book, Reality Therapy, Parents—Adolescents Conflict.  

2018 ◽  
Vol 2 (2) ◽  
pp. 163
Author(s):  
Athi’ Hidayati ◽  
Mahfudiyanto Mahfudiyanto

<p><em>This study aims to: developing Islamic monopoly </em><em>contract </em><em>learning media in muamalah fiqh courses. This study uses a research and development model with a procedure that is simplified into three stages according to the ADDIE model (Analysis, Design, Development or Production, Implementation, Delivery and Evaluation).</em><em></em></p><p><em>Design (conversion of the functions of the general monopoly component to the Islamic monopoly contract and designing media designs before being made using Corel Draw X5), Development or Production (based on the design that has been made on paper, the researcher made a monopoly Islamic contract (monasy) learning media with Corel Draw X5 and validated the material test, media test</em><em>)</em><em>. </em><em>Effektivitas</em><em> of monopoly Islamic contract (monasy) learning media according to material experts and media experts is "feasible" to be used as</em> <em>Islamic financial literacy learning media</em><em>.</em></p>


2019 ◽  
Vol 8 (1) ◽  
pp. 78-91
Author(s):  
Susi Fitri ◽  
Annisa Kusumaningtyas

Penelitian ini bertujuan untuk menghasilkan suatu media berupa buku bantuan diri untuk membantu remaja SMA di DKI Jakarta yang orangtuanya bercerai memelihara ikatan kelekatan. Buku bantuan diri dapat digunakan secara individual maupun oleh guru bimbingan dan konseling dalam proses konseling. Buku bantuan diri yang dikembangkan terdiri dari tujuh bab. Bab 1 sampai dengan 4 merupakan pemahaman diri konseli mengenai perceraian dan perasaan peserta didik. Membantu peserta didik untuk menyadari, menerima, dan mengekpresikan perasaan. Pada bab 5 dan 6 merupakan treatment dalam buku. Membantu peserta didik memiliki harapan yang aman terhadap orangtua. Pada bab 7 yaitu mengenai pemeliharaan yang merupakan kesimpulan dan refleksi diri setelah merampungkan buku bantuan diri. Metode penelitian yang digunakan adalah Research and Development (RnD) model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Tahapan model pengembangan yang dilakukan adalah analisis, desain, dan pengembangan. Alat pengumpulan data yang digunakan berupa angket dan pedoman wawancara. Penilaian media dilakukan oleh validator yang terdiri dari ahli media, ahli materi dan peserta didik. Dari hasil uji validasi tersebut diperoleh rata-rata persentase dengan validasi ahli media 93,26%, validasi ahli materi 93,75%, peserta didik 91,77%, dan guru bimbingan dan konseling 92,04%. Hasil pengembangan buku bantuan diri untuk memelihara ikatan kelekatan bagi remaja yang orangtuanya bercerai dikategorikan layak. Kata Kunci : Ikatan Kelekatan (Attachment Bond), Buku Bantuan Diri, Model ADDIE, Perceraian ABSTRACT This study aims to develop a media that is a self help book to help high school adolescents in DKI Jakarta maintain attachment bond after their parents' divorce. The book can be used individually or by school counselors in the counseling process. The book consists of seven chapters. Chapters 1 to 4 discuss student's self-understanding of the divorce and their feelings. They help students realize, accept, and express their feelings. While chapters 5 and 6 are about treatments. They help students have secure expectancies to their parents. Chapter 7 is about self maintenance which is a conclusion and a self reflection after completing a self-help book. The method is Research and Development (RnD) with ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The stages of the development model are analysis, design, and development. The technique of data collections is utilizing forms of questionnaires and interview. The evaluation of media was done by validators from the expert of media, the expert of material, students, and school counselors. Based on the validation test, it was obtained that the average percentage 93.75% of media expert, 93.75% of material expert, 91.77% of students, and 92.04% of school counselors. The result of the development of self help book is to help adolescents maintain attachment bond after their parents' divorce was categorized as appropriate. Keywords: Attachment Bond, Self Help Book, ADDIE Model, Divorce


Author(s):  
Sumadi Sumadi ◽  
Evita Anggereini ◽  
Upik Yelianti

The proper media will easy students to understand subject matter in class. This study aims to develop digital media in the form of encyclopedia for vertebrate as a source of student learning. The This research and development produce digital encyclopedias of vertebrate that is used as media in learning biology. The model used in this study is the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). Products that have been developed are then validated by material experts and media experts. The validation process by the two experts was carried out three times before finally the prouduct was declared feasible to be tested both for teachers and students. The response showed that biology teacher in the SMA 4 Muaro Jambi assesed the product as "very good". The results of the small group trials obtained a percentage value of 96.3% (very good category), while the large group trials obtained a percentage value of 84.6% (very good category). Based on the results of these trials, overall the digital encyclopedia of vertebrate animals based on Android Studio is categorized very good to be used as one of the learning resources in learning biology in high school.


Author(s):  
Mariyanti Elvi ◽  
Nur Asma Riani Siregar ◽  
Susanti Susanti

Geometry is a mathematical science that studied points, lines, planes, spaces, and the relationships of them. One of the topic is geometric transformation. The Several research found that students hadn’t understood the concept of transformation, so that it needed a teaching material especially student’s worksheet. The research aimed to develop valid, practical and effective student’s worksheet with GeoGebra on the geometry transformation in junior high school. The research method was used R&D (Research and Development) using a modification of the 4-D model. The development model consists defined, designed and developed. The results of the research indicated that (1) this product was valid according to media experts and material experts, (2) it was practical, (3) effective to be used in mathematics learning, especially geometric transformation.


2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Hendra Saputra ◽  
Nurhaty P. Sari

AbstractThis research aims to made pocketbook subject the variety of creature for the seventh students of SMPIT Fajar Ilahi Batam the year 2016/2017, to know the suitability of pocketbook according to subject experts, media expert and the science subject, to know student assessment for pocketbook subject the variety of creature as lesson media. In this research is used research and development model through ADDIE conducted were only three steps; Analysis, Design, and Development or Production. The collected data was conducted using inquiry and interview. The expert assessment result gained validity 80.00 included valid categorize, media expert gained validity score 74.29 included in valid enough, science teacher gained validity score 79.03 included in valid enough categorize and students assessment on the trial at the field by the score 90.11 included in reasonable categorize.Keywords: pocketbook, subject the variety of creature. AbstrakPenelitian ini bertujuan untuk  membuat buku saku materi Keanekaragaman Makhluk Hidup untuk siswa kelas VII SMPIT Fajar Ilahi Batam Tahun Pelajaran 2016/2017, mengetahui kelayakan buku saku menurut penilaian ahli materi, ahli media, dan guru mata pelajaran IPA, mengetahui penilaian siswa terhadap buku saku materi Keanekaragaman Makhluk Hidup sebagai media pembelajaran. Dalam penelitian ini digunakan model penelitian dan pengembangan melalui ADDIE yang dilakukan adalah tiga tahap saja yaitu tahap Analysis, Design, dan Development or Production.Pengumpulan data dilakukan dengan angket dan wawancara. Hasil penilaian ahli materi diperoleh nilai validitas 80,00 yang termasuk dalam kategori valid, ahli media diperoleh nilai validitas 74,29 yang termasuk dalam kategori cukup valid, guru mata pelajaran IPA diperoleh nilai validitas 79,03 yang termasuk dalam kategori cukup valid dan penilaian siswa pada uji coba lapangan dengan nilai validitas 90,11 yang termasuk dalam kategori layak.Kata Kunci: buku saku, materi keanekaragaman makhluk hidup.


Author(s):  
Farida Fitriani ◽  
I. Indriaturrahmi

Penelitian ini bertujuan untuk merancang bangun e-modul, mengembangkan serta menguji kelayakan e-modul mata pelajaran bahasa Indonesia. Penelitian ini dilakukan di MAN 1 Lombok Tengah dengan subjek penelitian sebanyak 32 orang kelas 10 semester I. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation And Evaluation). Uji kelayakan e-modul dilakukan oleh 2 orang ahli (1 ahli materi dan 1 ahli media) dan siswa. Ahli media menguji kelayakan aplikasi e-modul dan ahli materi menguji kedalaman materi bahasa indonesia, sedangkan siswa memberikan respon setelah menggunakan e-modul. Berdasarkan hasil uji kelayaakan maka diperoleh bahwa ahli media dan ahli materi menyatakan e-modul layak digunakan (ahli media= 87,5% dan ahli materi= 96,31%), sedangkan siswa merespon positif (87,7%). Berdasarkan hasil tersebut dapat disimpulkan bahwa e-modul mata pelajaran Bahasa Indonesia yang dikembangkan sangat layak sebagai sumber belajar untuk diterapkan pada siswa.Development of e-modules as Learning Resources for Indonesian Language Subjects Class X MAN 1 Central LombokAbstractThis research aims to design e-modules, develop and test the feasibility of e-modules for Indonesian subjects. This research was conducted in MAN 1 Central Lombok with 32 class 10 semester I research subjects. The research method used was research and development with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The e-module feasibility test was conducted by 2 experts (1 material expert and 1 media expert) and students. Media experts test the appropriateness of e-module applications and material experts test the depth of Indonesian language material, while students respond after using e-modules. Based on the results of the feasibility test, it was found that the media expert and material expert stated that the e-module was appropriate (media expert = 87.5% and material expert = 96.31%), while students responded positively (87.7%). Based on these results it can be concluded that the e-module of Indonesian subjects developed is very feasible as a learning resource to be applied to students.


2019 ◽  
Vol 3 (6) ◽  
pp. 1405
Author(s):  
Danang Pamungkas ◽  
Wahyudi Wahyudi ◽  
Endang Indarini

This research and development aims to develop and test the validity, practicality, and effectiveness of comic-based modules in mathematics in elementary schools. The research method used is R&D with the ADDIE development model which consists of five stages, namely 1) analysis, 2) design, 3) development, 4) implementation and 5) evaluation ). Product validity was obtained from expert testing with expert validation instruments. The practicality of the product in the form of comic media was obtained through limited trials with a questionnaire instrument. The effectiveness is obtained through one class trial with one group pretest-posttest design then the results are tested using Paired SamplesvT Test. The result of this research is that the comic-based media module generally improves the ability to solve mathematical problems in the classroom material of five elementary school students. Learning media are declared valid based on the test of media experts, material experts and learning experts. Learning media are declared practical based on the results of the questionnaire responses of teachers and students. Learning media are declared effective based on the results of students' Paired SamplesvT Test pretest-posttest.


Author(s):  
Willy Hairis Resmantama Silaen ◽  
Saifullah Saifullah ◽  
Eka Irawan

This study aims to design a Codeigniter-Based New Repository. This software serves to simplify the process of designing the repository. This research also aims to facilitate students and the general public to access examples of student thesis at Stikom Tunas Bangsa Pematangsiantar. This research method is Research and Development. The development model used is Waterfall which consists of analysis, design, implementation, and testing. Based on the results of this study, it can be concluded that the results of software development are in the form of Codeigniter-Based Digital Repository.Keywords: Repository, Code igniter.


2019 ◽  
Vol 6 (2) ◽  
pp. 27
Author(s):  
Farida Hannum

AbstractThis research aimed to knowing the feasibility of the module and student’s response. This research method was Research & Development with model 4D consists of define, design, develop, and disseminate. In order to know the feasibility of the module, it was validated by materials validator, language validator, media validator, reviewer, and peer review. The result of experts’ validation shows that this module was feasible to be implemented. This module was tried out to twelve students, and the result of try out shows that this module was categorized into “very good”. Then it was tried out in a bigger scale to the eleventh grade students at Senior High School level. The result of this research reveals that this module belongs to “feasible”. It was calculated by using Cut Off Score method with the result showed average score of 87,32%. This module was supported by the responses of students with good results.Keywords: module, feasibility, Learning Cycle Kelayakan Modul Pembelajaran Berbasis Learning Cycle Pada Materi Fluida AbstrakLatar belakang dalam penelitian ini adalah kurangnya media pembelajaran yang layak dan menarik bagi siswa. Tujuan dari penelitian ini adalah untuk mengetahui kelayakan modul pembelajaran fisika berbasis Learning Cycle pada pokok bahasan fluida. Penelitian yang dilakukan adalah penelitian dengan menggunakan metode Research and Development model 4D, dengan tahapan: define, design, develop, dan disseminate. Materi yang dikembangkan dalam penelitian ini adalah materi fluida. Modul yang dikembangkan telah divalidasi oleh ahli materi, ahli, media, ahli bahasa, reviewer, dan peer reviewer. Hasil validasi menyatakan bahwa modul layak untuk diujicobakan. Selanjutnya modul diujicobakan dalam kelas kecil terhadap dua belas orang siswa dan selanjutnya modul diujicobakan dalam kelas besar terhadap siswa kelas XI MIA. Berdasarkan hasil penelitian dan pengembangan yang telah dilakukan, didapatkan simpulan bahwa: modul pembelajaran fisika berbasis Learning Cycle yang dikembangkan dikatakan layak karena memenuhi kriteria penilaian kelayakan, dengan cut off score sebesar 87,32%, respon guru dalam tahap penyebaran sebesar 84,00% dalam kategori sangat baik, dan hasil angket respon modul oleh siswa sebesar 80,62% dalam kategori baik.Kata Kunci: modul, kelayakan, Learning Cycle


2019 ◽  
Vol 2 (2) ◽  
pp. 162-167
Author(s):  
Widya Wati ◽  
Heti Istiqomah

Abstract: The purpose of this research and development is to develop mobile game physics based on program construct 2 which is a game designed to stimulate thinking power including increasing concentration and solving problems. This research method is research and development (R & D) based on the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The method of retrieving data in this study is through the results of validation and testing of respondents. The validation results obtained from 5 validators with several aspects of assessment obtained an average of 3.70 with the category "feasible", so that from the results of validations obtained from experts, the educational game developed has better quality so that it is feasible to be implemented . The results of product trials on 30 students at Bandar Lampung Middle School 24 showed an average of 3.89 with the criteria of "very interesting". From the results of the trials of respondents the physics education game is very interesting to use as an enrichment media on temperature material and its changes. Abstrak: Tujuan penelitian dan pengembangan ini yaitu mengembangakan mobile game eduaksi fisika berbasis program construct 2 yang merupakan permainan yang dirancang untuk merangsang daya pikir termasuk meningkatkan konsentrasi dan memecahkan masalah. Metode penelitian ini adalah research and development (R&D) berdasarkan model ADDIE  yang terdiri dari analisis, design, development, implementation, and evaluation. Cara pengambilan data pada penelitian ini yaitu melalui hasil validasi dan uji coba responden. Hasil validasi yang didapat dari 5 validator dengan beberapa aspek penilaian didapatkan hasil rata-rata sebesar 3,70 dengan katagori ”layak”, sehingga dari hasil validasi yang diperoleh dari para ahli, game edukasi yang dikembangkan memiliki kualitas yang lebih baik sehingga layak untuk di implementasikan. Hasil uji coba produk pada 30 peserta didik di SMP 24 Bandar Lampung  didapatkan hasil rata-rata sebesar 3,89 dengan kriteria “sangat menarik”. Dari hasil uji coba responden game edukasi fisika ini sangat menarik digunakan sebagai media pengayaan pada materi suhu dan perubahannya.


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