User Interface Design Development on PT SAMUDERA INDONESIA Website Using Human Centered Design Method

Author(s):  
Andi reza perdanakusuma Reza

Saat ini dunia sedang menghadapi pandemi COVID-19 yang tidak terduga dan tentunya dampak yang dirasakan pastinya sangat besar. Pemerintah Indonesia pun berusaha untuk membentuk kepanitiaan khusus untuk mengontrol penyebaran virus ini. Salah satu cara pemerintah mencegah penyebaran virus ini yaitu dengan menerapkan protokol social-distancing. Perkantoran pun mengimplementasikan protokol tersebut dengan cara melakukan work from home. Pada Samudera Indonesia Corporate University, terdapat sistem training program untuk karyawan PT. Samudera Indonesia. Sehubungan dengan hal tersebut, pihak perusahaan memutuskan untuk membentuk e-learning training program yang dapat memudahkan proses training program secara daring. Tim pengembang e-learning dipimpin oleh PT. Praweda Sarana Informatika, perusaahan teknologi informasi, yang merupakan anak perusahaan dari PT. Samudera Indonesia. PT. Praweda Sarana Informatika mempercayakan penulis untuk melakukan perancangan desain antarmuka website e-learning training program. Dalam proyek ini, tim penulis menggunakan metode User Centered Design (UCD), yang tahap penelitiannya terdiri dari memahami dan menentukan konteks pengguna, menentukan kebutuhan pengguna, merancang solusi design UI, dan pengujian hasil rancangan design UI. Adapun metode untuk melakukan evaluasinya yaitu menggunakan teknik kuesioner System Usability Scale (SUS) agar penilaian yang didapatkan dari pengguna keluar secara kuantitatif. Berdasarkan hasil yang telah didapatkan, skor pada tampilan antarmuka design tahap pertama yaitu sebesar 57.5, sementara skor yang didapatkan setelah dilakukan perbaikan yaitu sebesar 85.21.

Author(s):  
R. Yugo K. Isal ◽  
Harry Budi Santoso ◽  
Elvan Rizky Novandi

Every student has a different learning style. Not all of these learning styles can be facilitated through classroom learning. Mobile learning (m-learning) is the use of mobile technology to support learning activities and facilitate a variety of student learning styles. However, no previous studies of the development of m-learning products have tested the possibility of facilitating different learning styles within a single M-learning application. This study describes the development and evaluation of an adaptive m-learning application that can facilitate the needs of different students. The Felder-Silverman Learning Style Model was used as the reference for learning styles. The prototype application was developed using the user-centered design method, which includes user needs analysis, interaction design, application development, and usability testing. The designers followed the best practices laid out in Shneiderman's Eight Golden Rules of Interface Design and Gagné’s Nine Events of Instruction. A usability test of the prototype involving ten participants. Usability testing is carried out by conducting usability testing and filling out the System Usability Scale (SUS) questionnaire by all participants. The result found that it had good usability.


2021 ◽  
Vol 13 (2) ◽  
pp. 157-170
Author(s):  
Diana Nur Yastin ◽  
Hendra Bayu Suseno ◽  
Viva Arifin

Mobile Siaran is an official reporting application intended for the people of the city of Tangerang Selatan (South Tangerang). However, after conducting interviews with stakeholders and respondents, there were several problems with the display of the mobile application. From the results of the interview, it indicates that there are still some applications that need improvement. To fix the problem with the Mobile Siaran application display, the solution given is to improve the user interface design using the Goal Direct Design method. In addition, it also uses the success rate calculation technique and the System Usability Scale (SUS) to measure the usability value. Meanwhile, the User Experience Questionnaire (UEQ) measures the value of user experience. The result of this research is a user interface design made in stages in the Goal Direct Design method, namely research, modeling, requirements, frameworks, and refinement. The final evaluation, the results of the improvement using calculations, the success rate has increased from 93.5% to 99.3%, SUS from an average score of 58.19 which can be said to be quite satisfactory with the letter D value to 81.83 which can be accepted with the value of the letter A, while UEQ shows all aspects that have improved with very good and good criteria which means that improvements to user interface design can solve problems that exist in the application and improve the user experience.


SinkrOn ◽  
2022 ◽  
Vol 7 (1) ◽  
pp. 33-38
Author(s):  
Meriska Defriani ◽  
Mochzen Gito Resmi ◽  
Okta Amien Permana

Anyelir Cake And Bakery is the largest cake shop in Purwakarta which is engaged in the production of various kinds of cakes.  In the process of distributing products from the central store to branch stores, they still use WhatsApp to place orders. This causes frequent discrepancies in the number of products requested and the number of products received due to an error in reading the message. In this study, a mobile-based application will be built that is able to manage order data more accurately. The development of this application uses the User Centered Design (UCD). This is a design method that focuses on user needs so that the final result of this application does not need to change user behavior when using the application. The UCD method consists of four stages, namely plan the human centered design, specify user and organizational requirements, product design solutions, and evaluate design against user requirements. In the development process, application testing was carried out to get feedback from users with good scores, namely an average of 4 (agree) and 5 (strongly agree). This shows that the application is in accordance with the needs of the user.


Author(s):  
Harry Budi Santoso ◽  
Panca O. Hadi Putra ◽  
Febrian Fikar Farras Hendra S

Students develop various learning styles based on their preferences and learning habits. To serve different learning styles in a class with a number of students using the conventional face-to-face teaching method is not practical; therefore, the idea of personalized e-Learning to accommodate differences in learning style has arisen. Building on this idea, this research intends to provide an alternative interaction design for e-Learning modules by developing content based on user needs using the User-Centered Design methodology. Due to a lack of e-Learning content for visual and global preferences in the Felder-Silverman learning styles, User-Centered Design is chosen as the basis to design the e-Learning module. The result consists of an alternative design and a proposed interface design. The alternative design describes learning objects and navigation of the e-Learning module. The proposed interface design is a prototype of an interactive e-Learning module. After being evaluated, the prototype satisfies the user's expectations in terms of content translation, content navigation, and interactivity throughout the module.


Author(s):  
Robert Tannen

In order to increase physician acceptance and use, it is necessary for clinical information systems to better support workflow and connectivity. Towards that end, it is advantageous to develop clinical applications that support a range of platforms and mobile devices. However, differences in design/development approaches, technical limitations, and user interactivity across devices result in inconsistent features and user experiences, limiting functionality, usability, and transfer of training. In the current project, a browser-based physician decision-support and order entry prototype was developed for the Windows desktop and Pocket PC in parallel. Corresponding functionality was implemented on both platforms via an iterative, user-centered design approach that utilized components of the desktop version to create the PocketPC screens. Subsequent physician feedback demonstrated high transfer of training from the desktop version to the PocketPC. The findings from this work can be applied to other multi-platform user interface projects.


2018 ◽  
Vol 3 (3) ◽  
pp. 85
Author(s):  
Fahrobby Adnan ◽  
Muhammad Huda Muttaqin ◽  
Tio Dharmawan

Aspects of usability or usability in the user's point of view when using and utilizing a product. The use of an inappropriate method in developing the design will increase the number of requests to improve the product after it is finished. Inappropriate method of selecting methods for design development Usually occurs in applications based on Graphical User Interface (GUI), e-commerce websites, cellular services, and also technology in the field of education called e-learning. E-learning is one technology that develops a distance learning system that provides a variety of solutions where the Internet is the medium. Supported by the development of technology supported by smartphones can also be used for the learning process. With the existence of smartphones, students will more easily access learning materials, and teachers will also be easier to share the material to be received. To support the effort to obtain the level of user satisfaction without leaving the specific purpose of making the application itself a user centered design (UCD) method can be applied. UCD is a method that helps users. With the application of this method users will be satisfied and comfortable when using with the system. Based on the concepts of the UCD method and the problems that occur in e-learning especially the University of Jember E-Learning application, it can be seen that the UCD method is suitable to be applied in the development of mobile-based Universitas Jember e-learning applications with the aim of making it easier students and lecturers in the learning process at the University of Jember. This research was conducted in 3 stages, namely data collection, analysis, and system development. The data collection phase consists of literature studies, and questionnaires. The analysis phase is done by processing the data from the questionnaire and conducting usability testing. The development phase is done by building a mobile-based e-learning application. The results of this study are the University of Jember M-Learning application.


2020 ◽  
Vol 4 (1) ◽  
pp. 161
Author(s):  
Moh Dani Ariawan ◽  
Agung Triayudi ◽  
Ira Diana Sholihati

Human-Centered Design Method is a method of approach in the development and design of a system that focuses on the user according to aspects of the needs and habits of the user. Difficulty in accessing information on the website becomes a problem faced by the user and in terms of visual website can not be responsive when accessed via mobile. The initial stage carried out in this method is observation which aims to find and to better understand the problems faced by users to conduct testing to find out whether the solutions provided can be understood and easily used by the user. Website testing is done by giving tasks to the user to interact on the website prototype, as the final result of success in the aspect of ease and comfort of the user using the website. After testing the user directly the test results are obtained, ie the user already feels quite understanding and easy when using the website that was created. The responsive mobile feature created also makes users feel helped when using a website on a smartphone.


2020 ◽  
Vol 6 (2) ◽  
pp. 67-76
Author(s):  
Hulwah Zahidah ◽  
Amalia Rahmah

STT Terpadu Nurul Fikri adalah salah satu instansi yang memanfaatkan teknologi dalam mengembangkan kegitan belajar mengajar dengan menggunakan e-learning sebagai media utamanya. Namun, kondisi eLen saat ini masih kurang mendukung pembelajaran mahasiswa, dibuktikan dengan tidak tersedianya beberapa fitur yang dibutuhkan oleh pengguna. Hal tersebut didukung dari hasil penyebaran kuesioner yang mengacu pada usability, bahwa eLen memiliki permasalahan. Dengan adanya permasalahan tersebut maka diperlukan peningkatan e-Len STT NF dengan membuat rancangan solusi desain berdasarkan kebutuhan pengguna menggunakan User Centered Design (UCD). Dari masalah yang sudah didapat akan dilakukan user research, lalu dilakukan pembuatan prototype yang mengacu pada hasil user research. Prototype yang telah dibuat akan diuji dengan menggunakan metode usability testing dan system usability scale. Hasil usability testing menyatakan bahwa prototype website eLen STT NF yang telah dilakukan berbasis UCD sudah cukup baik dan sudah sesuai dengan kebutuhan pengguna. Sementara itu, hasil System Usability Scale (SUS) menyatakan bahwa Skor SUS dari website eLen STT NF berbasis UCD adalah 78.61. Tahap selanjutnya, akan dilakukannya implementasi Moodle yang kemudian akan dilakukan  pengujian kembali dengan menggunakan User Acceptance Test (UAT). Kemudian hasil dari UAT menyatakan bahwa implementasi eLen STT NF sudah cukup baik didapat dari jumlah nilai rata-rata pengujian berdasarkan 14 pertanyaan sebesar 83,57%.


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