scholarly journals Graphic Representation of The Degree of Historical-Archaeological Evidence: The 3D Reconstruction of The “Baker’s House”

Author(s):  
Irene Cáceres-Criado ◽  
Diego Francisco García-Molina ◽  
Francisco-Javier Mesas-Carrascosa ◽  
Paula Triviño-Tarradas

Abstract Over the years, the methodologies used for graphic representation in archaeology have evolved. The substantial change in representation was achieved with the use of computer software. Currently, sketch scanning and photogrammetry are predominating tools used in this field. A new methodology, i.e., the use of the historical-archaeological evidence level scale, has entered this discipline to show the veracity of archaeological studies, as well as that of the vestiges found. The present study is focused on the virtual reconstruction of the ‘Baker’s House’ in the archaeological site of Torreparedones (Córdoba, Spain). The main aim of this study was to show and identify the veracity of the obtained reconstruction, through the use of the historical-archaeological evidence scale. The methodology used shows the evidence level employed by experts in the creation of virtual representations. The dissemination of the proposed historical-archaeological evidence scale entails the graphical identification of the veracity of reconstructions in this type of representations, always complying with the scientific quality criteria established by the Seville Letter.

2013 ◽  
Vol 4 (9) ◽  
pp. 35 ◽  
Author(s):  
Fidel Garrido Carretero

<p>This paper presents the virtual reconstruction of the Islamic palace of Onda (Castellón), a site where recent excavations have brought to light an important set of structures dating from the 11th century. Its poor state of preservation allowed a fairly complete reading of the palace plan but there was no hard evidence regarding its elevations. In the context of an ongoing study of the site, a virtual reconstruction of the palace was undertaken in order to facilitate the process of trial and error involved in figuring out its original configuration. A method devised to test reconstructive hypotheses on an active archaeological site is presented, followed by a discussion of results that encompasses the architecture and the urban and regional context of the site.</p>


Author(s):  
Timothy H. Lim

‘The archaeological site and caves’ examines the archaeological evidence found at the Khirbet Qumran site. Palestinian archaeology was previously dominated by the biblical agenda, but Khirbet Qumran is not mentioned in the Bible, and was only excavated because of the Dead Sea Scrolls. The occupation of the site is generally divided into three phases: the Israelite phase, the communal phase (occupation by the Essenes), and the Second Revolt phase. A cemetery also exists at the site. This was the burial ground of the Qumran people (mixed with some later Bedouin burials), and arguments have raged over the importance of the different sections of the cemetery.


2018 ◽  
Vol 26 (3) ◽  
pp. 247-263 ◽  
Author(s):  
Laia Pujol-Tost

Shared between Human-Computer Interaction and Cultural Heritage, the concept of Cultural Presence may provide an encompassing theoretical and methodological framework for Virtual Archaeology. The factors underlying presence have been extensively investigated, by means of both particular analyses as well as general statistical approaches. Yet, Cultural Presence has mostly been defined theoretically, and there are no global empirical examinations of it. The goal of this study is to verify the validity of the concept and to understand its underlying factors in the field of Virtual Archaeology. To that end we established an operational definition of Cultural Presence, we built a virtual reconstruction of an archaeological site based on it, and we evaluated the environment by means of self-reports and exploratory factor analysis. The general conclusion is that the concept of Cultural Presence is sound and composed of three main factors (cultural representation and engagement, social presence, and communicational aspects of technology); yet, it is not universal, but influenced by purpose and demographic variables.


Author(s):  
Till F. Sonnemann ◽  
Douglas C. Comer ◽  
Jesse L. Patsolic ◽  
William P. Megarry ◽  
Eduardo Herrera Malatesta ◽  
...  

Satellite imagery has had limited application in the analysis of pre-colonial settlement archaeology in the Caribbean; visible evidence of wooden structures perishes quickly in tropical climates. Only slight topographic modifications remain, typically associated with middens. Nonetheless, surface scatters, as well as the soil characteristics they produce, can serve as quantifiable indicators of an archaeological site, which can be detected by analysis of remote sensing imagery. A variety of data sets were investigated, with the intention to combine multispectral bands to feed a direct detection algorithm, providing a semi-automatic process to cross-correlate the datasets. Sampling was done using locations of known sites, as well as areas with no archaeological evidence. The pre-processed very diverse remote sensing data sets have gone through a process of image registration. The algorithm was applied in the northwestern Dominican Republic on areas that included different types of environments, chosen for having sufficient imagery coverage, and a representative number of known locations of indigenous sites. The resulting maps present quantifiable statistical results of locations with similar pixel value combinations as the identified sites, indicating higher probability of archaeological evidence. The results show the variable potential of this method in diverse environments.


2012 ◽  
Vol 3 (5) ◽  
pp. 126 ◽  
Author(s):  
F. Stanco ◽  
D. Tanasi

<p>This paper deals with a project of virtual reconstruction of an entire archaeological site, the Sicilian Archaic sanctuary on the acropolis of Polizzello Mountain. This research program, called ’Virtual Acropolis’ has been developed in order to allow the experience of visiting an interactive and immersive 3D environments reconstructed in all and set in a realistic landscape. A visit that in the reality is currently impossible due to the still ongoing restoration works. For improving the archaeologist’s hypotheses about rituals and performances that were carried out in the sanctuary, all votive objects and offerings were digitally recreated and located in their original position and an avatar of a worshipper was implemented within the interactive model in order to directly experience, thanks to the archaeological and literary sources collected, how was one ordinary day in an Archaic sanctuary. Furthermore, the application of this technique represents the more recent frontier in the policies aimed to promotion of cultural and archaeological heritage.</p>


2021 ◽  
Vol 12 (25) ◽  
pp. 158
Author(s):  
Pablo Aparicio-Resco ◽  
Alejandro García Álvarez-Busto ◽  
Iván Muñiz-López ◽  
Noelia Fernández-Calderón

<p class="VARKeywords">The virtual reconstruction of a site is the mirror in which the archaeological research process is reflected, with all its uncertainties and certainties, generating a space for reflection on the lost materiality while the vestige itself is reconfigured into a didactic and social resource. Here we present the result of the three-dimensional (3D) reconstruction of the archaeological structures preserved in the Peñón de Raíces, in Castrillón (Asturias), which correspond to the ruins of the castle of Gauzón, a famous fortification of the Asturian kings in which La Cruz de la Victoria was made in 908.</p><p>The article begins with an introduction and a first part (Section 2) dedicated to the explanation of the site itself from an archaeological and historical point of view. We believe that this analysis should be the basis of any scientific virtual reconstruction. The virtual reconstruction presented here is dated to the 9-10th centuries and corresponds to the fortification built in the time of the Asturian kings. We offer a detailed analysis of the morphological and architectural components that have been documented in this defensive settlement in the light of archaeological research, and that provide the main foundations for the infographic reconstruction.</p><p>In the second part of the article (Section 3), we analyse the specific sources of historical and archaeological information that support the reconstruction and serve as a reference for it. The historical-archaeological sources used for the representation, for example, of the walls and the palaeoenvironmental environment, are detailed. Likewise, we comment on the process of discussion of the different hypotheses that, finally, lead to the presented result. It is important to note that without this discussion process it is not possible to produce a sound and solid proposal over time.</p><p>In the third part (Section 4), we show the result of the virtual reconstruction with a series of images. To obtain the virtual reconstruction presented in this article, the Blender Geographic Information System (GIS) addon has been used, which allows us to have a digital terrain model (DTM) on our 3D desktop easily so that we can begin to carry out the work from it. The archaeological planimetries were arranged on it and, based on all this information, the modelling process began. In the first place, basic modelling of volumes was carried out that served to raise the first sketches and, on them, to continue discussing the reconstructive hypotheses. Little by little the geometry of the virtual reconstruction was detailed and the castle took shape. The next step was to carry out texturing in a photorealistic way, for which it was decided to use Substance Painter software. We continued with the texturing and addition of details of the surrounding terrain using particle systems, which has been one of the most complex phases to carry out given the level of realism that we set ourselves as a goal. Later, other types of minor details were added: objects, characters and animals, which help to better understand the context. Finally, the final renderings are carried out and their post-processing is developed in Adobe Photoshop, for which matte painting techniques were used that merge 3D images with photographs and digital drawing.</p><p>Our interest was to carry out scientific graphic work, for which we have emphasized the importance of using the scale depicting historical/archaeological evidence for virtual reconstructions, a tool that allows us to ensure the principles of authenticity and scientific transparency of any virtual reconstruction (Aparicio et al., 2016). In this case, thanks to this tool, it is clear that the highest level of evidence is found in the castle itself excavated in the acropolis, while the town and the surrounding palisade clearly show a lower level of evidence. We hope that subsequent excavations in this area will allow us to review the reconstruction and thus also reflect a higher level of evidence in this area.</p><p>We believe that the work presented here constitutes a good example of the use of virtual scientific reconstruction for the development and consolidation of new hypotheses not only reconstructive but also interpretive of an archaeological site. Furthermore, the result presented here demonstrates the power of this graphic resource for the dissemination of historical-archaeological knowledge, a fundamental objective when carrying out any scientific work.</p><p><strong>Highlights:</strong></p><ul><li><p>Reconstrucción infográfica de una de las principales fortificaciones del reino de Asturias (s. VIII-X), a partir de la evidencia material documentada en las campañas de excavación arqueológica realizadas en el yacimiento.</p></li><li><p>Desarrollo de hipótesis reconstructivas de arquitectura militar altomedieval arruinada mediante la interpretación de vestigios arqueológicos aplicando un enfoque multidisciplinar.</p></li><li><p>Ejemplo de uso de la escala de evidencia histórico-arqueológica y de las unidades reconstructivas (UR) como instrumentos que permiten garantizar los principios de autenticidad y transparencia científica.</p></li></ul>


2015 ◽  
Vol 4 (8) ◽  
pp. 50 ◽  
Author(s):  
Jinliang Xiao ◽  
Jin Shang ◽  
Ming Gao ◽  
Jianhua Zhang ◽  
Jianhe Li

<p>In Dahecun, a famous archaeological site in China, the cultural strata have accumulated up to 12.5 meters, including archaeological remains covering 3,300 years. In order to improve the precision and convenience of archaeological work, a digitally aided 3D archaeological reconstruction and representation system is designed for the support of archaeological work and subsequent research and virtual reconstruction and representation of immediate site information and research output. The system shall benefit archaeologists and researchers as well as the general population with easy access to archaeological information.</p>


2020 ◽  
Vol 11 (22) ◽  
pp. 1 ◽  
Author(s):  
Leonarda Fazio ◽  
Mauro Lo Brutto

<p class="VARKeywords">In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for different archaeological remains and how to use 3D models to improve knowledge and dissemination to a wider audience are open questions.</p><p class="VARKeywords">This paper deals with the use of terrestrial laser scanners and photogrammetric surveys for the virtual reconstruction of an archaeological site. In particular, the work describes the study for the 3D documentation and virtual reconstruction of the “Sanctuary of Isis” in <em>Lilybaeum,</em> the ancient city of Marsala (southern Italy). The "Sanctuary of Isis" is the only Roman sacred building known in this archaeological area. Based on the survey data, it has been possible to recreate the original volumes of the ancient building and rebuild the two best-preserved floors –a geometric mosaic and an <em>opus spicatum</em>– for a first digital reconstruction of the archaeological complex in a 3D environment.</p>


2021 ◽  
Vol 12 (25) ◽  
pp. 114
Author(s):  
Josefina García-León ◽  
Jesús A. González-García ◽  
Pedro E. Collado-Espejo

<p class="VARKeywords">The accurate graphic survey of an archaeological site is fundamental for its analysis and research. Furthermore, if this site is to be covered by a building and will not be accessible or visible, its documentation is essential, not only to continue with the research, but also to disseminate and enhance the discoveries. An example of this is the "<em>Hoya de los Molinos</em>" archaeological site in Caravaca de la Cruz (Region of Murcia, Spain). This is where the first mark of the wheel of a Roman vertical watermill in the Iberian Peninsula has been found. This fact is crucial because remains of Roman vertical-wheeled watermills have been found across the Mediterranean but not in the Iberian Peninsula. Moreover, the fact that this watermill still has all its structural elements makes this archaeological site in Caravaca de la Cruz very interesting. Due to these facts, it is essential to disseminate this discovery, so that it can be recognized and considered as archaeological and cultural heritage. To that end, the researchers have carried out a three-dimensional (3D) reconstruction of the most characteristic elements, such as the vertical wheel, the gears that allowed grinding the grain, and the building protecting them. A virtual recreation was carried out, based on the historical and building research, which is displayed in an explanatory video. Furthermore, two reproductions were created: one made to scale of the archaeological site with a 3D printer and another one of the hypothetical structure of the Roman watermill. To achieve this result, historians, archaeologists and engineers have collaborated, thus enabling not only its adequate dissemination, but also its accurate documentation, in an inclusive manner. Thanks to all the work that this paper describes, the Roman watermill found in Caravaca de la Cruz can be known, studied and assessed.</p><p><strong>Highlights:</strong></p><ul><li><p>The first Roman watermill in the Iberian Peninsula has been found with all its structural elements, from the imprints left in the stone by the wheel.</p></li><li><p>Virtual reconstruction of the first vertical wheel watermill discovered in Hispania has been made.</p></li><li><p>An animated video of the hydraulic watermill gears performance has been created for documentation and dissemination.</p></li></ul>


2007 ◽  
Vol 72 (4) ◽  
pp. 691-718 ◽  
Author(s):  
Daniel Odess ◽  
Jeffrey T. Rasic

Nogahabara I is a late Pleistocene age archaeological site located in interior northwestern Alaska. In contrast to most archaeological assemblages left by mobile hunter-gatherers, which consist largely of manufacturing debris and a few worn or broken tools, the site contains 267 largely whole, useful tools, which we interpret as a lost or abandoned toolkit. As a snapshot of the tools carried by an individual or small group during an archaeological instant, the toolkit offers insights into specific technological behaviors and general processes that influence the formation of lithic assemblages. The toolkit exhibits a surprisingly wide range of tool forms and production technologies. It also shows direct archaeological evidence of transport and episodic use and maintenance of tools and cores. This evidence suggests intensive toolstone conservation that would have reduced the frequency with which toolkit depletion would have forced people to re-provision. One implication of these behaviors is that lithic assemblages left scattered across the landscape should be highly variable. Another is that there are profound differences between systemic toolkits and the archaeological assemblages from which they are derived.


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