scholarly journals Virtual Acropolis. Digital recreation of a Sicilian Archaic sanctuary

2012 ◽  
Vol 3 (5) ◽  
pp. 126 ◽  
Author(s):  
F. Stanco ◽  
D. Tanasi

<p>This paper deals with a project of virtual reconstruction of an entire archaeological site, the Sicilian Archaic sanctuary on the acropolis of Polizzello Mountain. This research program, called ’Virtual Acropolis’ has been developed in order to allow the experience of visiting an interactive and immersive 3D environments reconstructed in all and set in a realistic landscape. A visit that in the reality is currently impossible due to the still ongoing restoration works. For improving the archaeologist’s hypotheses about rituals and performances that were carried out in the sanctuary, all votive objects and offerings were digitally recreated and located in their original position and an avatar of a worshipper was implemented within the interactive model in order to directly experience, thanks to the archaeological and literary sources collected, how was one ordinary day in an Archaic sanctuary. Furthermore, the application of this technique represents the more recent frontier in the policies aimed to promotion of cultural and archaeological heritage.</p>

2020 ◽  
Vol 11 (22) ◽  
pp. 1 ◽  
Author(s):  
Leonarda Fazio ◽  
Mauro Lo Brutto

<p class="VARKeywords">In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for different archaeological remains and how to use 3D models to improve knowledge and dissemination to a wider audience are open questions.</p><p class="VARKeywords">This paper deals with the use of terrestrial laser scanners and photogrammetric surveys for the virtual reconstruction of an archaeological site. In particular, the work describes the study for the 3D documentation and virtual reconstruction of the “Sanctuary of Isis” in <em>Lilybaeum,</em> the ancient city of Marsala (southern Italy). The "Sanctuary of Isis" is the only Roman sacred building known in this archaeological area. Based on the survey data, it has been possible to recreate the original volumes of the ancient building and rebuild the two best-preserved floors –a geometric mosaic and an <em>opus spicatum</em>– for a first digital reconstruction of the archaeological complex in a 3D environment.</p>


2013 ◽  
Vol 4 (9) ◽  
pp. 35 ◽  
Author(s):  
Fidel Garrido Carretero

<p>This paper presents the virtual reconstruction of the Islamic palace of Onda (Castellón), a site where recent excavations have brought to light an important set of structures dating from the 11th century. Its poor state of preservation allowed a fairly complete reading of the palace plan but there was no hard evidence regarding its elevations. In the context of an ongoing study of the site, a virtual reconstruction of the palace was undertaken in order to facilitate the process of trial and error involved in figuring out its original configuration. A method devised to test reconstructive hypotheses on an active archaeological site is presented, followed by a discussion of results that encompasses the architecture and the urban and regional context of the site.</p>


Heritage ◽  
2020 ◽  
Vol 3 (3) ◽  
pp. 637-648
Author(s):  
Jessica MacLellan ◽  
Melissa Burham ◽  
María Belén Méndez Bauer

The Ceibal-Petexbatún Archaeological Project has built long-standing relationships in the area around Ceibal, Guatemala, particularly in the Q’eqchi’ Maya village of Las Pozas. Both Q’eqchi’ and ladino (non-indigenous) people in the region face serious, systemic problems, including a loss of access to land and an absence of economic opportunities. The ancient Maya sites in the area have been damaged by deforestation and looting. Project archaeologists seek to improve economic conditions in local communities while encouraging the preservation of cultural heritage. Here, we describe past microfinance and classroom outreach projects conducted in Las Pozas and discuss future initiatives that could make archaeological heritage more beneficial to multiple communities.


2019 ◽  
Vol 7 (2) ◽  
pp. 127-139 ◽  
Author(s):  
Matthew J. Douglass ◽  
Zachary R. Day ◽  
Jeremy C. Brunette ◽  
Peter Bleed ◽  
Douglas Scott

AbstractVirtual Reconstruction is a powerful tool broadly suited to a diverse array of archaeological heritage applications. In practice, however, reconstruction has largely focused on grand and monumental sites. Here we present two case studies–one from southern Oklahoma, the other from western Nebraska–to explore the use of this technology for more common heritage applications. The goal of this article is to advertise the dilemma we faced with communicating information on ephemeral sites and how we, as nonspecialists, solved the issue using affordable and accessible digital tools. Our workflow makes use of common tools (GIS) and open source software and online tutorials provide step by step instruction to support its replication. In presenting our experiences and the results of these efforts, we hope to spur similar applications in the use of Virtual Reconstruction to communicate information on archaeological heritage more broadly.


2020 ◽  
Vol 42 (4) ◽  
pp. 33-33
Author(s):  
Grace Lloyd Bascopé ◽  
Thomas Guderjan ◽  
Will McClatchey

Abstract Maya Research Program (MRP) has conducted archaeological investigations in Northwestern Belize for twenty plus years. We received a grant from the Botanical Research Institute of Texas to make plant collections in a rainforest remnant, home to the archaeological site of Grey Fox. The team at MRP wished to understand the forest to protect it and the site. In collaboration, we rendered samples of most plant species there, documented ethnobotanical information about the specimens, and gave new insights into ways the collections could be queried to potentially shed light on Ancient Maya plant use and adaptations, subsistence pattern evolution, climate change patterns, and more.


2018 ◽  
Vol 26 (3) ◽  
pp. 247-263 ◽  
Author(s):  
Laia Pujol-Tost

Shared between Human-Computer Interaction and Cultural Heritage, the concept of Cultural Presence may provide an encompassing theoretical and methodological framework for Virtual Archaeology. The factors underlying presence have been extensively investigated, by means of both particular analyses as well as general statistical approaches. Yet, Cultural Presence has mostly been defined theoretically, and there are no global empirical examinations of it. The goal of this study is to verify the validity of the concept and to understand its underlying factors in the field of Virtual Archaeology. To that end we established an operational definition of Cultural Presence, we built a virtual reconstruction of an archaeological site based on it, and we evaluated the environment by means of self-reports and exploratory factor analysis. The general conclusion is that the concept of Cultural Presence is sound and composed of three main factors (cultural representation and engagement, social presence, and communicational aspects of technology); yet, it is not universal, but influenced by purpose and demographic variables.


2021 ◽  
Vol 12 (25) ◽  
pp. 158
Author(s):  
Pablo Aparicio-Resco ◽  
Alejandro García Álvarez-Busto ◽  
Iván Muñiz-López ◽  
Noelia Fernández-Calderón

<p class="VARKeywords">The virtual reconstruction of a site is the mirror in which the archaeological research process is reflected, with all its uncertainties and certainties, generating a space for reflection on the lost materiality while the vestige itself is reconfigured into a didactic and social resource. Here we present the result of the three-dimensional (3D) reconstruction of the archaeological structures preserved in the Peñón de Raíces, in Castrillón (Asturias), which correspond to the ruins of the castle of Gauzón, a famous fortification of the Asturian kings in which La Cruz de la Victoria was made in 908.</p><p>The article begins with an introduction and a first part (Section 2) dedicated to the explanation of the site itself from an archaeological and historical point of view. We believe that this analysis should be the basis of any scientific virtual reconstruction. The virtual reconstruction presented here is dated to the 9-10th centuries and corresponds to the fortification built in the time of the Asturian kings. We offer a detailed analysis of the morphological and architectural components that have been documented in this defensive settlement in the light of archaeological research, and that provide the main foundations for the infographic reconstruction.</p><p>In the second part of the article (Section 3), we analyse the specific sources of historical and archaeological information that support the reconstruction and serve as a reference for it. The historical-archaeological sources used for the representation, for example, of the walls and the palaeoenvironmental environment, are detailed. Likewise, we comment on the process of discussion of the different hypotheses that, finally, lead to the presented result. It is important to note that without this discussion process it is not possible to produce a sound and solid proposal over time.</p><p>In the third part (Section 4), we show the result of the virtual reconstruction with a series of images. To obtain the virtual reconstruction presented in this article, the Blender Geographic Information System (GIS) addon has been used, which allows us to have a digital terrain model (DTM) on our 3D desktop easily so that we can begin to carry out the work from it. The archaeological planimetries were arranged on it and, based on all this information, the modelling process began. In the first place, basic modelling of volumes was carried out that served to raise the first sketches and, on them, to continue discussing the reconstructive hypotheses. Little by little the geometry of the virtual reconstruction was detailed and the castle took shape. The next step was to carry out texturing in a photorealistic way, for which it was decided to use Substance Painter software. We continued with the texturing and addition of details of the surrounding terrain using particle systems, which has been one of the most complex phases to carry out given the level of realism that we set ourselves as a goal. Later, other types of minor details were added: objects, characters and animals, which help to better understand the context. Finally, the final renderings are carried out and their post-processing is developed in Adobe Photoshop, for which matte painting techniques were used that merge 3D images with photographs and digital drawing.</p><p>Our interest was to carry out scientific graphic work, for which we have emphasized the importance of using the scale depicting historical/archaeological evidence for virtual reconstructions, a tool that allows us to ensure the principles of authenticity and scientific transparency of any virtual reconstruction (Aparicio et al., 2016). In this case, thanks to this tool, it is clear that the highest level of evidence is found in the castle itself excavated in the acropolis, while the town and the surrounding palisade clearly show a lower level of evidence. We hope that subsequent excavations in this area will allow us to review the reconstruction and thus also reflect a higher level of evidence in this area.</p><p>We believe that the work presented here constitutes a good example of the use of virtual scientific reconstruction for the development and consolidation of new hypotheses not only reconstructive but also interpretive of an archaeological site. Furthermore, the result presented here demonstrates the power of this graphic resource for the dissemination of historical-archaeological knowledge, a fundamental objective when carrying out any scientific work.</p><p><strong>Highlights:</strong></p><ul><li><p>Reconstrucción infográfica de una de las principales fortificaciones del reino de Asturias (s. VIII-X), a partir de la evidencia material documentada en las campañas de excavación arqueológica realizadas en el yacimiento.</p></li><li><p>Desarrollo de hipótesis reconstructivas de arquitectura militar altomedieval arruinada mediante la interpretación de vestigios arqueológicos aplicando un enfoque multidisciplinar.</p></li><li><p>Ejemplo de uso de la escala de evidencia histórico-arqueológica y de las unidades reconstructivas (UR) como instrumentos que permiten garantizar los principios de autenticidad y transparencia científica.</p></li></ul>


Author(s):  
A. Fryskowska ◽  
M. Kedzierski ◽  
P. Walczykowski ◽  
D. Wierzbicki ◽  
P. Delis ◽  
...  

The archaeological heritage is non-renewable, and any invasive research or other actions leading to the intervention of mechanical or chemical into the ground lead to the destruction of the archaeological site in whole or in part. For this reason, modern archeology is looking for alternative methods of non-destructive and non-invasive methods of new objects identification. The concept of aerial archeology is relation between the presence of the archaeological site in the particular localization, and the phenomena that in the same place can be observed on the terrain surface form airborne platform. One of the most appreciated, moreover, extremely precise, methods of such measurements is airborne laser scanning. In research airborne laser scanning point cloud with a density of 5 points/sq. m was used. Additionally unmanned aerial vehicle imagery data was acquired. Test area is located in central Europe. The preliminary verification of potentially microstructures localization was the creation of digital terrain and surface models. These models gave an information about the differences in elevation, as well as regular shapes and sizes that can be related to the former settlement/sub-surface feature.<br><br> The paper presents the results of the detection of potentially sub-surface microstructure fields in the forestry area.


2015 ◽  
Vol 4 (8) ◽  
pp. 50 ◽  
Author(s):  
Jinliang Xiao ◽  
Jin Shang ◽  
Ming Gao ◽  
Jianhua Zhang ◽  
Jianhe Li

<p>In Dahecun, a famous archaeological site in China, the cultural strata have accumulated up to 12.5 meters, including archaeological remains covering 3,300 years. In order to improve the precision and convenience of archaeological work, a digitally aided 3D archaeological reconstruction and representation system is designed for the support of archaeological work and subsequent research and virtual reconstruction and representation of immediate site information and research output. The system shall benefit archaeologists and researchers as well as the general population with easy access to archaeological information.</p>


2016 ◽  
Author(s):  
Neuvânia Curty Ghetti ◽  
Cláudia Alves de Oliveira

ResumoO Sítio Arqueológico Pedra do Navio apresenta pinturas rupestres em um paredão granítico, identificadas como pertencentes à Tradição Agreste no estilo Cariris Velhos, com grafismos puros e grafismos de composição, predominando a cor vermelha e amarela em vários tons. Na realização do Diagnóstico para a Conservação foram trabalhados os sete painéis com vestígios de pinturas rupestres. Os objetivos deste trabalho foram realizar diagnóstico e mapeamento de danos para definir ações de conservação e realizar limpeza investigativa nos pontos críticos e com urgente risco ao Patrimônio Arqueológico. Como resultados apresentam-se elementos revelados pelo diagnóstico do estado de conservação, sistematicamente organizados e incluindo a identificação e dos fatores, mecanismos e indicadores visuais de degradação para as pinturas, assim como os efeitos obtidos nas ações preliminares de limpeza e conservação. Palavras Chave: conservação, sítio rupestre, Pedra do Navio.  AbstractPRESERVATION OF ARCHAEOLOGICAL HERITAGE: CONSERVATION OF THE PEDRA DO NAVIO RUPESTRE SITE, PARANATAMA, PE. The Archaeological Site “Pedra do Navio” show paintings supported by a granite wall identified as belonging to the “Agreste” tradition, “Velho Cariris” style, with pure and composed graphics, predominantly red and yellow colors in various shades. The objectives of this study were to perform a diagnosis and damage mapping in order to define archaeological conservation actions and to conduct an investigative cleaning at the critical points, with urgent risk to the Archaeological Heritage. As results, we present the elements revealed by the diagnosis of conservation status, systematically ordered including the identification of factors, mechanisms and visual indicators for degradation of the paintings, and the effects obtained in the preliminary actions of conservation and cleaning. Keywords: conservation, rock art paintings, archaeological site, “Pedra do Navio”


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