Structured Analysis/Design - LSA Tank 301, Functional Requirements Identification, Subtask 301.2.3, Functional Requirements Risk Analysis

1990 ◽  
Author(s):  
Ronald Duclos ◽  
Ned Shepherd
Author(s):  
I Made Dwi Indrasanjaya . ◽  
I Made Agus Wirawan, S.Kom, M.Cs . ◽  
I Ketut Resika Arthana, S.T., M.Kom .

DIL (Dynamic Intellectual Learning) merupakan sebuah prototype pembelajaran online sebagai sebuah perubahan E-learning menuju adaptive learning. Tahapan penelitian dimulai dari analisis masalah yaitu penyebaran survey. Hasil survey berupa angket yang peneliti sebarkan ke mahasiswa Pendidikan Teknik Informatika menunjukkan bahwa sebagian besar mahasiswa setuju dengan pembelajaran menggunakan media dibandingkan pembelajaran konvensional. Kemudian tahapan penelitian dilanjutkan dengan mendesain sistem, mengembangkan coding sistem, mengimplementasi sistem, dan mengevaluasi sistem dengan uji blackbox, uji whitebox, uji ahli media, dan uji respon pengguna. Pengembangan Aplikasi Mobile Dynamic Intellectual Learning Berbasis Android adalah solusi dari permasalahan tersebut. Tujuan penelitian ini adalah untuk merancang dan mengimplementasikan “Aplikasi Mobile Dynamic Intellectual Learning Berbasis Android”. Pengembangan aplikasi Mobile Dynamic Intellectual Learning Berbasis Android menggunakan siklus hidup pengembangan perangkat lunak ADDIE (Analysis, Design, Development, Implementation and Evaluations). Bahasa pemrograman yang digunakan adalah Java, dengan software pengembangan Eclipse. Hasil dari penelitian ini yaitu perancangan dan implementasi “Pengembangan Aplikasi Mobile Dynamic Intellectual Learning Berbasis Android” dan uji blackbox, uji whitebox, uji ahli media, uji respon pengguna yaitu dari mahasiswa telah berhasil dilakukan. Seluruh kebutuhan fungsional telah berhasil diimplementasikan sesuai dengan rancangan.Kata Kunci : DIL, Android, E-Learning, Eclipse, Respon DIL (Dynamic Intellectual Learning) is a prototype of online learning as a change E-learning to adaptive learning. Stages of research starting from the analysis of the problem, namely the spread of the survey. The results of a questionnaire survey that researchers disclose to students of Informatic Technic of Education showed that most students agree with the learning using media than conventional learning. Later stages of the research continued with designing a system, developing a coding system, implement the system, and evaluate the system with blackbox testing, whitebox testing, media expert test, and user response test. Development of Mobile Dynamic Intellectual Learning Android Based Application is the solution to these problems. The purpose of this research is to design and implement "Mobile Dynamic Intellectual Learning Android Based Application". Development of Mobile Dynamic Intellectual Learning Android Based application use the software development life cycle ADDIE (Analysis, Design, Development, Implementation and Evaluations). The programming language used is Java, with Eclipse as software development. The results of this analysis is design and implementation of “Mobile Dynamic Intellectual Learning Android Based Application" and blackbox testing, whitebox testing, media expert test, and user response test. of the user, is students have been successfully performed. The entire functional requirements have been successfully implemented in accordance with the design.keyword : DIL, Android, E-Learning, Eclipse, Response


2014 ◽  
Vol 513-517 ◽  
pp. 2487-2491
Author(s):  
Dong Zhao ◽  
Shang Wei Jiang ◽  
Hong Wei Zhao ◽  
Xin Tong Yu

This paper combines the characteristics of real-time embedded systems and the real-time operating system to propose a software engineering method and process which bases on the function structured analysis and task structured design. First in the process of structured analysis based on the Hatley-Pirbhai method, extracting and sorting out the data flow and control flow according to the functional requirements of the system, analyzing and processing the functions of the system, the dependency among the functions and the timing sequence, and then realizing the design of the specific functions of the system, next achieving the structural design through the improving method, it also simplifies the system design processes. At this time, just need to analyze and divide the processing which is obtained from the structural analysis to get the specific task, design the interfaces among the tasks and also every task to get the new design method of the embedded real-time operating system, which also solves hard issue of the traditional method which is the weak extracting and developing iteration in the embedded real-time system.


Author(s):  
Maulik V. Dhamecha

if you want to find out that which is the best suitable analysis then you have to find outs all the merits and demerits of that both analysis methods. The aspect of this paper is to describe combine both the traditional (structured) and the object-oriented approach, certain methodology for information systems development. Despite the fact that objects-oriented paradigm is actually widely adopted for software analysis, design, and implementation, there are still a large number of companies that continue to utilize the structured approach to develop software analysis and design. The empirical study that we present considers both an Uncontrolled and a controlled experiment with Master students. with the existing structured approach of developing a system there is significant way to know how appropriate the OO topics. So, in recent time, Objects-orientation analysis is largely acceptable subject. This paper discourses some basics about these two design paradigms.


Author(s):  
Ben Salem J ◽  
Lakhoua M.N. ◽  
El Amraoui L

This paper is a contribution to the analysis and modeling of a mechatronic system with dynamic behavior that is controlled by a digital computer. In this paper, a bibliographic research on mechatronic systems is presented by specifying a case study of the Anti-lock Braking System (ABS). Then, a methodology of systemic modeling of the ABS system based on two methods Structured Analysis Design Technique (SADT) and bond graph (BG) is proposed. The model created is validated with three software programs:  CarSim, 20 Sim and Simulink.


Author(s):  
JOSE IGNACIO PANACH ◽  
NELLY CONDORI-FERNÁNDEZ ◽  
TANJA VOS ◽  
NATHALIE AQUINO ◽  
FRANCISCO VALVERDE

Usability is currently a key feature for developing quality systems. A system that satisfies all the functional requirements can be strongly rejected by end-users if it presents usability problems. End-users demand intuitive interfaces and an easy interaction in order to simplify their work. The first step in developing usable systems is to determine whether a system is or is not usable. To do this, there are several proposals for measuring the system usability. Most of these proposals are focused on the final system and require a large amount of resources to perform the evaluation (end-users, video cameras, questionnaires, etc.). Usability problems that are detected once the system has been developed involve a lot of reworking by the analyst since these changes can affect the analysis, design, and implementation phases. This paper proposes a method to minimize the resources needed for the evaluation and reworking of usability problems. We propose an early usability evaluation that is based on conceptual models. The analyst can measure the usability of attributes that depend on conceptual primitives. This evaluation can be automated taking as input the conceptual models that represent the system abstractly.


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