نمطا التلمیحات (اللفظیة- البصریة) وکثافتها (أحادیة- متعددة) بالقصة الرقمیة وأثر تفاعلهما علی تنمیة التفکیر البصری والمهارات الحیاتیة لدى طفل الروضة The two patterns of allusions (visual- verbal) and its density (mono- multiple) in digital story and their reaction effect on developing life skills, visual thinking for kindergarten children

Author(s):  
أحمد مصطفى کامل عصر
2020 ◽  
Author(s):  
Marianne Undheim

This PhD study is a contribution to the contemporary debate on the educational uses of digital technology with young children in early childhood education and care (ECEC) institutions. For young children growing up in the 21st century, digital technology is intertwined in their everyday lives. Nevertheless, children’s use of digital technology in ECEC is still limited, especially with regards to creative use of technology. Several researchers call for more empirical studies of young children’s creation with digital technology. In this study, digital technology is emphasised as a tool to create, by which the children and the teachers are the creators of their own products to be shared with others. The purpose is to contribute with research-based knowledge of children’s and teachers’ collaborative, technology- mediated story creation processes. The overall research question is as follows: What emerges when kindergarten teachers involve groups of children (age 4-5 years) in technology-mediated story creation processes? The study has a qualitative multiple-case study approach with two cases, focusing on observable contemporary events. In both cases, six children and one kindergarten teacher have created a multimodal digital story together: an e-book and an animated movie. The empirical material consists of video-recorded field-observations of the process, interviews with the participants and the final products. The research question is operationalised into three sub-questions that address the overall question from three perspectives: the participants, the creation processes, and the final products. In Article I, the technology- mediated creation process is explored, which can be described as a complex interplay of traditional non-digital activities and new digital activities. For the children, to record sound and to share were found to be the most important. In Article II, the teachers’ pedagogical strategies during the creation process with the children is emphasised. The three most frequently used pedagogical strategies were inviting to dialogue, explaining the practical, and instructing for results. In Article III, the animated movie is explored in-depth through a focus on how different modalities and literacy devices contribute to the development of the story. The importance of including the process, the product, the literacy devices, and all of the modalities in the analysis is highlighted, as well as the importance of being open for the magic during young children’s creation processes. Through the analysis of the three articles, four new themes have arisen: emerging possibilities due to digital technology; creators in a creative process; an interplay of multiple knowledge areas; and the process is not enough. In the discussion I argue that a technology-mediated story creation process with a group of kindergarten children and a teacher can be interpreted as a collaborative creative process. A synergy of ideas arises through the collaborative co-construction process. Each single part of the creative process may not be viewed as being inherently creative; however, the fusion of these parts into a final multimodal digital story makes it an example of the creative use of digital technology. The children and teachers collaborate and create a product that is new, original and meaningful for them. The process is vital; however, the process itself is not enough—the product also matters—especially for the children. Teachers’ capacity and knowledge of how to integrate technology and pedagogy with other relevant knowledge areas such as creativity and creative processes are crucial when using digital technology with children in ECEC. The final products may seem complicated to create; however, it is easier than it seems. The study contributes with research- based knowledge of creative use of digital technology with groups of young children, important for the ECEC field and kindergarten teacher education.


Author(s):  
Ayat Fawzy Ahmed Ghzaly

This study aims at identifying the impact of two different styles of presentations (linear and hierarchical) of the interactive digital tale on the development of the kindergarten children visual thinking skills. To achieve the purpose of the study, a list of visual thinking skills have prepared, achievement test for measuring those skills, and many stories have been designed and produced seeking for the development of visual thinking skills، The sample of the study consists of 75 children from the second stage in the kindergarten has been divided as follows, 25 children of the control group, 25 children of the first experimental group using (linear style), 25 children of the first experimental group using (hierarchical patterns). The descriptive method has been used in the study and analysis stage and the semi-experimental method in the experimental stage، The results of the research indicated that there are statistically significant differences at the level of 0.05 between the average scores of the first and second experimental group (linear and hierarchical presentation pattern in the interactive digital tale) and the control group in the post application of the achievement test of visual thinking skills in favor of the first and second experimental groups, there are no statistically significant differences between the scores of the first experimental group students (linear style) and the second (hierarchical style) in the post application on the achievement test of visual thinking skills، The researcher recommends paying attention to visual thinking in the different educational stages, and to employing and using stories Interactive (the tale) in kindergarten stages in developing visual thinking skills in particular.


2017 ◽  
Vol 6 (2) ◽  
pp. 212
Author(s):  
Reham Mohammad Al Mohtadi ◽  
Habis Sa’ad Al Zboon

This study drove at identifying the training program efficacy in developing the health life skills among sample selected from Kindergarten children. Study sample consisted of 60 children of both genders, ages of which are ranged from 5-6 years old. We have applied herein the pre and post dimension of health life skills scale; consisting of 28 Paragraphs among the study sample. The training program, which was prepared to measure the health life skills, has been applied to training group individuals. The collected outcomes referred to statistical significance differences in the study individuals’ performance, on health life skills scale, which are attributed to group, in the favor of experimental group. Moreover, the outcomes referred to differences of statistical significance attributed to gender in the favor of females. The collected outcomes have been discussed and further the study concluded some recommendations.


1973 ◽  
Vol 16 (3) ◽  
pp. 482-487 ◽  
Author(s):  
June D. Knafle

One hundred and eighty-nine kindergarten children were given a CVCC rhyming test which included four slightly different types of auditory differentiation. They obtained a greater number of correct scores on categories that provided maximum contrasts of final consonant sounds than they did on categories that provided less than maximum contrasts of final consonant sounds. For both sexes, significant differences were found between the categories; although the sex differences were not significant, girls made more correct rhyming responses than boys on the most difficult category.


2008 ◽  
Vol 29 (4) ◽  
pp. 181-188 ◽  
Author(s):  
John Allbutt ◽  
Jonathan Ling ◽  
Thomas M. Heffernan ◽  
Mohammed Shafiullah

Allbutt, Ling, and Shafiullah (2006) and Allbutt, Shafiullah, and Ling (2006) found that scores on self-report measures of visual imagery experience correlate primarily with the egoistic form of social-desirable responding. Here, three studies are reported which investigated whether this pattern of findings generalized to the ratings of imagery vividness in the auditory modality, a new version of the Vividness of Visual Imagery Questionnaire ( Marks, 1995 ), and reports of visual thinking style. The measure of social-desirable responding used was the Balanced Inventory of Desirable Responding (BIDR; Paulhus, 2002 ). Correlational analysis replicated the pattern seen in our earlier work and of the correlations with the egoistic bias, the correlation with vividness of visual imagery was largest and significant, the correlation with visual thinking style next largest and approached significance, and the correlation with vividness of auditory imagery was the smallest and not significant. The size of these correlations mirrored the extent to which the three aspects of imagery were valued by participants.


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