Acceptability and Perceived Utility of Virtual Reality among People who are Incarcerated who use Drugs: A Qualitative Study (Preprint)
UNSTRUCTURED Virtual reality (VR) allows a platform to create common scenarios of environmental trigger situations to elicit drug cravings. We know little about acceptability of VR among people who are incarcerated who use drugs. Mixed methods explored VR perspectives and stress response among 20 inmates with a substance use disorder at a county jail. Cardiovascular data were collected to determine if exposure to the VR environment provoked a stress response. Repeated measures mixed models were used to assess stress reactivity measured by three heart rate variability indices (HR, RMSSD, and HF-HRV). Qualitative interviews assessed acceptability and perceived utility on VR in the jail setting. Cardiovascular data analyses showed no significant increase in stress reactivity for HR (b = -3.14, t(18) = -3.85, p < .01 ), RMSSD (b = -0.06, t(18) = -1.06, p = 0.30 ) and HF-HRV (b = -0.21, t(18) = -1.71, p = 0.10). Qualitative data indicate high levels of acceptability and potential utility in the following thematic areas: (1) mental health and substance use interventions; (2) community re-entry skills training; and (3) communication and conflict resolution skills. Results demonstrated high acceptability and no significant stress response of VR among people who are incarcerated who use drugs.