scholarly journals An Analysis of the Spatial Structure of “Lao Can Travels” from the Perspective of Spatial Literature

2021 ◽  
Vol 5 (4) ◽  
pp. p151
Author(s):  
Shuhui Peng

At the end of the Qing Dynasty, Liu E’s “Lao Can’s Travels” showed obvious spatial structure in both content and ideological level, and its space writing showed the characteristics of “endorsement” for the writer’s psychology. Therefore, exploring the space structure of “Lao Can’s Travels” is an important perspective for understanding the text of the novel. The space structure of the novel can be divided into three levels: The first is the real space, including the landscape space such as Shandong Wufu, the peach blossom mountain cave and other living spaces; the second is the virtual space including the dream space and the hell space; the third is the author’s psychology shown through the protagonist’s behavior and consciousness space. In addition, the effect of the spatial structure itself also makes the novel open to readers and expands the interactivity of the novel.

Author(s):  
Ulrich Gehmann ◽  
Martin Reiche

In this article the authors are going to explore a fundamental problem of modern spaces, and modern spatiality in general: their virtualization and final annihilation by augmenting them. There are two major domains where this happened and still happens: inside real space, and inside the virtual spaces of so-called location-based games. In both cases of its real and virtual appearance, space becomes efficient and therefore loses its uniqueness and identity, with concomitant effects on the user’s very own perception of reality. The authors will concentrate upon the case of gaming; here, augmentation re-shapes the perception of the real object in space (which is not originally part of the game) by making it an active element of the game, i.e. it utilizes the object (and furthermore the surrounding space) and thus frees it of its original meaning and utility. Furthermore, it gets incorporated into the artificial (virtual) space and acquires two new properties: it becomes interactive and as a result, interchangeable. The perception of reality thus gets augmented at the same time as it gets reduced to the bare minimum of information needed to reach the goal of the game. The authors will be providing a set of rules to address these phenomena in a generic manner.


2020 ◽  
Vol 33 ◽  
pp. 03001
Author(s):  
Kayoko Yamamoto

At the time of the Heavy Rain Disaster in Western Japan in July, 2018, it was possible to gather and accumulate a variety of disaster information using the function of social media mapping included in our spatiotemporal information system. Considering these circumstances and taking up the above social media mapping, the present study described the issues related to the development and utilization of digital infrastructures as one of the measures for disaster prevention and reduction. As the results of the present study, it is possible to rescue and support victims, and cause excessive information and confusion, due to the close relationship between the real and virtual space in the super smart society of Japan. Additionally, it is essential to effectively utilize the information included in the virtual space at the time of disaster. Specifically, it is an important issue to make use of the information on social media for rescue in the real space. Furthermore, it is necessary to take the measures for the people vulnerable to disaster who require the disaster information most. For this, it is necessary to prepare a variety of ICT in addition to oral communication.


2017 ◽  
Vol 8 (1) ◽  
Author(s):  
Shun Chi ◽  
Ramakrishna Aluru ◽  
Stephanie Grothe ◽  
A. Kreisel ◽  
Udai Raj Singh ◽  
...  

2018 ◽  
Vol 2018 ◽  
pp. 1-13 ◽  
Author(s):  
Young-Hoon Jin ◽  
Kwang-Woo Ko ◽  
Won-Hyung Lee

Stereo vision is used to reconstruct 3D information of the space by estimating the depth value from the simulation of human eyes. Spatial restoration can be used as a means of location estimation in an indoor area, which is impossible to accomplish using the relative location estimation technology, GPS. By mapping the real world in virtual space, it is feasible to clear the boundary between real space and virtual space. This paper presents a method to control the drone indoors through a positioning system using Structure from Motion algorithm (SfM). SfM calculates the relative relationship between cameras based on images to be acquired from various locations and obtains disparity to enable restoration of 3D space. First, the 3D virtual space is reconstructed using several photographs taken from an indoor environment. Second, the real-time drone position is determined by comparing the 3D virtual space camera with the image displayed on the drone camera. In this case, if the direction of the virtual camera used for 3D virtual space construction is the same as the amount of yaw rotation of the drone, it is possible to quickly find the same position as the image seen in the real drone camera in the virtual space. As a result, if the scale of the actual camera image and the virtual camera image is 1 : 1 matched, then it is possible to know that the drone is in the position of the virtual camera. The proposed indoor location-based drone controlling method can be applied to various drone applications such as group flight in an indoor environment because of its ability to fly the drone without the use of the traditional remote-control and flight trajectory programming.


Author(s):  
Kevin Carrico

“The Manchu in the Mirror” examines the extremely elaborate network of conspiracy theories promoted by Han Clothing Movement participants to explain the disillusionment of the present: the distinction between the real, actually existing China and their image of “the real China.” According to movement enthusiasts, the formerly powerful Manchus who ruled over China in the Qing Dynasty continue to exercise power in the present, and are portrayed within movement conspiracy theories as dedicated to exterminating the Han majority and destroying China. Unravelling these paranoid theories of minority domination and majority persecution, conspiracy theory and identity are shown to be two sides of the same coin, with conspiracy theory serving as the final narrative guarantor of the processes of identity stabilization described in the preceding chapters.


2009 ◽  
Vol 37 (2) ◽  
pp. 208-231 ◽  
Author(s):  
Saied Reza Ameli

AbstractTo present a relatively apparent communication picture from the virtual religion and its features in “the current virtualized world” or in the ground of “dual-globalized” processes requires the discussion of four basic questions in relation to the virtual religion. Although it is not possible to provide detailed and analytical answers to these questions, aspects of the questions and facets of the answers will be analyzed. As Martin Heidegger (AP 1373:1)* has suggested, a question itself possesses leading features and opens ways of thought: 1) What is the virtual religion? 2) Which ontology can offer a presence of religion in virtual-real space — vireal space? 3) Is there any fundamental difference between a virtual and the real religion? And eventually, it is important to answer the question: 4) What are the outcomes of duality space and what is the place of religion's existence? To answer these questions we will look at ongoing literature on “the virtual religion” and on religious typology in virtual space from an “ontological” view and we will analyze structural differences between these two spaces. And finally we will address the representation of religion in two spaces through a “dual globalization paradigm” and “communication paradigm of dual spacization”.


2020 ◽  
Vol 70 (1) ◽  
pp. 85-117
Author(s):  
Cheng-hua Wang

Abstract This research focuses on one of the most famous paintings made at the court of the Qing dynasty (1644–1911)—Qingming shanghe (Up the River during Qingming). Commissioned by the Yongzheng emperor (r. 1723–1735) and completed in the second year of the Qianlong emperor's reign (1736–1795), the painting is a rare example of Qing court art that reveals how Qianlong furthered his father's artistic vision while formulating his own in the first fifteen years of his long tenure as ruler. This vision involved how to reinterpret and reinvent the Chinese painting tradition through time-honored themes. The article is divided into four sections. In the first, it brings attention to the salient and crucial but long neglected stylistic features of the painting—those that emphasize theatricality and spectatorship. These interconnected features link and characterize the paintings commissioned by Yongzheng. The second section shifts to discuss the emerging cultural agenda of Yongzheng as seen through the manner in which court art references the Chinese painting tradition. The most remarkable act regards the reinterpretation of old painting themes that include Qingming shanghe and Baijun tu (One Hundred Horses). The third section analyzes how the paratextual elements of Qingming shanghe, especially Qianlong's poem and inscription, inform us of the emperor's views about the production mechanism of court painting and the political meaning of this work. The last section, based on Qianlong's understanding of the painting, highlights the emperor's cultural agenda associated with the idea of yuanben, which pointed to new versions of old themes made by his painting academy.


2019 ◽  
Vol 41 (1) ◽  
pp. 39-55
Author(s):  
Takashi Takekoshi

In this paper, we analyse features of the grammatical descriptions in Manchu grammar books from the Qing Dynasty. Manchu grammar books exemplify how Chinese scholars gave Chinese names to grammatical concepts in Manchu such as case, conjugation, and derivation which exist in agglutinating languages but not in isolating languages. A thorough examination reveals that Chinese scholarly understanding of Manchu grammar at the time had attained a high degree of sophistication. We conclude that the reason they did not apply modern grammatical concepts until the end of the 19th century was not a lack of ability but because the object of their grammatical descriptions was Chinese, a typical isolating language.


Author(s):  
Faridatus Soleha

This study aims to describe the feelings of the characters in the novel Juang Notes by Fiersa Bersari and researchers analyze using personality theory originated by Ludwig Klages by focusing his study on the personality structure of feelings. Feeling is a process of someone accepting or rejecting something in life. This study uses a qualitative approach by using library techniques to obtain data that will produce a description of the words or sentences in the observed study. In the analysis of this research using the hermeutics technique, in the hermeutics technique there are several stages, namely reading the research object in this study in the form of a fighting journal, the second gives a mark on the data that has been obtained from the reading results, the third provides code or coding on the data that has been found, and the fourth is to analyze data that has been obtained from the object of research in accordance with the specified research focus. Novel Notes Juang by Fiersa Besari is a novel that can be used as an inspiration for readers in living life. Based on the results of the study it was found that in the Fighting Notes novel there is a feeling that is divided into inner activities and the level of clarity, inner activities in the novel in the form of fear and guilt while viewed from the level of clarity in the form of happiness, sadness and longing.


Sign in / Sign up

Export Citation Format

Share Document