Virtual Religion and Duality of Religious Spaces

2009 ◽  
Vol 37 (2) ◽  
pp. 208-231 ◽  
Author(s):  
Saied Reza Ameli

AbstractTo present a relatively apparent communication picture from the virtual religion and its features in “the current virtualized world” or in the ground of “dual-globalized” processes requires the discussion of four basic questions in relation to the virtual religion. Although it is not possible to provide detailed and analytical answers to these questions, aspects of the questions and facets of the answers will be analyzed. As Martin Heidegger (AP 1373:1)* has suggested, a question itself possesses leading features and opens ways of thought: 1) What is the virtual religion? 2) Which ontology can offer a presence of religion in virtual-real space — vireal space? 3) Is there any fundamental difference between a virtual and the real religion? And eventually, it is important to answer the question: 4) What are the outcomes of duality space and what is the place of religion's existence? To answer these questions we will look at ongoing literature on “the virtual religion” and on religious typology in virtual space from an “ontological” view and we will analyze structural differences between these two spaces. And finally we will address the representation of religion in two spaces through a “dual globalization paradigm” and “communication paradigm of dual spacization”.

Author(s):  
Ulrich Gehmann ◽  
Martin Reiche

In this article the authors are going to explore a fundamental problem of modern spaces, and modern spatiality in general: their virtualization and final annihilation by augmenting them. There are two major domains where this happened and still happens: inside real space, and inside the virtual spaces of so-called location-based games. In both cases of its real and virtual appearance, space becomes efficient and therefore loses its uniqueness and identity, with concomitant effects on the user’s very own perception of reality. The authors will concentrate upon the case of gaming; here, augmentation re-shapes the perception of the real object in space (which is not originally part of the game) by making it an active element of the game, i.e. it utilizes the object (and furthermore the surrounding space) and thus frees it of its original meaning and utility. Furthermore, it gets incorporated into the artificial (virtual) space and acquires two new properties: it becomes interactive and as a result, interchangeable. The perception of reality thus gets augmented at the same time as it gets reduced to the bare minimum of information needed to reach the goal of the game. The authors will be providing a set of rules to address these phenomena in a generic manner.


2020 ◽  
Vol 33 ◽  
pp. 03001
Author(s):  
Kayoko Yamamoto

At the time of the Heavy Rain Disaster in Western Japan in July, 2018, it was possible to gather and accumulate a variety of disaster information using the function of social media mapping included in our spatiotemporal information system. Considering these circumstances and taking up the above social media mapping, the present study described the issues related to the development and utilization of digital infrastructures as one of the measures for disaster prevention and reduction. As the results of the present study, it is possible to rescue and support victims, and cause excessive information and confusion, due to the close relationship between the real and virtual space in the super smart society of Japan. Additionally, it is essential to effectively utilize the information included in the virtual space at the time of disaster. Specifically, it is an important issue to make use of the information on social media for rescue in the real space. Furthermore, it is necessary to take the measures for the people vulnerable to disaster who require the disaster information most. For this, it is necessary to prepare a variety of ICT in addition to oral communication.


2021 ◽  
Vol 5 (4) ◽  
pp. p151
Author(s):  
Shuhui Peng

At the end of the Qing Dynasty, Liu E’s “Lao Can’s Travels” showed obvious spatial structure in both content and ideological level, and its space writing showed the characteristics of “endorsement” for the writer’s psychology. Therefore, exploring the space structure of “Lao Can’s Travels” is an important perspective for understanding the text of the novel. The space structure of the novel can be divided into three levels: The first is the real space, including the landscape space such as Shandong Wufu, the peach blossom mountain cave and other living spaces; the second is the virtual space including the dream space and the hell space; the third is the author’s psychology shown through the protagonist’s behavior and consciousness space. In addition, the effect of the spatial structure itself also makes the novel open to readers and expands the interactivity of the novel.


2018 ◽  
Vol 2018 ◽  
pp. 1-13 ◽  
Author(s):  
Young-Hoon Jin ◽  
Kwang-Woo Ko ◽  
Won-Hyung Lee

Stereo vision is used to reconstruct 3D information of the space by estimating the depth value from the simulation of human eyes. Spatial restoration can be used as a means of location estimation in an indoor area, which is impossible to accomplish using the relative location estimation technology, GPS. By mapping the real world in virtual space, it is feasible to clear the boundary between real space and virtual space. This paper presents a method to control the drone indoors through a positioning system using Structure from Motion algorithm (SfM). SfM calculates the relative relationship between cameras based on images to be acquired from various locations and obtains disparity to enable restoration of 3D space. First, the 3D virtual space is reconstructed using several photographs taken from an indoor environment. Second, the real-time drone position is determined by comparing the 3D virtual space camera with the image displayed on the drone camera. In this case, if the direction of the virtual camera used for 3D virtual space construction is the same as the amount of yaw rotation of the drone, it is possible to quickly find the same position as the image seen in the real drone camera in the virtual space. As a result, if the scale of the actual camera image and the virtual camera image is 1 : 1 matched, then it is possible to know that the drone is in the position of the virtual camera. The proposed indoor location-based drone controlling method can be applied to various drone applications such as group flight in an indoor environment because of its ability to fly the drone without the use of the traditional remote-control and flight trajectory programming.


Think India ◽  
2019 ◽  
Vol 22 (3) ◽  
pp. 680-686
Author(s):  
Azad Pratap Singh

In our society, the proportion of youth is higher than any other society. They are important in this regard. But the real question is whether his views, trends and likes and dislikes are different from other generations of society in political terms. What is the reason for the tendency to see youth as a separate class. That we borrow the principles of politics from the West, where the distinction of generations is more important factor in politics than the distinction of community or class. At one time, parties like the Labor Party and the Green Party have been standing mainly on the vote of the youth for some time. The second reason is that the image of the youth is based on the English-speaking youths living somewhere in the metros. We often consider him to be a symbol of youth. While in reality they are a very small part of our youth. And the third reason is that the part of change, revolution and the politics of change that had set the hopes of the youth are still there in our political understanding. The fact is that the youth class is not very different from the elderly or any other generation in terms of participation in politics, if different then it means that its participation is less than the other class because it is more concerned about education and employment. There is no fundamental difference between the vote of the youth and other generations in terms of voting or political choice. If there is a difference, then only in the sense that the parties who have come in the last 25-30 years have heard more about the youth, hence their choice is more. Older parties usually get little support from the youth. However, it is not related to its youth, because the information about that party is limited to certain people.


Mathematics ◽  
2021 ◽  
Vol 9 (10) ◽  
pp. 1148
Author(s):  
Jewgeni H. Dshalalow ◽  
Ryan T. White

In a classical random walk model, a walker moves through a deterministic d-dimensional integer lattice in one step at a time, without drifting in any direction. In a more advanced setting, a walker randomly moves over a randomly configured (non equidistant) lattice jumping a random number of steps. In some further variants, there is a limited access walker’s moves. That is, the walker’s movements are not available in real time. Instead, the observations are limited to some random epochs resulting in a delayed information about the real-time position of the walker, its escape time, and location outside a bounded subset of the real space. In this case we target the virtual first passage (or escape) time. Thus, unlike standard random walk problems, rather than crossing the boundary, we deal with the walker’s escape location arbitrarily distant from the boundary. In this paper, we give a short historical background on random walk, discuss various directions in the development of random walk theory, and survey most of our results obtained in the last 25–30 years, including the very recent ones dated 2020–21. Among different applications of such random walks, we discuss stock markets, stochastic networks, games, and queueing.


Geophysics ◽  
2021 ◽  
pp. 1-53
Author(s):  
Jiangtao Hu ◽  
Jianliang Qian ◽  
Jian Song ◽  
Min Ouyang ◽  
Junxing Cao ◽  
...  

Seismic waves in earth media usually undergo attenuation, causing energy losses and phase distortions. In the regime of high-frequency asymptotics, a complex-valued eikonal is an essential ingredient for describing wave propagation in attenuating media, where the real and imaginary parts of the eikonal function capture dispersion effects and amplitude attenuation of seismic waves, respectively. Conventionally, such a complex-valued eikonal is mainly computed either by tracing rays exactly in complex space or by tracing rays approximately in real space so that the resulting eikonal is distributed irregularly in real space. However, seismic data processing methods, such as prestack depth migration and tomography, usually require uniformly distributed complex-valued eikonals. Therefore, we propose a unified framework to Eulerianize several popular approximate real-space ray-tracing methods for complex-valued eikonals so that the real and imaginary parts of the eikonal function satisfy the classical real-space eikonal equation and a novel real-space advection equation, respectively, and we dub the resulting method the Eulerian partial-differential-equation method. We further develop highly efficient high-order methods to solve these two equations by using the factorization idea and the Lax-Friedrichs weighted essentially non-oscillatory (WENO) schemes. Numerical examples demonstrate that the proposed method yields highly accurate complex-valued eikonals, analogous to those from ray-tracing methods. The proposed methods can be useful for migration and tomography in attenuating media.


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