scholarly journals Educação, escola, criatividade e tecnologia: contributos para a conceitualização de um modelo pedagógico do século XXI

2017 ◽  
Vol 12 (25) ◽  
pp. 188
Author(s):  
Max Günther Haetinger ◽  
Rui Trindade

RESUMO A criatividade, como eixo pedagógico transversal dos projetos de intervenção educativa, que têm lugar nas escolas, é o objeto de reflexão deste artigo. Ele apresenta os resultados de um projeto de pesquisa que foi desenvolvido em quatro salas de aula, frequentadas por crianças do 4º ano de escolaridade, em Portugal, numa das áreas curriculares dos planos de estudos em vigor neste país, a área de Estudo do Meio. Trata--se de um trabalho onde se pretende discutir os desafios e exigências das escolas do século XXI, o que explica a articulação que se estabelece entre criatividade e Tecnologias de Informação e Comunicação (TIC), cujas potencialidades educativas o referido projeto de pesquisa acaba por comprovar. Comprova-se também que a organização cooperativa dos ambientes de aprendizagem constitui um fator indissociável da construção de ambientes educativos onde a criatividade é entendida como um objetivo e uma referência curricular e pedagógica nucleares.   Palavras-chave: Criatividade. TIC. Ambientes cooperativos de aprendizagem.   ABSTRACT Creativity, as a transversal pedagogical axis of educational intervention projects that take place in schools, is the focus of the following paper. It presents the results of a research project that was developed in four 4th grade children groups in Portugal, in one of the areas of Study of the Environment. This is a study where the challenges and demands of 21st century schools are discussed, which explains the articulation between Creativity and Information and Communication Technologies (ICT), whose academic potential the research project can prove. In addition, it proves that the cooperative organization of learning environments is an inseparable factor in the construction of educational environments where creativity is understood as a goal and a curricular and pedagogical reference. Keywords: Creativity. ICT.  Learning cooperative environments.

Author(s):  
Muhammet Demirbilek

Advances in information and communication technologies have raised the quality of inclusive education programs. Inclusive education, a recent advance in educational technology, has served to increase the ability of students with special needs. Hypermedia as an assistive technology has the potential to teach and train individuals with disabilities. However, like every technology, hypermedia itself is not problem-free. Disorientation and cognitive load are two of the most challenging problems related to hypermedia learning environments. The purpose of this chapter is to highlight disorientation and cognitive load problems in hypermedia learning environments where learners usually face a serious problem while navigating such environments.


Author(s):  
Marcus Vinicius Santos Kucharski ◽  
Patricia Lupion Torres

The continuous growth of distance education (DE) programs in all levels, powered by the development of new information and communication technologies (ICT), brings new challenges: how can educational research be made in non-presential, asynchronous settings? How can we scientifically approach student bodies formed by people who rarely even share the same hometown and only meet online in virtual learning environments (VLE)? How can we “observe” such groups’ interpersonal, pedagogical relations and their impact on learning? In countries like Brazil, where DE programs have grown vertiginously in few years, many researchers have made significant efforts to answer these questions coherently, efforts that demanded that some principles of traditional educational research be rethought with the help of local and international researches. Interesting methodological approaches to DE groups have resulted from these efforts, and we present and discuss one that has been constantly growing: the virtual ethnographic.


Author(s):  
Glenn Finger ◽  
Maret McGlasson ◽  
Paul Finger

Teaching and learning in the 21st century should be markedly different from earlier times through the design of new teaching and learning environments. Through the presentation of three models of technology-rich learning environments (teacherdirected, learner-centered and mediated), this chapter provides a case study of the design and delivery of a course called Learning with Information and Communication Technologies (ICTs) guided by a mediated learner approach, using new approaches to using ICTs and assessment for learning as key course design drivers. That course aims to prepare future teachers who demonstrate strong theoretical and practical understanding of designing and creating effective ICT teaching and learning experiences, and are confident and proficient users of ICTs. We provide an analysis of the implementation of that course through the presentation of the learning stories and reflections of students. Specific discussion is provided about the conceptualization and implementation of an e-portfolio approach to promote deep learning.


2020 ◽  
Vol 12 ◽  
pp. 184797902095135 ◽  
Author(s):  
Jochen Deuse ◽  
Uwe Dombrowski ◽  
Fabian Nöhring ◽  
Jürgen Mazarov ◽  
Yannick Dix

Lean Management builds the basis for efficient production systems for many industrial companies. However, lots of potentials of Lean Management have been lifted and information and communication technologies in the context of digitalization and cyber-physical production systems (CPPS) offer new possibilities to enhance the performance of companies. Even though surveys indicate that companies recognize these potentials, especially small and medium-sized companies still face challenges in selection and implementation of suitable solutions. Thus, the research project GaProSys 4.0 aims at supporting companies with a systematic approach to combine existing structures of Lean Management with potentials of digitalization in development of a new set of methods to enhance production systems. This paper presents the approach of the research project to develop a structured set of methods and provides an example to illustrate the potentials.


PRIMO ASPECTU ◽  
2021 ◽  
pp. 72-80
Author(s):  
Valentina D. VASILYEVA ◽  
Raisa M. PETRUNEVA ◽  
Elena D. BERISHEVA

The article discusses the didactic aspects of the use of distance learning tools on the example of the electronic information and educational environment (EIEE) of the Volgograd State Technical University (VolgSTU). It is shown that classical didactic principles are also applicable when using information and communication technologies.


2001 ◽  
Vol 17 (3) ◽  
Author(s):  
Lim Cher Ping

<span>Despite the research and investment of Information and Communication Technologies (ICT) in schools, many teachers still use it as a neutral tool; that is, a tool that can be used to carry out the same teaching and learning activities as have been undertaken previously with non-ICT tools. This paper adopts activity theory as a conceptual framework to describe and analyse how the objectives of two economics courses are shaped by their participants and learning environments, and in turn, how these shared objectives affect the way ICT is used in these courses. The paper goes on to suggest that the object of the activity systems poses a major barrier to the creative use of ICT in schools.</span>


Palíndromo ◽  
2014 ◽  
Vol 5 (10) ◽  
Author(s):  
Federico Buján ◽  
Patricia Silvana San Martín

RESUMENEl presente artículo aborda aspectos de la formación superior en artes utilizando Tecnologías de la Información y Comunicación (TIC) desde una perspectiva semiótica. Se toma como base el marco teórico y metodológico de los Dispositivos Hipermediales Dinámicos (DHD) en el entendimiento que la complejidad de los fenómenos en cuestión demanda de una visión compleja e interdisciplinaria que permita dar cuenta de las múltiples dimensiones que los componen. Luego de conceptualizar la noción de DHD y sus bases semióticas, se presenta un caso efectuado en el ámbito de una universidad pública de Argentina donde se concretizó, en el marco de un proyecto de investigación, una experiencia de formación superior en artes a partir de la configuración de un DHD contextualizado, en atención a la especificidad disciplinar. Finalmente, se concluye que el enfoque adoptado resulta consistente para la conceptualización de problemáticas de mediatización educativa en el actual contexto físico-virtual.Palabras clave: Formación Superior en Artes, perspectiva semiótica, Dispositivo Hipermedial Dinámico. RESUMOO presente artigo aborda aspectos da formação superior em artes utilizando Tecnologias da Informação e da Comunicação (TIC) desde uma perspectiva semiótica. Baseia-se no referencial teórico-metodológico dos Dispositivos Hipermediais Dinâmicos (DHD) no entendimento de que a complexidade dos fenômenos em questão demanda de uma visão complexa e interdisciplinar para dar conta das múltiplas dimensões que os compõem. Após conceitualizar a noção de DHD e suas bases semióticas, apresenta-se um caso desenvolvido no âmbito de uma universidade pública da Argentina onde se realizou, no contexto de um projeto de pesquisa, uma experiência de formação superior em artes a partir da configuração de um DHD contextualizado em atenção à especificidade disciplinar. Finalmente, conclui-se que a abordagem adoptada resulta consistente para a conceitualização de problemáticas de mediatização educativa no âmbito do atual contexto físico-virtual.Palavras chave: Formação Superior em Artes, perspectiva semiótica, Dispositivo Hipermedial Dinâmico.   ABSTRACTThis article discusses aspects of higher education in arts using Information and Communication Technologies (ICT) from a semiotic perspective. The aspects are based on the theoretical and methodological framework of Dynamic Hypermedia Devices (DHD) on the understanding that the complexity of the phenomena in question demands a complex and interdisciplinary vision able to account for the multiple dimensions that compose them. After conceptualizing the notion of DHD and its semiotic bases, it presents a case that was developed in a public university in Argentina where it was set up, in the sphere of a research project, an experience of higher education in arts through the configuration of a contextualized DHD, in response to the disciplinary specificity. Finally, we conclude that the approach is consistent for conceptualizing mediation education issues in the current physical and virtual context.Key words: Higher Education in Arts, semiotic perspective, Dynamic Hypermedial Device.


2015 ◽  
Vol 13 (1) ◽  
pp. 9-29
Author(s):  
Fernando Manuel Santos Ramos ◽  
Óscar Emanuel Chaves Mealha ◽  
Catarina Franco Lélis

Abstract:This paper aims at providing a contribution to the comprehensive review of the impact of information and communication, and their supporting technologies, in the current transformation of human life in the infosphere. The paper also offers an example of the power of new social approaches to the use of information and communication technologies to foster new working models in organizations by presenting the main outcomes of a research project on social branding. A discussion about some trends of the future impact of new information and communication technologies in the infosphere is also included.Resumen:Este artículo tiene como objetivo proporcionar una contribución a la revisión global del impacto de la información y la comunicación, y sus tecnologías de apoyo, en la actual transformación de la vida humana en la infosfera. El artículo también ofrece un ejemplo del poder de los nuevos enfoques sociales sobre el uso de las tecnologías de información y comunicación para fomentar nuevos modelos de trabajo en las organizaciones mediante la presentación de los principales resultados de un proyecto de investigación sobre desarrollo social de marca. Una discusión sobre algunas de las tendencias del futuro impacto de las nuevas tecnologías de la información y la comunicación en la infosfera también se incluye. 


2008 ◽  
pp. 855-882
Author(s):  
Stefano Baraldi ◽  
Massimo Memmola

For some years now, the opportunity of innovating business models has basically been linked to continual progress in ICT. Healthcare is no exception; information and communication technologies are generally considered the most effective driver for changing organizations, improving quality, optimizing resources, and so forth, at least in theory. In practice, it is not clear which and how many of these opportunities are really exploited by organizations operating in healthcare. This chapter presents the results of a research project aimed at understanding to what degree and how Italian healthcare organizations make use of the virtual space made available to them by the Internet.


Author(s):  
Stefano Baraldi ◽  
Massimo Memmola

For some years now, the opportunity of innovating business models has basically been linked to continual progress in ICT. Healthcare is no exception; information and communication technologies are generally considered the most effective driver for changing organizations, improving quality, optimizing resources, and so forth, at least in theory. In practice, it is not clear which and how many of these opportunities are really exploited by organizations operating in healthcare. This chapter presents the results of a research project aimed at understanding to what degree and how Italian healthcare organizations make use of the virtual space made available to them by the Internet.


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