DEVELOPING SPATIAL THINKING OF STUDENTS OF SPECIALTY «DECORATIVE AND APPLIED ART» WITH USING 3D MODELING

Author(s):  
T.A. Perepelkina ◽  

The article is devoted to the development of spatial thinking using 3D modeling for students of the specialty «Applied Art» in art colleges at the initial stages of training. The Sketch Up and Blender3D programs are considered as one of the ways of developing spatial thinking, programs features and the possibility of using them in the educational process.

2020 ◽  
Vol 1 (191) ◽  
pp. 170-175
Author(s):  
Maksym Khomutenko ◽  
◽  
Mykola Sadovyi ◽  
Olena Tryfonova ◽  
Halyna Kurnat ◽  
...  

The modern world society is on the threshold of total digitalization of all spheres of human activity. As a result, the process of digitalization has become widespread at the beginning of the 21st century. Ukraine does not stand aside from these processes. She joined the process of digital transformation. The Cabinet of Ministers of Ukraine approved the Concept for the Development of the Digital Economy and Society of Ukraine for 2018–2020. Digitalization provides for the saturation of the physical world with electronic-digital devices, means, systems and the establishment of electronic communication between them. Readiness to use information and digital resources in professional activities over time becomes decisive for the industry. The number of jobs in Ukraine that require employees to have at least a basic understanding of information and communication and digital technologies is growing rapidly. The ability to use modern technology is becoming one of the main requirements for staff. There is a problem of reviewing the competencies that must be formed in students in accordance with the requirements of the time. One of such competencies is design and technology. Therefore, in the article we focused on the problem of forming project-technological competence in students by introducing 3D-modeling in the educational process of technical, physical-mathematical and natural sciences. 3D-modeling software allows you to transform ideas into models that can be used in teaching, design, architecture, cinema and many other areas of human life. Today, there are many programs used for 3D-modeling. They differ in the degree of complexity and the functionality required for the task. To ensure the formation of design and technological competence in the educational process, we propose to use the program Blender version 2.82a. We offered an example of practical work «Transparent vase and fabric simulation» performed using the Blender program. We have described in detail the stages of creating an object. We have developed elements of the methodology of formation of design and technological competence during the implementation of 3D-modeling. Its contribute to the renewal of the content of education and educational technologies, which aligns them with the modern needs of society. Total digitization of all areas of human activity outlines the prospects for further development in the direction of improving the organization of the educational process.


2021 ◽  
Vol 7 (7(61)) ◽  
pp. 8-15
Author(s):  
Гюнель Сиявуш кызы Новрузова

В данной статье анализируются процессы адекватного решения вопросов об организованном и неорганизованном обучении и так называемом наглядном обучении, а также о воспитательном пространстве и о соотношении воспитания и визуализации в образовании, а точнее о процессе представления графической информации визуально и кинестетическим способом с помощью инновационно-информационных технологий. Проведенный нами анализ показал, что умение моделировать в среде трехмерной компьютерной графики позволяет ученику рассмотреть все фигуры при обучении пространственным фигурам в школе. This article analyzes the processes of adequate solution of questions about organized and unorganized learning and the so-called visual learning, as well as about the educational space and the relationship of education and visualization in education, or rather about the process of presenting graphic information visually and kinesthetically using innovative information technologies. Our analysis showed that the ability to model in the environment of three-dimensional computer graphics allows the student to consider all the figures when teaching spatial figures at school.


2018 ◽  
Vol 7 (4.38) ◽  
pp. 519
Author(s):  
Maxim Vladimirovich Sokolov ◽  
Marina Stanislavovna Sokolova ◽  
Larisa Vladimirovna Shokorova

The article considers the regionalization of education as an important condition for preservation and development of ethnocultural artistic traditions. Regional culture is understood to mean a world of material and spiritual elements that make up being of particular region inhabitants with their constituent parts such as history, religion, folklore, and traditional applied art. The authors emphasize special role of culture and art universities in the process of humanizing art education. The article draws attention to the problem of identity in the modern global world and the importance of introducing the values of the past through the knowledge of the region’s cultural heritage to the modern person. In this context, the authors emphasize the importance of traditional folk art as an area of self-determination and human identity.The article proposes a set of special tasks for inoculation of a regional component in the educational process. The main methodological task is the formation of national historical self-awareness, group and individual self-identification, patriotism through the acquisition of cultural samples by their mastering in the process of creative activity and the further development of traditional arts and crafts in the new conditions of cultural existence.The article concludes the renewal of the content of teaching arts and crafts on the basis of its enrichment by studying various national cultures taking into account regional peculiarities becomes the most important thing at the present stage. The training of future artists of decorative and applied art should be based on the principles of cultural appropriateness, historicism, creative development and socialization, which presuppose students’ development in the process of nonmaterial culture learning  


Author(s):  
R. T. Sirazetdinov ◽  
A. Yu. Fadeev ◽  
R. E. Hisamutdinov

The article describes the use of the anthropomorphic robot ROMA in the educational process. The trends and the main threats associated with the avalanche-like development of robotics and total robotization of society, and the tasks that the teachers face are considered. A small robot ROMA developed at the Kazan Federal University is presented, and its characteristics are described. A comparison is made with the characteristics of foreign analogues, whence it is clear that the presented robot occupies a worthy place in its niche. Various variants for using the ROMA robot in the educational process — from primary school classes to senior university students, are considered. There are educational disciplines and specific topics on which the use of the robot can give a significant impetus to understanding and mastering the subject. On the one hand, this is connected with the students’ interest in the robot as such, and on the other hand, the robot allows to physically demonstrate certain abstract concepts, the effect of algorithm execution, etc. The robot can be used at school for technology lessons. It may be indispensable when studying programming at various levels, 3D modeling, the theory of automatic control, elements of artificial intelligence, pattern recognition, and in a number of other courses. Currently, the process of developing methodological support for various disciplines is underway.


2020 ◽  
Vol 1 (7) ◽  
pp. 18-20
Author(s):  
E. A. Mamaeva ◽  
T. N. Suvorova

The article is devoted to the use of 3D modeling and rapid prototyping in the process of teaching schoolchildren abroad. The relevance of this approach is shown on the example of the UK, Singapore, Japan and the USA, where the implementation of additive technologies is becoming one of the priority areas of education development. Various formats of using 3D modeling in the educational process are considered. The potential of 3D modeling and prototyping as an object of study and a teaching tool, as a tool to increase the involvement of schoolchildren and their motivation is analyzed. The methodological techniques used in foreign pedagogical practice of using 3D technologies are considered. Difficulties arising in the implementation of 3D modeling and prototyping in the educational process are indicated. The prospects for further research in this direction are shown. They are associated with the need for a more detailed study, understanding and systematization of foreign experience in order to further adapt to the conditions of the Russian school and develop, on its basis, original author's methods that are most effective for the formation of digital competencies of students.


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