Science fiction has often been a site for interrogating the possibilities and limits of the human, through such stock inventions as robots, cyborgs, and artificial intelligence. This reflection focuses on three versions of a single science fiction story, Ghost in the Shell, all involving a different medium of expression: comic book, animation, and live-action film. Not only does this story, about a cyborg military agent battling a disembodied artificial intelligence villain, raise the usual questions about humanness as embodiment, memory, self-consciousness, and political rights, but the three different versions reveal the various ways that representational form also imbues its characters with humanness, through movement, dialogue, psychological depth, historical background, and visual richness.