scholarly journals A Pattern-based and Teacher-Centered Approach for Learning Design

Author(s):  
Jean-Pierre Clayer ◽  
Claudine Toffolon ◽  
Christophe Choquet
2015 ◽  
Vol 2 (2) ◽  
pp. 123-130
Author(s):  
Lia Kurniawati ◽  
Abdul Muin ◽  
Ramdani Miftah

Abstract One of many problems in the madrasahs is that learning processes less-involve students actively (teacher-centered), thus, it affects to the improvement of learning outcomes and quality of the graduates. The purposes of this study are , firstly, to analyze what type of constructivism learning models, which can be developed to overcome madrasahs’ problems. Secondly, how to design and implement a learning plan based on the developed constructivism models. This research was conducted at Private Islamic Elementary School  (Madrasah) Ad-Diyanah Ciputat, South Tangerang. Research method used in this study is descriptive-qualitative research. The results showed that the active learning models based on constructivism are suitable to be developed in the Madarasah, which were the models of Problem Based Learning (PBM), Realistic Learning, Inquiry Learning and Thematic Learning and also how the development of the learning processes from the lesson plans to the learning implementation showed a paradigm shifting from teacher-centered to student-centered. Abstrak Salah satu permasalahan di madrasah-madrasah adalah proses pembelajaran yang kurang melibatkan siswa secara aktif (berpusat pada guru), sehingga hal ini mengakibatkan pada peningkatan hasil belajar dan kualitas lulusan. Tujuan dari penelitian ini adalah, pertama, untuk menganalisis jenis model pembelajaran konstruktivisme apa yang dapat dikembangkan untuk mengatasi permasalahan di madrasah. Ke dua, bagaimana merancang dan melaksanakan rencana pembelajaran berdasarkan model konstruktivisme yang dikembangkan. Penelitian ini dilaksanakan di Sekolah Dasar Swasta (madrasah) Ad-Diayanah Ciputat, Tangerang Selatan. Metode penelitian yang digunakan adalah metode deskriptif-kualitatif. Hasil penelitian menunjukkan bahwa model pembelajaran aktif yang berbasis konstruktivisme sesuai untuk dikembangkan di madrasah, yakni model pembelajaran Problem Based Learning (PBL), Pembelajaran Realistis, Pembelajaran Inkuiri dan Pembelajaran Tematik, juga bagaimana pengembangan proses pembelajaran dari rencana pembelajaran ke pelaksanaan pembelajaran menunjukkan perubahan paradigma dari berpusat-pada-guru menjadi berpusat-pada-siswa. How to Cite : Kurniawati, L. Muin, A. Miftah, R., M. (2015). Constructivism Based Learning: Design and Practice. TARBIYA: Journal Of Education In Muslim Society, 2(2), 123-130. doi:10.15408/tjems.v2i2. 3183. Permalink/DOI: http://dx.doi.org/10.15408/tjems.v2i2.3183


2017 ◽  
Author(s):  
Bayu Iqbal Anshari ◽  
Meisa Yutika ◽  
Moh. Dede ◽  
R. E. Rahayu

Today, the Islamic education learning design tends teacher centered so the end result only transfer of knowledge. One learning design that can be applied in teaching of Islamic education is "Sistem Among". "Sistem Among" created by Ki Hajar Dewantara an education system which is implemented by providing the freedom for students to act freely based on the rules, including the Quran and Hadith. So, the system can develop a sense of confidence, aspirations and activities of students. "Sistem Among" consists of three principles, That is "nontoni" (observe), "niteni" (recall/memorize), and "nirokaken" (imitated). "Sistem Among" aims to build students to be faithful and devoted man, physically and spiritually independent, virtuous, intelligent and skilled, physically and mentally healthy, to become a good citizenship, responsible for religion, and welfare homeland. The formulation of the problem to be discussed is how to design of Islamic education learning with "Sistem Among". Three basic principles of "Sistem Among" require active participation and appreciative of teachers in Islamic education. Thus, This system is expected to bring forth a superior muslim, competent, and able to actualize the values of Islam "rahmatan lil alamin".


2018 ◽  
Author(s):  
Bayu Iqbal Anshari ◽  
Meisa Yutika ◽  
Moh. Dede ◽  
Ridha Eka Rahayu

Today, the Islamic education learning design tends teacher centered so the end result only transfer of knowledge. One learning design that can be applied in teaching of Islamic education is Sistem Among. Sistem Among created by Ki Hajar Dewantara an education system which is implemented by providing the freedom for students to act freely based on the rules, including the Quran and Hadith. So, the system can develop a sense of confidence, aspirations and activities of students. Sistem Among consists of three principles, That is nontoni (observe), niteni (recall/memorize), and nirokaken (imitated). Sistem Among aims to build students to be faithful and devoted man, physically and spiritually independent, virtuous, intelligent and skilled, physically and mentally healthy, to become a good citizenship, responsible for religion, and welfare homeland. The formulation of the problem to be discussed is how to design of Islamic education learning with Sistem Among. Three basic principles of Sistem Among require active participation and appreciative of teachers in Islamic education. Thus, This system is expected to bring forth a superior muslim, competent, and able to actualize the values of Islam rahmatan lil Alamin.


Author(s):  
Theodora Aruan ◽  
Abdul Hamid K ◽  
Samsidar Tanjung

Abstrak: Penelitian ini bertujuan untuk: (1) mengembangkan multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan yang layak digunakan pada mahasiswa program studi Tata Boga. (2) mengetahui efektifitas multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan program studi Tata Boga. Penelitian menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Metode penelitian ini terdiri dari dua tahapan, yang mana pada tahap I merupakan tahap uji coba produk yang terdiri dari: (1) validasi ahli desain pembelajaran, (2) validasi ahli materi pelajaran, (3) validasi ahli media pembelajaran, (4) uji coba perorangan, (5) uji coba kelompok kecil, dan (6) uji coba lapangan terbatas. Hasil penelitian menunjukkan: (1) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (82,17%), (2) uji ahli materi berada pada kualifikasi sangat baik (89,5%), (3) uji ahli media berada pada kualifikasi sangat baik (85%), (4) uji coba perorangan berada pada kualifikasi sangat baik (87%),  (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (86%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (83,8%). Kata Kunci: multimedia, pembelajaran, pengetahuan alat pengolahan dan penyajian makanan Abstract: This study aims to: (1) develop learning multimedia in the subject of Knowledge Processing and Presentation Tools that are suitable for use in culinary study program students. (2) knowing the effectiveness of learning multimedia in the subject of Food Processing and Food Processing Program Knowledge and Processing Tools. The study used the Borg and Gall product development model combined with learning design models from Dick and Carey. This research method consists of two stages, which in stage I is the product testing phase which consists of: (1) validation of learning design experts, (2) expert material validation, (3) validation of learning media experts, (4) test try individuals, (5) small group trials, and (6) limited field trials. The results showed: (1) the learning design expert test was in very good qualification (82.17%), (2) the material expert test was in very good qualification (89.5%), (3) the media expert test was in the qualification very good (85%), (4) individual trials are in very good qualifications (87%), (5) small group trials are in very good qualifications (86%), and (6) limited field trials are at very good qualification (83.8%). Keywords: multimedia, learning, knowledge of processing and serving food


2019 ◽  
Author(s):  
POHSUN WANG

Basic shape is one of the most important components of the learning design process. Using Western design thinking to understand shape, color and composition layout and attempting to reinterpret the application of traditional calligraphy from a design point of view—whether it is the expression of form or the meaning of content—are both important aspects of design thinking. The writing patterns of traditional calligraphy and the design creation of modern experiments may have different biases. If the artistic value of "the brush and ink of the time" is compared to the science and technology of innovation as the main appeal, the expressiveness of the traditional writing mode is obviously difficult to achieve. Using science and technology as an option for design creation is a difficult way to proceed; however, technology, ideas and thinking can still be in sync with the cultural issues of an entire era. This is also the test of the times to which contemporary creations are subjected. There are infinite possibilities for development, and it is worthwhile to explore these possibilities together with artistic aspirants. On the other hand, if we follow the well-beaten path of the status quo, the creativity of traditional calligraphic art will wither, it will deviate from the larger environment of the era in which it operates, and it will inevitably be neglected and pushed out by other art categories. The design and creation process uses the traditional calligraphy characters and drums as the theme, assisted by digital tools in the creation, and finally transforms the traditional calligraphy visual form into an expression of the art of science and technology.


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