scholarly journals CERITA RAKYAT BERBASIS MOBILE UNTUK ANAK SEKOLAH DASAR

2017 ◽  
Vol 1 (4) ◽  
pp. 304
Author(s):  
I Nyoman Laba Jayanta ◽  
Ketut Susiani

This research aimed at developing a mobile-based folklore with local wisdom inserted for elementary school students in which the language used is Balinese. The present research was applying System Development Life Cycle (SDLC) research method. The study underwent five steps, that is, Analysis, Design, Implementation, Testing, and Evaluation. The first step of this research was need analysis of the application. In this step, the need analysis of content application and application development was done. The next step was application design including flowchart design and storyboard. The steps of development was using application design plan. In this step, the result was Balinese folklore application with local wisdom inserted. To test the function of this application, an application test was done by applying black box method. This evaluation was conducted by involving teacher and elementary school students at SDN 3 Banyuning. The result of evaluation showed that it was found 20 out of 25 students liked this folklore application with local wisdom inserted.

2020 ◽  
Vol 25 (1) ◽  
pp. 33
Author(s):  
Asrial Asrial ◽  
Syahrial Syahrial ◽  
Dwi Agus Kurniawan ◽  
Qalbi Shanaz Anandari

This research develops e-module teaching materials by using a digitalized book application based on ethno constructivism and also discerns students' responses to the e-modules. We employed the ADDIE model (Analysis, Design, Develop, Implement, and Evaluate) to create the books. The ADDIE model consists of five steps, namely (1) introduction, (2) planning, (3) development, (4) implementation, and (5) evaluation. The subjects of this study were 21 fifth-grade students of elementary schools 112/I. The re-sults of this study captured that the product was favored by most of the students with percentages of interest (72.73%), motivation (77.27%), and perception (63.6%).


2019 ◽  
Vol 1 (1) ◽  
pp. 1-9
Author(s):  
Devinta Puspita Ratri ◽  
Ika Puspitasari

ABSTRACTThe shifting of curriculum from School-based to curriculum of 2013 which has been regulated under the Government of the Republic of Indonesia’s Regulation number 32 year 2013 about the alteration of Government Regulation number 19 year 2005 about National Standard of Education has some consequences in several factors. One of them is on the elimination of English subject in elementary school. Meanwhile, English is still badly needed in elementary school level. As a result, English is still offered in elementary school level but not as a subject. Instead, it is offered as a compulsory extra curricular for students. However, there was problem in its implementation which was caused by the different materials taught while the test administered was the same. As the consequence, the target for achievement could not meet the Minimum Mastery Criterion. It is even worse thatEnglish score becomes one of the requirements for enrolling in Junior High level. Thus, uniformity of syllabus and teaching materials for English subject for elementary school students is deemed necessary. Local values needs also to be embedded in the teaching materials to be developed as it is important in providing character education and reinforcing nasionalism for students. Prior to material development, a guideline for development is required.  Thus, need analysis and local wisdom-based syllabus development for elementary school level becomes the focus for this research. ABSTRAKPerubahan kurikulum tingkat satuan pendidikan (KTSP) menjadi  kurikulum 2013 untuk tingkat sekolah dasar berkonsekuensi pada berbagai faktor. Salah satunya adalah penghapusan mata pelajaran Bahasa Inggris pada tingkat sekolah dasar. Sedangkan permintaan masyarakat masih besar terhadap pembelajaran Bahasa Inggris di tingkat sekolah dasar. Dengan kondisi seperti sekarang ini, Bahasa Inggris tetap diberikan di tingkat sekolah dasar bukan sebagai mata pelajaran namun sebagai ekstra kulikuler wajib. Pada pelaksanaannya, timbul masalah karena tidak adanya keseragaman materi yang diberikan pada siswa padahal Bahasa Inggris diujikan di ujian sekolah. Sehingga target pencapaian Bahasa Inggris tidak bisa memenuhi Kriteria Ketuntasan Minimal (KKM). Ironisnya lagi, nilai Bahasa Inggris adalah sebagai salah satu syarat untuk masuk Sekolah Menengah Pertama. Maka dari itu, perlu adanya keseragaman silabus dan buku ajar Bahasa Inggris untuk sekolah dasar. Kearifan lokal juga dimasukkan dalam pengembangan buku ajar Bahasa Inggris untuk menanamkan pendidikan karakter dan penguatan rasa nasionalisme bagi peserta didik. Sebelum mengembangkan buku ajar, perlu ada acuan sebagai dasar pengembangan. Maka, dalam penelitian ini, dilaksanakan analisa kebutuhan dan pengembangan silabus untuk buku ajar berbasis kearifan lokal untuk sekolah dasar. How to Cite: Sartika,  D. H. M., Santihastuti, A., Wahjuningsih, E. (2019). Need Analysis for Developing Course Book for English for Elementary School Students With Local-Content Values. IJEE (Indonesian Journal of English Education), 6(1), 1-9. doi:10.15408/ijee.v6i1.9908


2021 ◽  
Vol 5 (2) ◽  
pp. 115-118
Author(s):  
Frihandhika Permana ◽  
Rizdania Dermawi ◽  
Sherina Izzaty

Folklore needs to be preserved and developed to improve the nation's emotional intelligence, especially the emotional intelligence of elementary school students who are the nation's next generation. With current technological advances, it is possible to develop an ordinary folklore book into a more interesting folklore book with the addition of Augmented Reality technology in it. By using the System Development Life Cycle (SDLC) method, an Augmented Reality-based application can be created to be able to make Lutung Kasarung children's folklore books can be enjoyed by getting experience that is more than just reading ordinary physical books because there is Augmented Reality technology inside. This Augmented Reality technology has 100% accuracy if it meets the specified requirements, namely a distance of 45 centimeters and a height of 30 centimeters, and in testing at a distance of 50 centimeters, 55 centimeters, 60 centimeters, 65 centimeters with a height of 25 centimeters and 30 centimeters. In addition, with the AR Book, it is also expected to be able to introduce AR technology to both parents and children as an alternative to children's fairy tale books.


2020 ◽  
Vol 20 (2) ◽  
pp. 70
Author(s):  
Nadya Verona Viani Kamasi ◽  
Tirsa Julianti Saruan

This study was designed to produce a learning design based on Mobile Learning (M-Learning) that is appropriate for elementary school students. In making this instructional media design, the Multimedia Development Life Cycle (MDLC) method consists of six stages: concept, design, obtaining material, assembly, testing, and distribution, but in this study only carried out two stages, concept and design. The results showed that the MDLC method privides the feasibility percentage of: media experts amounted to 89.44%; material experts amounted to 92,89%, and teachers amounted to 93.3%.  This study produces a learning design based on Mobile Learning (M-Learning) that is feasible to be applied for elementary school students.Keywords: Learning media; mobile learning; multimedia development life cycle Desain Aplikasi Pembelajaran Berbasis Mobile Learning (M-Learning) Untuk Siswa Sekolah DasarABSTRAKPenelitian ini bertujuan untuk menghasilkan desain media pembelajaran berbasis Mobile Learning (M-Learning) yang layak untuk siswa sekolah dasar. Dalam membuat desain media pembelajaran ini digunakan metode Multimedia Development Life Cycle (MDLC) yang terdiri dari enam tahapan yaitu concept, design, obtaining content material, assembly, testing, dan distribution, namun pada penelitian ini hanya dilakukan dua tahapan saja yaitu tahap concept dan tahap design. Hasil penelitian menunjukkan bahwa metode MDLC memberikan hasil persetase kelayakan dari: ahli media sebesar 89,44%; ahli materi sebesar 92,89%; dan guru-guru sebesar 93,3%.  Penelitian ini menghasilkan sebuah desain media pembelajaran berbasis Mobile Learning (M-Learning) yang layak diterapkan pada siswa sekolah dasar.Kata Kunci: Media pembelajaran; mobile learning; multimedia development life cycle


Author(s):  
Chamdan Mashuri, Et. al.

Indonesian Language Lessons are lessons that must be given in the world of education ranging from basic education to higher education. The problem that is currently emerging is that Indonesian language lessons are less attractive and less attractive to students in elementary schools. The purpose of this research is to develop an application of Indonesian language learning games for elementary school students with the Android Game-based prototyping method as a medium for learning Indonesian lessons in elementary schools to make it more interesting, and to help make it easier for students to understand Indonesian lessons well in the hope of making an educational atmosphere. interesting, fun, comfortable and can increase the value of students. The prototyping method is a software development method, in the form of a physical working model of the system and functions as an early version of the system. With this prototyping method, a system prototype will be produced as an intermediary for developers and users so that they can interact in the process of information system development activities. In order for the prototype making process to be successful, it is by defining the rules at an early stage, that is, the developer and the user must have an understanding that the prototype is built to define initial requirements. The prototype will be removed or added to its part so that it is in accordance with the planning and analysis carried out by the developer until the trial is carried out simultaneously along with the development process..


Author(s):  
Wahyu Dinil Mustaqim ◽  
Arda Purnama Putra ◽  
Tri Murti

This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of  93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students.


2018 ◽  
Vol 3 (1) ◽  
pp. 35
Author(s):  
Dewi Driyani

The first and second grades in Elementary School (SD) are the initial levels in formal schools for students in Indonesia. A change from informal schools to formal schools makes students get into difficulty in understanding a good learning process. Technology is an alternative and innovation that can be used to facilitate funnier learning process in order to improve the quality of education. The design of a technology-based learning medium for Elementary School students is expected to improve the learning skill. This learning medium contains exercises that can be practiced by Elementary School students to understand subjects, improve knowledge and enhance their academic ability. The purpose of the research is to create an interactive android-based learning medium for Elementary School students. The method used in this research is Waterfall Software Engineering (Waterfall) which consists of five stages: Requirements (needs analysis), Design (design and modeling), Implementation, Verification and Maintenance. However, it is limited to the implementation stage. The research performed in stages and sequence using of Waterfall method produces the design of android-based learning media for Elementary School that can create funnier learning process, improve knowledge and enhance ability of students to understand subjects.


2019 ◽  
Vol 6 (1) ◽  
pp. 1-9
Author(s):  
Devinta Puspita Ratri ◽  
Ika Puspitasari

ABSTRACTThe shifting of curriculum from School-based to curriculum of 2013 which has been regulated under the Government of the Republic of Indonesia’s Regulation number 32 year 2013 about the alteration of Government Regulation number 19 year 2005 about National Standard of Education has some consequences in several factors. One of them is on the elimination of English subject in elementary school. Meanwhile, English is still badly needed in elementary school level. As a result, English is still offered in elementary school level but not as a subject. Instead, it is offered as a compulsory extra curricular for students. However, there was problem in its implementation which was caused by the different materials taught while the test administered was the same. As the consequence, the target for achievement could not meet the Minimum Mastery Criterion. It is even worse thatEnglish score becomes one of the requirements for enrolling in Junior High level. Thus, uniformity of syllabus and teaching materials for English subject for elementary school students is deemed necessary. Local values needs also to be embedded in the teaching materials to be developed as it is important in providing character education and reinforcing nasionalism for students. Prior to material development, a guideline for development is required.  Thus, need analysis and local wisdom-based syllabus development for elementary school level becomes the focus for this research. ABSTRAKPerubahan kurikulum tingkat satuan pendidikan (KTSP) menjadi  kurikulum 2013 untuk tingkat sekolah dasar berkonsekuensi pada berbagai faktor. Salah satunya adalah penghapusan mata pelajaran Bahasa Inggris pada tingkat sekolah dasar. Sedangkan permintaan masyarakat masih besar terhadap pembelajaran Bahasa Inggris di tingkat sekolah dasar. Dengan kondisi seperti sekarang ini, Bahasa Inggris tetap diberikan di tingkat sekolah dasar bukan sebagai mata pelajaran namun sebagai ekstra kulikuler wajib. Pada pelaksanaannya, timbul masalah karena tidak adanya keseragaman materi yang diberikan pada siswa padahal Bahasa Inggris diujikan di ujian sekolah. Sehingga target pencapaian Bahasa Inggris tidak bisa memenuhi Kriteria Ketuntasan Minimal (KKM). Ironisnya lagi, nilai Bahasa Inggris adalah sebagai salah satu syarat untuk masuk Sekolah Menengah Pertama. Maka dari itu, perlu adanya keseragaman silabus dan buku ajar Bahasa Inggris untuk sekolah dasar. Kearifan lokal juga dimasukkan dalam pengembangan buku ajar Bahasa Inggris untuk menanamkan pendidikan karakter dan penguatan rasa nasionalisme bagi peserta didik. Sebelum mengembangkan buku ajar, perlu ada acuan sebagai dasar pengembangan. Maka, dalam penelitian ini, dilaksanakan analisa kebutuhan dan pengembangan silabus untuk buku ajar berbasis kearifan lokal untuk sekolah dasar. How to Cite: Sartika,  D. H. M., Santihastuti, A., Wahjuningsih, E. (2019). Need Analysis for Developing Course Book for English for Elementary School Students With Local-Content Values. IJEE (Indonesian Journal of English Education), 6(1), 1-9. doi:10.15408/ijee.v6i1.9908


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