scholarly journals Mathematics E-LKPD with Project-Based Learning and HOTS Activities

2021 ◽  
Vol 5 (2) ◽  
pp. 289
Author(s):  
Desi Susiana ◽  
Ndara Tanggu Renda

Less attractive learning media causes low interest in student learning. So, the need for concrete learning media following the stages of student development. This study aimed to create a valid and practical demonstration-based learning video on changing objects in the fifth grade of elementary school. This research is development research using the 4D model. The subjects of this study were two material experts, two media experts, two practitioners, and five students. The method used in data collection in this study is the rating scale method with an instrument in the form of a rating scale ranging from 1-4. The data obtained were analyzed by calculating the validity index of expert judgment and calculating the average response of practitioners and students. The analysis results showed that the material expert's validity index obtained the lowest score of 0.84 and the highest score was 1 with the very good category. The media expert validity index got the lowest score of 0.67 in the good category, and the highest score was 1, which is in the very good category. The overall average score of the practitioner's response was 3.82, and the student response was 3.78, which was in the very good category. Based on the results of this analysis, demonstration-based instructional video media on the topic of changing objects in fifth-grade elementary schools were declared good and suitable for use in the learning process.

2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Kadek Bersih ◽  
I Gede Margunayasa

Less attractive learning media causes low interest in student learning. So the need for concrete learning media following the stages of student development. This study aimed to create a valid and practical demonstration-based learning video on changing objects in the fifth grade of elementary school. This research is development research using the 4D model. The subjects of this study were two material experts, two media experts, two practitioners, and five students. The method used in data collection in this study is the rating scale method with an instrument in the form of a rating scale ranging from 1-4. The data obtained were analyzed by calculating the validity index of expert judgment and calculating the average response of practitioners and students. The analysis results showed that the material expert's validity index obtained the lowest score of 0.84 and the highest score was 1 with the very good category. The media expert validity index got the lowest score of 0.67 in the good category, and the highest score was 1, which is in the very good category. The overall average score of the practitioner's response was 3.82, and the student response was 3.78, which was in the very good category. Based on the results of this analysis, demonstration-based instructional video media on the topic of changing objects in fifth-grade elementary schools were declared good and suitable for use in the learning process.


2021 ◽  
Vol 4 (2) ◽  
pp. 213
Author(s):  
I Putu Oka Sastrawan ◽  
I Gede Margunayasa ◽  
Gede Wira Bayu

Lack of teacher creativity in learning to develop instructional media makes learning less effective. Therefore, it is necessary to develop media that can make students enthusiastic about learning, such as digital comics. This research produces a product in the form of Digital Comic media on elementary school student style whose validity has been tested. The model used is the ADDIE model with the stages of Analyze, Design, Development, Implementation, Evaluation. In this study, digital comic media used as research subjects were 2 media expert lecturers, 2 material experts, 2 teachers. The method and instrument of data collection in this study is to use the rating scale method. To measure the validity of digital comic media using an instrument to assess the validity of digital comic media. The results of the data that have been obtained will be analyzed using the Aiken validity index formula for expert data and the mean formula for respondents' data in order to determine the validity of digital comic media. The results of the media validity on the Aiken validity index analysis, the assessment of the experts, got a score of 0.95 from the material experts with the criteria of "high validity", 0.95 from the media experts with the criteria of "high validity", while the analysis of the assessment scores of the respondents used the formula. The mean obtained an average of 4.57 from the practical response with the predicate "very good" and 4.50 from the student response with "very good". So, digital comic media is very suitable for use during the learning process, especially science learning.


2021 ◽  
Vol 4 (2) ◽  
pp. 241
Author(s):  
Jummita Jummita ◽  
I Gusti Ayu Tri Agustiana ◽  
I Ketut Dibia

Continuous use of gadgets can hurt students. This has an impact on behaviour patterns and student learning activities. The need for balancing media in online learning is media that is concrete. This type of research is development research using the ADDIE procedure. The test subjects in this study were 2 subject matter experts, 2 learning media experts, 2 practitioners and 7 students. The method used to collect data in this study is the questionnaire. The data collection instrument used in this study was a rating scale. The data analysis technique used in this research is descriptive qualitative and quantitative data analysis. The results of the study are the results of the assessment given by subject matter experts assessing 4.63 (very good), learning media experts giving an assessment of 4.82 (very good), the assessment given by practitioner response experts is 4.85 (very good), and the results of the media student response test were 4.95 (very good). So media fun thinkers based on calistung questions can be used in the learning process. The assessment implies that this learning media can be used by teachers and in the learning process.


2020 ◽  
Vol 4 (2) ◽  
pp. 161
Author(s):  
Dewa Ayu Putu Mega Noviyanti ◽  
I Gede Margunayasa

The limited relevant learning resources and the lack of development on natural science content on the topic of the animals and human digestive system were the reasons for this research. This research aimed at developing Pop-Up book media on the topic of animal and human digestive system in which the validity had been tested. This research was developmental research by using some steps, such as analyze, design, development, implementation, and evaluation models. However, the implementation steps and the evaluation steps were not conducted due to time limitations. The data collection method used in this research was a questionnaire method. The subject of this research was a learning media in the form of a Pop-Up book on the topic of animal and human digestive system on the fifth-grade elementary school students and the object of this research was the validity on learning media for Pop-Up book media. The instrument used in this developmental research was the rating scale. From the results of the assessment by four experts, an average score of 4.79 was obtained into very good qualification. Based on the results of the assessment, it could be concluded that the Pop-Up book media on the topic of animal and human digestive system was valid with a very good qualification. The existence of a Pop-Up book media was useful to assist the teachers’ tasks in implementing learning specifically in developing natural science materials on the topic of animal and human digestive system.


2020 ◽  
Vol 3 (1) ◽  
pp. 77-88
Author(s):  
Mukti Sintawati ◽  
Mifta Rudiyanta ◽  
Muhammad Nuryanto

Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.


Author(s):  
Dika Garsinia ◽  
Ratih Kusumawati ◽  
Arie Wahyuni

This research uses quantitative descriptive methods. The subjects of this study were 28 students of class VIII Al Bisyri Islamic Middle School. Data obtained by observation, questionnaire, and written test. ADDIE development model (Analysis, design, development, implementation, and evaluation). Data collection instruments used in the form of learning media questionnaires, student response questionnaires, rational test results. From the results of the research process obtained the value of media experts with an average score of 87.08 (good category), while the mathematics teacher material experts obtained an average score of 88.57 (very good category) so that the media included in the valid category. From the results of the practicality of Powtoon animation video learning media obtained an average score of 84.96 (practical categories), so that it meets the practical aspects in terms of effective, interactive, interesting, efficient, and creative. Whereas based on the posttest value which is higher than the pretest value, the posttest value is 81.50 higher than the pretest value of 67.57 that the effective learning media is used. Based on this analysis it can be concluded that the video animation media using Powtoon software has fulfilled valid, practical and effective criteria.


2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


Author(s):  
I Made Dwipayana . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Nyoman Sugihartini, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Bitmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Bitmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Model pembelajaran yang diterapkan dalam pengembangan modul elektronik ini adalah model pembelajaran project based learning. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis bitmap diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Bittmap Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 39, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori positif. Kata Kunci : Kata Kunci: ADDIE, E-Modul, Desain Grafis Bitmap, Project Based Learning The purpose of this research (1) To produce the design and implement the design result of CAI media-assisted e-module development in the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia In Smk Ti Bali Global Singaraja, (2) To know teacher and student response to the development of CAI media-aided e-module on the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia At Smk Ti Bali Global Singaraja. The learning model applied in the development of this electronic module is a model of learning based learning. The type of research used in this study is research and development (Research and Development) with the model of ADDIE development. The subjects of this study are students of class X Multimedia at SMK Ti Bali Global Singaraja academic year 2017/2018. To find out teach and student response to e-module of bitmap graphic design obtained by using questionnaire method. The results showed that: (1) Results of design and implementation of CAI media-aided e-modules developed in the subject of Graphic Design Bitmap Based Project Based Learning Class X Multimedia At Smk Ti Bali Global Singaraja declared successfully applied based on several tests conducted. (2) The result of data analysis teacher response showed that got the average score of response equal to 39, if converted into table classification of response then included in positives category. As for the student response to the development of e-module obtained average response score of 69.38, if converted into the table classification of student responses included in the positive category. keyword : Keywords—ADDIE, E-Module Grafic Bimap desigm, Project Based Learning.


2021 ◽  
Vol 7 (1) ◽  
pp. 84
Author(s):  
Rahmawati Ali

The objectives of this study are: to develop Android-based learning media for reading skills, to measure the validity of the media by giving questionnaires to experts and to students to find out student responses. The objectives of this study are: 1. to find out the steps for developing android-based learning media for android-based reading skills, 2. To find out student responses about android-based learning media that have been developed. This research is research and development. By adapting the development steps known as ADDIE (Analysis, Design, Development, Implementation and evaluation).  Researchers will develop an Android-based reading skill learning media which is then validated by several experts, such as Arabic language experts, material experts, media experts and Arabic language learning practitioners. And then research subjects are 8 students. The data collection techniques use: observation, interviews and questionnaires. The results of this study are: 1. Application of Android-based learning media to read Arabic for students of UPB UIN ANTASARI Banjarmasin, using steps known as ADDIE. 2. By using a range of 1-5 validation of learning media in terms of language with an average score of 4.5 (very good), validation of learning media in terms of material with an average score of 4.4, validation of learning media in terms of media with a score an average of 4.5 (very good) validation of learning media from learning practitioners with an average score of 4.4 (very good). With a student response with an average score of 4.4 (very good). So with the results of this study, it can be concluded that the Android-based learning media for learning reading skills is appropriate to be used as a medium for learning reading skills.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
I Gusti Ayu Agung Istri Dwi Yulianthi Kusuma ◽  
I Gede Astawan ◽  
Desak Putu Parmiti

Teachers' lack of use of learning media in online learning makes online learning seem monotonous so that students are not motivated to take part in learning. This study aims to produce a science learning video media prototype on the human digestive system in fifth-grade elementary school tested for validity. The development model used in this study is the ADDIE model. This study consisted of two media experts and two material experts, nine students, three individual test students, and six small group test students. The data collection method in this study was a questionnaire/questionnaire method to measure the validity of the learning video media. The data were analyzed descriptively by calculating the mean to find out the average score of the validity of the learning video media. This research resulted in a prototype of instructional video media that has been declared valid based on assessments made by design experts, materials experts, media experts, individual tests, and small group tests with an average of 3.25 < X < 4.00 with qualifications very good. Based on these results, the learning video media is declared suitable for science learning, especially on the human digestive system in fifth-grade elementary school.


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