scholarly journals TAṬWĪR WASĪLAH AL-TAʿLĪM ʿALĀ ASAS ANDRŪWĪD

2021 ◽  
Vol 7 (1) ◽  
pp. 84
Author(s):  
Rahmawati Ali

The objectives of this study are: to develop Android-based learning media for reading skills, to measure the validity of the media by giving questionnaires to experts and to students to find out student responses. The objectives of this study are: 1. to find out the steps for developing android-based learning media for android-based reading skills, 2. To find out student responses about android-based learning media that have been developed. This research is research and development. By adapting the development steps known as ADDIE (Analysis, Design, Development, Implementation and evaluation).  Researchers will develop an Android-based reading skill learning media which is then validated by several experts, such as Arabic language experts, material experts, media experts and Arabic language learning practitioners. And then research subjects are 8 students. The data collection techniques use: observation, interviews and questionnaires. The results of this study are: 1. Application of Android-based learning media to read Arabic for students of UPB UIN ANTASARI Banjarmasin, using steps known as ADDIE. 2. By using a range of 1-5 validation of learning media in terms of language with an average score of 4.5 (very good), validation of learning media in terms of material with an average score of 4.4, validation of learning media in terms of media with a score an average of 4.5 (very good) validation of learning media from learning practitioners with an average score of 4.4 (very good). With a student response with an average score of 4.4 (very good). So with the results of this study, it can be concluded that the Android-based learning media for learning reading skills is appropriate to be used as a medium for learning reading skills.

2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2018 ◽  
Vol 11 (1) ◽  
pp. 11-16
Author(s):  
Puji Astuti ◽  
Ashari Ashari ◽  
Eko Setyadi Kurniawan

Abstract – Research has been carried out on the development of team assisted individualization-based physics handouts to determine the feasibility of team-assisted individualization-based physics handouts developed, student responses after using the team-assisted individualization-based physics handouts that have been developed, and improvement in students' critical thinking skills. This type of research is a development that refers to the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at SMA Negeri 4 Purworejo with 32 research subjects. The instruments used in this study were validation sheets, student response questionnaires, learning achievement sheets, and learning achievement tests. Based on the research, the data obtained from the team-assisted individualization-based physics handout validation from three validators, namely two expert lecturers and physics teachers, received an overall score of 3.35, included in the good enough category and feasible to be used in the learning process. Students' responses to the physics-based handout team assisted individualization implementation phase obtained a percentage of 77.7% with a good category. Increased critical thinking skills of the application stage obtained an N-gain of 0.581 and included in the category of moderate improvement. Thus, a team assisted individualization-based physics handout developed in this study is categorized as good and suitable for use in learning and can improve students' critical thinking skills.


Author(s):  
Dika Garsinia ◽  
Ratih Kusumawati ◽  
Arie Wahyuni

This research uses quantitative descriptive methods. The subjects of this study were 28 students of class VIII Al Bisyri Islamic Middle School. Data obtained by observation, questionnaire, and written test. ADDIE development model (Analysis, design, development, implementation, and evaluation). Data collection instruments used in the form of learning media questionnaires, student response questionnaires, rational test results. From the results of the research process obtained the value of media experts with an average score of 87.08 (good category), while the mathematics teacher material experts obtained an average score of 88.57 (very good category) so that the media included in the valid category. From the results of the practicality of Powtoon animation video learning media obtained an average score of 84.96 (practical categories), so that it meets the practical aspects in terms of effective, interactive, interesting, efficient, and creative. Whereas based on the posttest value which is higher than the pretest value, the posttest value is 81.50 higher than the pretest value of 67.57 that the effective learning media is used. Based on this analysis it can be concluded that the video animation media using Powtoon software has fulfilled valid, practical and effective criteria.


2021 ◽  
Vol 11 (3) ◽  
pp. 269-278
Author(s):  
Eva Betty Simanjuntak ◽  
◽  
Astria Hospital Tampubolon ◽  

This study aims to produce sparkol videoscribe-based animated video learning media, to determine the feasibility of sparkol videoscribe-based animated video learning media and to determine the effectiveness of using Sparkol videoscribe-based animated video learning media on Theme 7 Sub-theme 2 Grade IV Students of SD Negeri 030355 Parratusan. This research and development was carried out using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) with the research subjects being fourth grade students of SD Negeri 030355 Parratusan. The results of this development research are appropriate and effective learning media to use. The final result by a material expert is 95% or in the “Very Eligible” category. Furthermore, the final result from the media expert is 100% included in the "Very feasible" category, then the results obtained from the fourth grade teacher are 97% and are included in the "very Eligible" category and at the time of product testing the average score obtained from students is 94 %. Then based on the results of the pretest and posttest obtained an increase in student learning outcomes with the achievement of KKM. Keywords: Development, Learning Media, Video Animation, Sparkol Videoscribe.


2018 ◽  
Vol 2 (2) ◽  
pp. 156
Author(s):  
Muhammad Luqman Hakim

Arabic language is one of the areas of study taught at the level of junior high school. Learning of Arabic language on the this level directed at the fourth skill, there are; listening skills (Al-maharah Al-Istima’), speaking skills (Al-maharah Al-Kalam, reading skills Al-Maharah Al-Qira’ah), and writing skills (Al-Maharah Al-Kitabah).The fourth skill cannot be achieved without having a good mastery of vocabulary, because the quality of a person's language skills depends on the quantity and quality of its own vocabulary. This research aims to obtain information about the needs of the media in learning Arabic language. The method used is qualitative descriptive and review of the literature. The results of this research is in the Arabic language learning requires media interactive games to make learning interesting and can facilitate the learning process.


Author(s):  
Dihin Muriyatmoko ◽  
Achmad Farouq Abdullah ◽  
Zaenury Adhiim Musyafa‟

The goal of the Android mobile application for Arabic learning is to help students who are not alumni of Muslim boarding school in everyday interaction using the Arabic language at Universitas Darussalam Gontor and to function as a medium to introduce Arabic of Pondok Modern Darussalam Gontor version to beginners. The contents come from the book of the first edition of chapter 1 to 12 written by KH. Imam Zarkasyi and KH. Imam Syubani. These books are studied by santri of KMI PMDG of class one. This application applies grammar translation and audiolingual method to learn Arabic for beginners and is developed using ADDIE (analysis, design, development, implementation, and evaluation) approach model. The test was done in six ways: its compatibility with any android device at least 4.5 inchi with the type of android mimimum version of 4.0.4 (Ice Cream Sandwich), an expert material of Arabic language learning give rate score 95%, an expert of media learning give rate score 88.9%, 7 of 11 lecturers of Arabic language give an average score of 81.4%, 6 of 30 students from non-alumni muslim boarding school at this campus give 91.6% and 373 general users via playstore from February 1, 2017, to November 18, 2017, rated 4.9. The result of the overall evaluation of all the tests on this apps shows that this application is relevant to beginner users because of its ease. However, it cannot replace the role of teacher, class, and situation of real Muslim boarding school.


2021 ◽  
Vol 2126 (1) ◽  
pp. 012021
Author(s):  
T Sriwahyuni ◽  
Kamaluddin ◽  
S Saehana

Abstract Physics teaching materials are essential in supporting students to solve the problem and understand abstract physics concepts, if they are attractively designed. In this study, the researchers aim to create android-based teaching material on temperature and heat to increase students’ interest and motivation. This study is the development research using the ADDIE model, which involves 5 stages. They are Analysis, Design, Development, Implementation and Evaluation. The research subjects were 20 students of class XI. The test and questionnaire analysis results indicated that the average score of the two validators was 3.66 and was categorized as “Very good.” Assessment by the teacher depicted an average score of 3.45 categorized as “Very Good,” and the results of the analysis of student response assessment obtained an average score of 3.25 which means “Strongly Agree”. The results showed that the android-based teaching material developed is feasible as teaching material for students.


Author(s):  
Made Kevin Ihza Mahendra ◽  
I Gede Partha Sindu ◽  
Dewa Gede Hendra Divayana

The purpose of  Development The Media Learning Augmented Reality Book 2 Dimensions With The Natural Environment Theme In PAUD Telkom Singaraja is to develop 2-dimensional Augmented Reality learning media sub-theme of the natural environment on the Android platform, as a medium to facilitate the learning process and provide attractiveness in understanding the natural environment. The development of 2-dimensional Augmented Reality learning media with the sub-theme of the natural environment uses the ADDIE model which consists of stages, namely the analysis, design, development, implementation and evaluation stages. In this model, an evaluation process is carried out at each stage that is passed so as to produce learning media that suits the needs of PAUD Telkom Singaraja. The end result of this development is in the form of 2-dimensional Augmented Reality learning media with a sub-theme of the natural environment that can be used via mobile devices with the Android operating system. The black box and white box tests were carried out accordingly, the content expert test and the media test got a value of 1.00 in the very high category, the individual test got an average value of 94,22% in the very good category, the small group test got an average score of  94,44% with very good category student response, field test 92.89% with very good category and teacher response 90,66% with very good category. 


2021 ◽  
Vol 4 (2) ◽  
pp. 213
Author(s):  
I Putu Oka Sastrawan ◽  
I Gede Margunayasa ◽  
Gede Wira Bayu

Lack of teacher creativity in learning to develop instructional media makes learning less effective. Therefore, it is necessary to develop media that can make students enthusiastic about learning, such as digital comics. This research produces a product in the form of Digital Comic media on elementary school student style whose validity has been tested. The model used is the ADDIE model with the stages of Analyze, Design, Development, Implementation, Evaluation. In this study, digital comic media used as research subjects were 2 media expert lecturers, 2 material experts, 2 teachers. The method and instrument of data collection in this study is to use the rating scale method. To measure the validity of digital comic media using an instrument to assess the validity of digital comic media. The results of the data that have been obtained will be analyzed using the Aiken validity index formula for expert data and the mean formula for respondents' data in order to determine the validity of digital comic media. The results of the media validity on the Aiken validity index analysis, the assessment of the experts, got a score of 0.95 from the material experts with the criteria of "high validity", 0.95 from the media experts with the criteria of "high validity", while the analysis of the assessment scores of the respondents used the formula. The mean obtained an average of 4.57 from the practical response with the predicate "very good" and 4.50 from the student response with "very good". So, digital comic media is very suitable for use during the learning process, especially science learning.


2021 ◽  
Vol 5 (1) ◽  
pp. 43-62
Author(s):  
Ahmad Busthomy MZ ◽  
Imam Syafi'i

An Education in the 4.0 era requires teachers and students to be literate in technological developments. Conventional methods that are not relevant to technological advances must be updated. There are many teachers who have not mastered information technology in the learning process. Boredom to do learning activities that emphasize student textbooks and worksheets, ultimately have an impact on students’ enthusiasm for learning that that are less than optimal. In order to achieve the maximum learning process, one of the alternatives offered is to use learning media with the help of the Flipbook application. This study aims to determine the validity of flipbook-based learning media and to measure the practicality of flipbook-assisted learning media in overcoming boredom. This research is a research and development that uses the ADDIE model (analyzing, design, development, implementation, evaluation). Researcher Collected data by means of observations, interviews, and distributing questionnaires, then analyzed descriptively quantitatively and qualitatively. The research subjects were 30 students of grade V SDN Sumput Sidoarjo. Based on the validation test from material experts, the average value is 84% ​​which means very valid, while the media expert test is 80% with the valid category. The practicality test of the development product obtained an average score of 80% in the attractive category. The results of the study showed that the development product is in the valid and attractive category. It can be concluded that the flipbook-based PAI learning media is practical and interesting to use as learning media.  Keywords: Learning Media, PAI, Flipbook


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