Real-time Implementation and Application of Hodgkin–Huxley Model in Embedded System of Closed-Loop Electrophysiology Platform

Author(s):  
Bo Gong ◽  
Jiang Wang ◽  
Xile Wei ◽  
Siyuan Chang ◽  
Ruofan Wang
2005 ◽  
Author(s):  
Harry Funk ◽  
Robert Goldman ◽  
Christopher Miller ◽  
John Meisner ◽  
Peggy Wu

Robotica ◽  
2020 ◽  
pp. 1-18
Author(s):  
M. Garcia ◽  
P. Castillo ◽  
E. Campos ◽  
R. Lozano

SUMMARY A novel underwater vehicle configuration with an operating principle as the Sepiida animal is presented and developed in this paper. The mathematical equations describing the movements of the vehicle are obtained using the Newton–Euler approach. An analysis of the dynamic model is done for control purposes. A prototype and its embedded system are developed for validating analytically and experimentally the proposed mathematical representation. A real-time characterization of one mass is done to relate the pitch angle with the radio of displacement of the mass. In addition, first validation of the closed-loop system is done using a linear controller.


Sensors ◽  
2019 ◽  
Vol 19 (23) ◽  
pp. 5209 ◽  
Author(s):  
Andrea Gonzalez-Rodriguez ◽  
Jose L. Ramon ◽  
Vicente Morell ◽  
Gabriel J. Garcia ◽  
Jorge Pomares ◽  
...  

The main goal of this study is to evaluate how to optimally select the best vibrotactile pattern to be used in a closed loop control of upper limb myoelectric prostheses as a feedback of the exerted force. To that end, we assessed both the selection of actuation patterns and the effects of the selection of frequency and amplitude parameters to discriminate between different feedback levels. A single vibrotactile actuator has been used to deliver the vibrations to subjects participating in the experiments. The results show no difference between pattern shapes in terms of feedback perception. Similarly, changes in amplitude level do not reflect significant improvement compared to changes in frequency. However, decreasing the number of feedback levels increases the accuracy of feedback perception and subject-specific variations are high for particular participants, showing that a fine-tuning of the parameters is necessary in a real-time application to upper limb prosthetics. In future works, the effects of training, location, and number of actuators will be assessed. This optimized selection will be tested in a real-time proportional myocontrol of a prosthetic hand.


Electronics ◽  
2020 ◽  
Vol 10 (1) ◽  
pp. 13
Author(s):  
Balaji M ◽  
Chandrasekaran M ◽  
Vaithiyanathan Dhandapani

A Novel Rail-Network Hardware with simulation facilities is presented in this paper. The hardware is designed to facilitate the learning of application-oriented, logical, real-time programming in an embedded system environment. The platform enables the creation of multiple unique programming scenarios with variability in complexity without any hardware changes. Prior experimental hardware comes with static programming facilities that focus the students’ learning on hardware features and programming basics, leaving them ill-equipped to take up practical applications with more real-time constraints. This hardware complements and completes their learning to help them program real-world embedded systems. The hardware uses LEDs to simulate the movement of trains in a network. The network has train stations, intersections and parking slots where the train movements can be controlled by using a 16-bit Renesas RL78/G13 microcontroller. Additionally, simulating facilities are provided to enable the students to navigate the trains by manual controls using switches and indicators. This helps them get an easy understanding of train navigation functions before taking up programming. The students start with simple tasks and gradually progress to more complicated ones with real-time constraints, on their own. During training, students’ learning outcomes are evaluated by obtaining their feedback and conducting a test at the end to measure their knowledge acquisition during the training. Students’ Knowledge Enhancement Index is originated to measure the knowledge acquired by the students. It is observed that 87% of students have successfully enhanced their knowledge undergoing training with this rail-network simulator.


2021 ◽  
Vol 11 (11) ◽  
pp. 4940
Author(s):  
Jinsoo Kim ◽  
Jeongho Cho

The field of research related to video data has difficulty in extracting not only spatial but also temporal features and human action recognition (HAR) is a representative field of research that applies convolutional neural network (CNN) to video data. The performance for action recognition has improved, but owing to the complexity of the model, some still limitations to operation in real-time persist. Therefore, a lightweight CNN-based single-stream HAR model that can operate in real-time is proposed. The proposed model extracts spatial feature maps by applying CNN to the images that develop the video and uses the frame change rate of sequential images as time information. Spatial feature maps are weighted-averaged by frame change, transformed into spatiotemporal features, and input into multilayer perceptrons, which have a relatively lower complexity than other HAR models; thus, our method has high utility in a single embedded system connected to CCTV. The results of evaluating action recognition accuracy and data processing speed through challenging action recognition benchmark UCF-101 showed higher action recognition accuracy than the HAR model using long short-term memory with a small amount of video frames and confirmed the real-time operational possibility through fast data processing speed. In addition, the performance of the proposed weighted mean-based HAR model was verified by testing it in Jetson NANO to confirm the possibility of using it in low-cost GPU-based embedded systems.


Electronics ◽  
2021 ◽  
Vol 10 (4) ◽  
pp. 469
Author(s):  
Hyun Woo Oh ◽  
Ji Kwang Kim ◽  
Gwan Beom Hwang ◽  
Seung Eun Lee

Recently, advances in technology have enabled embedded systems to be adopted for a variety of applications. Some of these applications require real-time 2D graphics processing running on limited design specifications such as low power consumption and a small area. In order to satisfy such conditions, including a specific 2D graphics accelerator in the embedded system is an effective method. This method reduces the workload of the processor in the embedded system by exploiting the accelerator. The accelerator assists the system to perform 2D graphics processing in real-time. Therefore, a variety of applications that require 2D graphics processing can be implemented with an embedded processor. In this paper, we present a 2D graphics accelerator for tiny embedded systems. The accelerator includes an optimized line-drawing operation based on Bresenham’s algorithm. The optimized operation enables the accelerator to deal with various kinds of 2D graphics processing and to perform the line-drawing instead of the system processor. Moreover, the accelerator also distributes the workload of the processor core by removing the need for the core to access the frame buffer memory. We measure the performance of the accelerator by implementing the processor, including the accelerator, on a field-programmable gate array (FPGA), and ascertaining the possibility of realization by synthesizing using the 180 nm CMOS process.


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