scholarly journals UPAYA MENINGKATKAN HASIL BELAJAR PESERTA DIDIK DENGAN MENGGUNAKAN MODEL DISCOVERY LEARNING PADA MATA PELAJARAN MATEMATIKA KELAS IXA SMPN 4 TAPUNG HILIR TAHUN PELAJARAN 2019/2020

2020 ◽  
Vol 1 (1) ◽  
pp. 74
Author(s):  
Sri Dayanti

This class action research aims to describe the learning outcomes of students before participating in the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material on the Cone Volume; describe the learning activities of students as long as students follow the learning by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on the learning of mathematics material Cone Volume; describe the improvement in student learning outcomes after students follow the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material Cone Volume. The design set in this study is classroom action research. In class action research in general there are four stages that are commonly passed, namely planning, implementing, observing, and reflecting. The initial condition of students is when students have not received learning by using the Discovery Learning learning model. The initial data used is the data of students' daily test scores which are still low and many are incomplete from the minimum completeness criteria (KKM), which is equal to 51.72% of students not completing completeness. In the test results in the first cycle, students who reached KKM totaled 23 people with the highest score of 100 as many as 2 people and the lowest score of 65 as many as 6 people. From the results of the assessment conducted in the first cycle that is obtained a value of 65-71 with a frequency of 13 (44.84%), a value of 72-78 with a frequency of 5 (17.24%), a value of 79-85 with a frequency of 5 (17.24% ), a value of 86-92 with a frequency of 3 (10.34%), a value of 93-100 with a frequency of 3 (10.34%).

2021 ◽  
Vol 4 (2) ◽  
pp. 55-61
Author(s):  
Fitria Aini ◽  
Yusrizal Efendi ◽  
Mega Adyna Movitaria

This article to improve PAIdBP learning activities and learning outcomes for Class IV students of UPTD SDN 02 Simpang Kapuak for the 2020/2021 academic year by using the Discovery Learning model. This article is a Classroom Action Research (CAR) which was carried out in 2 cycles with 2 meetings for each cycle. The subjects in this study were grade IV students of UPTD SDN 02 Simpang Kapuak for the academic year 2020/2021, totaling 20 people. The data in this study were obtained through the use of observation sheets for teacher and student activities during the learning process and student learning outcomes at the end of each cycle. The data generated in this study were processed and analyzed descriptively qualitatively. The conclusion of the study shows that the use of the Discovery Learning model with the correct steps can increase the activity by an average of 78,78 and learning outcomes of Class IV PAIdBP students become 95% UPTD SDN 02 Simpang Kapuak Academic Year 2020/2021. 


2020 ◽  
Vol 2 (2) ◽  
pp. 17-23
Author(s):  
Osman ◽  
Rodiah

This research aims to increase the learning outcomes of students and the activity of students and teacher by applying Discovery Learning Model. The classroom action research conducted using two cycles. Each cycle consists of 2 meetings.        This study also equipped with teacher activities and student activities, which are assessed using observation sheets while teaching and learning activities take place in class. Activities of students and teacher assessed by the observer. The results obtained, in test I, in the first cycle, 72% of students have achieved completeness, and fall into enough category. While in test 2, in the second cycle, 92% of students have achieved completeness, and fall into the very good predicate. The average learning activieties of students from the first cycle is 74% with enough category and the second cycle with an average of 96% is in the very good category. The average activities of teacher from the first cycle was 77,6% with a good category and the second cycle with an average of 97,5% is in the very good category. Based on the results of the research, it could be concluded that the implementation of the Discovery Learning Model can improve the activity and learning result of students of class VII A MTs Negeri 2 Bengkalis.


2020 ◽  
Vol 2 (1) ◽  
pp. 35
Author(s):  
Dinna Cilvia Asri ◽  
Sangkot Samosir

The research conducted was classroom action research to improve the learning outcomes of students of class XI MIPA 6 Senior High School 2 Palembang. Improved learning outcomes are carried out by using the discovery learning model during the learning process. As for this research, using a subject consisting of 35 students. The subject used by researchers in this study is the formula of the sum and difference of sine, cosine, and tangent of two angles. In the first cycle consisted of 3 meetings and Cycle II consisted of 2 meetings. This study uses instruments in the form of test results of learning and observation. Tests of learning outcomes are used by researchers as a way to find out the achievements of students from each cycle and observations are used by researchers to collect data during the learning process takes place. Quantitative and descriptive data analysis was used in this study. Based on the results of the study, it was found that the average value of students of class XI MIPA 6 on the first cycle test was 63.00 and increased on the second cycle test to 83.69. The results of this study indicate that learning using the discovery learning model can improve students' mathematics learning outcomes, i.e. 74.28%  of students have achieved indicators of success in the second cycle of research.


2021 ◽  
Vol 2 (1) ◽  
pp. 101
Author(s):  
Badrul Mutamam

This research is a classroom action research which aims to describe the effectiveness of the mathematics learning model using the guided discovery learning model for class IX-F students of SMP Unggulan Amanatul Ummah Surabaya. This research was conducted in 4 stages, namely planning, acting, observating and reflecting. This study shows that learning using the guided discovery learning model can improve student learning outcomes, the ability of teachers to manage learning, and student activities during learning. Based on these three aspects, it can be concluded that learning using the guided discovery learning model can increase effectiveness in learning


2017 ◽  
Vol 1 (2) ◽  
pp. 113
Author(s):  
Dwi Wulandari

IPS learning process that occurs at SDN II Kemloko 2nd grade class has not been achieved its satisfactory. This is due to the way the teachers teach which is still in mediocre level, in a way of providing the students with interesting learning method and interesting models that may make students happy to follow the learning activities. By the result, the students’ learning outcomes for the 2nd grade class at SDN II Kemloko still below the pre-determined score, commonly known as KKM. In order to make this condition better, the researchers are triggered to conduct a research by implementing a Class Action Research (PTK), by referring to a research model raised by Thursday and Mc. Taggart. That research model proposes 4 important stages, which are (1) preparation / planning, (2) implementation of the action, (3) observation / observation, (4) reflection. In this classroom action research, the researchers implement a learning model, which is Make a Match. Afterwards, the result shows that the 2nd grade students can experience learning outcome. It turned out that after using this model of Make a Match, there is a significant improvement. The results obtained from cycle 1 portraying a number of 17 students shows that there are 9 students who successfully accomplish the task, which is equivalent with 52.94%, and the rest of the students, which are 8 students, are not able to accomplish the task, equivalent with 47.06%. Further, the second cycle presents that the students who pass the results are 10 students with a percentage of 58.82%, while the unaccomplished ones are 7 students with a percentage of 41.18%. According to the results, the result shows that the accomplished number of students is above the average. It is strongly suggested that others may implement the learning model of Make a Match, particularly teachers.


AL-TA LIM ◽  
2017 ◽  
Vol 24 (2) ◽  
pp. 157-164
Author(s):  
Yosmiza Yusra

From the researcher's experience in the field, many students were reluctant to ask for any clarification, unwilling to express their opinion, less able to give feedback, and did disruptive behaviors during the learning process. Ideally, students are expected to be active and involved in the learning process and to get good learning outcomes. This study is a Class Action Research (CAR), which attempts to improve students' activity and learning outcomes. The research was conducted through four main stages: planning, implementation, monitoring, evaluation and reflection. The research findings from teaching the names and responsibilities of angels through the classical method do not obtain maximum result. On the other hand, word guessing learning model shows better results than that of the classical one. In this model, students are motivated to compete with one another in making and answering the questions. The normally passive students are encouraged to participate actively in learning. Thus, it can be concluded that the learning process with of the game will improve students' learning outcomes


2017 ◽  
Vol 3 (1) ◽  
pp. 8-14
Author(s):  
Rani Nidya Wati ◽  
Arif Supriyadi

This study aims to: (1) Describe the activities of learning Mathematics of VB graders at SDN-1 Sabaru Palangka Raya in the 2016/2017 Academic Year on the implementation of the Round club model assisted by Monopoly Game Smart media, (2) Improving the learning outcomes of Mathematics in VB class students in SDN-1 Sabaru Palangka Raya Academic Year 2016/2017 after the implementation of the Round club model assisted by Smart Game Monopoly media. The type of research used by researchers is Class Action Research (CAR) with research subjects of all VB class students at Sabaru Palangka Raya SDN-1, totaling 22 students. Data collection techniques in this study use observation and tests. Data analysis uses qualitative data analysts. And quantitative. The results of this study indicate that: (1) Activity of VB class students at SDN-1 Sabaru Palangka Raya in the 2016/2017 school year in Mathematics learning after applying the Round Club learning model assisted by Monopoly media Smart Games are better, because students are active, enthusiastic , listen to the teacher's explanation and be enthusiastic in following the learning process. The results of the teacher observation on teaching and learning activities were carried out by observer I and observer II during the Mathematics learning process in the first cycle. The common aspect of teacher activity was 3.61 in the excellent category, and the universal element of students was 3.40 in the very type. Well. (2) There is an increase in Mathematics learning outcomes by applying the Round Club learning model assisted by Monopoly Game Smart media on V-B grade math subjects at SDN-1 Sabaru Palangka Raya in the academic year 2016/2017. This is indicated by the learning outcomes seen through the class average in the first cycle which is equal to 78.63, and the completeness percentage of students in classical is 100%, from the predetermined provisions, namely for KKM of 65 and completeness criteria in traditional 85%.


LaGeografia ◽  
2021 ◽  
Vol 19 (2) ◽  
pp. 226
Author(s):  
Pratiwi Pratiwi ◽  
Sulaiman Zhiddiq ◽  
Ramli Umar ◽  
Alief Saputro

This study aims to: 1) find out how the picture of learning outcomes of students by using the Discovery Learning learning model in class X SMA Negeri 3 Luwu Utara. 2) find out the increase in geography learning outcomes by using the Discovery Learning learning model in class X SMA Negeri 3 Luwu Utara. The target in this study were students of class X IIS 2 in SMA Negeri 3 North Luwu, totaling 30 students. This type of research is Classroom Action Research (PTK). Consists of 2 cycles where each cycle consists of three meetings. The first and second meetings are material giving and the third meeting is the evaluation of the end of the cycle. The results of this study indicate 1) The average learning outcomes of students before using the discovery learning model is 40.67. Then increase after the application of discovery learning models in the first cycle of 63.267 included in the medium category, and in the second cycle of 75.33 also included in the medium category with a percentage increase of 13.79%. 2) The results of observations of students' activities in the teaching and learning process also increased, in the first cycle of the first meeting of 60.14% and then an increase in the second meeting of 68.88%. In the second cycle the first meeting amounted to 70.83% and experienced a change in the second meeting amounted to 78.47% included in the category of "very active".


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Marsini Marsiniarif

<p class="06IsiAbstrak">STAD LEARNING MODEL TO IMPROVE ABILITY TO SOLVE STATISTICAL PROBLEMS IN STUDENTS IN CLASS XII MIPA 7 SMA 2 KUDUS 2 YEARS LESSON 2018/.<strong> </strong>This class action research aims: 1) Determine the magnitude of the increase in mathematics activity and learning outcomes in statistical material, using the STAD learning model in class XII.MIPA 7 students of SMA 2 Kudus for semester 1 of 2018/2019 academic year. 2) Describe the changes in mathematics learning activities and statistics material, after applying the STAD learning model to students of XII.MIPA 7 SMA 2 Kudus semester 1 of 2018/2019 academic year. The research method uses Classroom Action Research with 3 cycles. Data collection techniques through: 1) observation, 2) questionnaire; and 3) test. Data Analysis Techniques with comparative descriptive techniques and interactive analysis techniques. The results showed an increase in cycle I to cycle II for the level of activity reaching 42.86% and completeness of learning outcomes reached 55.53%. Furthermore it can be concluded that Statistics learning with STAD learning models can improve student activity and quality of learning outcomes and can improve students' abilities in completing statistics<strong>.</strong></p>


Author(s):  
Leviatun Khasanah ◽  
Ganis Suprihartini

Conventional learning causes the learning outcomes of the theme of 7 students to be still low, especially in the content of Indonesian and social studies. This class action research was carried out aimed at improving learning outcomes through the Discovery Learning model aided by the puppeteer's pupils playing class IV SDN Gajahmungkur 04 Semarang. Discovery learning is a learning model that emphasizes students discovering their own knowledge through active learning. Scarecrow is a game that pairs images that are adapted to the diversity of Indonesian culture. The research subjects were class IV totaling 34 children. The study was conducted in two cycles with two meetings per cycle. Data collection uses observation, written tests, and documentation. Data analysis uses quantitative and qualitative analysis. The results showed an increase in Indonesian mupel learning outcomes from cycle I with a graduation percentage of 50% to 94% in cycle II, whereas in IPS mupel from cycle I with a percentage of graduation 44% to 91% in cycle II. Student activity has increased from cycle I with a score of 610 to 762 in cycle II. Teachers' teaching skills have improved from cycle I with a score of 93 (Fair) to 128 (Very Good). Based on the results of classroom action research that has been carried out it can be concluded that the Discovery Learning model assisted by a puppet game can improve the results of student learning activities as well as teacher teaching skills.


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