scholarly journals UPAYA MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MELALUI METODE DISKUSI DALAM PEMBELAJARAN IPS DI KELAS VIIA SMPN 4 TAPUNG HILIR TAHUN PELAJARAN 2019/2020

2021 ◽  
Vol 2 (2) ◽  
pp. 188
Author(s):  
Yami Yami

Based on the formulation of the problem, the objectives to be achieved in this study are as follows. To find out the improvement of learning outcomes after using the discussion method, in learning Social Sciences the main discussion of the location and area of Indonesia in SMPN 4 Tapung Hilir The research design set in this study is classroom action research. There are four stages in action research, namely (1) planning, (2) implementation, (3) observation, and (4) reflection. Based on the results of research conducted on students of Class VIIA IPS, amounting to 20 students, the researcher can collect data on student learning outcomes through written tests. The following are the results of pre-test and post-test learning of students taught using the discussion method. the level of mastery of students' material in the pretest as follows. value 40-46 with a frequency of 4 (20%), a value of 47 -53 with a frequency of 5 (25%), a value of 54-60 with a frequency of 4 (20%), a value of 61-67 with a frequency of 2 (10%), a value of 68-75 with a frequency of 5 (41.67%). Based on the data obtained in the pretest shows that the number of students who completed as many as 5 students or (25%), not complete as many as 15 students or (75%), while the first cycle of students who completed as many as 15 students or (75%), and incomplete 5 students or (25%).

Author(s):  
Tri Utami

<p><em>This research is a classroom action research (CAR) which aims to improve student learning outcomes in social studies subject matter through the use of the Google Meet application with the help of PowerPoint learning media. The sample in this study amounted to 12 students. The research method used is Classroom Action Research (CAR) in two cycles consisting of two meetings in each cycle. The stages of each cycle are planning, implementation, observation and reflection. In the first cycle, the students who completed the post test were 66.67%, and in the second cycle 91.67%. From this analysis, it can be seen from the increase in student learning outcomes in cycle I to cycle II. It can be concluded that the use of the google meet application with the help of powerpoint learning media can improve student learning outcomes, especially in Social Studies class VI SDN Randugunting 7 Tegal City.</em></p>


Author(s):  
Lisfaatun Lisfaatun

<p><em>The purpose of this study was to improve student learning outcomes in science muple at SD</em><em> </em><em>IT</em><em> </em><em>Robbani Kendal class VA by using IT-based media. This Classroom Action Research was carried out in three cycles consisting of: planning, implementing, observing and reflecting. In the first cycle, the students who completed the post test were 62.5%. In the second cycle students who completed after carrying out the post test were 87.5%. In cycle III students who completed after carrying out the post test were 96%. These results indicate that IT-based media can improve student learning outcomes,especially science class VA muple at SD IT Robbani Kendal</em><em>.</em><em></em></p>


Author(s):  
Nita Rusiana

<pre><em>The purpose of this research is that students can read simple words and sentences fluently and accurately through letter card games. The research conducted was a Classroom Action Research (PTK) in three cycles. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle, the students who completed after carrying out the post test were 73.3%. In cycle II students who completed after carrying out the post test were 90%. These results indicate that reading fluently through the letter card game can improve student learning outcomes, especially Indonesian language muple at SDN 02 Kebagusan.</em><em></em></pre>


Author(s):  
Nita Rusiana

<pre><em>The purpose of this research is that students can read simple words and sentences fluently and accurately through letter card games. The research conducted was a Classroom Action Research (PTK) in three cycles. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle, the students who completed after carrying out the post test were 70,65%. In cycle II students who completed after carrying out the post test were 84,25%. These results indicate that reading fluently through the letter card game can improve student learning outcomes, especially Indonesian language muple at SDN 02 Kebagusan.</em></pre>


2020 ◽  
Vol 12 (2) ◽  
pp. 119
Author(s):  
Etty Hayati

AbstractStudent learning outcomes of class VI A SDN 24 South East Pontianak shows 11 of 23 students do not reach the minimum completeness criteria. So that a study aimed to find out the improvement of student learning outcomes in social studies subjects in class VI A SDN 24 South East Pontianak through the use of learning models make a match. This research was conducted in two cycles and used two instruments, namely: observation sheet and written test form in the form of filling. The results of Cycle I showed the ability to prepare RPP is 77.94, and the average teacher's skills in applying make a match is 83.33. In Cycle I the pre-test scores showed 12 students had reached the minimum completeness criteria, while the post-test scores showed 23 students had reached the minimum completeness criteria (100%) with an average of 82.39. The results of Cycle II showed that the RPP preparation got a value of 92.64 and the use of make a match skill was 92.64. In Cycle II the results of the post-test showed that the remaining 23 (100%) had reached the minimum completeness criteria with an average of 92.17. Keywords: Classroom action research, Model Make a Match, Social Sciences Subjects, Student Learning Outcomes


2019 ◽  
Vol 3 (1) ◽  
pp. 189
Author(s):  
Hasnawati Hasnawati

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam (IPA) siswa dengan penerapan model pembelajaran picture and picture di kelas III Sekolah Dasar Negeri 004 Cendirejo Kecamatan Pasir Penyu. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang mencakup kegiatan perencanaan (planning), tindakan (action), observasi (observation), refleksi (reflection) atau evaluasi. Hasil penelitian menunjukkan, dilihat dari skor dasar siswa yang tuntas sebesar 13 orang dengan persentase 46%. Setelah dilakukan perbaikan pada siklus I, hasil belajar siswa meningkat, hal ini dibuktikan dengan siswa yang tuntas sebesar 20 orang atau 71%. Sedangkan pada siklus II, hasil belajar siswa kembali meningkat menjadi 28 orang siswa yang tuntas dengan persentase 100%. Dari analisis hasil penelitian ini dapat disimpulkan bahwa dengan menerapkan model pemebelajaran Picture and Picture dapat meningkatkan hasil belajar IPA siswa kelas II SDN 004 Cendirejo Kecamatan Pasir Penyu Kabupaten Indragiri Hulu.Kata kunci: model picture and picture, hasil belajar IPA. ABSTRACTThis study aims to improve student learning outcomes with the application of a picture and picture learning model in class III 004 Cendirejo Public Primary School Pasir Penyu District. This research is a classroom action research that includes planning, action, observation, reflection or evaluation activities. The results showed, seen from the basic score of students who completed at 13 people with a percentage of 46%. After making improvements in the first cycle, student learning outcomes increase, this is evidenced by students who complete by 20 people or 71%. While in the second cycle, student learning outcomes again increased to 28 students who completed a percentage of 100%. From the analysis of the results of this study it can be concluded that by applying the Picture and Picture learning model can improve the learning outcomes of Natural Sciences class II 004 Public Primary School Cendirejo Pasir Penyu District Indragiri Hulu.Keywords: model picture and picture, learning outcomes of Natural Sciences.


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


Author(s):  
Christina M Laamena ◽  
Megi Gaspersz ◽  
Pier Z Tupamahu

This study aims to improve the learning outcomes of grade VII students of SMP Negeri 6 Ambon in circle material by using the Team Pair Solo type cooperative model with the help of  the Geogebra Software. The subjects of this study were students of class VIII-Science of SMP Negeri 6 Ambon, amounting to 28 students. This type of research was Classroom Action Research (CAR). This study was conducted in two cycles with every cycles suddenly from four meetings. Data in this study were collected through observation and test sheets. The findings in this study indicate that the final test results from cycle I to cycle II increased by 25%. Based on the results of this study it can be concluded that student learning outcomes in circle material can be improved with Team Pair Solo learning models assisted by Software Geogebra Software in class VIII of SMP Negeri 6 Ambon


Author(s):  
Sunarsih Sunarsih

<p>Abstract. This classroom action research is motivated by the low mathematics learning outcomes, especially in the reduction material. This study aims to improve student learning outcomes on Mathematics about the reduction by using contextual learning models are expected to improve student learning outcomes. The contextual learning method is a learning concept that helps teachers associate the material they teach with real-world student situations and encourage students to make connections between the knowledge he has and its application<br />in their daily lives. The method used in this study is Classroom Action Research (PTK) with the object of research in class I SD Negeri 2 Gatak. The focus of the research on the reduction of contextual learning is an effort to improve the learning outcomes of Mathematics. Data collection is done by direct observation of the learning process. The results showed that there was a significant increase of student learning outcomes in pre-cycle learning activities, cycle I and cycle II. The increase can be seen from the average value of students and the percentage of completeness of learning outcomes from KKM which is determined at 65. Based on the results of these observations it can be concluded that the application of Mathematics subject matter reduction learning contextual learning models can improve student learning outcomes in class I<br />SD Negeri 2 Gatak. Furthermore, the results of this study can be used to improve learning with similar cases.</p>


Author(s):  
Kirno Kirno

<p><em>The purpose of this study is to improve student learning outcomes in Indonesian lessons in elementary school grade VI by using story cards to find the main idea of a paragraph. The research conducted was Classroom Action Research (CAR) in two cycles, with each cycle having one meeting. The stages of each cycle are the stages of planning, implementation, observation and reflection. Data collection techniques are observation and tests. Based on data analysis, it was found that the use of story card media to find the main idea of paragraphs in Indonesian language lessons to determine the main idea can improve student learning outcomes as indicated by the level of mastery learning in the initial conditions of 40% to 65% in the first cycle, and increased to 80% in cycle II. The final conclusion from the implementation of this classroom action research is that the use of story card media to find the main idea of a paragraph is able to improve student learning outcomes in Indonesian language lessons to determine the main idea at SD Negeri Luwunggede 04, Larangan, Brebes.</em></p>


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