scholarly journals PENGGUNAAN MODEL PEMBELAJARAN MAKE A MATCH UNTUK MENINGKATKAN HASIL BELAJAR SISWA MATA PELAJARAN IPS DI KELAS VI SDN 24 PONTIANAK TENGGARA

2020 ◽  
Vol 12 (2) ◽  
pp. 119
Author(s):  
Etty Hayati

AbstractStudent learning outcomes of class VI A SDN 24 South East Pontianak shows 11 of 23 students do not reach the minimum completeness criteria. So that a study aimed to find out the improvement of student learning outcomes in social studies subjects in class VI A SDN 24 South East Pontianak through the use of learning models make a match. This research was conducted in two cycles and used two instruments, namely: observation sheet and written test form in the form of filling. The results of Cycle I showed the ability to prepare RPP is 77.94, and the average teacher's skills in applying make a match is 83.33. In Cycle I the pre-test scores showed 12 students had reached the minimum completeness criteria, while the post-test scores showed 23 students had reached the minimum completeness criteria (100%) with an average of 82.39. The results of Cycle II showed that the RPP preparation got a value of 92.64 and the use of make a match skill was 92.64. In Cycle II the results of the post-test showed that the remaining 23 (100%) had reached the minimum completeness criteria with an average of 92.17. Keywords: Classroom action research, Model Make a Match, Social Sciences Subjects, Student Learning Outcomes

2021 ◽  
Vol 2 (2) ◽  
pp. 188
Author(s):  
Yami Yami

Based on the formulation of the problem, the objectives to be achieved in this study are as follows. To find out the improvement of learning outcomes after using the discussion method, in learning Social Sciences the main discussion of the location and area of Indonesia in SMPN 4 Tapung Hilir The research design set in this study is classroom action research. There are four stages in action research, namely (1) planning, (2) implementation, (3) observation, and (4) reflection. Based on the results of research conducted on students of Class VIIA IPS, amounting to 20 students, the researcher can collect data on student learning outcomes through written tests. The following are the results of pre-test and post-test learning of students taught using the discussion method. the level of mastery of students' material in the pretest as follows. value 40-46 with a frequency of 4 (20%), a value of 47 -53 with a frequency of 5 (25%), a value of 54-60 with a frequency of 4 (20%), a value of 61-67 with a frequency of 2 (10%), a value of 68-75 with a frequency of 5 (41.67%). Based on the data obtained in the pretest shows that the number of students who completed as many as 5 students or (25%), not complete as many as 15 students or (75%), while the first cycle of students who completed as many as 15 students or (75%), and incomplete 5 students or (25%).


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Marsina Sihotang ◽  
Dewi Anzelina ◽  
Patri Janson Silaban

The results of this study indicate an increase in student learning outcomes on the theme of The Beauty of Togetherness in Grade 4 of the Assisi Elementary School. This can be seen from the results of research conducted on the initial test. There are 8 students who get complete scores (30,76%) while 18 students obtained incomplete scores (69,23%) with an average student learning outcomes of 68,92. In the first cycle post-test the learning outcomes increased. There are 18 students who completed the test (69,23%) and there are 8 students who didn’t complete the test (30,76%) with an average learning outcomes of 76,80. In the second cycle post-test the results increased. There are 24 students who complete the test (92,30%) and there are only 2 students who don’t past the test (7,69%) with an average learning outcomes of 86,53. Furthermore, the results of observations of teacher activities in carrying out learning in the first cycle obtained a value of 96% (very high quality) and in the second cycle it obtained a value of 98% (very high quality). The results of observations of student activities in the first cycle obtained a value of 94 (very good) and in the second cycle it obtained a value of 98 (excellent). Thus the conclusion is that by using the Scientific learning model there is an increase in student learning outcomes


2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Marsina Sihotang ◽  
Dewi Anzelina ◽  
Patri Janson Silaban

The results of this study indicate an increase in student learning outcomes on the theme of The Beauty of Togetherness in Grade 4 of the Assisi Elementary School. This can be seen from the results of research conducted on the initial test. There are 8 students who get complete scores (30,76%) while 18 students obtained incomplete scores (69,23%) with an average student learning outcomes of 68,92. In the first cycle post-test the learning outcomes increased. There are 18 students who completed the test (69,23%) and there are 8 students who didn’t complete the test (30,76%) with an average learning outcomes of 76,80. In the second cycle post-test the results increased. There are 24 students who complete the test (92,30%) and there are only 2 students who don’t past the test (7,69%) with an average learning outcomes of 86,53. Furthermore, the results of observations of teacher activities in carrying out learning in the first cycle obtained a value of 96% (very high quality) and in the second cycle it obtained a value of 98% (very high quality). The results of observations of student activities in the first cycle obtained a value of 94 (very good) and in the second cycle it obtained a value of 98 (excellent). Thus the conclusion is that by using the Scientific learning model there is an increase in student learning outcomes


2021 ◽  
Vol 4 (1) ◽  
pp. 50-64
Author(s):  
Uun Ahmad Saehu ◽  
◽  
Siti Rohani ◽  

The purpose of this study is to improve student accounting learning outcomes through the Explicit Instruction learning model. The research method used is Experiment. The research sample is 31 students with the instrument used is a written test in the form of pre-test and post-test. From the results of data analysis, it is known that an increase in student learning outcomes that can be seen through the pre-test reached 58.1% as many as 18 people then increased to 87.1% as many as 27 people in the post test. Thus, it can be concluded that the Explicit Instruction learning model can improve student learning outcomes because it can motivate students and be active in classroom learning.


Author(s):  
Cucu Nuraeni

<p class="PreformattedText"><em>The purpose of this study is to improve student learning outcomes in social studies subjects in class III by applying the Problem Based Learning (PBL) learning model with the help of image media. The research that was conducted was Classroom Action Research (CAR) which was carried out in two cycles of action, each cycle consisting of two meetings. The stages for each cycle are planning, implementation, observation and reflection. Data was collected using test and non-test techniques. The results of the first cycle of research showed that 60% of students who completed the post-test were completed. In the implementation of the second cycle of students who completed after carrying out the post test was 95%. These results indicate that the application of the Problem Based Learning (PBL) learning model with the help of image media can improve student learning outcomes in Social Sciences Class III subjects at SD Negeri Ciputih 01.</em></p>


2020 ◽  
Vol 12 (1) ◽  
pp. 1-7
Author(s):  
Choerul Anwar Badruttamam ◽  
Dwi Rosyidatul Kholidah

Abstract: The development of thematic teaching materials for comic-based picture stories is one of the tools to help students understand learning. Facts in the field indicate that the learning process has not proceeded as desired, this is because the teacher and students only hold on the textbooks (student books and teacher books) provided by the teacher without being accompanied by supporting media when the teaching and learning process takes place so that children feel bored, unhappy, sleepy and lazy because there are no exciting media to support thematic learning in which there are several subjects. The purpose of this development is to produce products in the form of fun comic-based teaching materials making it easier for students to deepen the understanding of the environment around my home. The kind of research used by researchers is descriptive with qualitative and quantitative data analysis. This type of research is Research and Development, which refers to the Dick and Carrey model. The results of the research development of thematic teaching materials based on pictorial stories meet interesting criteria with the results of the content expert tests reaching 86% eligibility level, design experts reaching 92.5%, linguists reaching 80%, learning practitioners reaching 86%, and the results of field trials reaching 93 %, student learning outcomes on average post-test scores 72.68 and pre-test scores 97. From the explanation above, there are significant differences in student learning outcomes using thematic materials based on comic-based pictorial stories and those who do not use thematic-based thematic teaching materials pictorial. This shows that the product being developed has appropriateness of qualification because the concepts are in accordance with the characteristics of the child. Hence, the teaching material is suitable for use in learning.


2020 ◽  
Vol 7 (2) ◽  
pp. 140-149
Author(s):  
Amirudin Amirudin ◽  
Acep Nurlaeli ◽  
Iqbal Amar Muzaki

Abstract. One method considered to be able to improve student learning outcomes is to use the method of reward and punishment. This study aims to show the reality of the use of Reward and Punishment Methods at SDIT Tahfizh Qur'an Al-Jabar, to show the reality of student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar, and to show the effect of the Reward and Punishment method at SDIT Tahfizh Qur ' an al-Jabar. The research method is quantitative with statistical analysis using t-test analysis. The results obtained by the use of the Reward and Punishment method at SDIT Tahfizh Al-Jabar obtained 3.84 results (94%). The reality of student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar by combining the average pre-test and post-test scores obtained an average value of 76.75 (76.75%). There is an effect of the Reward and Punishment method on student learning outcomes at SDIT Tahfizh Qur'an Al-Jabar with the acquisition of tcount of 29.82 and ttable of 2.045.Abstrak. Salah satu metode yang dianggap dapat meningkatkan hasil belajar siswa yaitu dengan menggunakan metode reward and punishment. Penelitian ini bertujuan untuk  mengetahui realitas penggunaan Metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar, untuk mengetahui realitas hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar, dan untuk mengetahui pengaruh metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar. Metode penelitian adalah kuantitatif dengan analisis statistik menggunakan analisis uji-t. Hasil penelitian yang diperoleh penggunaan metode Reward And Punishment di SDIT Tahfizh Qur’an Al-Jabar diperoleh hasil 3,84 (94%). Realitas hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar dengan menggabungkan rata-rata nilai pre test dan post test diperoleh nilai rata-rata sebesar 76,75 (76,75%). Terdapat pengaruh metode Reward And Punishment terhadap hasil belajar siswa di SDIT Tahfizh Qur’an Al-Jabar dengan perolehan nilai  thitung sebesar  29,82 dan ttabel sebesar 2,045. 


2020 ◽  
Vol 1 (1) ◽  
pp. 15-26
Author(s):  
Yeftha Yeftha ◽  
Zeni Haryanto ◽  
Yulian Widya Saputra

Learning by mentoring the teacher is able to attract interest and straighten the concept when students conclude the results of their investigation. This study aims to determine the effect of interest in the learning outcomes of students of class X MIPA 5 in SMA Negeri 3 Samarinda. This type of research is quantitative that is cause and effect where the independent variables student interest and dependent learning is student learning outcomes. This research is assisted with intermediate variables namely guided inquiry models. Sampling by purposive sampling from the whole population of class X obtained a sample of 31 students. Data collection in this study was conducted using two ways, namely, a questionnaire to determine student interests and post test questions to determine student learning outcomes. The results of this study indicate the average value of student learning outcomes with a value of 76.00. While the average acquisition value of student interest is 75.54. The correlation coefficient obtained by 0.048 which means that shows the close relationship between X (interest) and Y (learning outcomes) and the magnitude of the determinant coefficient given by X to Y is 12.8%. Then it can be seen that the tcount = 2.066 with a sig value of 0.048 <0.05 then Ha is accepted and H₀ is rejected, which means there is an influence between the variable of interest (X) on the variable of student learning outcomes (Y).  


2020 ◽  
Vol 1 (1) ◽  
pp. 8-17
Author(s):  
Rina Rusdiana ◽  
Udjang Pairin M. Basir ◽  
Muhammad Nuruddin

The study was backed by teachers who did not use the learning media while learning to teach and students felt difficulties in remembering and understanding fractional matter so that many students gained value under the embassy. Based on the background, the research aims to describe the influence of the use of media puzzles on student learning outcomes. This method of research is Pre-Experimental Design with One Group Of Pre-Test Post-Test which only involve one class. The purpose of this research is to learn the students ' learning outcomes before and after using the media puzzle in grade III students at SDN Pucangsimo 1. The samples in this study were grade III students numbering 49 children. This study was conducted for two meetings with a 1-week time interval. The results showed that in pretests activities (without using media) There are 30 students in the category of incomplete, there are 10 students who are in the category completed or reach the value of the KKM and there are 9 students who value above the KKM. As for the average student learning results when Pretests reaches 68 in the classical has not fulfilled the KKM, while in post-test activities There are 35 students who obtained a value above the KKM with an average of 83. The influence of learning the fractional material mathematics of grade III students at SDN Pucangsimo 1 shows that there is a significance difference of 0.00 smaller than the significance of 0.05 (0.000 < 0.05), then the hypothesis (H1) in this study was declared acceptable. This means that the variable use of media puzzles affects students ' learning outcomes before and after using the media puzzle in the learning process.


2017 ◽  
Vol 1 (3) ◽  
pp. 206
Author(s):  
Shendi Kharisma Widiastuti

This study aimed to produce a product namely learning media in the form of flashcardon the theme of "Tempat Tinggalku" for elementary school students grade IV which suit for use and in accordance with the needs of students and to improve student learning outcomes. This type of research was research development (research and development). The initial product that has been created through the validation process is done by the learning media experts and subject matter experts. Furthermore, this product was tested to students through two stages namely, limited trials and extensive trials. The limited trial subjects consisted of 10 fourth graders of elementary school, and 36 students in extensive trials. Other data collected in this study was the response of teachers, students’ response and students’ learning outcomes after using flashcard media. The average result of students' written test on pretest was 51.86 while the post test was 87.28. This proves that there is significant increase of learning outcomes that was equal to 35,42. These results come from written tests before students used the media and after using the learning media. The average result of student learning outcomes increased after they participated in the learning activity by using flashcard media.


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