scholarly journals Traditional games: Improving manners through carom

2021 ◽  
Vol 8 (1) ◽  
pp. 47-54
Author(s):  
Achmad Miftachul 'Ilmi ◽  
Djoko Budi Santoso ◽  
Muslihati Muslihati

In the era of the industrial revolution 4.0, there was a decline in the character of the Indonesian nation, such as manners and less commendable individual behaviour. Hence, the importance of strategies for enhancing and developing individual manners. The purpose of this research is to produce a guidebook and play media of Si-KARTUN to develop the manners of junior high school students. The research and development method used was adapted from the Borg Gall model. The research and development subjects consist of two media experts, one material expert, and two potential users (mentors). Expert and prospective user test tools use a product acceptance scale based on aspects of accuracy, function, interest, and accuracy in providing group guidance services to foster the behaviour of junior high school students. Data analysis of material experts and candidates used the inter-rater agreement model while the results of the media evaluation were analyzed on an average basis. Based on the evaluation results of experts and potential users, Si-KARTUN meets the appropriate criteria, is practical, attractive, and easy to use; Therefore, the Si-KARTUN product is feasible to be applied. By using the Si-KARTUN product, the guidance process is much more fun and interesting.

2020 ◽  
Vol 1 (1) ◽  
pp. 1-13
Author(s):  
Langensari Diorani

Abstract : The general objective in the development of this research is to produce a training packet assertive behavior in peer relationships of eighth grade students in SMPN 9 Malang, which can help counselors to provide guidance and counseling services concerning assertive behavior effectively so that students can demonstrate assertive behavior in relation to negative influences friends of the same age. The specific objective of this research is that it can produce training packet assertive behavior has accuracy, usability, convenience and attractiveness so that it can improve assertive behavior of junior high school students.This study uses a design research and development by adapting models Borg and Gall (1983), which consists of several stages, among others: (1) data collection; (2) planning; (3) developing initial products; (4) the initial product trials; (5) a revision of products based on suggestions from the field test results; (6) conduct field trials is limited; and (7) to revise the final product.Based on the results of the development, training packet assertive behavior in junior high school students peer relationships can be concluded that the training packet assertive behavior in peer relationships junior high school students theoretically and practically acceptable from the aspect of accuracy, usability, convenience, and attractiveness.The results of the study suggested that counselors should understand and learn the steps of training and training materials in the packet before applying to the students. For further research, product research and development can be followed by experimental studies to determine the effectiveness of the training packet assertive behavior in peer relationship. Keywords : Assertiveness training, Peer relationships


Author(s):  
Dinar Martia Azizah ◽  
Sugirin Sugirin

The research objectives aimed by this research are: (1) find out about Junior High School students need for environment-based supplementary reading materials; and 2) develop environment-based supplementary reading materials that are suitable for the students. This study is a research and development. The subjects involved in this research and development are eight grade students of a junior high school. The procedures in this research follow the modified research and development steps proposed by Borg & Gall into four development procedures. The steps of the modified research procedures were the exploration stage that included need analysis; the prototype development stage included the stages of planning and developing the format/draft; revision stage was completed by performing an expert judgement; and finalization stage that produced a final product. This supplementary reading is developed into 3 units. Each unit consists of list of new vocabularies, comic, main text and exercises. The developed texts are recount, descriptive and narrative. These texts convey how the relation between human and environment should be. The last part of each unit is by doing exercises that have a purpose as a confirmation.


2019 ◽  
Vol 8 (1) ◽  
pp. 154-174
Author(s):  
Dinar Martia Azizah ◽  
Sugirin Sugirin

One such effort toward this is the development of environment-based supplementary reading materials for students. In accordance with this, the objectives of this research are: 1) to investigate the need of junior high school students for environment-based supplementary reading materials; and 2) to develop environment-based supplementary reading materials suitable for these students. The subjects of this research and development were eighth grade students of a junior high school. The procedure utilized is a modified version of the research and development steps proposed by Borg & Gall and included four development procedures. The stages of this modified procedure were: 1) the exploration stage, including need analysis; 2) the prototype development stage, including planning and developing the format/draft; 3) the revision stage, using expert evaluation; and 4) the finalization stage. The resulting supplementary reading material has been developed into 3 units, with the texts being recount, descriptive, and narrative. Each unit consists of a list of new vocabulary, a comic, a main text, and exercises. The exercises at the end of each unit have the purpose of confirmation.The texts aim to convey an ideal relationship between humans and environment.


2020 ◽  
Vol 4 (2) ◽  
pp. 295-307
Author(s):  
Wahyu Budiyani ◽  
Sujarwo Sujarwo

This study was aimed at improving junior high school students’ vocabulary mastery. The subjects of this study were the students grade 7 of junior high school with a total number of 60 students. The method employed in this study was the Research and Development design. The development model used is the ADDIE modification development model. The steps in the ADDIE development consist of five stages; namely analyzing, design, development, implementation, and evaluation. Product trials are carried out in three stages, namely small group trials, operational trials, and large group trials.. The instruments used in development research were observation sheets, interviews, and assessment questionnaires. A t-test was used to analyze the effectiveness of media development. The media then were validated by the media experts, material experts, and teachers. The results shows that the media is feasible with an average score of 4.55. The findings also show that the Interactive Learning Multimedia effectively enhance students’ vocabulary mastery for junior high school students and able to be used as a catalyst or alternative media teaching vocabulary. 


Author(s):  
Lila Puspitaningrum ◽  
Blasius Boli Lasan ◽  
Ella Faridati Zen

Abstract: The purpose of this development research is to produce a training package for guidance with outbound techniques to develop resilience of junior high school students who meet the acceptance criteria. The steps of this development are (1) the preparation stage consisting of literature review, analysis of needs and potential problems, determining development objectives and preparing the necessary materials (2) the development stage consisting of preparing a product prototype and product design (3) the validation stage consisting of initial product testing, revision I, testing of prospective product users, revision II and final product preparation. The results showed that outbound techniques to develop resilience in junior high school students met the appropriate requirements for counseling guidance services by counselors. Abstrak: Tujuan penelitian pengembangan ini adalah untuk menghasilkan paket pelatihan bimbingan dengan teknik outbound untuk mengembangkan resiliensi siswa SMP yang memenuhi kriteria keberterimaan. Langkah dari pengembangan ini adalah (1) tahap persiapan yang terdiri dari kajian pustaka, analisis kebutuhan dan potensi masalah, menentukan tujuan pengembangan dan menyiapkan bahan yang diperlukan (2) tahap pengembangan terdiri dari penyusunan prototype produk dan desain produk (3) tahap validasi terdiri dari uji coba produk awal, revisi I, uji coba calon pengguna produk, revisi II dan penyusunan produk akhir. Hasil penelitian menunjukkan teknik outbound untuk mengembangkan resiliensi pada siswa SMP telah memenuhi syarat yang layak digunakan untuk layanan bimbingan konseling oleh konselor.


2020 ◽  
Vol 10 (4) ◽  
pp. 323-332
Author(s):  
Bronika Septiani Sianturi ◽  
◽  
Jhonas Dongoran ◽  

This research was conducted to develop an integrated science practicum guide with the theme of inquiry-based photosynthesis for junior high school students with student learning outcomes and activities. This research is a Research and Development research with small-scale trials in class VIII A and large scale at VIIIB. The results showed that the practical guide was valid and feasible to use by obtaining an average score of> 3.2 from each expert. After calculating the n gain formula, the classical gain n value is 0.56 (moderate), with the classical completeness percentage is 100%. The results of the analysis of students' understanding using practicum guides have been developed with an average of 83.84. Meanwhile, the understanding of students who did not use the practicum guide that had been developed obtained an average of 62.20. This shows that the understanding of students using the practicum guide that was developed is higher than without using the practicum guide that has been developed. The results of student activity increased after the second meeting with an average of 85.47% of students belonging to the "active" and "very active" categories. So it can be concluded that the integrated science practicum guide for inquiry-based photosynthesis for junior high school students has proven valid and suitable for use in learning. Keywords: Research and Development (R & D), Inquiry, Practicum Guide


2020 ◽  
Vol 9 (1) ◽  
pp. 1-7
Author(s):  
Uki Hares Yulianti

Menulis teks hasil observasi sebagai salah satu materi yang harus dikuasai oleh peserta didik sesuai dengan kurikulum 2013. Permasalahan yang terjadi pada proses pembelajaran adalah pembelajaran yang kurang menimbulkan antusias belajar peserta didik. Media pembelajaran merupakan salah satu yang mempengaruhi pembelajaran efektif karena menumbuhkan antusias belajar siswa. Setelah mempelajari media pembelajaran yang sudah ada, ditemukan fakta bahwa media pembelajaran masih sederhana dan belum interaktif. Relevan dengan situasi tersebut, diperlukan media pembelajaran untuk menulis teks hasil observasi yang interaktif bermuatan konservasi yang sesuai bagi peserta didik kelas VII SMP, baik dari segi kelayakan isi, penyajian, dan bahasa. Metode yang digunakan dalam penelitian ini adalah Research and Development (penelitian dan pengembangan) dari Borg dan Gall (2003:570). Media pembelajaran interaktif ini terdiri dari empat menu yaitu permainan, kompetensi inti dan kompetensi dasar, materi, dan soal. Media pembelajaran interaktif dalam pembelajaran menulis teks hasil observasi bermuatan konservasi untuk siswa SMP kelas VII dinyatakan valid oleh ahli dan praktisi dengan skor rata-rata 3 (tiga) yang dikategorikan baik. Hasil uji keefektifan media pembelajaran interaktif dalam pembelajaran menulis teks hasil observasi bermuatan konservasi untuk siswa SMP kelas VII menyatakan media permainan interaktif ini efektif dengan bukti data uji t yang menyatakan adanya perbedaan signifikan hasil pretes dan postes. Kata Kunci: konservasi; media pembelajaran interaktif; peseta didik; teks hasil observasi   Abstract Writing an observation report is one of materials in the 2013 curriculum and it needs to be mastered by students. Meanwhile, the most frequent problem which arises during learning process is learning which does not trigger students’ enthusiasm. Interactive learning media can create an effective learning process since the media can trigger students’ enthusiasm. After studying about available learning media, it is found a fact that the learning media are still not sophisticated and interactive.  Based on that situation, an interactive learning media to write an observation report is needed for seventh grade of junior high school students. The researcher emphasizes on the content, delivery, and language of the media. The method used in this research is Research and Development by Borg dan Gall (2003:570). This interactive learning media consists of four menus, namely games, core competencies and basic competencies, materials, and exercises. This interactive learning media used to write a conservative observation report for junior high school students is valid according to experts and practitioners. It has an average score of three (3) which is categorized as good. The effectiveness test of interactive learning media used to write conservative observation reports for seventh grade of junior high school students shows that this media is effective. It is proven by t test which states the significant results of pre-test and post-test. Keywords: conservative, interactive learning media, students, observation reports


2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Muthia Muthia ◽  
Djuniadi Djuniadi ◽  
I Made Sudana

Tujuan dari penelitian ini yaitu menghasilkan produk media informasi pravokasional untuk siswa SMP, mengetahui kevalidan media informasi pravokasional dalam memberikan pengetahuan dan pemahaman kepada siswa SMP serta mengetahui kepraktisan penerapan media informasi pravokasional dalam memberikan pengetahuan dan pemahaman pada siswa SMP untuk melanjutkan studi ke SMK. Metode yang digunakan dalam penelitian ini yaitu Research and Development. Hasil penelitian ini menjelaskan dengan jenis media informasi berbasis WEB dapat diakses dengan mudah oleh pengguna yaitu siswa SMP. Hasil validasi materi dan validasi media dari masing-masing pakar menyebutkan persentase kevalidan materi sebesar 77% dan persentase kevalidan media sebesar 82%. Ini menyimpulkan bahwa pengembangan media informasi pravokasional Sangat Valid. Kepraktisan dari produk ini sebesar 34,5 dan memiliki kriteria sangat baik. Simpulan dari penelitian ini adalah media informasi pravokasional yang dikembangkan dinyatakan valid dan layak menurut penilaian pakar. Media informasi pravokasional untuk siswa SMP yang dikembangkan memiliki nilai keefektifan dan kepraktisan yang tinggi, karena media tersebut dapat membantu siswa dalam memahami dan mengetahui program studi SMK secara mandiri.The purpose of this study was to produced pre-vocational information media product for junior high school students, to found out pre-vocational information media in giving understanding and knowledge for junior high school students, and also to find out in applying pre-vocational information media in giving understanding and knowledge for junior high school to continue their study at vocational school. Research and development method was used in this study. The result of this study explained the kinds of WEB based information media. Which could be accessed easily by junior high school students. The percentage of material and media validity from the expert was 77% and the percentage of media validity was 82%. It could be summarized that pe-vocational media information was very valid. Practically of this product was 34,5 and had good criteria. The result of this pre-vocational information media study which could be developed was valid and suitable based on expert opinion. Pre-vocational information media for junior high school students had practically and effectively higher value, because that media could help the student in understanding the study program at vocational school by them selves.


2018 ◽  
Vol 4 (2) ◽  
pp. 201-213 ◽  
Author(s):  
Hotimah Hotimah ◽  
Ali Muhtadi

Penelitian ini bertujuan: (1) untuk menghasilkan multimedia pembelajaran interaktif IPA pada materi mikroorganisme yang layak di SMP, dan (2) untuk mengetahui kelayakan multimedia pembelajaran interaktif IPA dalam peningkatan pemahaman siswa pada materi mikroorganisme. Penelitian pengembangan ini mengacu pada langkah yang dikembangkan oleh Alessi & Trollip. Desain pengembangan dikelompokkan menjadi tiga tahapan prosedur pengembangan, yang meliputi: (a) perencanaan, (b) desain, dan (c) pengembangan. Hasil penelitian menunjukkan hasil sebagai berikut. (1) Ahli materi menilai aspek pembelajaran dan aspek materi dengan kategori baik (skala 4,15), ahli media menilai aspek media dengan kategori baik (skala 4,2), dan siswa (pengguna) menilai aspek pembelajaran, aspek materi, dan aspek media dengan kategori sangat baik (skala 4,5), sehingga dapat disimpulkan bahwa produk multimedia pembelajaran interaktif ini dinilai layak digunakan siswa SMP. (2) Hasil uji coba lapangan (hasil pretes dan postes) menunjukkan bahwa multimedia interaktif IPA ini dapat meningkatkan pemahaman siswa pada materi mikroorganisme.Kata kunci: multimedia pembelajaran interaktif, mikroorganisme DEVELOPING INTERACTIVE MULTIMEDIA TO IMPROVING LEARNERS' UNDERSTANDING ON THE MICROORGANISMS TOPIC IN JUNIOR HIGH SCHOOLAbstractThis research aims to: (1) to produce an appropriate interactive learning multimedia of science for teaching on the microorganisms topic, for Junior High School students, and (2) to reveal the appropriate of interactive learning multimedia of science designed for teaching, toward the students understanding on the microorganisms topic. This development research refers to the stages developed by Alessi & Trollip. The development design used in this research is divided into 3 stages namely: (a) planning, (b) designing, and (c) developing. The results show the following results. (1) The material expert assessed the aspects of learning and material aspects with good category (scale 4.15), the media experts judged the aspects of the media in good category (scale 4.2), and students (user) assessed the aspects of learning, material, and media aspects with very good category (scale 4.5). Results suggest that interactive learning multimedia are considered good as a learning material for junior high school students. (2) The results of field trials (pretest and post test results) show that this medium is appropriate for improving learners' understanding on the microorganism topic.Keywords: interactive learning multimedia, microorganisms


2020 ◽  
Vol 3 (2) ◽  
pp. 91-98
Author(s):  
Sabila Nur Masturah

The aim of this research and development is to produce the Flop Style High Jump learning model for junior high school students. This research uses research development (R D) research methods from Borg and Gall. The subjects in this research and development are Jakarta Junior High School students, which consist of 20 limited testing students (small group trials), 40 main trial athletes (field testing) and 50 Test effectiveness models.The stages in this study were: (1) needs analysis, (2) model development planning, (3) expert judgement, (4) limited testing (small group trials), (5) main trials (large group / field trials), (6) effectiveness testing. Effectiveness testing using the High Jump Style Flop motion assessment test to determine the level of high jump ability in the flop style of junior high school students, before and after the treatment of the flop style high jump learning model. From the preliminary tests performed, the average flop style jump learning average was 42.47, then after being given treatment in the form of a flop style high jump learning model, the flop style high jump level was 83.75. Then the flop style high jump learning model is effective in improving flop style high jump learning for junior high school students.Based on the results of the development, from the results of field trials and discussion of research results it can be concluded that: 1) With this flop style high jump learning model, students can learn and carry out learning effectively and efficiently. 2) With the flop style high jump learning model material that researchers have developed, students can understand theory material and high jump practice quickly and correctly.


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