scholarly journals Learning Designs for the Addition and Subtraction of Two-Digit Numbers based on Realistic Mathematics Education Principles Using Snakes and Ladders Game

2021 ◽  
Vol 8 (1) ◽  
pp. 32
Author(s):  
Irfan Fauzi ◽  
Rohma Mauhibah ◽  
Al Jupri
2019 ◽  
Vol 3 (1) ◽  
pp. 27
Author(s):  
Dodi Ardiansah ◽  
Mia Yusmianti ◽  
Anugrah Ramadhan Firdaus

This study aims to explain the application of realistic mathematics education in addition and subtraction mathematics learning in class III of SDN 1 Sudimampir, one of the low motivation of students to learn mathematics addition and subtraction is caused by learning activities that are more teacher-centered, so students are less actively involved in the learning process and result in monotonous learning activities in the classroom. Based on the above problems, improvements can be made to increase motivation to learn mathematics using realistic mathematics education. population and sample in the study focused on class III students, the method used in this study was the experimental method. The data collection technique is to provide learning and working on the problem, then grouping values based on the results of student performance in working on mathematical questions, arranged based on group distribution data for more specific value distribution into the mean median mode and graphs in order to find out the results of applying realistic mathematical methods education is expected to increase students 'motivation to learn mathematics, from the study there was a significant increase in the mean score of students' scores in mathematics learning addition and subtraction, namely ± 67,57.


Author(s):  
Ari Wijayanti

AbstrakPenelitian ini bertujuan untuk mendeskripsikan proses pengembangan perangkat pembelajaran, menghasilkan perangkat pembelajaran yang baik, dan mendeskripsikan keefektifan pembelajaran operasi penjumlahan dan pengurangan pecahan dengan pendekatan matematika realistik berbantuan media kartu pecahan di Kelas IV Sekolah Dasar. Model pengembangan yang digunakan sebagai acuan adalah model Four-D dari Thiagarajan, Semmel, dan Semmel (1974, p. 5). Model pengembangan ini meliputi empat tahap yaitu Define (pendefinisian), Design (perancangan), Develop (pengembangan) , dan Disseminate (penyebaran). Penelitian ini menghasilkan (1) perangkat pembelajaran yang baik dengan kriteria : (a) kevalidan, hasil penilaian validator terhadap perangkat pembelajaran secara umum berada pada skor 4 dengan kategori valid; (b) kepraktisan, diindikasikan dengan kemampuan guru mengelola pembelajaran berada pada skor 3 ke atas dalam kategori baik; (c) keefektifan, dengan indikator aktivitas siswa memenuhi kriteria efektif sesuai dengan waktu ideal dan ketuntasan hasil belajar siswa secara klasikal mencapai 79 %; (2) Pembelajaran matematika realistik berbantuan media kartu pecahan efektif untuk mengajarkan operasi penjumlahan dan pengurangan pecahan dengan kriteria : (a) hasil belajar siswa tuntas dengan persentase ketuntasan secara klasikal mencapai 82%; (b) kemampuan guru mengelola pembelajaran berada pada skor 3 ke atas dalam kategori baik; (c) aktivitas siswa memenuhi kriteria efektif; (d) respon siswa terhadap pembelajaran positif.Kata Kunci: Perangkat Pembelajaran, Penjumlahan dan Pengurangan Pecahan,  Pendekatan Matematika Realistik, Media Kartu Pecahan  AbstractThis study aims to describe the development process of learning materials, to generate quality learning materials, and to describe the effectiveness of learning addition and subtraction on fractions using realistic mathematics education with fraction card media at fourth grade. This study used Four-D Model of Thiagarajan, Semmel, and Semmel (1974, p. 5). This development model includes four stages : define, design, develop, and disseminate. The result of the study show that (1) the learning materials developed satisfied the following criteria: (a) validity, the result of validation toward the learning materials met valid category at score 4; (b) practicality, shown by the teacher’s capability in managing the learning process which were good at score ≥ 3 for each meeting; (c) effectiveness, shown by the students’ activities in learning process that satisfied the ideal time interval, the classical mastery reached 79 %; (2) Realistic Mathematics Education with fraction card media was effective to teach addition and subtraction on fractions with criteria as follows: (a) the classical mastery on the implementation class reached 82 %; (2) the teacher’s capability in managing the learning process which categorized good at score ≥ 3 for each meeting; (3) the students’ activities in learning process satisfied the ideal time interval; (4) the students’ responses categorized positive. Keyword: Learning Materials, Addition and Subtraction on Fractions, Realistic Mathematics Education, Fraction Card Media


Mathematics ◽  
2021 ◽  
Vol 9 (7) ◽  
pp. 752
Author(s):  
Marc Van Zanten ◽  
Marja Van den Heuvel-Panhuizen

Since the late 1960s, a reform in mathematics education, which is currently known under the name Realistic Mathematics Education (RME), has been taking place in the Netherlands. Characteristic for this approach to mathematics education is that mathematics is not seen as ready-made knowledge but as an activity of the learner. Although much has been written about the big ideas and intentions of RME, and multiple RME-oriented textbooks have been published, up to now the development of this approach to mathematics education has not been thoroughly investigated. In the research reported in this article, we traced how RME has evolved over the years. The focus in our study was on early addition and subtraction in primary school. For this, we studied RME core curriculum documents and analyzed RME-oriented textbooks that have been published between the onset of RME and the present. We found that the big ideas and teaching principles of RME were clearly reflected in the learning facilitators for learning early addition and subtraction and were steadily present in curriculum documents over the years, although some were made concrete in further detail. Furthermore, we found all RME learning facilitators also to be present in all RME-oriented textbooks, though in some cases in other ways than originally intended. Our research shows the complexity of a curriculum reform process and its implementation in textbooks.


2017 ◽  
Vol 5 (1) ◽  
pp. 46 ◽  
Author(s):  
Nicholas Zaranis

The purpose of this research is to answer the question if and how information and communications technology (ICT) combined with the Realistic Mathematics Education (RME) helps kindergarten students to enhance their effectiveness in addition and subtraction. Our research compares the level of mathematical competence of the students taught using our ICT oriented learning method which specifically takes advantage of Realistic Mathematics Education (RME) for the concept of addition and subtraction, as opposed to traditional teaching methodology. The study dealt with kindergarten students in the city of Crete Rethymno, who were divided into two groups (experimental and control) during the school year 2012-13. The experimental group consisted of 165 students who were taught addition and subtraction with the support of computers and RME. There were 170 students in the control group which were not exposed to the computer oriented curriculum. Students in both groups were pre-tested and post-tested for their mathematical achievement. The educational software consisted of math activities, designed following the background of realistic mathematics education and more specifically that of the learning teaching trajectory for the domain of addition and subtraction. The results of the research support a positive correlation between kindergarten children’s early numeracy competence and the integration of computers in teaching and learning addition and subtraction based on Realistic Mathematics Education.


2018 ◽  
Vol 2 (2) ◽  
pp. 157
Author(s):  
Mimik Fernandes ◽  
Farida F ◽  
Yanti Fitria ◽  
Ahmad Fauzan ◽  
Nelvyarni Nelvyarni

Based on experience and reflection multiplication of fractions learning at fifth class SDN 33 VII Koto Padang Pariaman district. Student learning outcomes is still low and the learning undertaken by teachers arenot using realistic problem to beginning of learning. So the author through this research trying to improve student learning outcomes in subjects multiplication of fractions. The purpose of this study was to describe the planning, implementation and learning outcomes. This research is action research (class action research), this study used a qualitative and quantitative approach. Learning is used by using the realistic mathematics education approach. After doing research hence an increase in student learning outcomes in multiplication of fractions lesson using realistic mathematics education approach. It can be seen, both from the ability of teachers in designing learning from 83% up to 94%, implementation of learning increased 94% from 77%, and learning outcomes increased to 86,87 from 74,04.


2019 ◽  
Vol 8 (1) ◽  
pp. 21 ◽  
Author(s):  
Muhtarom Muhtarom ◽  
Nizaruddin Nizaruddin ◽  
Farida Nursyahidah ◽  
Nurina Happy

This research aimed to evaluate the effectiveness of Realistic Mathematics Education (RME) to improve students' multi-representation ability. A quasi-experimental design was used in this research. Sixty-four samples from the seventh-grade students of Junior School were randomly selected and divided into two classes: experimental class was treated using RME and control class was treated using conventional learning, with each class consisting of thirty-two students. The essay test was used to measure the multi-representation ability of students and the questionnaire was used to measure students' responses in RME learning. The data from the essay test were analyzed by N-Gain test and t-test in which normality and homogenity test were conducted previously, while the students' learning completeness and student responses were presented descriptive quantitative. The result of the research concluded that the multi-representation ability of students who get RME learning is better than the multi-representation ability in students who get conventional learning. 87.25% of students who get RME learning with the developed device have completed the KKM, and many students are very enthusiastic and interested in RME based learning, thus increasing their learning spirit in a learning process.


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