scholarly journals IMPLIKASI KETERAMPILAN ABAD 21 PADA PROSES PENDIDIKAN AGAMA HINDU

2019 ◽  
Vol 4 (2) ◽  
pp. 198
Author(s):  
I Made Dwi Susila Adnyana ◽  
Kadek Aria Prima Dewi PF

<p>Technological developments today’s have entered a global level and cover all fields including education. To face the challenges of the future, Human Resources must be improved, so compulsory education is a top priority. In relation to Hinduism education, the teacher as an educator must absolutely be able to develop 21st century skills, as stated in the 2013 Curriculum implementation, so that students are able to realize it when they enter the community. The implications of 21st century skills in the process of Hinduism education actually expect that Hindu students as the next generation of Hindus in the future, are able to think critically to break down irrelevant dogmas. 21st century skills also emphasize improving social and spiritual attitudes that are able to realize Hindu students care for others, care for the environment, and have strong <em>sradha</em> and <em>bhakti</em>. In addition, 21st century skills also expect Hindu students to have online-based work skills and readiness to compete globally. Thus, Hindu’s students as the next generation of young people will be able to face the challenges of the future in the future with strong human resources and also have great spiritual mentality.</p>

2020 ◽  
Vol 20 (2) ◽  
pp. 84
Author(s):  
Ellen Sjoer ◽  
Petra Biemans

In a rapidly developing labor market, in which some parts of jobs disappear and new parts appear due to technological developments, companies are struggling with defining future-proof job qualifications and describing job profiles that fit the organization’s needs. This is even more applicable to smaller companies with new types of work because they often grow rapidly and cannot hire graduates from existing study programs. In this research project, we undertook in-depth, qualitative research into the five roles of a new profession: social media architect. It has become clear which 21st century skills and motivations are important per role and, above all, how they differ in subcategory and are interpreted by a full-service team in their working methods, in a labor market context, and in the talents of the professional themselves. In a workshop, these “skills” were supplemented through a design-based approach and visualized per team role in flexibly applicable recruitment cards. This research project serves as an example of how to co-create innovative job profiles for the changing labor market.


2017 ◽  
Vol 1 (1) ◽  
pp. 39-52
Author(s):  
Laelatul Istiqomah

One of the educational problems in Indonesia is the curriculum. Along with the development and challenges of the times, the curriculum is always run into changing, as well the systemic and purposefull development. the curriculum implementation should be able to realize the vision, mission, and goals of national education gradually. the most basic of change and development of curriculum  is changing and developing early childhood curriculum. because the quality of Early Childhood Education determines the quality of Indonesian human resources (HR) in the future, one of which is the 2013 early childhood curriculum. currently early childhood education has had its own curriculum, because during this time early childhood education doesn't have an curriculum. the 2013 Early Childhood curriculum  is expected to encourage the development of learners optimally.


2011 ◽  
pp. 1874-1900 ◽  
Author(s):  
Lisa Galarneau ◽  
Melanie Zibit

20th century visionaries foresaw that mastery of the dynamic processes underpinning the acquisition and manipulation of knowledge would be critical in the 21st century. Formal educational systems have not yet changed to facilitate the development of these necessary capabilities, and so people of all ages are developing them through a variety of digitally mediated mechanisms. Online games offer one area in which to examine patterns of spontaneously occurring phenomena that represent the natural development of such capabilities. This chapter reviews the character of, and need for, 21st century skills. It also illuminates existing digital domains in which these skills develop organically. Peering through the window of the present into the future, we see that envisioning change in education means taking a long look at what activity produces those skills, regardless of whether that activity is taking place in a formal setting or within entertainment-based worlds where the skills are learned incidentally through play.


Author(s):  
Lisa Galarneau ◽  
Melanie Zibit

20th century visionaries foresaw that mastery of the dynamic processes underpinning the acquisition and manipulation of knowledge would be critical in the 21st century. Formal educational systems have not yet changed to facilitate the development of these necessary capabilities, and so people of all ages are developing them through a variety of digitally mediated mechanisms. Online games offer one area in which to examine patterns of spontaneously occurring phenomena that represent the natural development of such capabilities. This chapter reviews the character of, and need for, 21st century skills. It also illuminates existing digital domains in which these skills develop organically. Peering through the window of the present into the future, we see that envisioning change in education means taking a long look at what activity produces those skills, regardless of whether that activity is taking place in a formal setting or within entertainment-based worlds where the skills are learned incidentally through play.


SAGE Open ◽  
2020 ◽  
Vol 10 (2) ◽  
pp. 215824402091590 ◽  
Author(s):  
Alvin Vista

The world is rapidly changing, and the systemic shifts have the potential to affect the nature of work. To prepare the workforce, it is crucial to develop the skills that will be necessary for the unpredictable landscape of the future. Before these skills can be developed, however, they have to be identified and quantified through some form of valuation. It is important that the approach to skills valuation is empirically defensible. This article presents an approach to skills valuation that focuses on the extent to which a skill facilitates occupational transitions as its measure of value. This valuation metric is then developed using a graph-theoretic approach. Results show that this valuation reflects skills-importance that aligns with existing skills valuation in the literature. Limitations of this approach and its potential extensions are discussed.


Author(s):  
Umezawa Osamu

The Japanese government has actively promoted Education for Sustainable Development (ESD) that UNESCO advocates and is going to fully implement the school reform that aims to enhance next generation’s 21st century skills by the year of the Olympic in Tokyo, 2020. So far, Japanese schools focused on basic skills. However, the presenter believes that next generation’s schools need to be reconstructed with 21st century learning and ESD as their base. Now the Ministry of Education, Culture, Sports, Science and Technology (MEXT) is taking actions to fix the comprehensive conditions for the educational reform. Especially MEXT focuses on the reform of the comprehensive system of training, employment, and development of teachers. The basic directions of the system reform is as follows: to hold “the Teacher Professional Development Consortium” by the association between education boards of the prefecture and universities; to develop the index of teacher professional development based on the fundamental principles by MEXT; to improve the curriculum of teacher training or development; and to assess the ability and quality that teachers need to hold. Since 2010, the Shizuoka University has promoted the systematic reform that integrated teacher education and in-service education. Such a reform corresponds to the era of globalization. The basic concept, if I state briefly, is to nurture and support the teachers who can teach for 21st century learning in their classrooms. To achieve this concept, the Faculty of Education, Shizuoka University, of which primary purpose is to train future teachers, is going to open the Elementary Learning Development Major in April of 2016, as a part of the organizational reform of teacher training. In the program, students will deal with contemporary educational problems and use interdisciplinary methods.In order to support teacher professional development and their research, School of Education established the Research and Education Center for the Learning Sciences (RECLS) in April of 2013 and the Center for Promoting Higher-Quality Teacher Education (PHTE) in April of 2014. In addition, it established Advanced Professional Development in School Education in 2009 and Cooperative Doctoral Course in Subject Development in 2012. Teachers in next generation schools should hold the practical abilities to organize their classes based on theories and methods of interdisciplinary and comprehensive learning. The Shizuoka University will promote such a reform and research teacher training, if possible, in association with the universities in Indonesia, ASEAN and Asia.


2022 ◽  
pp. 142-167
Author(s):  
Naomi Birdthistle ◽  
Carla Riverola ◽  
Lenka Boorer ◽  
Sara Ekberg

Digital transformation and emerging technologies have disrupted the workplace, from the skills employees need in the workplace to the entrepreneurial mindset they require in this dynamic and globalized economic system. While the workers of today are navigating this transition, students require skills to lead the working landscape of the future. These skills, known as 21st century skills which encompass enterprising skills (i.e., creativity, innovation, teamwork), are generic skills that are transferable across different jobs and are a powerful predictor of long-term job success and will be increasingly important into the future. The Australian Government calls for enhanced enterprise skills due to their ubiquitous application and benefit across life and work domains. To answer this call, this chapter bridges the knowledge and resource gap that Australian STEAM academics have by explaining the development of a specially designed platform to teach the 21st century skills and enterprise skills.


Author(s):  
Lisa Galarneau ◽  
Melanie Zibit

As foreseen by visionaries in the 20th century, mastery of the dynamic processes that underpin the acquisition and manipulation of knowledge is quickly becoming a critical capability in the 21st century. Our formal educational systems do not tend to facilitate the development of these capabilities, yet people of all ages are developing them via a variety of digitally-mediated mechanisms. Online games offer one area of exploration for spontaneously-occurring phenomena that represent the natural development of such literacy. This chapter reviews the need for 21st-century skills and illuminates existing digital domains in which these skills develop organically. Peering through the window of the present into the future, we present a view that envisioning change means taking a long look at what is working now, regardless of whether that activity is taking place in a formal setting or within entertainment-based worlds where the skills are mandatory for mastery, but learned incidentally through play.


2011 ◽  
Vol 47 (3) ◽  
pp. 121-123 ◽  
Author(s):  
Lotta C. Larson ◽  
Teresa Northern Miller

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