scholarly journals Penerapan Model Pembelajaran Sinektik untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa Madrasah Tsanawiyah

Author(s):  
Daswa Daswa

ABSTRACT This study aims to solve the problem of lack of creative thinking ability used sinektik learning model. This research is a quasi-experimental design with a control group of non-equivalence. The subjects in this study were students of MTs Husnul Khotimah Kuningan VIII class are divided into two groups: the experimental group as many as 31 students and a control group as many as 33 students. The experimental group get sinektik learning model, while the control group getting conventional learning models. Collecting data using the research results in the form of test instruments of creative thinking ability. Data were analyzed quantitatively and qualitatively. Data pretest and posttest of creative thinking ability processed with SPSS 16 for windows. The results showed that an increase in creative thinking abilities of students who study mathematics learning model sinektik better than students who use conventional learning model.                                                                                                          Keywords: sinektik learning model, the ability creative thinking.

EDUSAINS ◽  
2019 ◽  
Vol 10 (2) ◽  
pp. 185-196
Author(s):  
Rida Oktorida Khastini ◽  
Yayu Maria Ulfah ◽  
Ika Rifqiawati

PENGEMBANGAN KREATIVITAS DAN NILAI-NILAI WIRAUSAHA DI SISWA SEKOLAH TINGGI MELALUI MODEL PEMBELAJARAN BERBASIS PROYEK PADA KONSEP BIOTEKNOLOGIAbstractThis research focused on determining the influence of project-based learning model oriented to bioentrepreneurship for XII grade student’s creativity and entrepreneurial values on conventional biotechnology sub topic. This research used quasi experimental method and the posttest only control group design. The sample was XII science 2 as experimental class and XII science 1 as control class chosen by random sampling. The data collected by using creative thinking ability test, creative product valuation rubric, observation sheet and entrepreneurial values questionnaire. The hypothesis analysed by using t-test which obtained the significance of creative products was 0,000 < 0,05 and the creative thinking ability was 0,001 < 0,05, so it would be concluded that project-based learning model oriented to bioentrepreneurship effected on student creativity. As for the significance of entrepreneurial values from the observation sheet was 0,000 < 0,05 and the questionnaire was 0,019 < 0,05, so it would be concluded that project-based learning model oriented to bioentrepreneurship effected on student’s entrepreneurial values. Correlation analysis concluded that there was a correlation between them, with the value of correlation coefficient was 0,195. The result of linear regression test showed that creativity contributed about 3% to student’s entrepreneurial values.AbstrakPenelitian ini berfokus pada menentukan pengaruh model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship untuk kreativitas dan nilai-nilai kewirausahaan siswa kelas XII pada sub topik bioteknologi konvensional. Penelitian ini menggunakan metode eksperimen semu dan desain kelompok kontrol posttest. Sampel adalah XII sains 2 sebagai kelas eksperimen dan XII sains 1 sebagai kelas kontrol yang dipilih secara acak. Data dikumpulkan dengan menggunakan tes kemampuan berpikir kreatif, rubrik penilaian produk kreatif, lembar observasi dan kuesioner nilai kewirausahaan. Hipotesis dianalisis dengan menggunakan uji-t yang diperoleh signifikansi produk kreatif adalah 0,000 <0,05 dan kemampuan berpikir kreatif 0,001 <0,05, sehingga dapat disimpulkan bahwa model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship berpengaruh pada siswa kreativitas. Adapun signifikansi nilai kewirausahaan dari lembar pengamatan adalah 0,000 <0,05 dan kuesioner adalah 0,019 <0,05, sehingga dapat disimpulkan bahwa model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship berpengaruh pada nilai-nilai kewirausahaan siswa. Analisis korelasi menyimpulkan bahwa ada korelasi di antara mereka, dengan nilai koefisien korelasi adalah 0,195. Hasil uji regresi linier menunjukkan bahwa kreativitas berkontribusi sekitar 3% terhadap nilai kewirausahaan siswa.


Author(s):  
Widia Siti Prayudi ◽  
Taufik Rahman

Mathematical creative thinking ability is very important in life and all the problems that exist in it by obtaining, managing and utilizing information. To achieve mathematical creative thinking ability, requires the strong character one of which is self-confidence. However in reality mathematical creative thinking ability and self-confidence of students in Indonesia is still low. One alternative learning to improve mathematical creative thinking ability and self-confidence is the Think, Talk, Write (TTW) with Mind Mapping learning strategy. The purpose of this study are: 1) To find out the increase in mathematical creative thinking abilities of students who obtain TTW strategies with Mind Mapping is higher than students who obtain conventional learning models; 2) To find out the achievement of self-confidence of students who obtain TTW strategies with Mind Mapping is better than students who obtain conventional learning models; 3) To find out whether there is a positive correlation between mathematical creative thinking abilities and self-confidence of students who obtain TTW strategy with Mind Mapping. The method used in this study is a quasi-experimental method with a pretest-posttest control group experimental design. The population of this study was tenth grade students of High School No. 15 Bandung. The sampling technique was purposive sampling, using two classes, namely the control class and the experimental class. Based on the results of data analysis, the following conclusions are obtained: 1) The increase in mathematical creative thinking abilities of students who obtain TTW strategies with Mind Mapping is higher than students who obtain conventional learning models; 2) Self-confidence of students who obtain TTW strategies with Mind Mapping is better than with students who obtain conventional learning models; 3) There is a positive correlation between mathematical creative thinking ability and students' self-confidence who obtained the TTW strategy with Mind Mapping. Keywords: Mathematical Creative Thinking, Self-Confidence, TTW, mind mapping


2020 ◽  
Vol 8 (4) ◽  
pp. 217-226
Author(s):  
Lutfia Khoirun Nisa ◽  
Himmatul Ulya ◽  
Jayanti Putri Purwaningrum

The purpose of this study is to examine the average mathematical creative thinking ability of students who received learning with the Treffinger model assisted by Geoboard media compared to students who received learning with expository models, examining the difference in the average technical thinking ability of fourth-graders before and after the implementation of the Treffinger model with the help of Geoboard media, examining the creative thinking skills of students who received learning with the Treffinger model with the help of Geoboard media has reached KKM. Experimental Quasi research with pre-test post-test control group design is carried out in class IV. Analyze data using independent samples t-test, paired sample t-test, and one-sample t-test. The results showed (1) The average mathematical creative thinking ability of students who followed learning using the Treffinger learning model assisted by Geoboard media was better than the mathematical creative thinking skills of students who followed learning using expository learning models. (2) There is an average difference in the mathematical creative thinking ability of grade IV students before and after the use of Treffinger learning models assisted by Geoboard media on roving materials and flat build area. (3) The creative mathematical thinking skills of students who participate in math learning with Treffinger learning model assisted by Geoboard media can reach KKM which is 70.


2020 ◽  
Vol 5 (2) ◽  
pp. 32
Author(s):  
Sandi Amirulloh ◽  
H. Yayan Carlian ◽  
Siti Khozanatu Rohmah

Abstrak: Penelitian ini beranjak dari masalah yang dikemukakan oleh hasil survey Trends International Mathematic Science Study (TIMSS). Hasil survei tersebut menunjukkan bahwa hanya 2% siswa di Indonesia yang mampu mengerjakan soal-soal cerita matematika. Hal tersebut disebabkan oleh karena kemampuan berpikir kreatif matematis siswa tergolong rendah. Tujuan dari penelitian ini adalah untuk mengetahui peningkatan kemampuan berpikir kreatif matematis siswa yang mengikuti pembelajaran dengan strategi mathematical bet line lebih baik secara signifikan dari siswa yang mengikuti pembelajaran dengan model konvensional. Penelitian ini merupakan penelitian quasi eksperimen dengan desain yang digunakan yaitu nonequivalent control group design. Sampel dalam penelitian ini adalah seluruh siswa kelas IV di salah satu Madrasah Ibtidaiyah di Kecamatan Rancaekek Kabupaten Bandung. Instrumen yang digunakan dalam penelitian ini adalah tes yang sesuai dengan indikator kemampuan berpikir kreatif matematis. Hasil penelitian menunjukkan bahwa peningkatan kemampuan berpikir kreatif matematis siswa yang mengikuti pembelajaran dengan strategi mathematical bet line lebih baik dari siswa yang mengikuti pembelajaran dengan model konvensional.  ABILITY OF MATH CREATIVE THINKING THROUGH THE USE OF THE MATHEMATICAL BET LINE STRATEGY Abstract: This research moved from the problem raised by the Trends International Mathematics Science Study (TIMSS) survey. The survey results show that only 2% of students in Indonesia can work on math story problems. It is caused by the students' mathematical creative thinking ability is relatively low. The purpose of this study is to know of increasing mathematical creative thinking ability of students who take learning with mathematical bet line strategies significantly better than students who take learning with conventional models. This research is a quasi-experimental study with the design used is a nonequivalent control group design. The sample in this study were all fourth-grade students in one of the Madrasah Ibtidaiyah in Rancaekek District, Bandung Regency. The instrument used in this study is a test that fits the mathematical creative thinking ability indicator. The results showed that increasing mathematical creative thinking ability of students who took learning with mathematical bet line strategies was better than students who followed learning with conventional models.


2018 ◽  
Vol 7 (1) ◽  
pp. 23
Author(s):  
Muslimah Muslimah ◽  
Kasmudin Mustapa ◽  
Ratman Ratman

This research describes the differences of student’s learning with the application of cooperative learning type make a match in the electrolyte and non-electrolyte at the X grade student’s of the Madrasah Aliya DDI Lonja. This research used quasi experimental with non randomized pretest-posttest control group design. This research was conducted with two groups: XA as the experimental (n=21) XB as the control group (n=18). The data findings means score of experimental group (X1) is 70,5 with the standard deviation 9,6 and the control group (X2) is 62.0 with the standard deviation is 6. Based on the results, the researcher concludes cooperative learning type make a match has better than control class that used conventional learning model.


2021 ◽  
Vol 10 (1) ◽  
pp. 308
Author(s):  
Veronika Yusnita Andriani Prastika ◽  
Riyadi Riyadi ◽  
Siswanto Siswanto

This research aims to 1) which learning model that supports students’ creative thinking ability whether discovery, CORE, or conventional learning model, 2) which model that supports creative thinking ability the most to high, moderate, and low level students, 3) know if there is interaction between learning model and students’ logical mathematical intelligence, and creative thinking ability. This is a quasi-experimental research with the population of eighth graders of junior high schools in Madiun Regency. The research design used a group pretest-posttest control design. The sample was determined using stratified cluster random sampling. This research uses two-way unequal ANOVA. This research concluded that 1) students’ creative thinking skill is developed better using Discovery than CORE and conventional learning model, 2) students with high logical mathematical intelligence have higher creative thinking ability than those with moderate and low logical mathematical intelligence,3) there is no interaction between learning model and logical mathematical intelligence with creative thinking ability.Keywords: Creative Thinking; Learning Model; Logical Mathematical Intelligence. AbstrakTujuan dari penelitan ini untuk mengetahui 1) model pembelajaran manakah yang memberikan kemampuan berpikir kreatif yang lebih  antara model pembelajaran discovery learning, CORE atau konvensional, 2) manakah yang memberikan kemampuan berpikir kreatif yang lebih baik siswa yang memiliki kecerdasan logis matematis tinggi, sedang, atau rendah, 3) apakah terdapat interaksi antara model pembelajaran dan keceredasan logis matematis dengan kemampuan berpikir kreatif siswa. Metode yang digunakan pada penelitian adalah eksperimen semu, dengan populasi siswa kelas VIII SMP N Se-Kabupaten Madiun. Desain penelitian menggunakan group pretest-posttest control design Pemilihan sampel dengan menggunakan stratified cluster random sampling. Teknik analisis penelitian ini menggunakan anava dua jalan dengan sel tak sama. Kesimpulan pada penelitian ini 1) kemampuan berpikir kreatif siswa yang kenai model discovery learning lebih baik daripada model pembelajaran CORE dan konvensional, 2) Kemampuan berpikir kreatif siswa yang memiliki kecerdasan logis matematis tinggi lebih baik daripada siswa yang memiliki kecerdasan logis matematis sedang dan rendah, , 3) tidak ada interaksi antara model pembelajaran dan kecerdasan logis matematis dengan kemampuan berpikir kreatif.Kata kunci: Berpikir kreatif; kecerdasan logis matematis; model pembelajaran.


2016 ◽  
Vol 5 (1) ◽  
pp. 18 ◽  
Author(s):  
Helena Evadonna Siagian ◽  
Nurdin Bukit ◽  
Derlina .

The aims of this research were to analyze science process skills of students using Inquiry Training Learning Model use Macromedia Flash on science process skills of students compare using conventional learning, analyze science process skills ofstudents who have high category in creative thinking ability better than low category in creative thinking ability, and analyze the interaction between Inquiry Training learning model use Macromedia Flash and the level of creative thinking ability in improving the science process skills. The research type was quasi experiment andtwo group pretest-posttest designs were used in this study. The sample was choosen by using cluster random class technique. The instrument was consist of science process skills test and creative thinking ability test. Data in this research was analyzed by using twoway Anova. The results of this research showed that the inquiry training learning model use macromedia flash was better than conventional learning in improving the students science process skills, the science process skills of the students who had highcategory in creative thinking ability was better than low category, and there was interaction between inquiry training learning model use macromedia flash and the level of creative thinking ability in improving students science process skills.


2021 ◽  
Vol 11 (2) ◽  
Author(s):  
Septian Eko Cahyanto ◽  
Sudji Munadi

This study aimed to develop students' creativity through troubleshooting learning models in practical electro-pneumatic. This study was conducted during the Covid 19 pandemic where learning was carried out online. This troubleshooting practice learning is applied to simulation applications so that it can be a solution in implementing learning that cannot be carried out directly. This study used a quasi-experimental researched method with a controlled group pretest-posttest design pattern.  The sample consisted of 60 students majoring in mechanical engineering, State University of Semarang was divided into two classes.  The experimental class applies the troubleshooting-based practical learned model, while the controlled class implements practice learned without using the troubleshooting learned model. Based on the research result, the pretest mean value in the experimental group was 76.26 with a standard deviation of 11.97, while the pretest mean value in the control group was 74.53 with a standard deviation of 10.31. Meanwhile, the posttest mean score in the experimental group was 77.5 with a standard deviation of 7.62, while the posttest mean score in the control group was 64 with a standard deviation of 8.84. The average posttest score in the experimental group is higher than the control group so it can be concluded that the learning outcomes of the experimental class using a troubleshooting-based practical learning model are higher than the control class where troubleshooting learning models are not implemented in electro-pneumatic practice


2020 ◽  
Vol 7 (1) ◽  
pp. 1-15
Author(s):  
Linda Hania Fasha ◽  
Siti Ruqoyyah

This research is motivated by the low creative thinking ability of the fourth-grade primary school students in Cimahi City. The purpose of this research is to examine the achievement and improvement of creative thinking abilities of primary school students between those who used the Course Review Hooray (CRH) learning model assisted by monopoly game and those who used conventional learning. This research is a quasi-experimental type with a pretest-posttest control group design. The population in this study was the fourth-grade primary school students in Cimahi City, while the sample was determined using a purposive sampling technique obtained by class 4B as an experimental class with 35 students and class 4C as a control class with 35 students. The research instrument was a science creative thinking ability test. The results showed that the achievement and improvement of creative thinking abilities of primary school students with the CRH learning model assisted by monopoly game media was better than those who used ordinary learning.


2020 ◽  
Vol 11 (2) ◽  
pp. 351-370
Author(s):  
Mohamad Gilar Jatisunda ◽  
Vici Suciawati ◽  
Dede Salim Nahdi

Mathematical creative thinking ability and self-efficacy are a combination of abilities students need to have when studying mathematics. Mathematical learning is expected to improve both abilities. However, teachers still use conventional learning such as direct teaching, which results in a low increase in students' mathematical creative thinking abilities and self-efficacy. So we need alternative student-centred learning and teachers as facilitators who provide scaffolding. The study was conducted to obtain a description of the discovery learning process with scaffolding which aims to improve the ability to think creatively and self-efficacy. Two quasi-experimental designs with three class groups were used: The Matching-only Pretest-posttest Control Group Design was used to measure mathematical creative thinking skills, and The Matching-only Posttest-only Control Group Design was used to measure the self-efficacy scale. Based on the results of one-way ANOVA, the mathematical creative thinking ability of students discovery learning with scaffolding is better than discovery learning and conventional learning. Likewise, this happens to 'self-efficacy, based on the one-way ANOVA that students' self-efficacy of discovery learning with scaffolding is better than discovery learning and conventional learning. The learning process of discovery learning with scaffolding has a positive impact on the improvement of mathematical creative thinking abilities and self-efficacy


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