scholarly journals A study of the potential for digital platforms to achieve design collaboration between homebuyers in the development phase of multi-user-oriented housing

2021 ◽  
Author(s):  
◽  
Tian Tian Sky Lo

<p>Urban development and densification are increasing rapidly; this fact has been globally reported. According to a 2014 United Nations report, the world population will increase by 25% in the next three decades. This significant growth means urban density will also increase drastically, creating an increase in high-rise apartment living quarters to cater for the population growth. Subsequently, the development of housing has been advancing - especially around construction techniques which are becoming more efficient to meet the demand of fast-growing urban populations.  This thesis proposes that simply supplying housing is no longer sufficient to address the requirements of citizens. Denser living environments result in increased dissatisfaction, especially among those living in high-density housing. This research looks specifically into enabling homebuyers to voice their needs and design their living space. In this context, the social paradigm of high-density housing has not progressed much. There is still more a notion of supplying the needed quantity and homebuyers accepting the housing without question. Homebuyers, the main users of the housing, are often absent from both the planning and design process. Recent studies have shown that participation in their community is one of the key themes towards social sustainability. Many public participatory projects and platforms only allow participation in large scale urban developments and planning processes. There is a significant lack of initiatives that include homebuyers in the context of high-rise, high-density housing.  The aim of this research is to explore how a computational tool within a virtual environment can facilitate and support design collaboration and interactions – not only between architects and homebuyers, but among individual and collective homebuyers too. The methodology of the research includes using focus groups to examine how digital tools can support and contribute to the collaborative design process of high-rise, high-density housing. The study is then tested with the public to determine if such design tools facilitate and support design collaborations.  Three studies were undertaken: The first is a pre-tool development study. It uses a focus group to understand the factors necessary to engage homebuyers, and those factors that hinder such process. A digital tool for collaboration was then developed, based on analysis of the focus group results. A second study determines if the factors identified are sufficient for design collaboration within a digital environment. Based on this analysis, the tool was enhanced and integrated with third party visualisation software to enable the desired digital collaboration. A final study involves the public, examining whether such a design tool facilitates and supports their design collaborations.  Throughout the research development, gamification techniques were introduced and adopted to further explore driving factors and to enhance design interactions. The target audience of this research is homebuyers, who are laypersons in architectural design processes and techniques. Gamification is, therefore, an effective technique to simplify the design process and enable homebuyers to immerse themselves in a collaborative design process. Virtual Reality is used at the final stage to immerse homebuyers further into the design environment and give them clearer feedback about their design decisions.  The findings of the research confirm the benefits this novel collaborative design process has on the overall outcome of high-rise, high-dense buildings. It demonstrates how a virtual design tool can influence the process of consultation and procurement for homebuyers. A metadesign framework has been developed to provide a guide to the decision-making support necessary for such a collaborative design process. Finally, the research explains how such an enhanced communicative design operation can achieve the kind of synergies that break out of the current housing paradigm and take a major step forward in urban development.</p>

2021 ◽  
Author(s):  
◽  
Tian Tian Sky Lo

<p>Urban development and densification are increasing rapidly; this fact has been globally reported. According to a 2014 United Nations report, the world population will increase by 25% in the next three decades. This significant growth means urban density will also increase drastically, creating an increase in high-rise apartment living quarters to cater for the population growth. Subsequently, the development of housing has been advancing - especially around construction techniques which are becoming more efficient to meet the demand of fast-growing urban populations.  This thesis proposes that simply supplying housing is no longer sufficient to address the requirements of citizens. Denser living environments result in increased dissatisfaction, especially among those living in high-density housing. This research looks specifically into enabling homebuyers to voice their needs and design their living space. In this context, the social paradigm of high-density housing has not progressed much. There is still more a notion of supplying the needed quantity and homebuyers accepting the housing without question. Homebuyers, the main users of the housing, are often absent from both the planning and design process. Recent studies have shown that participation in their community is one of the key themes towards social sustainability. Many public participatory projects and platforms only allow participation in large scale urban developments and planning processes. There is a significant lack of initiatives that include homebuyers in the context of high-rise, high-density housing.  The aim of this research is to explore how a computational tool within a virtual environment can facilitate and support design collaboration and interactions – not only between architects and homebuyers, but among individual and collective homebuyers too. The methodology of the research includes using focus groups to examine how digital tools can support and contribute to the collaborative design process of high-rise, high-density housing. The study is then tested with the public to determine if such design tools facilitate and support design collaborations.  Three studies were undertaken: The first is a pre-tool development study. It uses a focus group to understand the factors necessary to engage homebuyers, and those factors that hinder such process. A digital tool for collaboration was then developed, based on analysis of the focus group results. A second study determines if the factors identified are sufficient for design collaboration within a digital environment. Based on this analysis, the tool was enhanced and integrated with third party visualisation software to enable the desired digital collaboration. A final study involves the public, examining whether such a design tool facilitates and supports their design collaborations.  Throughout the research development, gamification techniques were introduced and adopted to further explore driving factors and to enhance design interactions. The target audience of this research is homebuyers, who are laypersons in architectural design processes and techniques. Gamification is, therefore, an effective technique to simplify the design process and enable homebuyers to immerse themselves in a collaborative design process. Virtual Reality is used at the final stage to immerse homebuyers further into the design environment and give them clearer feedback about their design decisions.  The findings of the research confirm the benefits this novel collaborative design process has on the overall outcome of high-rise, high-dense buildings. It demonstrates how a virtual design tool can influence the process of consultation and procurement for homebuyers. A metadesign framework has been developed to provide a guide to the decision-making support necessary for such a collaborative design process. Finally, the research explains how such an enhanced communicative design operation can achieve the kind of synergies that break out of the current housing paradigm and take a major step forward in urban development.</p>


Author(s):  
Carolynn J. Walthall ◽  
Srikanth Devanathan ◽  
Lorraine Kisselburgh ◽  
Karthik Ramani ◽  
E. Daniel Hirleman ◽  
...  

Wikis, freely editable collections of web pages, are showing potential for a flexible documentation and communication tool for collaborative design tasks. They also provide a medium that can be further transformed by properly understanding both the need for flexibility as well as support for design thinking early in the design process. The purpose of this work is to analyze the different dimensions of the wiki from a communication perspective as applicable to design. With a focus on communication in design, we will explore the advantages and disadvantages of using wikis in student engineering design teams. Our ultimate goal is to better support the design process while exploiting the potential for increasing the shared understanding among teams using a wiki. By introducing a wiki in a globally distributed product development course, students gain hands-on experience in using wikis as a design tool. Feedback from students will be collected through questionnaires and used to improve and transform the wiki as a support tool for communication during early design collaboration.


Author(s):  
Zhiqiang Chen ◽  
Zahed Siddique

The emergence of computer and network technology has provided opportunities for researchers to construct and build systems to support dynamic, real-time, and collaborative engineering design in a concurrent manner. This paper provides an understanding of the product design in a distributed environment where designers are in different geographic locations and are required to be involved in the design process to ensure successful product design. A design process model that captures the major interactions among stakeholders is presented, based on the observation of cooperation and collaboration. The stakeholders’ interactions are divided into activity and system level to distinguish the interactions in group design activities and design perspective evolution. An initial computer implementation of the design model is presented. The design system consists of a set of tools associated with design and a management system to facilitate distributed designers to support various design activities, especially conceptual design. Our research emphasis of design collaboration in this paper is: (i) Model a Cooperative-collaborative design process; (ii) Support synchronized design activities; and (iii) Structure the complex relations of various design perspectives from engineering disciplines.


2017 ◽  
Vol 9 (11) ◽  
pp. 2132
Author(s):  
Norihiro Watanabe ◽  
Tsuyoshi Setoguchi ◽  
Kosuke Maeda ◽  
Daiki Iwakuni ◽  
Zhiming Guo ◽  
...  

2021 ◽  
Vol 23 (4) ◽  
pp. 0-0

The rapid development of information technology (IT) has enabled digital services to evolve continually and support a growing number of internet-enabled devices, along with user diversity. The end-user anticipation within the smart environments, which are internet-enabled, delivery networks and innovative technologies. What tools/methods can support the collaborative design and effectively choreograph the design process with dynamic knowledge between service designers and service users? The cooperative design is recognizable in the design environment with a collection wide-ranged by co-design methods and tools. In-depth interviews uncover contextually appropriate design process requirements from diverse stakeholder groups. A collection of design tools and methods are selected and implemented within a Web-based co-design platform. Uncovered design requirements are subsequently applied in extending the Double Diamond framework prior to operationalization into a design process blueprint with supporting service design tool selection as the main contributions for this paper.


Author(s):  
Zhiqiang Chen ◽  
Zahed Siddique

Design and development of a product requires considering different aspects of the product through coordination, negotiation, and discussion in a collaborative environment. Each participant plays a role as a stakeholder, generating information from his/her viewpoints or perspectives, which influence the design through his/her design decisions. Collaboration is essential in a design process to avoid decision making mistakes, to shorten design time, and to improve design quality. Specific focuses on design collaboration in this paper are: (i) Modeling collaborative design process; and (ii) Implementing design system to support real-time and synchronized group design activities.


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