scholarly journals In A Quest to Solve Information System Agility Problems : A SaaS Experience

2021 ◽  
Author(s):  
◽  
Haibo Yang

<p>Change is endemic in modern business competition. In an age of globalisation, with the rapid development of information technologies (IT), changes occur at a much faster pace, and are also more unpredictable. Being agile in a turbulent environment has been ranked highly by executives in surveys of business issues conducted in past five years. Today nearly all organisations rely on information systems (IS) to operate. IS Agility is critical in achieving overall agility and performance in business. However, despite the strong interest from the practitioner community, IS Agility in academia has often been perceived as an overly abstract concept that is difficult to study. Resultantly, despite its importance, little has been published on how to systematically solve IS Agility problems with theoretical rigour and practical relevance. This “how to” question is a challenging one to researchers and is the major motivation of the present study.  A key difficulty to study IS Agility is the lack of a solid conceptualisation. In this thesis, based on a multidisciplinary literature review looking for a unified theory of IS Agility, we proposed the IS Agility Nomological Network (ISANN) as a holistic conceptualisation to be used for problem solving. Such a conceptualisation includes an IS Agility Cycle illustrating four stages (i.e. Sense, Diagnose, Select, and Execute) of the dynamic interactions between IS and its human agents (e.g. IS users and IS developers), a decision tree presenting four main IS Agility drivers (i.e. Change Frequency, Uncertainty, Information Intensity, and Time Criticality), and a pyramid incorporating four IS Agility Providers (i.e. Agile System-Development, Agile-System Architecture, Agile System-Operation, and Agile-System Configuration ). We classify IS Agility as having at least two sides, Dev Agility and Ops Agility. The former represents the agility of IS development function while the later refers to the IS operation function. We believe they are not the same, as agility in system development process doesn’t necessarily translate to agility in the resulting system operation.  To be able to answer the “how to” question and design a systematic problem-solving approach, we then operationalised ISANN by developing data and task models in real-world settings. These models were used to investigate and analyse IS Agility problems faced by Software as a Service (SaaS) adopters. Such a SaaS environment, due to its multi-tenancy nature, provides a great opportunity to observe the interactions and trade-offs between Dev Agility (e.g. stories from engineers and developers) and Ops Agility (e.g. stories from operators and users), as well as an abundant source of IS Agility related business problems. Eventually, more elements and factors emerged from this SaaS practice and were merged into the final artefact created in this study: ISACAM (Information System Agility Causation Analysis Method). ISACAM incorporates all the dimensions and facts derived from the theoretical conceptualisation and the ongoing real-world problem-solving practice. The effectiveness of ISACAM in solving IS Agility problems has been observed through improved performance in real-life businesses. Furthermore, five technological rules have been synthesised to offer a prescription for designing solutions to improve IS Agility.</p>

2021 ◽  
Author(s):  
◽  
Haibo Yang

<p>Change is endemic in modern business competition. In an age of globalisation, with the rapid development of information technologies (IT), changes occur at a much faster pace, and are also more unpredictable. Being agile in a turbulent environment has been ranked highly by executives in surveys of business issues conducted in past five years. Today nearly all organisations rely on information systems (IS) to operate. IS Agility is critical in achieving overall agility and performance in business. However, despite the strong interest from the practitioner community, IS Agility in academia has often been perceived as an overly abstract concept that is difficult to study. Resultantly, despite its importance, little has been published on how to systematically solve IS Agility problems with theoretical rigour and practical relevance. This “how to” question is a challenging one to researchers and is the major motivation of the present study.  A key difficulty to study IS Agility is the lack of a solid conceptualisation. In this thesis, based on a multidisciplinary literature review looking for a unified theory of IS Agility, we proposed the IS Agility Nomological Network (ISANN) as a holistic conceptualisation to be used for problem solving. Such a conceptualisation includes an IS Agility Cycle illustrating four stages (i.e. Sense, Diagnose, Select, and Execute) of the dynamic interactions between IS and its human agents (e.g. IS users and IS developers), a decision tree presenting four main IS Agility drivers (i.e. Change Frequency, Uncertainty, Information Intensity, and Time Criticality), and a pyramid incorporating four IS Agility Providers (i.e. Agile System-Development, Agile-System Architecture, Agile System-Operation, and Agile-System Configuration ). We classify IS Agility as having at least two sides, Dev Agility and Ops Agility. The former represents the agility of IS development function while the later refers to the IS operation function. We believe they are not the same, as agility in system development process doesn’t necessarily translate to agility in the resulting system operation.  To be able to answer the “how to” question and design a systematic problem-solving approach, we then operationalised ISANN by developing data and task models in real-world settings. These models were used to investigate and analyse IS Agility problems faced by Software as a Service (SaaS) adopters. Such a SaaS environment, due to its multi-tenancy nature, provides a great opportunity to observe the interactions and trade-offs between Dev Agility (e.g. stories from engineers and developers) and Ops Agility (e.g. stories from operators and users), as well as an abundant source of IS Agility related business problems. Eventually, more elements and factors emerged from this SaaS practice and were merged into the final artefact created in this study: ISACAM (Information System Agility Causation Analysis Method). ISACAM incorporates all the dimensions and facts derived from the theoretical conceptualisation and the ongoing real-world problem-solving practice. The effectiveness of ISACAM in solving IS Agility problems has been observed through improved performance in real-life businesses. Furthermore, five technological rules have been synthesised to offer a prescription for designing solutions to improve IS Agility.</p>


1988 ◽  
Vol 36 (4) ◽  
pp. 6-9
Author(s):  
James S. Cangelosi

Developing students' abilities to rcason with mathematics and apply mathematics to the solution of problems occurring in the real world hould be a primary focus of school mathematics (National Council of Teachers of Mathematics 1980). However, most mathemati cal curricula seem to place more emphasis on memorization of fact and algorithm than on reasoning and problem solving (Romberg and Carpenter 1986). The mathematics education literature abound with ideas for reversing the emphasis on memorization and for guiding the teaching of mathematics so that it has real-life meaning for children. Included among the idea are the following:


2019 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Wati Erawati

Along with the rapid development of science and technology, the need for fast and accurate information is needed by every company. To manage information requires good and sophisticated technology. The technology needed is not only in the form of hardware (Hardware) and also in the form of software (Software), but has great value for those who use it. One of the support to make it happen is to process company data using a computerized system. In this research method, the method used is the waterfall method as a pattern of system development. until now has not been computerized, while the information system is very supportive and provides satisfying services for customers. For this reason the author discusses the design of a sales information system at the Sono Snack Shop with a program that facilitates the shop. The design of this information system is the best solution to solve the problems that exist in this store, and with a computerized system can be achieved an activity that is effective and efficient in supporting the activities of this store.


Author(s):  
Ahmad Tri Hidayat ◽  
Adityo Nugroho ◽  
Shoffan Saifullah

E-commerce is a very rapid development of trade in various fields, including pharmaceuticals. One process is the provision of prescription or non-prescription drugs from pharmacies. The management practice is still done manually, which involves the buying and selling process in person. Besides, processing and drug supplies are also done manually. These reasons make the process less effective and efficient, so it is necessary to develop an information system in buying and selling (e-commerce), improving performance, and reaching the target market. This system development uses the SDLC (System Development Live Cycle) concept and e-commerce, specifically in the pharmaceutical sector. This process is carried out from requirements to testing. The development is an e-commerce website that can help in the pharmacy's buying and selling process. Besides, the website is capable of connecting with customers. The system can integrate existing supplies into a pharmacy information system. The design of this system uses the programming languages PHP and MySQL. The results were tested using the Black Box method with the results that all processes and functions performed were carried out correctly. The developed website can be implemented in e-commerce at the pharmacy.


2019 ◽  
Vol 3 (2) ◽  
pp. 126-130
Author(s):  
Wahyu Hidayat ◽  
Bayu Pramono ◽  
Mohhammad Afdulloh

In the era of increasingly rapid development of information technology, the use of computers in every Indonesian company is very important to support information needs. This is definitely mandatory, because with a computerized system all processes ranging from data processing to other important documents can be arranged neatly so that it can facilitate data storage and search. Problems faced in the inventory information system at the company are usually lacking an accurate, fast, and precise information system so that it is less optimal and produces all accurate and relatively long reports. The purpose of the research conducted by the author is to analyze the information system that runs on the raw material company. The methodology used is the system development life cycle approach starting from analyzing the system that runs through UML (Unified Modeling Language) to describe the running system analysis and analysis of the proposed system so as to improve the quality of the standard company.   Keywords: Inventory, company, Raw Materials, Management.


Author(s):  
Simona Zalyte-Linkuviene ◽  
◽  
Vytautas Zalys ◽  

The emerging of digital technology not only encourages the development of new tools but also changes traditional approaches to solving emerging problems. The sound, music, art and colour that prevailed in the 20th century forms of therapy are being replaced by integrated systems that overcome many of these forms thanks to digital technology. With the increasing number of people with autism spectrum disorder (ASD) in the world, such systems provide new opportunities for the educating of such persons. The article presents an interactive tool for the education of children with ASD using audio, video and computer technologies and assesses its potential impact. The aim of this study is to evaluate an interactive instrument developed for the education of children with ASD. The methodology of qualitative research was applied. Following the objectives of ensuring the interactivity of the process, provoking all perceptions of the subject and developing the subject's ability to respond to the environment a personalized audio-visual environment was created. The study was conducted on one subject and a case study method was used. The particularly rapid development of computer technology has transformed a computer from a device consisting of a keyboard and screen into a device that makes all our senses responsive ‒ sound, image, interactivity and real-life simulation. Interactive video projections further highlight the possibilities of combining these media. The opportunity to manage and to participate in such interactions becomes a great opportunity to learn about the world and make personal contact with it, especially for children with ASD.


Various researches are always being carried out to measure the effectiveness of software education. We analyzed previously developed computational thinking tools and studied their practical application and verification methods. Using this information, we developed a 20-item questionnaire to categorize the tools by the abilities they measured: analysis, design, implementation, and reasoning. We surveyed college freshman and 204 students in computer programming subjects in liberal arts and then conducted an exploratory factor analysis to analyze the validity and reliability of our questionnaire test tool. Our test showed that previously used computational testing tools lacked the ability to measure problem-solving processes based on computational thinking. To solve this problem, we revised the questionnaire items to consider the problem-solving process based on computational thinking and proposed a tool that can check the computational thinking through the material of real life using the students’ empirical knowledge. The statistical analysis was as follows: analysis ability (reliability α = .895); design ability (reliability α = .727); implementation ability (reliability α = .745), and reasoning ability (reliability α = .833). To measure computing errors, you need a testing tool that can address real-world problems. We aimed to develop a research tool for measuring computational thinking based on the case of applying and revising existing test tools.


2017 ◽  
Vol 35 (15_suppl) ◽  
pp. e12592-e12592 ◽  
Author(s):  
Marie-Paule Sablin ◽  
Corinne Tchokothe ◽  
Delphine Loirat ◽  
Thomas Denis Bachelot ◽  
Emmanuelle Fourme ◽  
...  

e12592 Background: During last decade, therapeutic arsenal has expanded for metastatic breast cancer (mBC), but few data are available about mTNBC, a poor prognosis subtype. In 2014, UNICANCER (composed of 18 French Comprehensive Cancer Centers) launched the Epidemiological Strategy and Medical Economics (ESME) program to centralize real-world data. This base represents a great opportunity to update the outcomes and the treatment practice patterns of this population. Methods: The ESME-mBC database was built from information systems, treatment databases and patients’ electronic files including quality control processes. All pts who initiated treatment for mBC between 01-Jan-2008 and 31-Dec-2014 were selected. The primary objective of this study was to assess overall survival (OS) of mTNBC pts. TNBC status was defined as ER and PR < 10% in both primary and metastatic disease, as well as the absence of overexpression or amplification of HER2. The secondary objectives were to describe the characteristics of this population, clinical management (duration and sequence of treatments) and to evaluate the prognostic value of several clinical factors (age, distant disease free interval, location and number of metastatic sites) Results: Among 16703 pts in the ESME-mBC database, 2368 (14%) had mTNBC. Median OS over this time period was 14.8 months (95% CI 14-15.6). Median age at diagnosis of mBC was 57 years. For the pts who relapsed, median metastasis free interval was 24 months, while 25.5% of the pts were de novo metastatic. 61% of the pts presented visceral metastasis and 12% had cerebral metastasis as first metastatic site. The pattern of metastatic involvement (visceral and cerebral) and a short metastasis free interval ( < 24 months) were the most important prognostic factors in multivariate analysis. The description of treatment sequences (duration, prognostic value) will be presented. Conclusions: In this real-life setting database, mTNBC remain of poor prognosis despite a trend for a better OS than the historical data available (12-13 ms). This TNBC ESME cohort is one of the largest available and offers an updated assessment of the outcomes of this population.


2007 ◽  
Vol 13 (3) ◽  
pp. 164-167
Author(s):  
Germaine L. Taggart ◽  
Paul E. Adams ◽  
Ervin Eltze ◽  
John Heinrichs ◽  
James Hohman ◽  
...  

How middle school students view mathematics is a function of what they learn and how they learn it. Evidence from actual classrooms shows that a serious disconnection sometimes occurs between what students think mathematics can deliver and the real world (Burrill 1997). Students must have the opportunity to discover multiple ways to solve real-life problems through problem solving, using estimation and conjecture, and developing critical communication skills in the classroom.


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